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Rostum
11-23-2007, 06:58 AM
Update!
Final product, check out the details on page 2. :)

http://img.photobucket.com/albums/v161/Omecle/modelMap.jpg

For those that are interested:
http://img.photobucket.com/albums/v161/Omecle/textureMap.jpg
Note: Original size is 1024x1024.

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This is for my last assignment in my principles of 3D modelling unit for the trimester. We have to model, texture, rig and animate a low-polygon character (limit was 3,000 triangles).

I just finished modelling out the character, some of you may guess where I got my idea from, and I reached 2854 triangles. I now have to rig it (skinning is going to be the worst bit) and then texture it (somewhat fun).

http://img.photobucket.com/albums/v161/Omecle/characterWIP_07.jpg

You can see other 'work in progress' pictures here:
1 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_01.jpg)
2 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_02.jpg)
3 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_03.jpg)
4 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_04.jpg)
5 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_05.jpg)
6 (http://img.photobucket.com/albums/v161/Omecle/characterWIP_06.jpg)

So yeah, took me around 2 days to sketch out the image planes, and 3 days to model it out. I'm hoping that rigging and skinning only take around 2-3 days, and then I can focus on texturing it.

Tell me what you guys think. :)

Ouch!
11-23-2007, 06:59 AM
Awesome work, man. It's nice to watch the progress of this.

Rostum
11-23-2007, 10:45 AM
Thanks man, I appreciate the comments. :)

Captain Maxx Power
11-23-2007, 11:03 AM
You texture that with Pirate Red Mage colours and it'll officially look awesome.

KoShiatar
11-23-2007, 12:44 PM
I think it looks really good so far. It resembles a FF III DS model and I guess it wouldn't look too out of place in the actual game... too bad there is not Pirate job there :)

I agree with Maxx Power, it should definitely get Pirate Red Mage colors!

Rye
11-23-2007, 03:31 PM
This is awesome! I love seeing the process of this as well. :3

Mirage
11-23-2007, 04:35 PM
lol is dat sum taru cor?

Helen
11-23-2007, 04:47 PM
This is something that I honestly do not know if I can do

black orb
11-23-2007, 06:06 PM
>>> Thats great, better than anything i could make in 3d.

Rocket Edge
11-23-2007, 07:08 PM
>>> Thats great, better than anything i could make in 3d.
Likewise, i'm :skull::skull::skull::skull: at it. Well done. :monster:

Shoeberto
11-23-2007, 07:43 PM
That's really an amazing low-poly model. Is it intended for a game engine by chance?

I'd love to see what that could look like with some good normals baked onto it. This is some quality work.

Rostum
11-23-2007, 09:48 PM
Thanks heaps for you comments guys! Appreciate it!

But never put yourselves down, you should be able to do anything you want as long as you put your mind to it.


lol is dat sum taru cor?

Maaaaybe. :p


That's really an amazing low-poly model. Is it intended for a game engine by chance?

I'd love to see what that could look like with some good normals baked onto it. This is some quality work.

Well, the engines we use are the colleges own built one, but I don't think we're putting it into an engine. It'd be nice if our lecturer did, just to show us, but it doesn't matter I guess.

Also, I'm not sure exactly how to normal map something. Lame, hey? XD Maybe over the break I will look into it and try it out! :D

Edit: Just thought I'd show that it is a fairly smooth model (at least, for the polycount).

http://img.photobucket.com/albums/v161/Omecle/characterWIP_08.jpg

Mirage
11-24-2007, 06:51 AM
Oh yeah, it's also pretty good :p. I'm looking forwards to seeing it with textures.

Laddy
11-24-2007, 07:29 AM
So cute. :love: You, my friend, are pure win!

KoShiatar
11-24-2007, 11:11 AM
I just noticed now it only seems to have three fingers... :o would you go over your maximum poly count if you added one per hand?

Rostum
11-25-2007, 12:30 AM
I might be able to, but I thought the claw-like hand looked kind of cute. I'll see after I finish this essay and collage. ^^;

KoShiatar
11-25-2007, 07:22 PM
It is cute indeed, and it'll sure will be even better when skinned, but it does look a little bit strange.

Rostum
11-30-2007, 09:24 AM
Update! I have made up my own rig, I got a lot of information from random tutorials and some documentation, and I think it's all good. Lots of controls for everything, all I need to do is bind it and then paint the weights.

Here's an example of a little video (my first Camtasia production!):
YouTube - Rigging Example (http://www.youtube.com/watch?v=_qRchfUjU_0)

So, now once I have finished it off I will be UV mapping it (which is just the absolute WORST. And then painting textures (fun!).

Rostum
12-01-2007, 05:57 AM
Skinning almost done!

YouTube - Skinning Example (http://www.youtube.com/watch?v=oZv8CdAVxVw)

Just need to make a few more tweaks, but here is the basic idea.

Shoeberto
12-01-2007, 08:53 PM
That is super awesome, great work.

Fatal Impurity
12-01-2007, 11:48 PM
If I ever want to make a game I'm getting you to be chief modeler!

Rostum
12-02-2007, 01:30 PM
Thanks guys!

And OMFG, UV Mapping is my most hated field of 3D. I understand there are newer ways to go about it, and we're even getting to the stage of painting textures (i.e. ZBrush). But we've had to do it the old standard way, which is painful...

Here's what my UV's were before with an automatic projection (a huge mess):
http://img.photobucket.com/albums/v161/Omecle/uvBefore.png

Here they are once I had finished (nice and clean, hardly any distortion at all and seams all the in the right places):
http://img.photobucket.com/albums/v161/Omecle/uvAfter.png

Now on to the fun part of actually painting the textures! Yay!

Shoeberto
12-02-2007, 08:18 PM
Man, I couldn't imagine doing that. I think the only time I've done uv mapping though was with really, really simple objects so it wasn't hard to match everything up.

Keep us posted on how the texture painting goes :)

scrumpleberry
12-03-2007, 05:53 PM
This is all fantastic. I've never done anything in 3D, but I love it!

Rostum
12-04-2007, 05:04 AM
Edit: I'll just replace this post with the final product. I will also update the original post to show it.

So here it is! All finished! Well I have to do some calibration animation, but nothing worth showing.

http://img.photobucket.com/albums/v161/Omecle/modelMap.jpg

Also, incase anyone was interested, this was the final texture map I made in Photoshop (just used an airbrush, lots of work and it still looks bad). Note that the original texture size is 1024x1024, I just reduced it so I could show it here.

http://img.photobucket.com/albums/v161/Omecle/textureMap.jpg

Enjoy!

Oh, btw. 2850 Triangles.