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Necronopticous
02-24-2007, 11:10 AM
With the additions and new features of Final Fantasy VI Advance, I figured it would be as good a time as any to give another shot to playing a "perfect game" of Final Fantasy VI, a feat I've tried about a half-dozen times or so in the past, and always failed for one detail or another. As far as I know, no good guide exists for truly playing what I consider to be an absolutely perfect playthrough of this game, and so what I hope to do is remedy that.

I hope this will interest some of you enough to read, or possibly enough even to try it out along with me! I'll do my best not to leave anything out as everyone else seems to love doing causing mass frustration to anyone actually trying to completely master every aspect of this humongous game all at once in one save file.

I suppose I'll begin by explaining exactly what a "Perfect Playthrough" of Final Fantasy VI entails:
Playing a "max-stats" style game, and achieving the highest number of stat benefits for each and every character.
Acquiring a complete list of every obtainable item in the game.
Unlocking all possible enemy formations in the Veldt packs.
Every possible rage learned.
Every possible lore learned.
Every possible esper obtained
Every possible spell learned with every character.
Acquiring everything necessary to make specific ultra setups for certain characters
etc.
Essentially the goal will be to have a save file in which everything you could possibly want or need in the game is available. Your characters will be complete, ultra powerful, and optimally equipped. It will be fun, I promise.

I'm going to cite some references I'll be using in advance, and you should definitely check them out if you want extra reference. They're all fantastic guides.

Final Fantasy VI Advance (http://www.gamefaqs.com/portable/gbadvance/game/930370.html)
Final Fantasy VI (http://www.gamefaqs.com/console/psx/game/562865.html)


I'll be using these guides to help out all the way through undoubtedly:
Djibriel's FAQ/Walkthrough Part 1 & 2
<UL>
http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_l.txt
http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_l_2.txt

Terii Senshi's Algorithms FAQ

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_algorithms.txt

dinobotmaximized's Experience FAQ

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_exp.txt

Atom Edge's Item FAQ

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_item.txt

assassin17's Lores Acquisition Guide

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_lores.txt

rjpageuk / Crinkles Low Level FAQ/Walkthrough

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_low_level_a.txt

SharkESP's Low Level FAQ/Walkthrough

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_low_level.txt

Master ZED's Monster Statistics Guide

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_monster_stats.txt

Leviathan Mist's Perfect Stats Guide

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_stats.txt

Djibriel's Rage Guide

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_rage_a.txt

Corundum's Treasure Checklist

http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_treasure.txt

The_Returner123's New Translation FAQ

http://db.gamefaqs.com/portable/gbadvance/file/final_fantasy_vi_advance_trans.txt

Joshua Griisser's Soul Shrine & HP/MP bonus lists

http://www.geocities.com/joshua_griisser/ff6/ff6soulshrine.html
http://www.geocities.com/joshua_griisser/ff6/ff6hpmpgains.html
</UL>

Paul
02-24-2007, 12:05 PM
good luck! i always try for a perfect playtrhough in every FF game, but my impatience gets the better of me and i usually concede a few things missed

Ebeneezer Goode
02-24-2007, 02:03 PM
I'm doing the same thing for FFVI Advance at the moment, It's mainly a "max-stats" playthrough, but I'll probably add a "perfect game" to it along the way. I've just finished Zozo and pick up the first four Espers available at this point in the game and I'm looking for a way back to the Veldt to learn some spell's that Leviathan Mist's "perfect-stats" guide say's is possible. Anyone know how I get there from Zozo?

So far for me it's not been too difficult or frustrating, the only tricky moments came during the battle for Narshe, and that was mainly due to not getting the right combination of enemy's, which you need to get just right to lower the amount of EXP you gain if you can't get to Kefka without a forced battle with the guards, which to me seemed impossible to do. Ultros can also give you a bit of trouble if you don't level Banon up a little before-hand.

It's good to see you'll be using Corundrum's Treasure Checklist guide for it, as it's the only one I've seen that includes the two hidden Tents that you can find on the Phantom Train.

You probably won't need any extra advice with the guides your using, but if you do let me know and I'll try to help you out.

Good luck!

Necronopticous
02-24-2007, 05:42 PM
I actually already finished almost the entire game perfectly, the only mistake I made last time was that I didn't steal the second Kazekiri from Number 128 in the mine cart escape. I know it sounds trivial, but it's essential in creating a Wind-God Cyan, I just didn't feel right without it.

Jowy
02-24-2007, 05:56 PM
I couldn't get that fucking Kazekiri either and I usually get it right off the bat. =/

How are you going to distribute the stat boosts amongst your characters exactly?

Necronopticous
02-24-2007, 06:08 PM
That's really up to the person playing, personally in my game everyone masters 128 magic, then goes for speed, and if there is any left over, strength. Locke is the only exception being strength -> speed -> magic with him.

Magic is just generally the most useful stat, as it's factored into far more, (and far more useful) damage algorithms.

Roto13
02-24-2007, 06:53 PM
None of your links work. And you're crazy. Good luck.

Necronopticous
02-24-2007, 06:56 PM
They work for me. ;[

Use Firefox.

Roto13
02-24-2007, 07:16 PM
I am using firefox. ;P

I bet they won't work if you clear your cache. Yup.

theundeadhero
02-24-2007, 08:02 PM
The question remains that in the perfect playthrough what do you do with Ragnorak?

Necronopticous
02-24-2007, 08:21 PM
You take the esper. In Final Fantasy VI Advance you can get unlimited Ragnarok/Illumina(Lightbringer) swords, thanks to the new "save game after you beat Kefka" feature. Ragnarok can be stolen from the third tier of the final boss.

Ebeneezer Goode
02-25-2007, 09:12 AM
Necronopticous:
Are you including stealing from every boss possible and having at least one of every item available in the game in this challenge?

Also have you got any tips for Ifrit and Shiva, even with the guides I can't defeat them.

Necronopticous
02-25-2007, 09:44 AM
I didn't have any problems with Shiva & Ifrit. Gau with a couple of earrings raging Veil Dancer should take Ifrit out before he even has a chance to bring Shiva into the battle.

And yes, getting all the items is definitely included.

Holy Lancer
02-25-2007, 11:43 PM
I'll be using these guides to help out all the way through undoubtedly:
Djibriel's FAQ/Walkthrough Part 1 (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_l.txt) & 2 (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_l_2.txt)
Terii Senshi's Algorithms FAQ (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_algorithms.txt)
dinobotmaximized's Experience FAQ (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_exp.txt)
Atom Edge's Item FAQ (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_item.txt)
assassin17's Lores Acquisition Guide (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_lores.txt)
rjpageuk / Crinkles Low Level FAQ/Walkthrough (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_low_level_a.txt)
SharkESP's Low Level FAQ/Walkthrough (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_low_level.txt)
Master ZED's Monster Statistics Guide (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_monster_stats.txt)
Leviathan Mist's Perfect Stats Guide (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_stats.txt)
Djibriel's Rage Guide (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_rage_a.txt)
Corundum's Treasure Checklist (http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_treasure.txt)
The_Returner123's New Translation FAQ (http://db.gamefaqs.com/portable/gbadvance/file/final_fantasy_vi_advance_trans.txt)


Some of those links don't work.

Correction: None of those links work

Correction: You can't hotlink from GameFAQs (thanks Jowy)

Jowy
02-25-2007, 11:44 PM
You can't hotlink from GameFAQs, so just copy/paste the URL into your browser window.

Holy Lancer
02-25-2007, 11:45 PM
You can't hotlink from GameFAQs, so just copy/paste the URL into your browser window.

oh, thanks lol.

Ebeneezer Goode
02-26-2007, 08:51 AM
I actually already finished almost the entire game perfectly, the only mistake I made last time was that I didn't steal the second Kazekiri from Number 128 in the mine cart escape. I know it sounds trivial, but it's essential in creating a Wind-God Cyan, I just didn't feel right without it.If your having trouble stealing the Kazekiri from Number 128 in this playthrough, you can alway's wait until you come across him in the Soul Shrine. I think you can fight every random enemy and boss in there, and their'll still have the same item on them from the main game, although it is possible to steal it and still beat him in the main game, I did it last-night on a test run-through, just keep the Thunder Rod you get from South Figaro cave and a few Ice Rods to easily take out the Cranes you fight on the Airship, so you won't have to do it all again.

Where about are you now?

Necronopticous
02-26-2007, 05:31 PM
I've been setting up preparatory guides before I even get started this time around. I don't want there to be any chance that I miss anything this time, and since I'm planning on sort of turning this into a guide I'm really taking my time reading and combining the most important information from all of these guides. One of the things I want to do this time is clear not only every enemy for rage, but every single enemy formation possible so that every monster formation in the game appears on the veldt.

I turned a segment of Djibriel's Rage Guide into a checklist, much like the Treasure Checklist, so that it can be printed off and monster formations can be checked off as you encounter them. I'm also setting up another checklist to accompany that one which lists the monster formations by area that you should clear before moving on...that one is taking awhile. I'm ripping that info piece by piece out of Djibriel's walkthrough while cutting out unnecessary duplicates of monsters you should have already cleared, etc. Pretty soon here I should have these checklists up and be able to write a sort of guide to piece everything together as I go through. Here is the pack checklist (http://www.JEREMYTIME/upload/FAQ/FFVI-PP/Empty%20Pack%20Listing%20for%20Rage.txt) and unfinished formation-by-area checklist (http://www.JEREMYTIME/upload/FAQ/FFVI-PP/Formation%20Listing%20Walkthrough.txt).

Necronopticous
03-01-2007, 10:46 AM
I know I haven't been journaling like I originally planned, but I've been sick and busy. Writing the guide has been about ten times more work than I originally estimated, but I'm making good progress and still going through with it.

As far as the guide goes, I'm waiting on about a dozen different confirmations to use data from existing FAQs, and most of the guide at this point is in a state of notes to myself on what to write when I actually go back and edit it all together. Very few parts are actually in their finished state.

Personally, I just completed what I consider the first of three "difficult" or "patience trying" parts in the perfect playthrough, which is Kefka's raid on Narshe for Valigarmanda.

I'm not sure how I want to present various parts of the guide yet, for instance, I'm not sure if I want to have all of the checklists strewn throughout the guide or separate to be printed off and used alongside the main step-by-step walkthrough portion.

Anyway, since I haven't posted much, here is an example of one of the finished segments of the guide, the very same part I was just telling you I most recently completed:


-------------------------------------------------------------------------------
Safeguarding Valigarmanda
-------------------------------------------------------------------------------

After the story sequence, you'll be in control of Terra. It's time to set up
your characters. Since you'll be forced to accept some exp in this scene,
you're stuck with Terra, Sabin, Edgar, and Celes for your assault team. What
follows will be a true test of patience; one of the most frustrating parts of
a perfect playthrough. The following steps will ease the pain of this sequence
as much as possible:

Unequip Locke and put him in the front row.

Unequip Celes

Put Cyan in the front row.

Finally, set up your assault team:


Terra Sabin Edgar Celes
---------------- ---------------- ---------------- ----------------
Great Sword Mythril Claws Mythril Spear Great Sword
Mythril Shield Buckler Heavy Shield Heavy Shield
Green Beret Green Beret Green Beret Green Beret
Silk Robe Ninja Gear Iron Armor Leather Armor
Hermes Sandals Earring Hyper Wrist Barrier Ring
White Cape Earring Mythril Glove Ribbon


Save your game after everyone is set up and prepare to go one-on-one with the
seemingly spiteful random number generator of Final Fantasy VI Advance.

This is how your teams should look:

Team 1:
Celes*
Terra
Sabin
Edgar

Team 2:
Cyan

Team 3:
Locke

*I have to note that, while I have no concrete proof that this has any bearing
at all on the encountered formations, in my experience it seems that putting
Celes in the first slot of Team 1 makes the rare 12-0 formation appear
significantly more often. It might be a completely bogus observation, however,
it can't hurt to go with it just in case.

This will probably take many tries, but it is entirely possible to clear all
five formations here while only gaining a single level with Terra, which will
be okay since her level will be averaged to 6 the next time she joins the party
anyway.

The timing and positioning is complicated, although you will quickly pick it up
after a few tries, just follow these steps every time until you get the right
encounters:

STEP 1 STEP 2 STEP 3
######################### ######################### #########################
############# ########### ############# ########### ############# ###########
############# ### ###### ############# ### ###### ############# ### ######
############# ### S ##### ############# ### S ##### ############# ### S #####
#############B## ###### #############B## ###### #############B## ######
############ ######## ############ ######## ############ ########
########### ######### ########### ######### ########### #########
###########2 1 3 ######## ###########2 3 ######## ########### ########
########### . ######## ###########. . ######## ########### ########
########### .... ## ###########. .. ## ########### ##
######## ####.##### # ######## .####.##### # ######## #### ##### #
######## ## ####.###### # ######## ##.####.###### # ######## ## #### ###### #
###### ## ###.. ##### # ###### ##.###.. ##### # ###### ## ### ##### #
### ## #### .#### # ### ## ####2 3#### # ### ## ####2 3#### #
### ## ### ###.#### ## # ### ## ### ### #### ## # ### ## ### ### #### ## #
### ## ### ####.#### # ### ## ### #### #### # ### ## ### #### #### #
### # ### ####.##### ## ### # ### #### ##### ## ### # ### #### ##### ##
### ##### .... ### ### ##### ### ### ##### ###
### ##### ########.###### ### ##### ######## ###### ### ##### ######## ######
## ### ######.###### ## ### ###### ###### ## ### ###### ######
## ### ### ###..###### ## ### ### ### ###### ## ### ### G<### ######
# ### ###### 1..####### # ### ###### 1 ####### # ### ######..1 #######
# #### ###### ### ####### # #### ###### ### ####### # #### ######.### #######
# #### #### ## ### # #### #### ## ### # #### ####.## ###
# ##### ### # #### ### # ##### ### # #### ### # ##### ###..# #### ###
## #### ## ######### ## #### ## ######### ## #### ..## #########
### ## ### ######### ### ## ### ######### ### ##.### #########
########### ### ######### ########### ### ######### ###########.### #########
########### ### ######### ########### ### ######### ###########.### #########
########### ## ####### ########### ## ####### ###########. ## #######
########### ####### ########### ####### ###########@ #######
########### ######## ########### ######## ###########% ########
########### ######### ########### ######### ###########&. #########
############ ########## ############ ########## ############1 ##########
############K############ ############K############ ############K############
############ ############ ############ ############ ############ ############
######################### ######################### #########################

The instant you gain control of your parties, Team 1 should move as quickly as
possible into position as shown in STEP 1. The green assault teams will not
enter this small alley, and since you have an empty space on either side of you
you'll not encounter any green guards.

In this position you'll have to wait a few seconds for all of the green teams
to pass, take this opportunity to quickly move Team 2 and 3 into position as
shown in STEP 2.

If your timing is right when you switch back to Team 1 the last green guard on
the left should just be passing, you'll want to make a mad dash south along the
left wall as shown in STEP 3 just as soon as the guard is moving left into his
position shown by G< in STEP 3.

At position @ you'll encounter your first battle with a brown soldier in a
line formation to the right. Hope for the more rare encounter, 12-0: Heavy
Armor, Corporal, Corporal. If you get the common encounter, 12-1: Fidor,
Corporal, it is still possible to encounter 12-0 in %, so don't give up just
yet.

To handle 12-0: Heavy Armor, Corporal, Corporal, I recommend using Auto
Crossbow once with Edgar, then taking out the Corporals one by one with single-
target Fire and Blizzard, courtesy of Terra and Celes, respectively. Once the
Corporals are dead, make a run for it to avoid the exp.

To handle 12-1: Fidor, Corporal, just abuse Auto Crossbow and Aura Cannon while
healing up with multi-target Cure with Celes. You'll have to take the exp on
this one so make sure everyone is alive to distribute it correctly.

The timing on the next part is bizarre and tricky. In order to avoid a third
brown team battle you'll have to wait a split second after getting past the
encounter at position @ before moving down a space to encounter the formation
at position %. The easiest way to time this is to go into your menu the instant
you finish with the first encounter. It will look like you're going to get
caught by a guard moving in on you from the right, but you'll be able to move
out of the way in time if you move down the instant you exit from the menu. I
recommend using the menu time to heal up everyone with potions.

At position % you'll encounter your second brown team battle, hope for the
one you didn't get at position @. If you do get the same one, reset and try
again, unless of course both of the previous encounters have been 12-0. In this
rare case you can quickly encounter a third brown formation hoping for 12-1
this time.

Eventually you will get lucky and encounter both 12-0 and 12-1, the next step
is to quickly move down to avoid an extra brown battle that will ensue if you
fight Hell Rider from your current position in position %. If you have gotten
the timing right so far and entered the menu after the battle at position @ as
I suggested, Hell Rider should be out of your way after you finish off the
encounter at position %, allowing you to move down into his line at position &.

You should have a split second to heal up with potions in the menu before
fighting Hell Rider if you need, although he shouldn't give you too much
trouble either way. Have Sabin use Aura Cannon and Edgar use Auto Crossbow
every turn as usual. Use Terra for multi-target Cure to keep your HP up. Celes
can cast Blizzard for a little extra damage.

As soon as Hell Rider is taken care of, position yourself directly in front of
Kefka, facing him, so that all you need to do is press A to initiate the
battle, this is very important so you have as much time as possible to
encounter the last two formations. If you need to heal up Team 1, do it before
switching parties or you'll risk having a pesky green team seize Banon.

As soon as you're prepared to fight Kefka with Team 1, quickly switch to Team 3
and walk down to face a green team as quickly as possible. Pray for the more
rare 12-4: Hunting Hound, Corporal, Corporal, as facing this formation right
off the bat probably means you just succeeded. Regardless, if you face 12-3
Corporal, Corporal, Corporal, Corporal, you still have a couple chances to get
12-4.

Allow yourself to get killed by the formation, it shouldn't take long at all
with no equipment in the front row. When you die, you'll appear up at the save
point location with 1 HP, quickly head back down to fight more green team
formations. Before you're able to fight another one with Team 3, Team 2 will
probably get attacked by another green formation. If it's the one you didn't
face in the first battle with Team 3, you win, if not, work as fast as you can
to fight more formations with Team 3 before they seize Banon. You can probably
get in three or four total battles in if you're really quick. The instant
you've encountered both green formations switch to Team 1 and rapidfire the A
button to engage Kefka.

Kefka is easy, so if you've made it this far you're home free. Keep Runic up at
all times with Celes and you disable his only means to do serious damage to
your party. Have Terra heal up your party with potions while Edgar and Sabin
do the Auto Crossbow/Aura Cannon thing again. It's very important you don't
accidently use Cure with Terra as it could invalidate your Runic right as Kefka
decides to multi-target you with a powerful spell.

Ebeneezer Goode
03-01-2007, 12:45 PM
What do you plan on doing when you get around to the mine cart escape? There's four different enemy formations for the Magna Roaders, those plus the fifth battle will result in you gaining an extra level for one of your characters, no matter which way you do it, stopping you from gaining perfect stats.

Necronopticous
03-01-2007, 06:57 PM
Actually it works out quite perfectly, I've developed a strategy so that you encounter both the purple and red Magna Roader and only Locke gains a single level. Since I max out his strength anyway, we already have Bismarck at this point, which is +2 to strength, the most you'll ever get. With Bismarck equipped Locke naturally goes up a level just like he would after this point, and the overall average is still maintained.

ljkkjlcm9
03-02-2007, 02:00 AM
I'd just like to point out, in case you were not aware or something, if you die, you'll keep all your EXP and levels, start from the last save, BUT, you'll lose any bonus from Espers at those levels. Just a fair warning. For when later you start fighting in the Dragon forest or whatever to gain levels, save every level, because you can die easily there.

I was just reminded of this fighting there, Cyan was level 77, but then died, from a rear Bite attack for 8000 damage... he was still level 77, but had the Magic stat he had when I had last saved, at 70. That was 14 good points I lost cause I hadn't saved for awhile, so I reloaded the level 70 game.

THE JACKEL

Necronopticous
03-02-2007, 03:21 AM
Yeah, I learned the hard way my first time through FFVI Advance, almost ruined my game (That game ended up being ruined anyway, but eh.)

Holy Lancer
03-02-2007, 03:27 AM
Can you do this for Final Fantasy V Advance too?

ljkkjlcm9
03-02-2007, 03:38 AM
Can you do this for Final Fantasy V Advance too?

Basically, master all the jobs in FFV advance and you'll be set.

I'm kinda doing a "perfect" game. I didn't stress over the stuff early on, but now that I have the best bonuses I can get, I'm trying to get the best stats.

THE JACKEL

Ebeneezer Goode
03-03-2007, 09:41 AM
Apologies from hijacking your thread Necronopticous, but I've got a problem I thought you'd like to know about (and help me out on ;) ).

According to Leviathan Mist in his Perfect Stats Guide, at the Imperial Banquet it's possible to flee from the three soldiers except the Mega Armour and still get the Charm Bangle (which is a one-off item and a big help for the Floating Continent) if I answer the questions right and defeat the Imperial Elite soldiers. The thing is I did that part last-night as was stated, but only got a Tintinabar. I did it again defeating three of the four soldiers, answering the questions right and fighting the Imperial Elite, but still only got a Tintinabar.

The only way it's possible to get the Charm Bangle is to do everything possible, which I can't do without the party I've got gaining levels.

Any Advice?

P.S. I know it might seem like I'm going over the top with this, but I'm hardcore when it comes to a ("perfect playthrough") I need everything possible to be perfect.

Necronopticous
03-03-2007, 10:11 AM
No problem about the questions, please ask away, that's what the thread is for.

Leviathan Mist's guide is totally wrong about the banquet, I'll explain...

The only way you can possibly get the Ward Bangle is by fighting--and killing--every single enemy in this graded area. This includes the SP Forces during the banquet break, and all 4 battles while talking to soldiers. (You get one point for talking to them, and five points for actually killing them)

Someone's going to gain a level if you want the Ward Bangle. Sucks, right?

Actually, no. The good thing is that Leviathan Mist also made a mistake thinking that you need a level average of less than 6.50 to have your character's levels round to 6. In actuality, it is decimal truncation rather than rounding. What does this mean for you? You can safely have a level average of up to 6.99 and it will still average incoming characters to level 6.

Yes I'm sure, yes I've tried it. Equip a +2 esper on someone and let one person in your party take a level. I don't remember how exactly I did that right at the moment, but I think I had Edgar kill one battle by himself with everyone dead, and then everyone distribute the rest of the exp between the four characters evenly with them all alive. Can't be sure, but just do a little math with some enemy stats guides and your current exp and you should be able to easily figure it out.

Good luck!

Ebeneezer Goode
03-03-2007, 10:39 AM
The problem with that is I had to level Locke up to level 7 during the Mine Cart ride, before the banquet I've got a party of;

Terra - lv 6
Locke - lv 7
Sabin - lv 6
Edgar - lv 6
Cyan - lv 7
Gau - lv 7
Setzer - lv 6

I take Terra, Edgar, Sabin, and Setzer who all have about 384 exp to play with before next lv up. I'm not great with maths, but if one of them gains a level wouldn't that then be above 6.99, meaning Shadow joins at 7 instead of 6.

I'll try it out, but I think I'm screwed, was Locke only mean't to gain one level during the Mine Cart ride?

Edit: I'm about to leave the WoB now, and need to level Gau up for the fight with Air Force, but with the GBA version having a bonus Esper with HP +100 (Diablos), does this completely change how I can level up Gau and the rest?

Necronopticous
03-04-2007, 08:31 AM
No, it's the same. Everyone should be level 25, with the exception of Gau who should be less than 68 I believe. Also, you might want to consider making every 24 instead of 25 so LV 5 Death won't kill your party.

Ebeneezer Goode
03-04-2007, 09:06 AM
I plan on leveling everyone except Gau up to around lv 20, I think there's some enemies in the Pheonix Cave I can't escape from and one in Owzer's Mansion I'm forced to take EXP from, so I'll leave them with a few levels to play with.

Also, you were right about being able to gain an extra level at the banquet and still keep the average below 7, I let Edgar gain the extra level, got the Charm Bangle and Shadow was still only lv 6 when I picked him up on the Floating Continent. The rest should be a breeze now.

Thanks!

Necronopticous
03-07-2007, 07:09 AM
Did you remember to let Shadow and Celes get their +1 stat when they were still level 5->6?

Ebeneezer Goode
03-07-2007, 08:26 AM
I did for Celes, I let her gain a level with Cait Sith before she left the group in the MagiTek Factory, but not for Shadow, I thought his level was averaged to 6 after you get the first espers in Zozo, was there a way to level Shadow up before going to Vector?

Necronopticous
03-07-2007, 08:28 AM
Pick him up in Kohlingen with Gau leapt off in the Veldt and he'll be level 5.

Ebeneezer Goode
03-07-2007, 08:45 AM
So after Zozo, I make my way back to the Veldt, leap Gau off, pick Shadow up and level him with Cait Sith, then wait for him to leave before getting Gau back. I wish I'd known that before.

I'm going to have to wait until your guide is complete Necronopticous, before I attempt a true "perfect game".

Necronopticous
03-07-2007, 09:22 AM
One lousy stat point won't really make a noticeable difference, but I guess it will be irritating. I know it'd annoy the Hell out of me.

LoKuS
03-07-2007, 04:13 PM
Wait, how come youre supposed keep your party at low levels?

Jowy
03-07-2007, 04:19 PM
So you can hike the stats up with Esper boosts.

Cruise Control
03-07-2007, 05:29 PM
I did one of these on FF6, I'm about to do an FF6A one.

Ebeneezer Goode
03-11-2007, 09:08 AM
How's the guide going Necronopticous?

Captain Maxx Power
03-11-2007, 01:03 PM
Jemmy, I'm so screening you for OCD. :p

Necronopticous
03-11-2007, 01:55 PM
Finals week, then I'm going to Kentucky for a few days. Won't be making any good progress for a little while.

Sorry. ;[

Holy Lancer
03-23-2007, 08:58 PM
I might try and do a perfect playthrough, but i'm still going through the game for the first time. I might do a perfect playthrough after I beat it.

Leviathan Mist
04-05-2007, 05:51 PM
lol, I've been writing the same guide, wasn't aware someone else was working on one. If you want, I can send you all the information I know about getting a perfect game (I have completed a potentially perfect game on my GBA), and since you probably have more progress on your guide than I do, you can go ahead and finish it up.

Ogrius
04-17-2007, 04:46 PM
I just started work on mine last night. However a guide at some point would be much appreciated. Currently just working on getting some cash with Vicks and Wedge (yes the original SNES version). Up to 7k right now, aiming for 15k before I move on.

Christmas
04-17-2007, 05:07 PM
This (http://forums.eyesonff.com/showthread.php?t=76549) is a pretty good guide tested and proven and also certified by teh god of gaming. :bigsmile:

Ogrius
04-17-2007, 07:07 PM
So Necro and Leviathan, what do you have so far?

Necronopticous
04-18-2008, 03:12 PM
I'm reviving this thread, as I have recently revived this project, and I've been working on it with literally every ounce of my spare time. It's going very well, and I'm almost done with the entire World of Balance. I got caught up with other things last year, but I don't see myself getting distracted again.

At this point I have enough of the guide done to get you many, many hours into the playthrough. If you are interested in starting a perfect playthrough for yourself, let me know and I'll help you out as much as I can.

I will be updating this thread regularly with developments.

KoShiatar
04-18-2008, 05:23 PM
You should post screenshots, if you can.

Necronopticous
04-18-2008, 08:57 PM
Unfortunately I'm playing on my actual GBA Micro, so screens are not an option. You're welcome to come over and have a look, though.

Roogle
04-18-2008, 09:30 PM
I am not sure if I understand the item requirements for a perfect playthrough. Are you going to have 99 Ribbons in your inventory or any number of Ribbons in your inventory? If I recall correctly, they can be stolen from a monster on the Floating Continent.

I hope that you're not trying to steal 99 of them!

Necronopticous
04-19-2008, 02:04 AM
I have never understood the "99 of everything" mentality. One of the focuses of this playthrough will be obtaining every item in the game, but not an unnecessary amount of each item.

Takara
04-19-2008, 02:23 PM
I'm one of the people doing this, using Necro's guide, and I have to say... It ROCKS!

Okay, so I'm only up to the point where you have to play the three scenarios (Locke's, Terra's, Sabin's), but I'll try to get further this week-end.

Roto13
04-19-2008, 03:04 PM
I have never understood the "99 of everything" mentality. One of the focuses of this playthrough will be obtaining every item in the game, but not an unnecessary amount of each item.

Getting the highest possible stats and even one of every item aren't exactly necessary either.

Flying Mullet
04-21-2008, 04:59 PM
It will be interesting to see if we can incorporate this somehow when we reach Eyes on Plays Final Fantasy VI.

KoShiatar
04-22-2008, 01:46 PM
Unfortunately I'm playing on my actual GBA Micro, so screens are not an option. You're welcome to come over and have a look, though.

What about pics? By the way, as for the ribbons, you could bet one for each of your characters. It's not hard not to be killed by Brachiosaurs if you have Relm control them while Lock steals, and then you can flee the battle if you don't want to level up. It takes a lot of tries to have them drop the extremely useful Three Stars though (what's it called in the American version? That thing that lets you cast, like, any magic for 1 MP.)

Roto13
04-22-2008, 02:10 PM
Economizer. (In the SNES version. The GBA version changed everything and confused me.)

Flying Mullet
04-22-2008, 02:16 PM
Economizer in the SNES version and Celestriad in the GBA version.

EDIT: Beat by Roto...

Roto13
04-22-2008, 02:59 PM
By six minutes. Where were you?

Flying Mullet
04-22-2008, 03:15 PM
Gamefaqs, looking up the name of the Economizer in the GBA version. :p

Necronopticous
04-22-2008, 03:29 PM
I had a big set back a couple nights ago, due to an unsuspected glitch on the Floating Continent. I've since restarted at a save ~15 hours behind where I was, and I'm just about caught up again.

Guide is going smoothly, despite that major annoyance.

Roto13
04-22-2008, 03:31 PM
What happened at the floating continent?

Roogle
04-22-2008, 06:32 PM
Please let us know what happened on the Floating Continent. How are you playing the game? Are you using an emulator?

Roto13
04-22-2008, 06:36 PM
I'm playing on my actual GBA Micro

Necronopticous
04-22-2008, 07:24 PM
Please let us know what happened on the Floating Continent.In this particular playthrough, it is necessary to go through the Floating Continent three different times with different groups. On the first pass you do not pick up Shadow, and instead leave him laying on the ground near the beginning. I opted to take out Ultima Weapon during this pass to save myself a hair of trouble later, however, I did not expect it to make Shadow mysteriously disappear from the Floating Continent, and since I saved afterward, I was forced to revert to a much earlier save.

Unlike the many other guides I have been closely reading as I play, my guide will obviously include a warning to prevent this from happening to anyone else.

Roogle
04-22-2008, 07:26 PM
That is very strange. As far as I know, most of the glitches on the Gameboy Advance port were addressed and fixed. There is a glitch where you can permanently lose a character somehow through the Blackjack around the time of the Floating Continent that works on the Gameboy Advance port, but that sounds like something outside of the scope from what you described —

Morningstar
04-22-2008, 09:19 PM
I actually just started playing my FFVI Advance today, but I doubt I'll have the patience to do a Perfect Playthrough. I am planning to have every magic mastered for every character by the end, however. Key Word = planning.

Flying Mullet
04-22-2008, 09:25 PM
For the first time ever, I managed to perform what I considered a perfect playthrough when I played FFVI Advance for the first time. After I obtained my first espers I always made sure that someone had the best stat-increasing esper equipped when they leveled up. Then, in the World of Ruin, I obtained the best stat-increasing espers, like Cactuar, and only leveled up with the best espers until I was level 99 and only learned magic in the fanatics tower when I was under level 99. I also made good use of the Coliseum to obtain the rarer equipment that you can, like stealing Thunder Shields in Kefka's Tower to bet them for Genji Shields.

I ended up with a super-elite party that made mince meat of the Kaiser Dragon and the Soul Shrine but it felt like work. The entire game was a lot of planning and effort that ended up sucking a lot of the fun out of the game for me. But I can say I've done it now and can go about my business.

Roto13
04-22-2008, 10:09 PM
I actually just started playing my FFVI Advance today, but I doubt I'll have the patience to do a Perfect Playthrough. I am planning to have every magic mastered for every character by the end, however. Key Word = planning.

I've done that a bunch of times. :P It's time consuming.