ReloadPsi
08-25-2007, 02:14 PM
PLEASE NOTE THAT THIS IS NOT SUPPOSED TO BE A PLOT DISCUSSION THREAD OF ANY KIND.
My greatest criticism of FF7 is that, gameplay-wise, all the characters are exactly the same right from the start of the game. Once you've customised them with a quick Materia setup, the only difference is how much damage they do because of their level, equipment, whatever. The only thing setting people apart is their Limit skills, and even then they're all a bit samey from start to finish: We first get Braver, Greased Lightning and so on, which all do a bit more damage than usual. Then there's Omnislash, Angermax/Catastrophe, Tifa's full combo, Stardust Ray/Earth Rave, Doom Of The Living, Highwind... all attacks that hit multiple times for a lot of damage, and the only ones which don't are Slots, which does random stuff and never brings out what you really need, and all Vincent's transformations, which aside from Splattercombo are all just single hits.
The only unique character then, in any way, is Aeris. Her Limit Breaks do totally different things, like freezing the enemies (a godsend in some of the earlier boss battles; it stops Lost Number from transforming for one, working far more often than Choco/Mog or Cross Slash, and you'll have switched to Blade Beam by then anyway... but I digress), recharging everyone's Limit Breaks, so coupled with say, Omnislash and Highwind... *evil laugh* and also being the only person who has the power to bestow invincibility upon the party.
So why oh why did Square feel the need to strip us of all this at the end of the first disc? I know of a few people who took Aeris right the way through because they found these alternative abilities very handy, and in one case I knew someone who refused to play the game ever again after she died, for the amount of effort the game just decided he was gonna have to have wasted.
As much as I love this game, this one aspect of it really pisses me off. Your thoughts, anyone?
YOU ARE REMINDED THAT THIS IS NOT SUPPOSED TO BE A PLOT DISCUSSION THREAD OF ANY KIND.
My greatest criticism of FF7 is that, gameplay-wise, all the characters are exactly the same right from the start of the game. Once you've customised them with a quick Materia setup, the only difference is how much damage they do because of their level, equipment, whatever. The only thing setting people apart is their Limit skills, and even then they're all a bit samey from start to finish: We first get Braver, Greased Lightning and so on, which all do a bit more damage than usual. Then there's Omnislash, Angermax/Catastrophe, Tifa's full combo, Stardust Ray/Earth Rave, Doom Of The Living, Highwind... all attacks that hit multiple times for a lot of damage, and the only ones which don't are Slots, which does random stuff and never brings out what you really need, and all Vincent's transformations, which aside from Splattercombo are all just single hits.
The only unique character then, in any way, is Aeris. Her Limit Breaks do totally different things, like freezing the enemies (a godsend in some of the earlier boss battles; it stops Lost Number from transforming for one, working far more often than Choco/Mog or Cross Slash, and you'll have switched to Blade Beam by then anyway... but I digress), recharging everyone's Limit Breaks, so coupled with say, Omnislash and Highwind... *evil laugh* and also being the only person who has the power to bestow invincibility upon the party.
So why oh why did Square feel the need to strip us of all this at the end of the first disc? I know of a few people who took Aeris right the way through because they found these alternative abilities very handy, and in one case I knew someone who refused to play the game ever again after she died, for the amount of effort the game just decided he was gonna have to have wasted.
As much as I love this game, this one aspect of it really pisses me off. Your thoughts, anyone?
YOU ARE REMINDED THAT THIS IS NOT SUPPOSED TO BE A PLOT DISCUSSION THREAD OF ANY KIND.