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Necronopticous
04-08-2007, 07:27 PM
Dwarf Fortress is among a very small set of games that seem too good to be true at first, and then never fully manage to shake that feeling.

http://www.bay12games.com/dwarves/

It's been my life for the last week. I've lost sleep and even a couple classes over it.

This game is so good it can sometimes be an inconvenience.

Captain Maxx Power
04-08-2007, 07:54 PM
This game is about as penetrable as a nuclear-powered, titanium re-inforced castle at the bottom of the ocean surrounded by tesla-coils and sharks with laser beams attached to their heads. I've been playing for an hour, and I haven't the foggiest idea what is going on. Really, apart from the sake of nostalgia, there's absolutely no need for any game to exist in such a format.

Moon Rabbits
04-08-2007, 09:01 PM
This game is about as penetrable as a nuclear-powered, titanium re-inforced castle at the bottom of the ocean surrounded by tesla-coils and sharks with laser beams attached to their heads. I've been playing for an hour, and I haven't the foggiest idea what is going on. Really, apart from the sake of nostalgia, there's absolutely no need for any game to exist in such a format.

You sir, are a fool~

Roguelikes ftw.

Although none will ever beat Nethack.

Maxico
04-08-2007, 09:04 PM
This is perhaps the most indepth game ever made, staggeringly so, and after about half an hour the ASCII graphics barely register at all.
Honestly, if you let the lack of graphics put you off, you are missing out on an amazing game.

If we can get enough people playing it, we should totally do a succession game like the folk down at SA, where each person takes control of the fortress for an ingame year and passes it on, documenting as we go along.

Also for people starting off, the wiki
http://dwarf.lendemaindeveille.com/index.php/Main_Page
is a good place to start.


My last fortess succumbed to a bug, in which dwarves don't register the difference between clothes and clothes on fire.
Somebody caught fire and died, and half the fortress ran out to loot his corpse. The fire spread through my fortress, where the combination of smoke and loved ones dying turned the majority of my remaining population insane, who in turn started to mutilate all in reach.

What's really cool is that my engravers were documenting all this as it happened, so in adventure mode my fortress is lined with engravings of mad burning dwarves beating other dwarves.

Shoeberto
04-08-2007, 11:31 PM
It looks absolutely fascinating.

I'll definitely be checking this out sometime soon.

Captain Maxx Power
04-09-2007, 12:42 AM
You sir, are a fool~

And you sir are the very defintion of an Ad Hominem abuser.

Maxico
04-09-2007, 12:52 AM
And you sir are the very defintion of an Ad Hominem abuser.

To answer your arguement as to why a game exists in such a format.

This game is being done by one crazy talented person, who hasn't ruled out a graphical overhaul at some point in the future, but has so much on the to do list (http://www.bay12games.com/dwarves/dev.html) for this game, it's incredible.

In the meantime, there are some (rather limited a the moment) tilesets, that make differentiating units a little easier.
http://dwarf.lendemaindeveille.com/index.php/Object_Tilesets

I first picked this game up with the intention of using them, but after playing it normally for a while, they weren't really needed.

Necronopticous
04-09-2007, 07:21 AM
My current fortress (http://www.JEREMYTIME/upload/dwarf_fortress_03.gif).

Deborah
04-11-2007, 10:49 PM
AHHH MAGMA RIVER!

Once I figure out to play this one day...
maybe Ill get that far! :rolleyes2

Maxico
04-12-2007, 12:21 AM
My current fortress (http://www.JEREMYTIME/upload/dwarf_fortress_03.gif).

Oh man, you have to dig a single square channel right next to the exit of your farms. When they're empty, dwarves just walk over them and they completely eliminate the risk of a Monarch Butterfly jamming the farm door and single-handedly destroying your entire fortress.


Also, yeah, the magma river is pretty awesome. Hopefully the upcoming addition of pressure, and talks of the possibility of sand, will greatly increase the capacity for huge Rube Goldberg machines.

Who knew being a mad scientist could be so much fun?