Rostum
10-15-2007, 09:17 AM
So, I am faced with a short-essay question for university, to explain in technical detail why we use texture resolution sizes that are multiples of 2 (e.g. 512x512px instead of 500x500px).
I know what I need to write, and I know a bit about memory tiling and how a video card works to process 3D objects and what is ultimately displayed on screen. But I am having a hard time finding where I can reference such statements to fully back up my claims.
Does anyone have any ideas of where I can look?
I know what I need to write, and I know a bit about memory tiling and how a video card works to process 3D objects and what is ultimately displayed on screen. But I am having a hard time finding where I can reference such statements to fully back up my claims.
Does anyone have any ideas of where I can look?