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View Full Version : Black Chocobo + Materia Cave=Bang**?



Cleric
07-29-2008, 03:10 AM
I am replaying Final Fantasy 7 for the millionth time, and I am working on the Chocobo breeding side quest. Now, everyone knows there are four materia caves each with one special materia found nowhere else. Well, KOTR is fantastic, Mime is one of the handiest commands around, and Quadra Magic has its applications although it doesn't really fit into my playing style. Then there is the crappy hp<--->mp materia. Now, I have played this game as I have said many times, and I have yet to find a decent application for this materia. I really wonder what the game designers had in mind when this was conceived because it is extraordinarily crappy especially for an Independent type materia which can be really useful.
So, what are y'alls thoughts?

Masamunemaster
07-29-2008, 07:33 AM
well considering they made it to where you could pair KOTR with quad mag, they needed a way to make everyone not complain about not having enough magic so they threw hp<-->mp swap a materia not an idea

Levian
07-29-2008, 08:55 AM
I never used it myself. The monsters you need a lot of MP to kill usually happens to be pretty strong (for some reason) so I'll need the HP more.

BG-57
07-29-2008, 02:01 PM
It's mainly useful for leveling up limit breaks faster.

Zeromus_X
07-30-2008, 12:51 AM
It can be useful if you were to attempt a low level challenge of some sort (I remember the video of level 7 Tifa vs Emerald Weapon used it, since there's no way she'd have enough MP to summon the Knights normally).

Carl the Llama
07-30-2008, 02:42 AM
well considering they made it to where you could pair KOTR with quad mag, they needed a way to make everyone not complain about not having enough magic so they threw hp<-->mp swap a materia not an idea

I have actully tested this and it doesnt work, no Summon Materia works with Quadra Magic. Fact.

Ouch!
07-30-2008, 03:09 AM
well considering they made it to where you could pair KOTR with quad mag, they needed a way to make everyone not complain about not having enough magic so they threw hp<-->mp swap a materia not an idea

I have actully tested this and it doesnt work, no Summon Materia works with Quadra Magic. Fact.
While I may be talking out of my ass, I think they changed it so that the two can be paired in the PC version. For some reason, I vaguely remember summoning Bahamut Zero with quadra magic. I don't remember it working with KOTR, though.

Raistlin
07-30-2008, 03:39 PM
I have actully tested this and it doesnt work, no Summon Materia works with Quadra Magic. Fact.

IIRC, I have used Bahamut ZERO with Quadra Magic. KotR didn't work, though.

Randgris
07-30-2008, 05:49 PM
I remember using quad magic with a myriad of materis, even KotR, only that did not work. Although quad summoning is not a very good idea...

ReloadPsi
07-30-2008, 06:28 PM
I once did this, maybe you could try it out: give Vincent every single summon that he can carry, then give him HP<->MP. He'll most likely end up with 999 HP, especially with a couple of MP Plus (HP<->MP also exchanges the effects of Materia that increase HP and MP), more than enough if he's in the back row and one of your party members has Cover, plus all his weapons are long range anyway, and summons don't lower attack power if you decide to have him attack physically. Also, try to give him equipment that boosts his elemental defenses so that he doesn't have to worry much about magic.

So why Vincent? Well, if you've the patience, you have him summon a lot during tougher fights, then when he's about running out of them (after all, who the hell bothers leveling them up normally?) his Limit should be charged. Use it, watch his HP grow (Death Gigas is recommended as it'll double his HP to 1998) and watch him continue to be useful. With the amount of robotic enemies and bosses in this game, his lightning elemental attacks will be extremely useful against them.

Saber
07-31-2008, 01:43 AM
I only used HP-mp to master it once. Not at all do I like it.

DarkBahamut
08-16-2008, 12:39 AM
well considering they made it to where you could pair KOTR with quad mag, they needed a way to make everyone not complain about not having enough magic so they threw hp<-->mp swap a materia not an idea

I have actully tested this and it doesnt work, no Summon Materia works with Quadra Magic. Fact.
While I may be talking out of my ass, I think they changed it so that the two can be paired in the PC version. For some reason, I vaguely remember summoning Bahamut Zero with quadra magic. I don't remember it working with KOTR, though.

It doesn't work with KOTR because KOTR costs about 230 mp.
230 x4 = MORE THAN 999 mp! So...It doesn't work. On the other hand, all the other summons are probably under 200 mp...I haven't played FF7 in awhile. But I'm still correct. But I still don't know if you can have 9999 mp, while having 999 hp while using Quadra KOTR?

Big D
08-16-2008, 03:31 AM
Some characters' ultimate weapons - Cid's and Nanaki's, if I remember right - get stronger as the character's MP increases. So if your team's at relatively low levels, but you want these weapons to achieve their full potential, then HP->MP materia would be a good way to do it.

I've never tried this, so I've no idea if it actually affects the Venus Gospel and Limited Moon, but I don't see why it shouldn't work.

Saber
08-16-2008, 10:14 PM
When your low on MP and have the HP<--->mp materia equip it and you MP can sky rocket up to 9999mp (max) then heal your HP (which will be at low since you didn't have mp when you equip it) with cure. When your hp (999hp max) is full take off the HP<--->mp materia and you should have full mp and you can cure your HP back to good status. I just was thinking of this while re-reading this thread its pretty handy and I'll probally use the materia myself just for this purpose. goodbye ethers.

Rantz
08-16-2008, 10:57 PM
It doesn't work with KOTR because KOTR costs about 230 mp.
230 x4 = MORE THAN 999 mp! So...It doesn't work. On the other hand, all the other summons are probably under 200 mp...I haven't played FF7 in awhile. But I'm still correct. But I still don't know if you can have 9999 mp, while having 999 hp while using Quadra KOTR?

230 * 4 = 920, but KoTR costs 250 MP. :)

DarkBahamut
08-17-2008, 12:47 AM
It doesn't work with KOTR because KOTR costs about 230 mp.
230 x4 = MORE THAN 999 mp! So...It doesn't work. On the other hand, all the other summons are probably under 200 mp...I haven't played FF7 in awhile. But I'm still correct. But I still don't know if you can have 9999 mp, while having 999 hp while using Quadra KOTR?

230 * 4 = 920, but KoTR costs 250 MP. :)
oh sorry...I miscalulated. added another 100.

but yeah...its OVER 1000!!!!!11

arcanedude34
08-17-2008, 02:31 AM
It doesn't work with KOTR because KOTR costs about 230 mp.
230 x4 = MORE THAN 999 mp! So...It doesn't work. On the other hand, all the other summons are probably under 200 mp...I haven't played FF7 in awhile. But I'm still correct. But I still don't know if you can have 9999 mp, while having 999 hp while using Quadra KOTR?

230 * 4 = 920, but KoTR costs 250 MP. :)
oh sorry...I miscalulated. added another 100.

but yeah...its OVER 1000!!!!!11

BZZT wrong again. It's exactly 1000

Square (almost) definately made KotR cost 250 so it would be just out of reach using said materia to stop you from being a God.... even more so...

champagne supernova
08-17-2008, 11:37 AM
But if you did use the HP-MP materia, and then pair Knights of the Round with Quadra Magic, would it work? Because if it did, you could just mime it, and be pretty much unstoppable.

arcanedude34
08-18-2008, 12:10 AM
Thats prolly why its one of the four secret materia. It has uses, but they aren't as obvious as the other three (cast Ultima 4x, use KotR, have someone mimic this= oblivion)

Saber
08-18-2008, 03:19 AM
mimic - good to use moves without having the materia equip on the person. Also good to use spells for free knowing you had to use the spell before though. Also you can mime limit breaks.

Hp<--->mp - good to restore MP (as mentioned by me before) or you can max out luck on the person wearing Hp<--->mp by morphing monsters in the sunken gelnika and then add cover to someone else. Then you'll just be able to cast like no other.

Quadra magic - Very good with reflect and I think you can make one magic spell cast up to 16 times. anyways without having to cast spells on a reflected character you can always just use it to spam spells.

KOTR - the best summon and one of the most damaging moves in the game. Equip with Hp/mp absorb and with the right enemy you'll find yourself curing over 9999 hp and/or 999 mp.