View Full Version : Level Sync

08-25-2008, 07:24 PM
2008 - (08/25/2008) New Level Sync Feature to Change the Way You Party! - FFXIclopedia - a Wikia Gaming wiki (http://wiki.ffxiclopedia.org/wiki/2008_-_%2808/25/2008%29_New_Level_Sync_Feature_to_Change_the_Way_You_Party%21)

The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept
The development team has been listening intently to feedback from players, and working hard to address concerns such as the following: "I can't party effectively with my friends or linkshell members because our levels are too far apart!" "I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!" "I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.

At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level. This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works
When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11: If the target character is Lv. 11, everyone will become Lv. 11. If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12. (the Lv. 11 character will remain Lv. 11)

If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
Level Sync cannot be used in areas or events where a separate level restriction already applies.
The Level Sync settings are easily accessible from the main menu.
Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.

Gaining Experience
When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated. In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.


As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.

The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.
Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

The attributes in red will be scaled down relative to the player's level.
Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!


There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!

08-25-2008, 07:27 PM

08-25-2008, 09:58 PM
This is pretty nuts.

I can see this being an amazing improvement in terms of eliminating a lot of those lfg wait times and not having to change equipments is gonna be NICE.

But I'm wary about some of the unforeseen consequences that might come from this. Dunno what those consequences might be exactly, but I'm sure there's gonna be a downside to this.

08-25-2008, 10:11 PM
Horrible downsides, such as too fast leveling!'

08-26-2008, 12:55 AM
I'm too happy to worry about downsides. This is too awesome.

Del Murder
08-26-2008, 02:46 AM
Horrible downsides, such as too fast leveling!'
Good luck for a subless newbie to find a party now. Really new players in general who don't know anyone else in the game are the losers here, in my opinion.

But I'm not new so I think this will be a great adjustment. It's game changing, though, so who knows what to expect.

08-26-2008, 04:58 AM
I...I just Words can't describe how awesome this is.

I have a feeling low level zones will be be uber popular again, namely the areas where exp was already pretty quick to be gained. It's nice now though because level differences won't really be an issue for the most part.

The equipment thing makes me just suddenly get super hot though. I'll have inventory room again on the merit that I can throw away all my level cap stuff if this turns out to be as good as they say it is.

Over all I can't wait. This makes me not dread reinstalling my game again.

Citizen Bleys
08-26-2008, 05:45 AM
Sorry, Red Mages. Looks like you don't get to do anything but refresh whore ever again.

Del Murder
08-26-2008, 05:57 AM
Every 75 Red Mage in the game suddenly went /anon...

Citizen Bleys
08-26-2008, 06:00 AM
Permanently. And runs around naked for fear of being seen in RDM AF.

But at least PLDs won't hit that slow spell right before 75...just level cap at oh, any other level and be insanely in-demand again.

08-26-2008, 11:42 AM
That promy pic is most likely misleading >.> Remember when the put out CoP and they had that whole pt in the aquaducts in AF... yeah... big lies. Level cap nightmare. I'm not throwing away my RSE just yet. I"m almost positive when you level sink, your spell managerie levels down too. cause a lvl 11 whm with cure 5 is broken beyond reason. Refresh at lvl 10? I don't think so. Guess I'm the negative nancy.

I think this lets you -be- able to stay geared as a low level with 75 gear with modified gear to reflect the modified level. I think it modifies spells and such also otherwise game mechanics would be entirely thrown out the window and this would be called Final Freeforall XI.

This opens up options to exp whenever whereever and not lfg for 20 hours though. Good thing cause my pld needs 75 asap!

08-26-2008, 03:16 PM
I"m almost positive when you level sink, your spell managerie levels down too. cause a lvl 11 whm with cure 5 is broken beyond reason. Refresh at lvl 10? I don't think so. Guess I'm the negative nancy.

I think that's kind of a given seeing as you become level capped and become that level.

I think I should try and experiment though and see if I can get a job to 75 without ever leveling it up in the Mid-60's-70's range. XD

08-26-2008, 07:44 PM
As long as you can't set an arbitrary level for the level cap, I can't imagine this becoming too easy to abuse. I imagine the option for the cap will be anywhere in your party's level range. At least this way it will force you to find at least one person of the appropriate level for your desired camp. I can totally see myself finding someone in the level 29-30 range for a party and then syncing down just to stay in the jungles longer and avoid the Citadel when leveling subjobs.

Also, since it's introducing a party specific level cap, I think it's fairly clear that if you cap down to, say, level 45, you will only have access to whatever abilities your job has at that level. It's only gear that's getting scaled (and it looks like it's getting scaled to be comparable to "common" items), not abilities.

I'm just wondering if when they say "common" items they mean NQ or items that are widely circulated in the game (because, to be honest, I see more people with certain HQ pieces rather than the NQ, like courage rings over sardynox rings at lower levels).

Del Murder
08-27-2008, 02:17 AM
I'm almost certain that your scaled down gear will eventually suck. It might be good at first, though, but there will be 'updates'.

08-27-2008, 06:26 AM
BRILLIANT! omg i am very excited about this! :D I bet this will make some of the harder to lvl jobs like mnk and drg easier to lvl. Also maybe getting past that 50-65 hump wont seem so tedius. Gah /drool

08-29-2008, 06:19 PM
This update will help us take advantage of the best leveling spots for a longer period of time. Colibri, anyone?

08-29-2008, 06:46 PM
I'm reinstalling the game now. I hope it works on XP x64.

08-29-2008, 10:36 PM
It works on Vista x64 at least.

08-29-2008, 10:52 PM
I should be covered then. I hope.

12-14-2008, 01:36 PM
I wish this was around when I was playing 2 years ago. >_> My Linkshell was always such a higher level than me.

12-14-2008, 07:59 PM
there is one prob with it at least....being a lvl 34 THF w/o viper bite; ;

12-15-2008, 02:41 AM
Aye. Now that it's been out a while, I can say one of the most annoying afflictions of Level Sync is uncapped skills. I mean, that's why we have skill-up parties, and that's what stuff like Besieged is for (IT SHOULD HAPPEN MORE OFTEN ON MIDGARDSORMR, DAMN IT), and hopefully custom dungeons will help as well...

But damn, it's a bit annoying right now. >_<