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View Full Version : The Original KOTOR looks ancient...



The Fat Bioware Nerd
01-29-2008, 05:49 PM
Don't you agree? I haven't seen KOTOR in years and the other day I had my brother test out his copy on my 360...When I saw the old game footage again it looked like an ancient artifact that had been dug up out of the ground.

Namelessfengir
01-29-2008, 06:08 PM
i never played the xbox version but yeah it does look heinous compared to a year later or to k2 then you have gameplay and the interface

Captain Maxx Power
01-29-2008, 07:49 PM
For the love of crap then don't play anything before 2000. Once upon a time we didn't even have three D's!

The Fat Bioware Nerd
01-29-2008, 08:18 PM
For the love of crap then don't play anything before 2000. Once upon a time we didn't even have three D's!

I still like KOTOR but I'm just saying it looks ancient especially when you compare it Jade Empire...that game was beautiful and Jade was another Xbox One game.

Mirage
01-29-2008, 10:01 PM
This is about as constructive as commenting on special effects in 20 year old films.

The Fat Bioware Nerd
01-29-2008, 10:11 PM
This is about as constructive as commenting on special effects in 20 year old films.

Is one cynical remark the only thing you have to say?

Mirage
01-29-2008, 11:19 PM
No, i could also state the obvious:

You're right, old games have poorer graphics than we are used to in new games.

Dolentrean
01-30-2008, 06:11 AM
This is about as constructive as commenting on special effects in 20 year old films.

Is one cynical remark the only thing you have to say?

Just think of it as your initiation to the internet -.-

Avarice-ness
01-30-2008, 06:19 AM
This is about as constructive as commenting on special effects in 20 year old films.

Is one cynical remark the only thing you have to say?

Just think of it as your initiation to the internet -.-


It's true though, In like 20 years everything now made will seem just appaling, I mean if the graphic's from some of the earlier 360's are looking ancient that either means:

A. We're becoming to attuned to the better graphics and spoiled by them.
B. The graphics are just getting so dramatically better that even things over a year and a half old currently will end up looking ancient in another year or so.

Still, I never played the game, but graphics get old and fast. It's not really something.. note-worthy I guess.

rubah
01-30-2008, 06:26 AM
I like to laugh about 20 year old special effects :(

Heck I like to laugh about 10 year old special effects xD

Vermachtnis
01-30-2008, 07:05 AM
I like to laugh about 20 year old special effects :(

Heck I like to laugh about 10 year old special effects xD

Nasfaratus is especially hilarous because of the outdated effects. Anyway this thread makes me feel bad for still playing Nintendo.

Vyk
03-08-2008, 04:33 PM
If the game was a gem and did the best it had with what it had. The gameplay and story transcend the graphics. Plus KOTOR didn't try to be something it wasn't. Much like the graphics of a sprite basted game. It can be pretty as well as old. I think it aged well. I still love the gameplay and atmosphere. The look and feel of it. Old or not. It still seems right

Kawaii Ryűkishi
03-08-2008, 05:02 PM
I mean if the graphic's from some of the earlier 360's are looking ancient that either means:

A. We're becoming to attuned to the better graphics and spoiled by them.
B. The graphics are just getting so dramatically better that even things over a year and a half old currently will end up looking ancient in another year or so.Knights of the Old Republic is an Xbox 1 game from four-and-a-half years ago.

Roto13
03-08-2008, 05:11 PM
KOTOR looks old. Duh. Here are some other little tidbits of information you might find threadworthy.

The sun rises and sets every day in most of the world.

Water is wet.

Clocks are for telling time.

You can talk to people from great distances using a telephone.

Wood is flammable.

You can buy bread in a store.

Books are often made of paper.

Kawaii Ryűkishi
03-08-2008, 05:14 PM
Mirage already made your point for you. Continuing to belabor it is just bullying.

Roto13
03-08-2008, 05:16 PM
I like to spread it thick.

Quindiana Jones
03-08-2008, 10:13 PM
Water is wet.

Clocks are for telling time.

You can talk to people from great distances using a telephone.

Wood is flammable.

You can buy bread in a store.

In liquid form. ;)

And, when using analog clocks, for telling where north/south are in the southern/northern hemisphere. ;)

Depends on the connection. ;)

Ever tried burning wet wood? ;)

What kind of store? ;)


Jokes aside, I know what you mean. It's amazing looking at some old films and games that I used to enjoy. With the old Doctor Who's, I can't help thinking "How did anyone ever fall for that?". I love it. :D

Also, mocking this topic is like mocking people who say "It's nice out today?" to start a conversation. They know you know it's nice out today, they're just trying to be friendly. Don't be such jackasses.

Madame Adequate
03-09-2008, 12:22 AM
I mean if the graphic's from some of the earlier 360's are looking ancient that either means:

A. We're becoming to attuned to the better graphics and spoiled by them.
B. The graphics are just getting so dramatically better that even things over a year and a half old currently will end up looking ancient in another year or so.Knights of the Old Republic is an Xbox 1 game from four-and-a-half years ago.

Will end up =/= has already happen.

Though Avarice is right, and soon enough a year will make that much difference. Remember, consoles didn't go up in 8-bit increments, it went 8, 16, 32, 64, 126, etc. Not that we care about bits anymore, but that's pretty much how every single component is going. Exponential wheee! Of course once we reach perfect graphics the question is what next?

Cz
03-09-2008, 12:43 AM
Pfft. You guys may not agree, but I think this thread's got a point. What's interesting isn't that KOTOR looks dated now, but that it didn't look dated five years ago. In fact, games from that generation looked positively spellbinding. I remember looking at the likes of MGS2 and wondering just how much visuals could improve. It's pretty weird how the new technology looked so impressive at the time, but its flaws are so obvious to us now. It'll be just as surprising when we look back on today's games in a generation's time, too. I guarantee it.

Rostum
03-09-2008, 12:53 AM
Of course once we reach perfect graphics the question is what next?

Hopefully better/more intuitive gameplay designs, which has been drawn far too short in later years.

Araciel
03-09-2008, 05:38 AM
I like to spread it thick.

hot

Also, KOTOR, like many other older games, does look crappy ...but that's overshadowed by how awesome it is.

Namelessfengir
03-09-2008, 06:18 AM
damn straight
i havent played in a while cuz the gameplay fails compared to k2 plus the lvl 20 limit

Araciel
03-09-2008, 06:31 AM
The gameplay is almost exactly the same, aside from that level cap.

Vyk
03-09-2008, 08:22 AM
Yeah.. I didnt notice a huge difference (if any?) and KOTOR 2 kinda presented -why- there was a level cap in the original. Since my character was like a god by the end of KOTOR 2. Even though it was still fun and maybe only slightly challenging.. The developers wanted the end of the original to be a real fight for your life endgame. And they seemed to think level 20 was the way to achieve that. You're strong enough to survive almost anything with some decent strategy or lots of items. But not so strong you can kill anything in three attacks

KoShiatar
03-09-2008, 09:22 PM
Actually this thread makes me feel nostalgic. Also, I realized that sometimes I greatly prefer old 2D graphics over 3D ones. Probably it depends from the fact that 2D graphics haven't had as great an evolution as 3D ones since SNES times.

Bolivar
03-10-2008, 05:47 AM
Pfft. You guys may not agree, but I think this thread's got a point. What's interesting isn't that KOTOR looks dated now, but that it didn't look dated five years ago. In fact, games from that generation looked positively spellbinding. I remember looking at the likes of MGS2 and wondering just how much visuals could improve. It's pretty weird how the new technology looked so impressive at the time, but its flaws are so obvious to us now. It'll be just as surprising when we look back on today's games in a generation's time, too. I guarantee it.

Definately - the sarcasm or cynical comments clearly misunderstand what this thread is about.

It makes me think of the Spawn movie from the 90's. At the time the special effects were amazing, but even a few years ago they looked almost comical. I even felt this way about the first matrix one of the last times I saw it.

For a gaming example, it reminds me of watching tekken tag on the ps2 when the console first came out. I remember asking myself "how much better do we really need it to get?" but we've come to realize the ways 3d, while still retaining its original concept, can really be pushed to the limit.

Araciel
03-10-2008, 05:51 AM
Yeah.. I didnt notice a huge difference (if any?) and KOTOR 2 kinda presented -why- there was a level cap in the original. Since my character was like a god by the end of KOTOR 2. Even though it was still fun and maybe only slightly challenging.. The developers wanted the end of the original to be a real fight for your life endgame. And they seemed to think level 20 was the way to achieve that. You're strong enough to survive almost anything with some decent strategy or lots of items. But not so strong you can kill anything in three attacks

Well in the D20 system, level 5-10 characters are already heroic and can do things that most people would never dream of. Level 20 characters are almost godlike in power, and anything above that is getting into the domain of heroes like Achilles or Beowulf.

Big D
03-10-2008, 07:25 AM
Pfft. You guys may not agree, but I think this thread's got a point. What's interesting isn't that KOTOR looks dated now, but that it didn't look dated five years ago. In fact, games from that generation looked positively spellbinding. I remember looking at the likes of MGS2 and wondering just how much visuals could improve. It's pretty weird how the new technology looked so impressive at the time, but its flaws are so obvious to us now. It'll be just as surprising when we look back on today's games in a generation's time, too. I guarantee it.Excellent point, one of few made in this thread:)
Hell, I remember when even PS1 games looked fantastic - the original Gran Turismo, and FFVII and VIII's 'spellbinding' FMVs for example. Then there was the AI in Metal Gear Solid, with enemies so intelligent and realistic that they react to footprints and noise... heh.

edczxcvbnm
03-10-2008, 07:36 AM
I didn't think the game looked all that good even when it came out >.>

Edit: Read Cz's comment. I remember looking at those games and always seeing room for improvement. I thought that lighting was always one of the areas that needed the most improvement. Shadows never felt very realistic for example. It is getting better.

But now it seems as though games will start to only look as good as the textures it uses. I am more excited about the direction that spore may move the industry. Write a program that creates asphalt and let explosions and stuff destroy it in a realistic fashion without the need for textures and stuff.

I think the new ideas in how to improve AI and gameplay is what always surprises me. Graphics...not so much. I think it can be surprising how good a game can look on certain hardware but outside of that there is always room for improvement and certain areas are ones that keep getting better. Hair, liquids and blah blah blah.

Maybe I am just cynical and look for what could be improved XD

Namelessfengir
03-10-2008, 07:40 AM
The gameplay is almost exactly the same, aside from that level cap.

no it aint. scripts are a hell lot better, dual weapon settings, hit H to switch, it actually looks good, learning different styles and scripts (echani battle, saber styles) would have liked different battle stances though