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Yamaneko
07-27-2007, 07:32 AM
GameVideos.com - Resident Evil 5 'Extended' trailer (http://www.gamevideos.com/video/id/13473)

I'm wetting myself a lot these days.

Shoeberto
07-27-2007, 07:44 AM
Holy craaaaaaaaaap.

I wonder if the virus is Los Plagas again or if it's something different - the scene with the guy getting infected reminded me a lot of 28 Days Later. Which would be cooler than giant bug heads exploding out with scythe tails, imo.

And to the fact that Chris is starring: fuck yeah. I had read somewhere that the mystery guy in the early trailers was Billy and was mega disappointed. Really, who cares about Billy? But Chris, man, that's so many levels of hardcore. I love it.

Is it confirmed for the 360? If so, I must have one. Oh man this game looks so cool, especially the environment (huuuge departure for the series, looks like it's going to be very unique).

LunarWeaver
07-27-2007, 07:52 AM
Oh god, yes please. There's even more people attack en masse than in 4. And here I thought Leon had it so rough.

They at least confirm the hero. I had heard that Billy rumor flying around a bit myself. Billy is just kinda okay, but Chris is just cooler, so I'm glad it's him. Now if only I could get a game with Chris and Jill in it again. I've been wanting them to reunite in a game since I played the original (and Umbrella Chronicles and REMake don't count because they're different versions of the same story I already got).

This looks like greatness. Whatever system it comes out, they can take my money. They can take all of it.

Fonzie
07-27-2007, 07:54 AM
When Chris punched that guy in the face, I couldn't stop laughing.

Shoeberto
07-27-2007, 07:56 AM
When Chris punched that guy in the face, I couldn't stop laughing.
That was definitely a sweet spot. Moar melee ftw.

I Took the Red Pill
07-27-2007, 07:58 AM
Yes, I soiled myself.

Fonzie
07-27-2007, 08:00 AM
Who was the girl? Was it the one from RE2(the litte girl, not Claire).

Necronopticous
07-27-2007, 08:18 AM
It looks fantastic, it makes me wonder why they even bothered showing that lackluster trailer at E3.

Looks like they're fixing the very few problems that Resident Evil 4 had, my favorite is the sheer variety in the character models for the infected, Resident Evil 4 looked so great, but it was lacking in enemy variety, it looked like you were killing the same 4 Spanish dudes for half the game.

Shoeberto
07-27-2007, 08:19 AM
Who was the girl? Was it the one from RE2(the litte girl, not Claire).
Birkin's daughter... didn't she escape? It's been a while since I played, but I thought she made it out okay.

At first I kinda thought they might've been trying to cross-over with the movies. Alice from the flicks ends up in a tube like that at the end of the second one, and she's got the Nemesis virus in her. It could also just be a totally new creation. Hard telling.

Fonzie
07-27-2007, 08:30 AM
Who was the girl? Was it the one from RE2(the litte girl, not Claire).
Birkin's daughter... didn't she escape? It's been a while since I played, but I thought she made it out okay.

At first I kinda thought they might've been trying to cross-over with the movies. Alice from the flicks ends up in a tube like that at the end of the second one, and she's got the Nemesis virus in her. It could also just be a totally new creation. Hard telling.

She was captured by Wesker,

Also, http://i184.photobucket.com/albums/x72/TheFonz2010/refalconpunch2.gif

XxSephirothxX
07-27-2007, 08:36 AM
There were a few scenes where Chris was up against like 30 zombies with nothing but that pistol. Didn't look too safe. :p I sort of wonder how well the RE4 style controls will work against that many enemies. RE4 was an amazing and fun game, but moving around rapidly still wasn't that easy. Hopefully this one will have more action commands, like better physical attacks or dodge moves, to help out with the fights.

It looks great, though. I think my favorite part might be when Chris jumps forward and just punches a zombie right in the face. :p

EDIT: Yeah, that would be the scene right there.

Levian
07-27-2007, 12:11 PM
Nice to see some progress in this game. It seems very action oriented, though. Now it's more like survival-action than survival-horror. I want an old mansion to explore dammit ;o

Slothy
07-27-2007, 02:00 PM
I wonder if the virus is Los Plagas again or if it's something different - the scene with the guy getting infected reminded me a lot of 28 Days Later. Which would be cooler than giant bug heads exploding out with scythe tails, imo.

They already said it's not the T-virus or Los Plagas, but something new entirely.


Looks like they're fixing the very few problems that Resident Evil 4 had, my favorite is the sheer variety in the character models for the infected, Resident Evil 4 looked so great, but it was lacking in enemy variety, it looked like you were killing the same 4 Spanish dudes for half the game.

The enemies may look different, but it looks like they're all behaving the exact same way. Honestly that doesn't leave me very encouraged. I liked RE4 until about the point where you get past the village. After that the rediculous length with little variety in enemies and scenarios started to grate on me. I honestly hated the game by the end since it had all the gameplay variety of Minesweeper.


There were a few scenes where Chris was up against like 30 zombies with nothing but that pistol. Didn't look too safe. I sort of wonder how well the RE4 style controls will work against that many enemies. RE4 was an amazing and fun game, but moving around rapidly still wasn't that easy. Hopefully this one will have more action commands, like better physical attacks or dodge moves, to help out with the fights.

This brings up another huge problem I had with RE4; aside from shooting, the controls were the same crap we've been using since the original RE. If he isn't more mobile in this one then I'll pass thanks.

I'll pass judgement when I see more and play the game myself, but I don't have a lot of faith in Capcom to improve on the things I hated in RE4. They're not a company prone to rocking the boat.

Maxico
07-27-2007, 02:15 PM
This brings up another huge problem I had with RE4; aside from shooting, the controls were the same crap we've been using since the original RE. If he isn't more mobile in this one then I'll pass thanks.

Have you played RE1, ever?

It's near unplayable by todays standards, and a completely different scheme from RE4.


One thing that always got me about Resident Evil that's pretty well illustraited by this trailer.

The main character is always up against some highly contagious deadly virus or some such that has managed to infect and entire mansion/city/island/train/whatever in an amazingly short amount of time. He bleeds all over the place, in that trailer he takes about three axe swipes to the face, yet is somehow immune to the most catching diseases ever, while covered in open wounds.

*ETERNAL FANTASY*
07-27-2007, 03:17 PM
oh... my... God...

who knew they could make daylight so.....freaky lol!!

the thing is re4 was very much action orientated and it was good no doubt...i just hope this one balances the horror and suspense element in the game!!

but this trailer looks awesome! bloody awesome

Slothy
07-27-2007, 03:27 PM
This brings up another huge problem I had with RE4; aside from shooting, the controls were the same crap we've been using since the original RE. If he isn't more mobile in this one then I'll pass thanks.

Have you played RE1, ever?

It's near unplayable by todays standards, and a completely different scheme from RE4.

The better question is, have you even played RE4? You still can only move forward or backwards, you still can only turn your character to change direction, you still can't move while aiming, and even in the days of analog sticks, you still have to press a button to run. It's the same clunky character control they've used since the first game; most people were too busy being wowed by pretty graphics and a better aiming system to notice though. When they give me the ability to move while I shoot, and to at the very least strafe, then I may be a little more impressed with the controls.

Maxico
07-27-2007, 04:14 PM
If you really can't see a major leap in controls between

YouTube - Resident Evil Original Jill 03 (http://www.youtube.com/watch?v=hjcu-diAfso&mode=related&search=)

and

YouTube - Resident Evil 4 Gameplay (http://www.youtube.com/watch?v=gUMtoqaB8Kc&mode=related&search=)

then somethings gone horribly wrong in your brain.

There's not really more I can say than that.

Slothy
07-27-2007, 05:23 PM
It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.

Shoeberto
07-27-2007, 06:12 PM
She was captured by Wesker,

Also, http://i184.photobucket.com/albums/x72/TheFonz2010/refalconpunch2.gif
What game was that in? I haven't played C:V, unfortunately, but I don't remember anything in RE2 about her being caught. Though if that's the case, I'd definitely say it's likely that's her.

Dreddz
07-27-2007, 06:41 PM
Vivi22 is right about the leap between RE:CV and RE4 not being too extreme. Really only the camera and targeting system changed dramatically. With minor tweaks to to how you move, which is largely due to the change in camera view. It looks alot different but your controlling it roughly the same to how controlled the previous RE titles. Think about it.

Not being a huge RE4 fan, im not as thrilled by this trailer as much as the rest of you. Im still a RE traditionalist and prefer the older games in the series. I knew where RE4 was taking the series and at least hoped they'd make the proper leap into the action adventure genre with RE5. Theres no point having a series stuck between the survival horror and action adventure genre. RE4 was a good action adventure title and a pretty bad survival horror title if you ask me. So they might as well start the game from the ground up and deliver a proper action adventure title. RE5 looks like a carbon copy of RE4 gameplay wise. Maybe it'll feel different playing but I dont see that happening.

Fonzie
07-27-2007, 07:36 PM
She was captured by Wesker,

Also, http://i184.photobucket.com/albums/x72/TheFonz2010/refalconpunch2.gif
What game was that in? I haven't played C:V, unfortunately, but I don't remember anything in RE2 about her being caught. Though if that's the case, I'd definitely say it's likely that's her.

It was in Wesker's Report (http://www.residenteviluncut.com/weskerreport.html).

Yamaneko
07-27-2007, 07:36 PM
I want to forget the old RE games. They do not hold up well. The only thing I want out of RE5 is to run-and-gun. Given the amount of enemies on screen, I think it will prove to be a necessity.

Arc_Master_14
07-27-2007, 07:40 PM
Ill be happpy with this game if it has minimal chainsaw people those people were just cheap

Fonzie
07-27-2007, 07:42 PM
Ill be happpy with this game if it has minimal chainsaw people those people were just cheap

There weren't that many in the game. Maybe about 3 in-game.

XxSephirothxX
07-27-2007, 07:47 PM
It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.
The controls weren't fantastic, but based on the style of gameplay required, which was mostly pinpoint shooting on zombies that don't move all that quickly, they weren't really that bad. I don't see how you could play the game and not adjust perfectly well within an hour or so. The quick-turn made it pretty easy to get away, and you were mobile enough when running. I've never seen anyone really have a problem with it.

Dreddz
07-27-2007, 08:36 PM
I want to forget the old RE games. They do not hold up well. The only thing I want out of RE5 is to run-and-gun.

You dont have much appreciation for groundbraking games that practically started a genre. The controls are dated but those games didnt set out to blow you away with its controls. It was more about the atmosphere, story and puzzles as well. You have to look at RE4 and its predecessors differently. One set out to provide a great action experience, the others to scare the crap out of you. I just think your an action junky who doesnt care for the survival horror genre. Which leads me to think you probably havent played the older titles much. Do have some sense and see that the older RE were great titles which did exactly what they were set out to do. Maybe not what you want but thats only your problem.

Yamaneko
07-27-2007, 08:51 PM
They're good games in context, but they would be trashed if they'd released them today. I've played RE1, RE2 and RE:Code Veronica X. All good games for their time. I just don't want them again. Besides, if I want atmospheric and scary I'll play Silent Hill.

Slothy
07-27-2007, 10:37 PM
It was the camera that changed, not how you actually control movement as I explained already. It makes the controls work slightly better, but at the end of the day, not being able to move in any direction at will, or at the very least strafe is a huge pain and every bit as cumbersome as the older controls. There's nothing wrong with my brain. As I explained before, the movement controls are exactly the same which is obvious to anyone paying attention.
The controls weren't fantastic, but based on the style of gameplay required, which was mostly pinpoint shooting on zombies that don't move all that quickly, they weren't really that bad. I don't see how you could play the game and not adjust perfectly well within an hour or so. The quick-turn made it pretty easy to get away, and you were mobile enough when running. I've never seen anyone really have a problem with it.

It wasn't that the controls were difficult to use or anything that bothered me, it's that it was the same old control system which is still vastly inferior to at least moving in the direction I point the analog stick. The game was designed around the bad movement controls, so they work, but by the same logic, the controls work just about as well in the older titles. They still could have given Leon a lot more mobility when not aiming, and easily included a method to strafe when shooting. Let's face it, if someone hurled an axe at your head and you didn't manage to shoot it out of the air you had no choice but to stand there and get hit. Letting a person sidestep isn't too much to ask for.

Croyles
07-27-2007, 11:54 PM
I want more horror and suspense. A better story than RE4 would be good too.
Love RE4, but I want to go back to the roots a little.

LunarWeaver
08-02-2007, 12:07 AM
Looks like the new trailer is stirring racism claims. WHAT A SURPRISE.



GameSpot News: The definitive source for video game news, announcements, ship dates, rankings, sales figures, and more. (http://www.gamespot.com/news/show_blog_entry.php?topic_id=25817098)


For all their focus on gore galore, zombie movies have traditionally been rife with social commentary and allegory. George Romero's Living Dead series of films have touched on terrorism, class warfare, rampant commercialism, and in the original Night of the Living Dead, race relations.


The two subjects are intersecting again, as the recently released trailer for Resident Evil 5 has a number of commentators concerned about how the trailer portrays a white hero--the returning Chris Redfield--against hordes of black zombie foes in what could be an African village. In an editorial for The Village Voice's Runnin' Scared news blog, Bonnie Ruberg notes one forum-goer's concern that gunning down mobs of angry Africans could be "subtly racist." Ruberg herself says she finds the trailer "strangely disturbing."

"It's not just that these zombies are black, but that the uninfected black villagers are zombie-like too," Ruberg wrote. "See all those spooky shots of the villagers before they get infected? It's as if race itself were a disease. The white protagonist has to fight back or be infected."

She also notes that according to the zombie mythos, the barest contamination, a bite or a single drop of blood in an open wound, spells doom for a person. That could be a parallel to Africa's ongoing HIV and AIDS crisis, Ruberg wrote, or a reminder of the segregationists who used a "one drop rule" stating that black ancestry of any sort was justification enough to deny a person access to basic rights.

Ruberg is not the only commentator to blog on the issue. In a post titled "Blackface Goes HD?," Jason from Microscopiq takes issue not only with the race of the parties involved in the trailer, but also in the setting.

"With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can't afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them."


On Black Looks, a group blog focusing on African women and social concerns, Kym Platt briefly recaps the trailer, noting that it's apparently the white character's job to destroy the black people and save humanity.

"This is problematic on so many levels," Platt wrote, "including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young...fearing, hating, and destroying Black people."

Platt's blog--like the others--has spurred a number of responses, most overwhelmingly in defense of the game or against the original author. One response to the "Black Looks" post points out that the Resident Evil series has seen its share of zombies of European origin.

"According to the statistics of racial make-up in the world, I'd actually say that whites have been unfairly discriminated against in the series, if anything, since so many of them have been enemies in RE," said one commenter. "It only seems fair that Africans get treated equally, and with only one game full of primarily black enemies to six games full of primarily white, from a racial viewpoint I'd say that the Africans are getting off easy."

"There is plenty of real racism alive and well in the world today and words cannot describe how disgusting it can be," wrote another, "but it is garbage rants like this that take attention from real problems. It is absurd and insulting to everyone to suggest this game is in anyway being designed to teach anyone to hate black people."

A third poster merely commented, "That game looks so awesome."

Over on the Village Voice blog post, one commenter approached the issue from another direction, writing, "Many of these games, including [Resident Evil 5], are being made in ethnically homogenous Japan, where concepts of race are hugely different from those in America. On some level, I think Japanese developers simply don't understand how potentially flammable these kinds of scenarios could become, let alone some of the even more blatant stereotyping often found in Japanese games (think Barrett's penchant for Ebonics in [Final Fantasy 7], just for starters.)"


Now, we all know racist claims are only valid when black people are involved -- after all, nobody cared when Leon was mowing down the Spanish -- but don't they know these are made in Japan? Racism only exists in America! What silly people.

Croyles
08-02-2007, 12:16 AM
Looks like the new trailer is stirring racism claims. WHAT A SURPRISE.

Now, we all know racist claims are only valid when black people are involved -- after all, nobody cared when Leon was mowing down the Spanish -- but don't they know these are made in Japan? Racism only exists in America! What silly people.

Exaclty.
Hey guys guess what the setting will stay in Africa but its inhabitants will from now on be white people only. :rolleyes2

See all those spooky shots of the villagers before they get infected? It's as if race itself were a disease.
This quote actually just makes her sound racist herself.

Fonzie
08-02-2007, 12:35 AM
Did they know that the zombies in the first titles were all white?

Jesus people, it's a video game.

Radje
08-02-2007, 12:28 PM
Why people feel the need to be suddenly offended by something enough to stand up and shout about it when clearly they are wrong I don't know.

Nobody who has even heard of Resident Evil would've thought it was centred around racism and you can tell that this person has no knowledge of any of the previous games and simple caught an eyeful of a black person being shot by a white person and figured she'd make a stand.

Drives me crazy.

Has anyone else read the plot summaries on GameFAQs? They are like epic stories more than anything else and they really get you clued in on what's going on in the series. I love how a lot of the story is seen through documents placed at strategically freaky places. Rather than entirely at that current moment in time. For instance in the first game S.T.A.R.S were but pawns in a much more complicated game. Now, slowly, Chris'n'co are taking the battle to the core of all this.

I can't wait to play.

Psychotic
08-07-2007, 02:15 AM
When Chris punched that guy in the face, I couldn't stop laughing.
That was definitely a sweet spot. Moar melee ftw.smurf yes on the more melee. Perhaps my favourite gameplay moment of RE4 was when I had very little ammo and was faced with 8 hostiles (as I call them, 'cause they aint zombies). I hurled a flash grenade into the middle of them, charged in right after it, and managed to take them all out using the knife and kicks without taking a scratch. It was pure awesome.

Shiny
08-07-2007, 02:38 AM
Africans, Chris Redfield and zombies. What more can a girl want?

Shoeberto
08-07-2007, 04:34 AM
When Chris punched that guy in the face, I couldn't stop laughing.
That was definitely a sweet spot. Moar melee ftw.smurf yes on the more melee. Perhaps my favourite gameplay moment of RE4 was when I had very little ammo and was faced with 8 hostiles (as I call them, 'cause they aint zombies). I hurled a flash grenade into the middle of them, charged in right after it, and managed to take them all out using the knife and kicks without taking a scratch. It was pure awesome.
Also: Krauser in Mercenaries. Just sayin'.

Psychotic
08-07-2007, 04:45 AM
HAVEN'T PLAYED THAT YET I ONLY COMPLETED IT YESTERDAY OH MY GOD SPOILERS.

Shoeberto
08-07-2007, 05:04 AM
I actually just unlocked him today. It seriously takes like half an hour and it's totally worth it.

Fonzie
08-07-2007, 06:53 PM
I actually just unlocked him today. It seriously takes like half an hour and it's totally worth it.

The handcannon is worth it.

Nifleheim7
08-09-2007, 12:32 PM
I'm starting to wonder if Capcom choose the setting of the game with the purpose of bad publicity in mind...
Anyway,the stupidity/fanatism of some people never ceases to amaze me.

JKTrix
08-09-2007, 03:33 PM
I'm certain Capcom didn't intend for it to be insulting to anyone. At the same E3, people were offended by some Islamic phrase in Capcom's Wii game Zak & Wiki. As for that game, they can (and have) easily take out the phrase. Not so easy for RE5 though.

I hope people get over it. It really isn't a big deal.