Rostum
08-16-2007, 08:28 AM
So this is a new project I am working on after The Abduction. I won't give away too much except that there will be explosions and stuff, and a mech! :D
Here are a few screenshots of the modelling test renders and textured renders:
http://img.photobucket.com/albums/v161/Omecle/testRender02.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender01.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender04.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender05.jpg
I have managed to script out a user interface within Maya using MEL scripting language, that controls the selection of the IK handels for the legs and the main area of the mech (so I can go in an easily move around joints to animate (like a doll!)). And also to control rotations and bits and pieces of the cannon and cockpit area.
So yeah, sorry they are big, I can't figure out how to make them thumbnails. :)
Here are a few screenshots of the modelling test renders and textured renders:
http://img.photobucket.com/albums/v161/Omecle/testRender02.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender01.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender04.jpg
http://img.photobucket.com/albums/v161/Omecle/testRender05.jpg
I have managed to script out a user interface within Maya using MEL scripting language, that controls the selection of the IK handels for the legs and the main area of the mech (so I can go in an easily move around joints to animate (like a doll!)). And also to control rotations and bits and pieces of the cannon and cockpit area.
So yeah, sorry they are big, I can't figure out how to make them thumbnails. :)