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Lionx
03-06-2007, 12:08 AM
Battle System Adjustments (03/05/2007)
http://www.playonline.com/pcd/topics/ff11us/detail/1533/detail.html
In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

Signet Bonuses
The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.
In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
- Increased Healing HP
- No TP loss while resting
- Bonus experience earned in smaller parties
- Increased defense and evasion against attacks from your auto-attack target
- Increased Healing HP

The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.
This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied on the following scale:

http://www.playonline.com/pcd/topics/ff11us/detail/1533/1533_2.jpg


*The experience earned for defeating special monsters will remain unaffected.
- Increased defense and evasion against attacks from your auto-attack target
Players will gain a bonus to their defense and evasion against their auto-attack target.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
*This bonus will only apply to monsters that check as "even match" or weaker to the player.
The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
These bonuses do not apply during Ballista, or other PvP events.

New Dark Knight Spells
The following dark knight spells will be introduced in the upcoming version update.
- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.
*The effect of Dread Spikes will be adjusted during PvP.
The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.

Del Murder
03-06-2007, 01:54 AM
Wow the TP booster is great for PLD and BLU...my two favorite jobs!

DRK is the really winner here, though.

I don't know if those lower level mods will make people fight EM more often though.

dodhungry
03-06-2007, 03:26 AM
Seems to me that SE is really trying to make the game more solo friendly, and this whole signit thing is pointing in that general direction.

Markus. D
03-06-2007, 03:45 AM
I really love this new Signet thing.

and I am proud for the DRKs now.

they are turning into the games Necros :D

edit: so will exp parties be in groups of 4-5?

Yeargdribble
03-06-2007, 07:40 AM
I think they are aware that there are less people leveling in the mid-game range. This is probably just the first in a series of steps they will have to take to make the game friendly to smaller groups and potentially solo friendly in the future.

This patch won't do crap for soloing as it is now though. You'll be able rest faster, but most jobs still won't be able to solo more than an EP beyond level 20. It think this just makes it easier to get a non-full PT and go XP when there are less people seeking.


However, I don't think it will have its desired effect for several reasons.

1) Usually when a PT isn't full it's because they are looking for a) a tank b) a healer or c) a refresher. Random DDs are available in bucket loads and those are the jobs that have trouble getting PTs. So most PTs will probably wait until they are full once they find these jobs. The only job necessity this path will effect is that of the Refresher... but I don't think it'll be enough for the next reason.

2) People are ridiculously obsessed with big numbers and IT++ mobs. With this update you could likely take a PT of 3-5 and go take out a lot of EM-T mobs quickly and get a large XP bonus. However, people are stuck in their ways and will prefer a PT of 6 taking out IT++ even if it's not the most efficient just because they have trouble realizing how flawed this method is.

For the same reason, refreshers will continue to be an absolute necessity because people feel that they are. This update could put non-refresher PTs at the efficiency level of a refresher PT... but it also raises the bar for how efficient a PT can be. Because of this people will still feel they can only XP with a refresher for fear of having 5 seconds of downtime between their IT++ mobs.


SE can change the system and imply how they'd like it to work better, but players still make the decisions and in general they make poor ones.

Rostum
03-06-2007, 10:13 AM
I like the sound of the new Dark Knight spells.

eternalshiva
03-06-2007, 12:35 PM
Boo IT mobs *'-')p Drks are rocking my soxs lately, I might take it past 37 >_>

m4tt
03-06-2007, 07:10 PM
Oh sure, NOW they make these nice changes. If I could remember my password I'd renew my 75 DRK. Drain II.. mmm. And that TP bonus with signet is amazing.

Crossblades
03-06-2007, 07:50 PM
Signet Bonuses = GODLY

Garland
03-07-2007, 08:54 AM
I like all the Signet buffs, and I hope it lessens the population in the ToAU areas. The old world has been a barren wasteland since ToAU released.

As far as Drk buffs, I don't mind Drks getting another round of buffs. That said, I think SE needs to work on some other jobs now. Really, Pld and Drk have gotten all the attention ever since that festival where changes for all jobs were announced. I'm not talking merits. Every update seems to be for either Drk or Pld. That would make sense if Drk and Pld were the lowest on the totem pole in terms of in game respect, but they aren't. While the Blm in me simply craves some new Blm goodies in a future update, the realist in me simply wonders where the Dragoon buffs are, since Dragoons have always competed with Dark Knights for the bottom rung of the DD ladder (only one job can wallow in self pity at a time). Heck, noone even knows what Puppetmaster is supposed to do. Give that job some love.

Yeargdribble
03-07-2007, 09:54 AM
*This bonus will only apply to monsters that check as "even match" or weaker to the player.

This is one of the biggest reasons I don't think it will really matter. And seriously... the numbers are pathetic. If you've got a group of 3 you only get 10 bonus XP... a group of 4 gets 5 bonus XP. These mobs will be unchainable (unless you start with a T). So a small group killing these is heavily crippled. They are getting a nearly non-existent XP bonus to kill mobs much more slowly and with marginally less down time. A 5-10 XP bonus per mob that you're killing very very slowly without chains is nothing when you need 6-10k between levels.

It would probably be more beneficial to hold out for a real group. If they'd not put the cap on EM mobs it might not have mattered as much, though can a group of 3 take on T-VT mobs consistently without death at low levels?

At best we'll be seeing groups of some of the 'lol tier' melees subbing WHM and making these pathetic PTs because they can't get normal invites. So probably DRGs, THFs and DRKs can join up with maybe a SMN to go pull in crap numbers that are only marginally preferable to LFP.

I'd personally rather leave my flag up and wait for a real PT than slave away in a crap one for tiny XP/hr.

No.78
03-07-2007, 05:19 PM
Cool, DRKs getting pretty cool :D

Also, I like the signet idea!! Seeming as I'm training BST now which is basically a solo job... :)

You say the exp bonus sucks, but combined with empress band and soloing at low levels, it will definetly make an impact. I think they did this to stop people being put off the game at early level levelling, cos seriously, it is tedious and boring.

dodhungry
03-08-2007, 12:34 AM
The conditions for certain Notorious Monsters to appear, as well as certain treasure drops, have been adjusted in the following manner:

- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters
- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

- The items listed below can now be obtained through different methods.

Cassie Earring/Serket Ring/Juggernaut
*The Juggernaut will still also drop from the usual monster, but at a lower probability.

- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

This by far is the best part of the update ;)

Garland
03-08-2007, 05:41 AM
Yeah it is - the Thf Knife is seemingly a 100% drop. Anyone can get one now. Gotta laugh at anyone who sold their soul for one in the past. 15 mil, 1 in 200 drop rate, now it'll be 10k on the AH. I might get one just to have it.

Darius
04-03-2007, 03:07 PM
I just noticed this:

With Signet, - Increased defense and evasion against attacks from your auto-attack target.

I've been farming since the update came out. I know some of you have xp'd with signet on. How good is this bonus? Is it only for smaller groups (5 players and under)?

Rostum
04-03-2007, 11:10 PM
At level 27, our party was fighting Goblins in Yuhtunga Jungle. We had 4 members in our party (and of course a PL'er, simply because there's never anyone seeking anymore). I was getting (without exp. rings) around 360EXP on chain 4's.

Which ain't too bad at level 27!