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Mjazi
01-26-2007, 04:05 PM
Allright my main party is Auron, Rikku, Yuna... I don't use Wakka because I hate blitzball. Auron, Rikku and Yuna all have celestial weapons that's why I chose them. And btw celestial weapons ignore all defence:p. Anyways.... here are my "current" stats.

Yuna

Strength - 252
Defence - 255
Agility - 255
Magic Defence - 255

Auron

Strength - 255
Defence - 255
Agility - 230+
Magic Defence - 200+

Rikku

Strength - 240+
Defence - 240+
Agility - 240+
Magic Defence - 200+

Those are my current stats.... So can anyone give me a good strategy with these three? I can mix over 75 Hyper Mighty G's.

Any good ideas?

jammi567
01-26-2007, 05:35 PM
Yeah. get your magic defence and agility higher for auron and rikku.

use tidus and wakka, as they have multi-hit attack, which will make he battle easier.

Wakka's attack reel=12x99,999=around 1,200,000
tidus' slice and dice=6x99,999=around 600,000 damage.

Cloud_Lion_Heart
01-26-2007, 06:09 PM
Keep using auto life for all your teammates and heal and Re cast auto life. If he kills then Hurry up heal do the auto life thing or switch party members. This fight can take hours.

d£v!l'$ ph0£n!x
01-26-2007, 08:25 PM
u might as well take all those stats t 255 for how close u r.

i highl recommend using wakka and attack reels. but with those 3 have them learn entrust and enter battle with all overdrives. have yuna grand summon anima for oblivion and insane damage then (if u can) dismiss it before it gets killed. use entrust with the other 2 to grand summon anima again for more oblivion. if ur anima does die you can always use other OD's with high amount of hits (e.g magis sisters).

this is where wakka is good. the number of attacks is less but if he gets killed he can be revived, unlike anima

btw, blitz ace has more attacks than slice and dice.

of course there are the obvious tips that don't need to be said. i.e. fill everyones OD's (inc. aeons) before battle, etc.

but with those stats and oblivion (and attack reels if u can be bothered) it shudnt prove too dificult.

pd support magic is always a gud idea (particularly hastega and protect). u can cast shell of course but be aware that this will reduce healing amount.

PuPu
01-26-2007, 08:58 PM
I think he has a set attack pattern, though I can't remember it anymore.

Don't use and Overdrives like other people have said or Steal, since it causes Nemesis to counter with Ultima. Since he only counters Overdrives, use Quick Hit and abuse it. Since Quick Hit usually makes it so you get another turn, you will most likely use this as your main form of attack.

Nemesis' attacks are powerful, and they will most likely kill you because they can still do more than 9999 damage even with 255 Defense and 255 Magic Defense (Though you may be able to survive with Break HP Limit, Protect, or Shell). Armageddon always does 99,999 damage by the way. So when he's about to attack, use Auto-Life on your characters.

You can also use the Aeon Shield trick where you summon an Aeon right before Nemesis attacks and then he will most likely kill the Aeon, wasting his turn, allowing you to attack again.

If all else fails, use Zanmato.

Goldenboko
01-26-2007, 09:32 PM
Yeah. get your magic defence and agility higher for auron and rikku.

use tidus and wakka, as they have multi-hit attack, which will make he battle easier.

Wakka's attack reel=12x99,999=around 1,200,000
tidus' slice and dice=6x99,999=around 600,000 damage.

NO! Do not do that under any circumstance, since Nemisis will counter with Ultima Obliterating your party.

jammi567
01-26-2007, 09:55 PM
that's why he's got to raise his magic defence to 255 and cast shell on himself.

PuPu
01-27-2007, 12:32 AM
that's why he's got to raise his magic defence to 255 and cast shell on himself.

It'll still most likely do over 9999 damage and kill you. Besides you still don't want to have to worry about a counter attack when his attacks are already enough to kill you in about 1 hit.

Goldenboko
01-27-2007, 02:15 AM
that's why he's got to raise his magic defence to 255 and cast shell on himself.

That's a huge waste of time, when you can beat Nemesis quite easily once you've completed the Sphere Grid. The Key is casting Hastaga, then Auto Life on all, and using Quick Hit like crazy. Sure it takes a while to win that way, but its far quicker then getting your Magic Defence up to 255.

jammi567
01-27-2007, 08:54 AM
but if he's already got them at 200+, then it shouldn't take that long to get at least 20ish magic defence spheres

Hambone
01-28-2007, 12:45 AM
I just cast hastega and use quick hit every turn until it's Nemesis's turn. When it's his turn, I just sacrifice an aeon. Repeat. Works 100% of time and under 10 minutes.

Mjazi
01-28-2007, 02:03 AM
It should take me 30 minutes to raise my magic defence from 200 to 255. Thank the monster arena.

d£v!l'$ ph0£n!x
01-28-2007, 12:22 PM
with his high mdef stat nemesis' ultima shudnt cause too much trouble, and he could always cast shell as said already

Mjazi
01-28-2007, 12:30 PM
I need to cast Hyper Migthy G every time before Ultra Spark and Judgement Day.

jammi567
01-28-2007, 03:17 PM
That's good, you're doing the right thing.