View Full Version : Hardest Final Fantasy Boss Ever!
richards1986
02-15-2008, 03:17 AM
Was really interested in knowing peoples opinions of this; il throw a spanner in the works, i think it is Omega weapon on FF8. I never had a shot at some of the latter FF10 monsters though!
Cheers.
Aerith's Knight
02-15-2008, 03:43 AM
ruby weapon from FFVII when not using tricks to beat him
richards1986
02-15-2008, 03:59 AM
Yeah i should amend my intial post actually, this is beating omega without 'the end' limit break. Her magic kinda ditches how quickly somone has beaten omega too (could be within seconds), without this magic i can imagine it takes absolutely ages.
NeoCracker
02-15-2008, 05:15 AM
I'm going to Say Evil Wall in IV. Hardest Required Boss ever.
Of optionals, Ruby.
Jessweeee♪
02-15-2008, 02:24 PM
Omega was really really hard until someone told me about a neat trick with the Playstation lid and ATB battles...though I guess that's cheating :p
I never ever did beat Ruby or Emerald weapon o.o
Roogle
02-15-2008, 04:45 PM
I'm going to Say Evil Wall in IV. Hardest Required Boss ever.
I have never had a problem with that particular boss in Final Fantasy IV; however, I can see how it can cause problems because it is considered an ambush and is based on a time limit of some kind. Did you try casting Slow on the Evil Wall?
As for the topic at hand, I have never had a significant problem with a boss presented as a part of the storyline in the Final Fantasy series.
NeoCracker
02-15-2008, 10:32 PM
Wait, slow works on Evil Wall? WTF?
Vermachtnis
02-16-2008, 12:03 AM
Does Warmech count?
I'm gonna go with Gilgamesh on the bridge. Especially, if you don't stock up on items before entering the meteor. Cause, then your stuck between a castle and boss fight with out any inns or tents.
Wolf Kanno
02-16-2008, 06:49 AM
Required boss fights... Zeromus in the Hardtype (or PSX) version. You need to have Edge steal Dark Matter off him so Big Bang doesn't do insane damage to your whole party. Edge is a better Ninja than a theif and he's a lousy ninja... course leveling to 99 could allow you to not have to worry about this but I have a life...
Optional bosses...Ozma if only cause there is no way to counter mini and its not fair Meteor does as much damage to you as it does to your enemies... I feel the battle is based more on luck than skill...
toad626
02-17-2008, 07:27 AM
Required: Ultimecia or zeromus (stupid big bang and edge fails too much much when trying to steal the item to prevent the attack)
Optional: Emerald Weapon, and FF8's Omega weapon.
Comet
02-21-2008, 01:30 AM
That Demon Wall in FF7 always takes me like 18 tries to beat. No idea why...but I hate that coconut move it does...always kills someone.
Omega Weapon, but I got lucky ;) *cough* The End *cough*
For required bosses, it would be Seymour Flux. Many people who play FFX face him underleveled and get massacred. Though luckily, I was moderately leveled and managed to survive his Total Annihilation attack. Regardless, he was still pretty hard.
For final bosses, Zeromus in the PSX version of FFIV. Big Bang always seemed to be able to do more damage to your party than Rosa could heal with Cure4. Not to mention that he uses Big Bang almost every turn, except for when he would use Black Hole.
For optional bosses, it would be Ozma. Though he is easier at higher levels, much of the battle is still luck based and he can easily kill you with Meteor at any level. Any other optional boss can be made ridiculously easy under certain conditions. KOTR/Omnislash on Ruby and Emerald, Holy wars on Omega Weapon, etc.
Project G
09-02-2008, 11:18 AM
Optional:Ruby (7), Omega (8), Ozma (9), Minerva (CC)
arcanedude34
09-02-2008, 01:28 PM
For required bosses, I hadve to go with Seymour's third form (Flux) where he can one-shot your aeons, has a cheap zombie/full-life trick, plus several powerful spells, and a helper to boot. Also, it's at the end of Gagazet, which, for me, is one of the most exhausting trails in the game, and it's very unlikely that you would think to buy Holy Waters from the merchant along the trail (wasn't it Oaka's brother or something?) and there's a fairly long scene before the boss, so you had to sit through that every time you lost. Needless to say, I had to start a new file once I got to this point because I was so overpowered, I lost almost instantly.
The only thing that might compare is Yunalesca, who also has a one-hit kill trick iirc, but she always uses it at the same point in the battle, so it's easy enough to prepare for it by leaving one person in zombie or summoning an aeon.
Optional bosses, I don't really know, cuz the only "superbosses" I've ever done were in DoS, IV, VI, CC, and X, but the hardest one for me (the one I still can't beat) is Minerva from Crisis Core. Seriously, to be abe to survive more than one hit (with protect, shell, and 99,999 hp due to having the genji equipment equipped that I worked so hard for, thinking this boss would be possible) is to have absolutely MAXED defense and magic defense. Seriously. I have max HP (99,999) no MP or AP cost, auto shell, protect, regen, almost full defense/mag. def. plus whatever else the genji equipment gives you, deal 99,999 damage EVERY turn with costly punch, have almost 99 phoenix downs, and I still can't beat this boss. I'd probably be able to (I'm okay at dodging attacks) if Minerva's most powerful UNBLOCKABLE move didn't do max damage to anyone with less than 255 def. and mag. def. AND remove the raise status. WHAT THE HELL, SQUARE! I WASTED SO MUCH TIME COMPLETING ALL OTHER 299 MISSIONS, CUT ME A BREAK!!
scrumpleberry
09-02-2008, 01:34 PM
Wait, slow works on Evil Wall? WTF?
Damn near impossible without m'dear.
For the life of me I can't think of any.
Depression Moon
09-02-2008, 03:48 PM
Optional bosses...Ozma if only cause there is no way to counter mini and its not fair Meteor does as much damage to you as it does to your enemies... I feel the battle is based more on luck than skill...
Ozma wasn't as hard for me at the time I fought him. Meteor doesn't do damage to the party unless you're referring to doomsday. When Ozma does cast it you can prevent him from healing himself by casting curse on him until he's weak to shadow so he'll get hurt by his own attack.
For me it was Omega Weapon in VIII and the final boss in Chrono Trigger. One hit with either one of them and by party was dead.
arcanedude34
09-02-2008, 06:28 PM
I've beaten the Demon wall w/o slow... course it was the GBA port, but still, it was really easy for me... and I wasn't on that high a level for that point in the game...
Pete for President
09-02-2008, 07:09 PM
Required - Yunalesca
Optional - Penance
Are you people joking? I beat the evil wall without using slow, on the snes version, every time. It's never a challenge. Maybe it helps that I always do the Land of Summoned Monsters first? Are you people not doing that? Because leviathan=dead wall.
But then again, most of you will think I'm joking when I say the FFVIII boss was by far the hardest I've ever faced. I could not have beat her without savestates. And no, I didn't go out of my way to level until having the best GFs, and yes, I used every cheap, cheating limit break in the book and threw everything at her and she just wouldn't freakin die. It took forever just using savestates. The rest of the game is pretty easy, but I have no idea how anyone can say that boss was easy. Yet almost everyone does.
I don't count the extra bosses as "hard," really, because all the ones I can think of are pretty easy if you know the right trick. I'm really too lazy to bother with that, so I go to gamefaqs to find out how to beat them. No I don't care about the challenge, I just want to beat the stupid game.
Old Manus
09-02-2008, 09:52 PM
Are you people joking? I beat the evil wall without using slow, on the snes version, every time.Snes version was the easy version, iirc
Wolf Kanno
09-03-2008, 06:00 AM
Optional bosses...Ozma if only cause there is no way to counter mini and its not fair Meteor does as much damage to you as it does to your enemies... I feel the battle is based more on luck than skill...
Ozma wasn't as hard for me at the time I fought him. Meteor doesn't do damage to the party unless you're referring to doomsday. When Ozma does cast it you can prevent him from healing himself by casting curse on him until he's weak to shadow so he'll get hurt by his own attack.
Doesn't do damage?! I know how to counter Doomsday but occasionally he fires off Meteor and that thing does almost max damage to your party even when their levels are above normal. Its complete luck it either doesn't cast it or the spell burns out. Mini has always been the bigger problem anyway. You can't prevent it with an ability or equipment and it lowers your attack and defense significantly. He usually launches Meteor at me if I can't get my party back to normal size. I could power level but it seems pointless. :cry:
For me it was Omega Weapon in VIII and the final boss in Chrono Trigger. One hit with either one of them and by party was dead.
Lavos can 1-Shot your party? Maybe the uber Lavos you fight at the Ocean Palace can; since its stats are significantly greater than the one you fight at end game. Other than that I don't remember any of its forms being too terribly hard.
ReloadPsi
09-03-2008, 11:35 AM
I'm going to Say Evil Wall in IV. Hardest Required Boss ever.
Of optionals, Ruby.
I kicked Evil Wall's ass the very first time I encountered him. Of course I was also squealing "Why can't he just die!?" throughout the entire battle. I've only ever used Slow on it once, which was my most recent runthrough, now that I'd gained my hardon for Time Magic and used it nearly every battle.
Anyway.
I don't know about which is actually hardest, but the one that kept me stuck in one spot for longest (a couple of weeks actually) was the Materia Keeper in VII. Being my first ever RPG, I was still unsure of what exactly I was doing so the bastard would own me as he is definitely the hardest boss up to that point; everyone else had been an utter pushover relatively speaking.*
Of the optionals, Ozma, as it's very difficult to effectively defend against status ailments in FFIX and those are my biggest fear in any FF game.
*I take that back. Adel in FFVIII. I'd been so reliant on GFs on my way through the game and hadn't bothered to learn to Junction properly that she violently raped me. The enemies in the Lunatic Pandora on disc 4 are all level 1 so you can't draw much good magic to junction and you can't really level up. I literally restarted the game because of her.
Hyperion4444
09-03-2008, 04:19 PM
The Weapons in the PS FF Games.
They were the strongest IMO.
And thoses FFX... can't remember the name....
Why didn't use refine to get Magic?
Masamunemaster
09-04-2008, 04:51 AM
why does everyone say Seymour flux was hard?...the hardest in that game was Braskas final aeon, It took me forever to beat him and I barely did that....almost restarted my game bc of him for the 30th timeXD
felfenix
09-04-2008, 05:05 AM
Absolute Virtue or Pandemonium Warden.
Markus. D
09-04-2008, 12:35 PM
Yunalesca D:
Because I didn't grind up to that point n____n very epic! the first two times, then that hour long scene just added shameful self into my mind.
edit: never fighting, Absolute Virtue undeniable xD I've seen videos.
f f freak
09-05-2008, 09:19 PM
Yunalesca. She has three forms and has attacks that can one shot your team if you haven't prepared for them. Of course, if you have prepared, she'll just Regen and Curaga your Zombies to defeat and having to watch that annoyingly long scene three times in a row until you beat her is annoying. Definetly the Hardest Required Boss for me.
Idaho
09-05-2008, 11:31 PM
the Demon Wall in FF7 seriously kicked my butt first time I played through FF7. Oh, and also that boss at that Cosmo Canyon cave... anyone know the name?
Goldenboko
09-05-2008, 11:31 PM
Absolute Virtue or Pandemonium Warden.
They shouldn't be counted, they where designed to lock the fighters in unending combat; they are not suppose to be defeated.
ReloadPsi
09-05-2008, 11:47 PM
the Demon Wall in FF7 seriously kicked my butt first time I played through FF7. Oh, and also that boss at that Cosmo Canyon cave... anyone know the name?
Gi Nattak. I feared that boss only for the long dungeon preceding it, with no chance to save along the way. Then I learned to toss the X-Potion found right before the fight at it. Since then I've beaten it by normal means many a time, but for the longest time I always used to just chuck that X-Potion.
The Weapons in the PS FF Games.
They were the strongest IMO.
And thoses FFX... can't remember the name....
Why didn't use refine to get Magic?
Back then I hadn't worked that out. I really didn't do much right with that game at all the first time round.
Serapy
09-06-2008, 01:44 AM
Penance, without the money trick.
Momiji
09-06-2008, 07:03 PM
Wait, slow works on Evil Wall? WTF?
Damn near impossible without m'dear.
For the life of me I can't think of any.
Every time someone says EvilWall is hard, I die a little more on the inside. I can't think of a time I ever had any difficulty fighting it.
I'd have to say Yunalesca as well, she made me quit FFX for quite some time until I came back and beat her.
Wolf Kanno
09-06-2008, 07:33 PM
I never understood how Yunalesca was hard. She's not exactly a push over but a few Aeons/Overdrives can crush her in no time flat.
felfenix
09-07-2008, 08:58 AM
Absolute Virtue or Pandemonium Warden.
They shouldn't be counted, they where designed to lock the fighters in unending combat; they are not suppose to be defeated.
No, they weren't. Are you just making up BS? Have you played FFXI? AV has been defeated before, and the most difficult part of him isn't his survivability, but his killing ability. Many bosses in FFXI can give the impression they're unbeatable, until you figure them out. Unlike the offline FFs, SE doesn't baby the FFXI players spamming "Counterattacks when it's eyes glow! Don't attack when it's in it's shell!" and other give-aways during battle. I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
White Queen
09-09-2008, 01:16 PM
Carry Armour in FF7 is still my pet hate. That and the elder Dragon in FF12 :mad:
f f freak
09-09-2008, 08:50 PM
Absolute Virtue or Pandemonium Warden.
They shouldn't be counted, they where designed to lock the fighters in unending combat; they are not suppose to be defeated.
No, they weren't. Are you just making up BS? Have you played FFXI? AV has been defeated before, and the most difficult part of him isn't his survivability, but his killing ability. Many bosses in FFXI can give the impression they're unbeatable, until you figure them out. Unlike the offline FFs, SE doesn't baby the FFXI players spamming "Counterattacks when it's eyes glow! Don't attack when it's in it's shell!" and other give-aways during battle. I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
Read this. (http://forums.eyesonff.com/final-fantasy-xi-online/119669-whats-yahoo-complaining-about-now.html) Not sure if it's changed since then, but still. GoBo was right in what he said.
Also, there isn't a Use Defend message in Mt. Ordeals. It says something along the lines of sheathe your sword. SE doesn't baby any of the other FF players. Give me at least one example of how SE babies the player, in every FF game and then I'll believe you.
Goldenboko
09-09-2008, 09:12 PM
Absolute Virtue or Pandemonium Warden.
They shouldn't be counted, they where designed to lock the fighters in unending combat; they are not suppose to be defeated.
No, they weren't. Are you just making up BS? Have you played FFXI? AV has been defeated before, and the most difficult part of him isn't his survivability, but his killing ability. Many bosses in FFXI can give the impression they're unbeatable, until you figure them out. Unlike the offline FFs, SE doesn't baby the FFXI players spamming "Counterattacks when it's eyes glow! Don't attack when it's in it's shell!" and other give-aways during battle. I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
They never ever told us to defend. I took some people a solid week to figure out how to get past that part.
Each time someone figures out a way to defeat these things they edit it out, or change the game to remove that way.
This best sums up what the intention of AV and PW are. (http://forums.eyesonff.com/final-fantasy-xi-online/119669-whats-yahoo-complaining-about-now.html#post2553789)
Read this for even more on the subject.
rukenshin: Pandemonium Warden: The Fight, Strategy, and Experience (http://rukenshin.livejournal.com/17133.html)
I highly doubt any fight that can take 20-24 hours of constant playing to defeat is suppose to be beaten.
nik0tine
09-09-2008, 09:23 PM
I don't know who the absolute toughest is but Omega from FFV is pretty fucking tough.
Goldenboko
09-09-2008, 09:32 PM
I don't know who the absolute toughest is but Omega from FFV is pretty smurfing tough.
Magic Sword->Lightning->x-slash (or whatever its called).
:p
arcanedude34
09-09-2008, 10:23 PM
I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
THAT'S what you're supposed to do?? O_o;; I always just end up alternating b/w attacking and tapping into the potion reserve until the fight ends (by that point I have over 200 potions anyway : P)
Also, there isn't a Use Defend message in Mt. Ordeals. It says something along the lines of sheathe your sword. SE doesn't baby any of the other FF players. Give me at least one example of how SE babies the player, in every FF game and then I'll believe you.
I don't know about anyone else, but the instruction book that came with FFIV for me had its own walkthrough that gave step by step instructions all the way up to the underground >.> So yeah, I knew to defend at that part.
Goldenboko
09-09-2008, 10:59 PM
I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
THAT'S what you're supposed to do?? O_o;; I always just end up alternating b/w attacking and tapping into the potion reserve until the fight ends (by that point I have over 200 potions anyway : P)
You could just... not... do... anything. You know, just kinda, wait for him to die xD
felfenix
09-11-2008, 07:24 AM
You can make just about any fight last 20+ hours in FF11, especially when doing it wrong. Pandemonium Warden's forms seemingly shift forever, and often differ for different people attempting it. The forms aren't always the same. Maybe you should base your info on more than a Yahoo article and one LS' attempt at a new boss.
Fights in offline FFs where your hand is being held? In FF7, there's a boss where you're told not to attack while it's tail is twitching or something. In FF4/6 you're told not to attack certain bosses at certain times because they'll counterattack. You're flat out told how the bosses work.
The Mt Ordeals fight is pretty obvious, and if you can't figure out you're not supposed to attack him from the message, then yeah, you're dumb. All those battles are dumbed down with the game telling you how those bosses work, so even the dumbest of people (well, maybe not the ones who couldn't figure out Ordeals) could figure it out.
SE's only adjusted AV when people have used exploits, which would lead to effects like AV not being able to attack or use abilities. Glitches and oversights.
The battles aren't meant to last 24 hours. They will though, if you keep doing it wrong, much like the Cecil fight, except SE didn't "auto-win if you're stupid enough to keep doing it wrong for an hour" like in the Cecil fight, or drop "DO THIS, DUMMY!" overly obvious hints throughout the battle.
FF11 is vastly more complex and difficult than FF4 though, and your posts show you've no actual experience in FF11 endgame, and likely none in the game at all.
AV and PW are optional bosses, meant to be challenging, and not a battle where SE holds your hand. The fact so many people can't figure out the Cecil fight, probably not even the damn Mist Dragon fight, even with hints, is testament to why people haven't figured out how to beat AV/PW, especially since no hints are given and FFXI has so many variables.
You say the bosses shouldn't count, but have no credible reason why.
f f freak
09-12-2008, 08:34 PM
You can make just about any fight last 20+ hours in FF11, especially when doing it wrong. Pandemonium Warden's forms seemingly shift forever, and often differ for different people attempting it. The forms aren't always the same. Maybe you should base your info on more than a Yahoo article and one LS' attempt at a new boss.
Fights in offline FFs where your hand is being held? In FF7, there's a boss where you're told not to attack while it's tail is twitching or something. In FF4/6 you're told not to attack certain bosses at certain times because they'll counterattack. You're flat out told how the bosses work.
The Mt Ordeals fight is pretty obvious, and if you can't figure out you're not supposed to attack him from the message, then yeah, you're dumb. All those battles are dumbed down with the game telling you how those bosses work, so even the dumbest of people (well, maybe not the ones who couldn't figure out Ordeals) could figure it out.
SE's only adjusted AV when people have used exploits, which would lead to effects like AV not being able to attack or use abilities. Glitches and oversights.
The battles aren't meant to last 24 hours. They will though, if you keep doing it wrong, much like the Cecil fight, except SE didn't "auto-win if you're stupid enough to keep doing it wrong for an hour" like in the Cecil fight, or drop "DO THIS, DUMMY!" overly obvious hints throughout the battle.
FF11 is vastly more complex and difficult than FF4 though, and your posts show you've no actual experience in FF11 endgame, and likely none in the game at all.
AV and PW are optional bosses, meant to be challenging, and not a battle where SE holds your hand. The fact so many people can't figure out the Cecil fight, probably not even the damn Mist Dragon fight, even with hints, is testament to why people haven't figured out how to beat AV/PW, especially since no hints are given and FFXI has so many variables.
You say the bosses shouldn't count, but have no credible reason why.
Wow, way to avoid my post completely. I assume you've played FFIV? Have you played any other game apart from FFXI and FFIV? Because you constantly refer to those two, rather than taking examples from any other game. Oh, and you had one from the VERY FIRST BOSS of FFVII. I think anything that early warrants a very basic tutorial, to not attack while it's tail is up. Besides, did you read the second link GoBo gave you? It said the fight took 18 hours. And that was apparently a very good linkshell.
While I don't have any experience playing FFXI, I'm not going to sit by and watch as you put down all of the other great FFs.
arcanedude34
09-12-2008, 09:48 PM
I'm sure if there was no "Use defend!" message in the Mt Ordeals fight in FF4, a lot of dumb people would think that battle is unwinnable and goes on forever too. SE's stated there are tricks to these bosses, but they don't wanna ruin them by giving it away.
THAT'S what you're supposed to do?? O_o;; I always just end up alternating b/w attacking and tapping into the potion reserve until the fight ends (by that point I have over 200 potions anyway : P)
You could just... not... do... anything. You know, just kinda, wait for him to die xD
I know that now, I didn't before... I always thought it was a straightforward fight (although I unequipped my sword once cuz of the "sheathe your sword line)
felfenix
09-13-2008, 03:54 AM
I've played every numbered Final Fantasy, and then some, and I stated the most appropriate examples I could think of off the top of my head. I didn't say every battle of every fight in every FF had a tutorial, so you can quit hyperventilating. You have to admit, most Final Fantasy fights are direct fights where you can win just by knocking off HP, and for fights that are an not direct, you're usually given hints. Quite obvious hints for anyone with post grade school level reasoning skill.
Saying AV/PW are impossible to defeat and designed to be impossible is just ignorance, especially because you clearly haven't fought and don't comprehend the way many difficult fights in FFXI work. Your responses to my posts have been a waste of time to even look at since you've done nothing but show useless, irrelevant outrage and presenting me with information I'm far more familliar than you with... and acting as if you understand a game you haven't played.
So please, with all your expertise of FF11 what with having never played it, tell me exactly why Absolute Virtue and Pandemonium Warden don't count as difficult bosses? Please link me your evidence that Square Enix is lying when they say they built a trick into those battles for winning. I don't think people zerging a boss and finding out it can't be defeated in a direct manner (just like the Cecil fight) means SE is lying and the boss is impossible. SE's even said the bosses aren't meant to be zerged, but can be beaten.
If you actually play FFXI, you'll realize it's possible to turtle and draw out almost any boss for over 24 hours. There have been many bosses and fights thought impossible, or fights that were thought to never take less than several hours, but now are easy and quick. Hell, Kirin can be defeated in minutes now, and he used to take hours and more or less require kiting.
CactaurGundam88
09-26-2008, 09:00 PM
I Say The created Monsters in FFX and Minerva from FF7CC
Materia Keeper had me when I was a kid, but I soon got past him. That Seymour battle on Gagazet was tough, but I was expecting it (yay for spoilers). I've never really tried to defeat optional bosses, so I can't really comment.
But the two bosses that still have me beat: Adel and Seymour (inside Sin)
I'd be able to beat Adel now if my disc worked, and I'm too lazy to level for Seymour. So they'll be on hold for a while.
Wolf Kanno
09-27-2008, 05:53 AM
I'm too lazy to level for Seymour. So they'll be on hold for a while.
If you have Anima, just charge its full Overdrive and you can beat him easily. In fact Anima and the Magus Sisters can generally one shot him and the final boss.
hhr1dluv
10-04-2008, 06:54 PM
It's so interesting how so many people have such different opinions when it comes to difficult bosses. We all have unique experiences with each game that result in different bosses being the most annoying.
I think I had the most trouble with Seymour Flux in FFX. I also had trouble getting inside Sin, but that's because I was being really stupid. :P
Anyway in FFVII, I didn't have much trouble with any boss, though I remember the battle with Sephiroth's penultimate form taking forever. As for some of the other FFs I've beaten (IV, VI, XII), I sorta kinda cheated. :) I powerleveled all three of those, so none of the bosses were very hard, though I feel like all three of those games could have been quite difficult had I not powerleveled.
Note: To be fair, I don't think powerleveling helped very much with final bosses -- it just made general gameplay easier.
.:kerrod:.
10-05-2008, 06:53 AM
i haven't had any REAL trouble with story bosses...Ultimicia was a bit of a stubborn b*tch...especially when she summons that thing once you get her health low enough :mad2:
otherwise, pretty much what everybody else has been saying, Omega weapon from 8 and Ruby weapon from 7 (i found Emerald weapon quite easy, it just took a long time to kill him [which isn't a problem if you have the Underwater materia], but in saying that i kind of cheated...i had a master phoenix summon paired with a master 'final attack' materia, so everytime cloud died, he would summon phoenix and revive my whole party :D [cos he was usually the last person to die]...then i had Knights of Round [used with W-summon] on cloud and mimic on the others, so i'd do a double cast of mastered KoR, then mimic it with the other two, which is 6 KoR every turn...and even doing that took ages to kill him)
also, although i beat a fair few dark aeons in FFX, i didnt beat them all, and i imagine penance (i think that's its name) would have been quite a challange...anybody to comment on this?
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