Wolf Kanno
09-24-2007, 03:45 AM
This has been a topic I've wished to discuss for some time now. Granted this is going to result in some mud-slinging here and there but at least it will be interesting to see where other people view this.
Technically this topic could be in general gaming but I feel the FF series works as a perfect gaming paralell to this technological phenomenon and to make things easier to debate, we could use the series alone.
Basically, we've watched the series grow from 8-bit squashed children to hi-res 3D designs that allow us to see Lightening's pores on her body. We listened to catchy and repetitive songs on the NES grow into fully orchestrated musical masterpieces that easily rival (and in some people's opinions, like my own) surpass big budget Hollywood musical scores. We've watched as little sprites squeak out a small piece of text helping you figure out where to go next grow in Balthier giving out monologues of his past to characters in fully voiced cinema whose quality rivals the best of high stage theatre.
But the question remains between the old guard and the new guard: Does technology create a better story? Is Final Fantasy X a better written story than say FFIV because it's technology allows it to be? Is Aerith's death more meaningful than say the death of Josef in FFII?
Sakeguchi said himself when he was making FFVII (the controversial start of this "cinematic revolution") that "...this game will make everything we did before, look like puppet shows..." but can one truly say that only the later games have merits in storytelling? Should the older games only be looked upon as evolutionary relics and only games starting from FFVI be considered the games that stand for the qualities we see in the FF series.
On the other hand...
Are the older games truly worth the praise they get? Or are we blinded by nostalgia to see the inherent flaws they carry? A character like Rosa is well loved by older fans but she does come across two-dimensional when compared to some of the newer female leads to appear in recent years.
Basically, is storytelling a universal prinicple or is it merely a sum of it's parts?
Technically this topic could be in general gaming but I feel the FF series works as a perfect gaming paralell to this technological phenomenon and to make things easier to debate, we could use the series alone.
Basically, we've watched the series grow from 8-bit squashed children to hi-res 3D designs that allow us to see Lightening's pores on her body. We listened to catchy and repetitive songs on the NES grow into fully orchestrated musical masterpieces that easily rival (and in some people's opinions, like my own) surpass big budget Hollywood musical scores. We've watched as little sprites squeak out a small piece of text helping you figure out where to go next grow in Balthier giving out monologues of his past to characters in fully voiced cinema whose quality rivals the best of high stage theatre.
But the question remains between the old guard and the new guard: Does technology create a better story? Is Final Fantasy X a better written story than say FFIV because it's technology allows it to be? Is Aerith's death more meaningful than say the death of Josef in FFII?
Sakeguchi said himself when he was making FFVII (the controversial start of this "cinematic revolution") that "...this game will make everything we did before, look like puppet shows..." but can one truly say that only the later games have merits in storytelling? Should the older games only be looked upon as evolutionary relics and only games starting from FFVI be considered the games that stand for the qualities we see in the FF series.
On the other hand...
Are the older games truly worth the praise they get? Or are we blinded by nostalgia to see the inherent flaws they carry? A character like Rosa is well loved by older fans but she does come across two-dimensional when compared to some of the newer female leads to appear in recent years.
Basically, is storytelling a universal prinicple or is it merely a sum of it's parts?