HighPriestFuneral
09-02-2008, 06:59 AM
Or Gaff Patch, whichever you prefer... this patch aims to be like nothing seen before, new classes, new bosses, a few fully revamped classes. 16 secret abilities, one for each primary class and a method of exploration to obtain each should keep even veterans excited. So far there are 100 new skills added, certainly a few have been taken from FFTA, but there are quite a few that are completely brand new. For more information on our abilities of hacking FFT please check out FFHacktics.com, the premier FFT Hacking website on the net! (A copy paste from there? Blashpemy!)
Overview:
As you are traveling with Gafgarion and Rad (unique sprite supplied by Vanya) the whole game, your main antagonists will be Lavian, Alicia, and Agrias respectively. Lavian and Alicia have two unique sprites (as thanks to Zozma's wonderful work on Jenna and Misty) Lavian, Alicia, Rad, and Gafgarion all have new skillsets, Lavian is a Fencer, her pure prowess with a sword is unmatched, Alicia is Gaia's Lance, just as her commander has sworn fealty to the Heavens she has sworn fealty to the Earth, has many spear skills that dare to rip her opponents asunder. Rad is an Apprentice, he unlike anyone else in Ivalice has harnessed the starting power of Red Magic, though can't use it fully. His Double spells have a chance of acting only once, as if they were a normal spell.
Party:
Your official party is always Rad and Ramza. You can't mold Gafgarion, he's your boss. Rad though is your Apprentice, therefore anything that Ramza can know, so can Rad. There are currently only two new basic Classes, Traveler (A Mage Theif) and Blue Mage (self explanatory...) before the end Dancer and Bard will more then likely be replaced. The other units that are "on your side" are always already deployed on the battlefield, but unlike normal "guests" you can control Gafgarion and any other guests you happen to have, at the time.
Screenshots: Basically just screenshots of that which is done, more then likely on video, there are a few exceptions though...
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_23062008_024404_0383.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_23062008_025834_0945.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_13082008_141436_0412.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_13082008_141641_0037.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_17082008_002113_0203.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_17082008_004146_0104.png
Video Updates:I will be updating the project with video's of my work to show in person what is changed and what not, reading is good, and pictures are better, but they simply can't compare to the medium of videos. I have up four video's currently, the intro of Mercenaries, Two Ability demonstrations, and an Exodus preview. As well as t he second event and battle teaser.
Gaff Patch Demo (http://www.youtube.com/watch?v=9vZeE2sH-6A)
Lion War Tourney (http://www.youtube.com/watch?v=G37t3oQFv5M)
Mercenaries Intro (http://www.youtube.com/watch?v=1dBt4UKUEOY)
Exodus, Esper of Libra (http://www.youtube.com/watch?v=0QYKlf5MKp4)
Gariland Guests (http://www.youtube.com/watch?v=9qIQ5oYARwE)
Lavian Luna, Mandalia Plains (http://www.youtube.com/watch?v=I2j4j14uckY)
Features:
The Lion War!
Take active part in this epic battle, Join either the Black or White Lions while chance and skill may lead the day, don't become disheartened, expect a grand prize at the end! 10 battles in all and many guest appearances from many different units, all dependent on the side chosen!
New end boss battle! At the end there will be a boss battle with Exodus the Esper associated with Libra, how this all comes about, you may ask? Well that would be giving everything away!
Exodus, Esper of Libra (http://www.youtube.com/watch?v=0QYKlf5MKp4)
Secret skills and Class inheritance! Part way through the game you will recieve an item called "Band of Abilities" which if you had been picking up crystals (from everything else but Squires and Chemist) you would notice odd skill receptions which you don't actually have access to, for instance Shock with Knights, Doom Archer for Archer, etc. Well the Band of Abilities unlocks these abilities for you to use, but keep in mind you can only recieve these abilities from crystals of those fallen classes, go for all 16!
New storyline! Past Zirekile the game takes an incredible turn! (as can be read from the title...) With Ramza and Rad staying with Gafgarion a whole new adventure awaits!
New Addition: Historical Archives!
History plays a large part in Mercenaries, with a lot of the back story actually being told through these scrambled historical texts. Everything that used to be a proposition, is now a small snippet of history! Of course the rumors are no exception, hopefully I'll be able to figure out how to add more. But I have far too similar of a writing pattern when I write but first let me give you a slight base...
The three main books you read in the game are...
The Durai Report, which had gained massive success and is garnering resentment towards the Hyral Royal Family, it has now been released for 40 years and though many people have tried to refute it, Alazlam was able to respond in kind and point out how everything "fit". Frequently citing another book called "Memoirs of a Cadet" which was widely believed to be a work of fiction, until the Durai Report was released.
This book chronicles the life of young nobleman Badum Gillroy as he journey's with St. Victor to stop the cause of the Lion War, it is a tale of daring and danger, demons, monsters, and ill hearted humans fill it's pages but St. Victor and his team triumph over all. The book ends on a rather sad note as they descend into Orbonne Monastary, Badum leaves the collected diary outside, hoping someone would pick it up if he were not to return. Believed to be a work of fiction, written shortly after King Delita united the land, the Durai Report adds credence to this tale, and would mean that "St. Victor" was none other then Ramza Beoulve.
Alazlam has used these two books as a way to keep out debate for thirty eight years in total. Though shortly after he died of natural causes, historians came out of the woodwork, struggling to tear down Durai's legacy of "Enlightenment". Many court historians arose like locusts with many "unreleased" texts which painted Ramza as a cold blooded murder, but that only seemed far too suspicious to the wary public, and disregarded these new "manuscripts".
Griescher's Documents is the second book, written only years after the Durai Report's release, he was Alazlam's main opponent and his notes aim to prove that the Durai Report is for the most part nearly a fabrication. Griescher was the head historian for the Hyral Royal Family, it was tasked to him to show that the Durai Report was just misleading propoganda against the great founder of the current Royal Family. His Foreword places Ramza Beoulve as a dangerous Heretic who killed these innocent people lusting after the Holy Stones, who had no relation to the Hero King Delita. Before being able to complete his work, he died under mysterious circumstances. His unfinished works were collected and released, shortly after Griescher's death. Any serious historian studying the Lion War would take both the Durai Report as well as Griescher's Documents along with them in their journeys.
The final and most important book is called "Ruglia's Records" which chronicles the life of a young mercenary in the service of renowned mercenary Gaff Gafgarion. The story starts at Fort Zeakden, known to history as the Fort Zeakden incident. This book is Ramza's own personal journal, the only biases are his biases, no one elses. Truly the most influential text of the mystery surrounding the youngest Beoulve. Though many other court historians have arrived with their own "lost texts" the historian Hedin Fordring must prove that these are genuine articles and compile the journey's of Ramza Ruglia, into a single, coherent book. Armed with the Durai Report in one hand and Griescher's Documents in the other, the young historian journey's Ivalice on the thirst for further information on the Lion War.
Here are a few samples for Olan and Grieschers books. (Thanks goes to Saigas as well as LostMinstrel for writing up Griescher's foreword and a snippet of the Griescher's Documents)
I am looking for submissions for any random piece of the Ending of the Fifty Year War, until King Delita Unites the Land. Don't worry about grammar, I would be glad to fix it up for you, this also gives a good chance to be put in Mercenaries! I cannot wait for what you fellows come up with, there are a lot of propositions that need replaced, so keep the creativity flowing!
Foreword to Griescher's Documents:
Let me get straight to the point...
Ramza is a fictional character concocted by Orlan Durai as part of his anti-Delita agenda. 99% of the story is untrue, because Alazlam is retelling history based on the Durai Report, which Orlan wrote, and we can't trust Orlan because of his anti-Delita bias.
Reasons for Orlan to hate Delita include Delita's manipulation of Goltana to have his foster father (Orlandu) arrested, Delita's murder of Goltana, and Delita's murder of Orlandu. In the Report, a "fake" Orlandu is killed by Delita. In actual history, Delita killed the real Orlandu. Orlan changes things in his report, having his foster father join with the fictional Ramza to "save Ivalice from the Zodiac monsters".
The actual Ramza is as the Church says, a heretic. There were never any Zodiac monsters in history. Ramza just kills everyone, and Orlan attributes the massacres to Zodiac monsters. Crazy I know, but consider Vormav as he is portrayed in The Manipulator and the Subervient and Vormav as he appears in The Valiant. In The Manipulator and the Subservient, he is an agent of the Church, manipulating things with Delita's help. In The Valiant, after no time lapse, he is possessed by a Zodiac monster. Orlan stretches the truth, and paints Ramza as a "kind man", from a "noble family". He does this to establish a character to rival Delita, a stable boy of humble beginnings that rose to high standing through hard work. The people of Ivalice admire Delita, but Orlan tries to fu-fu him and make Ramza seem like a good guy.
Why did the Church conceal the Durai Report? Because it brings to light the Church's own manipulation of things. It was ultimately unable to triumph, as Delita, the clever opportunist, siezed the chances he was given.
Lastly, consider the ending. Orlan depicts Ramza as having miraculously escaped Murond. That didn't happen. Orlan is just a poor writer. He does this though to give Ramza a "larger than life" sense of being. He's from a good family, he stood true to his friends, he did things selflessly, and ultimately, he saved Ivalice from the "Zodiac monsters". His sister Alma, as least as she is portrayed in the Report, is also largely fictional. However, just as Delita showed determination and resolve after his sister's death, so too does the fictional Ramza show resolve to rescue his sister. However, fictional Ramza is ultimately successful, unlike Delita, but that is only because Orlan is mis-portraying history.
There is also the final scene in which Ovelia turns on Delita. None of that actually happened in history, but Orlan retells this out-landish lie to portray Delita as a manipulator that ultimately had nothing in the end (i.e. he loses his queen, he lost his childhood friend, etc.). He does this in one final attempt to portray Delita as a bad person, having "used" the fictional Ramza for his own purposes.
Excerpt from the journal of Brother Shaker, Groundskeeper for Lionel Castle.
November 3rd
A great miracle has happened! Lord Bremondt’s long lost lover Reis has finally been found! She returned to Lionel Castle today, escorted by honorable Templar Aliste. The poor girl. I was still in the service of Lord Draclau back then, but I remember that dreadful curse Heretic Beowulf Cadmus placed on her. His Holiness says that the demon magic the jealous former Templar commander used to turn her into a dragon (a DRAGON, of all things!) has scarred her memory. She can no longer recall the love that the two of them once shared. I do hope she gets well again. I see sadness in the eyes of Lord Bremondt whenever he looks upon her, for Reis avoids his gaze whenever he does so. To her broken mind, he is but a stranger. It breaks my heart to witness such things…
November 4th
I write this entry now whilst fearing for my life and feeling so very helpless. The entire castle is empty, all my brethren dead, Lord Bremondt and Templar Aliste murdered, and Reis has been kidnapped! And I simply stood by and watched as it happened. I am so ashamed of myself that my tears dot the pages of my parchment as I try scrawling out words with my quill. But I cannot fight, I have never been in battle, and so I hid. I hid behind the statue of St. Ajora in the hall and I watched, and now I am the only one alive. The only one who has SEEN what has happened here.
I was tending to the polishing of Lord Draclau’s memorial bust in the Entrance Hall when it happened. There came an assortment of muffled voices through the front doors and, curious as to who might be making such noise, I quietly went forth and opened one of them. I peeked my head outside, only to see an event that I have no doubt will give me nightmares from this day forward. A group of strangers I had never before laid eyes upon were doing battle with Templar Aliste and the castle guards! I could make out two faces from amongst those who were unfamiliar, however. One was none other than that terrible man, Beowulf Cadmus. He came to take Reis from Bremondt by force. I feel only slight comfort knowing that his deals with demons will leave him damned to an eternity of Hell. The other man, however, is truly the most important of them all. Heretic Beowulf is keeping company with the Heretic Ramza Beoulve!!! I watched as Heretic Ramza and Heretic Beowulf, along with their party of delusional blasphemers, skewered the guards. I swear to you, Heretic Beowulf looked like he was smiling when he viciously drove his sword into Templar Aliste’s stomach.
It was then that I ran back inside, leaping behind the statue of St. Ajora and praying that none of them found me. God chose to answer my prayers, which I am wont to regret for if I had only prayed for everyone else’s safety instead of only my own they might still be here. Heretic Beowulf and his blasphemers burst through the castle door and began to slaughter everyone that stood in their way. Inching around the sides of the statue to catch glimpses of the goings-on, I note that both Heretic Ramza and Heretic Beowulf were fighting like men possessed, and I suspect that might very well be the case. Only Lucavi himself could have given them such power as to burn through Lord Bremondt’s Elite Guard as they did. When they passed through the Entrance Hall and on to the Great Chamber, they proceeded no further. I heard voices arguing again, Lord Bremondt’s cries for assistance and then some kind of “Dark Spell”. Only moments later there was a terrible roar, like that of a dragon, and the entire castle shook with it. Whatever it was, His Holiness valiantly tried to vanquish its evil. Alas, when all alone even his Holy Magic could not stand against the darkness of two Heretics given demonic power by Lucavi. I’m certain the same dark power was used here to murder Lord Bremondt as that which was used to murder Lord Draclau.
When all was over, Heretic Beowulf and Heretic Ramza left the castle. They took Reis with them. The castle is now empty, save for myself, but I will not linger here. After I perform the funeral rights for those who died, I will be placing this account in the Castle Archive and heading for Lesalia. I will live out the rest of my days there in shame, for I know that the guilt of not aiding my Lord when he needed me most will stay with me forever. I only hope that St. Ajora will be lenient with me, and that this account will remain intact so that no one will forget what happened here. I know that I never will.
Brother Ephraim Shaker
Groundskeeper
Lionel Castle
Current Progress and skills:
Rich
Travel magic, summon monster born from greed, dwells in
the vaults of hell.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:3·Vertical 2 enemy {Color
08}MP{Color 00}:15 {Color 08}SP{Color 00}:50
Darkness elemental{END}
---------------------------------------
Guard!
Word skill commands target to Defend
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1{END} {Color
08}Add{Color 00}:Defend{END}
------------------------------
Revelry
Word skill makes enemies sing along with the user.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:2 enemy
{Color 08}Add{Color 00}:Performing{END}
----------------------
--------------------------------
Spirit Shriek
Break the enemies concentation by sicking a tortured soul upon them.
{Color 08}Range{Color 00}:2 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:07
{Color 08}Cancel{Color 00}:Charging{END}
-----------------------
Devil's Grudge
Deal back in kind the damage that was done to you.
{Color 08}Range{Color 00}:1 {Color 08}Effect{Color 00}:1
-------------------
Dark Storm
A vortex swirls within the Dark Knight's gauntlet, upon release enemies are cast into the raging storm.
{Color 08}Range{Color 00}:4·Vertical 4 {Color 08}Effect{Color 00}:2 {Color 08}
MP{Color 00}:45 {Color 08}SP{Color 00}:10{END}
------------------
Sever Belief
Renounce God and become a pure being.
{Color 08}Range{Color 00}:0 {Color 08}Effect{Color 00}:1·Vertical 0 {Color 08}
MP{Color 00}:8 {Color 08}SP{Color 00}:34 {0xD110}
{Color 08}Add{Color 00}:Innocent{END}
----------------
Cloud Sight
The Dark Knight breathes a cloud of shadow which overcasts his foes.
{Color 08}Range{Color 00}2 {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}SP
{Color 00}:37 {0xD110}
{Color 08}Add{Color 00}:Blind{END}
---------------------------]
Undead Master
Control the undead with vile curses.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:2·Vertical 2 {Color 08}
MP{Color 00}:10 {Color 08}SP{Color 00}:34 {0xD110}
{Color 08}Add{Color 00}:Charm{END}
-------------------------
Heathen Bane
A dark blow which preys upon a person's insecurities of the unknown.
{Color 08}Range{Color 00}:3 {Color 08}Effect{Color 00}:1·Vertical 3 {Color 08}
MP{Color 00}:15 {Color 08}SP{Color 00}:24 {0xD110}{END}
-----------------------------------
Zealot Blaze
A vicious spell which incinerates the target for having faith in God.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:1·Vertical 3 {Color 08}
MP{Color 00}:24 {Color 08}SP{Color 00}:28 {0xD110}{END}
-------------------------
Blackout
Snipe skill, arrow blinds enemy with darkness, lowering
success % of direct attacks.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:6 {Color 08}Add{Color 00}:Darkness{END}
----------------
Beso Toxico
Snipe skill, Enchanted arrow poisons enemy.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8
{Color 08}Add{Color 00}:Poison{END}
----------------------
Swarmstrike
Swordplay skill, A quick swipe of the sword coats it in poisonous bees which mercilessly attacks the foe.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:04
{Color 08}Add{Color 00}:Poison{END}
---------------
Feather Blow
Swordplay skill, When the sword is lifted above the head, magical burning feathers emit from the sword, forcing the opponent to step back.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {END}
---------------------------
Swallowtail
Swordplay Skill, Fencer calls down Quetzacoatl to deal with her foes.
{Color 08}Range{Color 00}:0 {Color 08}Effect{Color 00}:2 {Color 08}MP{Color 00}:12 {END}
----
Manastrike
Swordplay Skill, an enchantment on the blade pierces the enemies memories, making them forget their spells.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:14{END}
--------
Piercethrough
Swordplay skill, A blindingly fast lunge pierces through the body of one enemy into another.
{Color 08}Range{Color 00}:2 {Color 08}Effect{Color 00}:2 {Color 08}MP{Color 00}:4 {END}
--------------
Nighthawk
Swordplay skill, the Fencer invokes the darkness in her soul, manifesting it to attack far away foes.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8 {END}
----------
Cupid
Snipe skill, blesses an arrow with the spirit of love, charming whoever it may strike.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8{Color 08}Add{Color 00}:Charm{END}
-------------
Lifeforce Shot
Snipe skill, releases the caster from the bonds of life, with it's remaining life force imbued into the arrow, an arrow is shot which cannot be stopped. Seeing this act may drive some to insanity.
{Color 08}Range{Color 00}:8 {Color 08}Effect{Color 00}:8 {Color 08}MP{Color 00}:30 {Color 08}Add{Color 00}:Confusion{END}
-------------------
Take Aim
Snipe skill, a perfectly aimed shot which cannot miss it's target.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:00 {Color 08}SP{Color 00}:32{END}
---------------
Magic Disperse
Snipe skill, enchanted arrow pierces the enemies mana flow, passing safely through the body.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:15 {Color 08}{END}
--------------
Blade Flurry
Swordplay skill, the ultimate word on technique, relentlessly attacks the enemy as time goes by, leaving the enemy defenseless until it can move.
{Color 08}Range{Color 00}:1 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:04{END}
-----------------
Banish Undead
Magic arrow alters decay and dirt turning enemy to stone.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:6 {Color 08}Add{Color 00}:Petrify{END}
-------------
Double Ice
Novice skill, conjures two Ices and lets them fly as a single spell.
{Color 08}Range{Color 00}4 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Ice elemental{END}
------------
Double Fire
Novice skill, Attacks enemy with two conjured fires at once.
{Color 08}Range{Color 00}4 {Color 08}Effect {Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Fire elemental{END}
-------------
Double Bolt
Novice skill, shocks enemies with two cascading bolts.
{Color 08}Range{Color 00}4 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Lightning elemental{END}
------------
Dragon Soothe
Dragon skill, soothes dragon's spirit sending them into a deep and peaceful sleep.
{Color 08}Range{Color 00}:3·Vertical 2 {Color 08}Effect{Color 00}:1 enemy
{Color 08}MP{Color 00}:15
{Color 08}Add{Color 00}:Sleep{END}
----------
Soul Sphere
Dragon skill, a call which frightens pieces of the enemies soul out of their body and into the caster, draining their MP.
{Color 08}Range{Color 00}:2·Vertical 2
{Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:45 Wind elemental
{END}
--------
Aura
Earth Blessed skill, calling upon the Earth Mother invokes a spell of restoration and rebirth.
{Color 08}Range{Color 00}:Self·Vertical Self {Color 08}Effect{Color 00}:Self
{Color 08}MP{Color 00}:6 {Color 08}SP{Color 00}:48
Water elemental{END}
----------
Astra
Earth Blessed skill, the caster may choose whom takes on a form similar and closer to the earth then skin and bone, becoming something else entirely.
{Color 08}Range{Color 00}:2·Vertical 0 {Color 08}Effect{Color 00}:1 MP{Color 00}:18
Add{Color 00}:Astra
Ice elemental{END}
------------
---------
Divine Lance
Earth Blessed skill, borrowing the power of heaven, a beam of blazing light is summoned and thrust into the ground, rising above the target searing their flesh.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 MP{Color 00}:24
Holy elemental{END}
--------
Repeating Thrust
Earth Blessed skill, quick repeating thrusts jab into the enemy, though how much is done is entirely dependent on the luck of the weilder.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}MP{Color 00}:8
Lightning Elemental{END}
-------------
Vital Sense
Earth Blessed skill, each skillful well aimed thrust to the vital points of the
foe she targets can debilitate them for life.
{Color 08}Range{Color 00}:Weapon
{Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:15
Add{Color 00}Darkness, Confusion, Silence, Berserk, Critical, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence
Dark elemental
{END}
------------
Downsize
Earth Blessed skill. An unearthly strike which melts the soul of
the afflicted.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:12
Fire elemental{END}
-------------
Wind Lancet
Earth Blessed skill, a plain thrust enhanced with the ability to absorb the vital life force of foes.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}MP{Color 00}:10
Wind elemental{END}
---------------------
Dragon Craze
Dragon skill, send a dragon into a rage with a magic pin prick.
.{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1{Color 08}MP{Color 00}:05
Add{Color 00}Confusion
{END}
-----------------
Dragon Gambit
Dragon skill, calling forth the ancestral spirit the caster puts all their hopes into one strike. If they are lucky the spirit will return in kind, leaving the enemy beaten and bruised.
{Color 08}Range{Color 00}:Weapon·Vertical 0 {Color 08}Effect{Color 00}:1 enemy
{Color 08}Add{Color 00}:Stop, Don't Move, Don't Act, Poison, Sleep{END}
----------------
Wisdom's Downfall
Dragon skill, uses the enemies intelligence against them, the wiser and stronger the soul, the deeper the blow will find it's home.
{Color 08}Range{Color 00}:Weapon·Vertical 2 {Color 08}Effect{Color 00}:1{Color
08}MP{Color 00}:08 {END}
------------
Dragon Roar
Dragon skill, the caster conserves his energy then expels it in one earth shaking roar, which slows the frightened enemies down.
{Color 08}Range{Color 00}:0·Vertical 0 {Color 08}Effect{Color 00}:3 {Color 08}MP{Color 00}:32 {Color 08}SP{Color 00}:28
{Color 08}Add{Color 00}:Slow{END}
--------------
Mage Bane Fist
Travel magic, attacks enemy not physically but attempts to damage their souls
{Color 08}Range{Color 00}:1·Vertical 1 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:10{END}
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Blow Leaves
Travel magic, a cutting wind picks up, damaging all around these razor sharp leaves.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:4 {Color 08}MP{Color 00}:14 {Color 08}SP{Color 00}:36{END}
------------
Hide Away
Travel magic, powerful incantations camouflages the target of this spell.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:10 {Color 08}SP{Color 00}:40{Color 08}Add{Color 00}:Transparent{END}
-----------
Pick Up Speed!
Travel magic, a small enchantment on one's own body picks up movement speed.
{Color 08}Range{Color 00}:Self {Color 08}Effect{Color 00}:0·Vertical 0 {Color 08}MP{Color 00}:10 {Color 08}SP{Color 00}:36
{END}
-------------
Dragon Breath
Dragon skill, attacks enemy with mighty dragon breath.
{Color 08}Range{Color 00}2(4 directions) {Color 08}Effect{Color 00}:2{Color 08}MP{Color 00}:30
{END}
-----------
Banshee Scroll
The Dark Knight pulls from his pack, a picture of horrifying qualities, that comes to life to wreak havoc on his enemies.
{Color 08}Range{Color 00}:2·Vertical 2 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:06
Dark elemental{END}
---------------
Dark Wave
The Dark Knight summons the power of his sword, evoking dark spirits spitting out dark waves in every which direction.
{Color 08}Range{Color 00}:Self·Vertical 3 {Color 08}Effect{Color 00}:4 {Color 08}MP{Color 00}:05 {Color 08}SP{Color 00}:52 {END}
-----------------
Jump
Dragon skill, imitating a flying Dragon, the Dragoon leaps onto his target.
{Color 08}Range{Color 00}:4·Vertical 4 {Color 08}Effect{Color 00}:1{END}
And even more! This is merely the first step, there are still many skills to make! And of course for gameplay purposes I couldn't reveal the Secret Skills, that just wouldn't be any fun, hehe.
Overview:
As you are traveling with Gafgarion and Rad (unique sprite supplied by Vanya) the whole game, your main antagonists will be Lavian, Alicia, and Agrias respectively. Lavian and Alicia have two unique sprites (as thanks to Zozma's wonderful work on Jenna and Misty) Lavian, Alicia, Rad, and Gafgarion all have new skillsets, Lavian is a Fencer, her pure prowess with a sword is unmatched, Alicia is Gaia's Lance, just as her commander has sworn fealty to the Heavens she has sworn fealty to the Earth, has many spear skills that dare to rip her opponents asunder. Rad is an Apprentice, he unlike anyone else in Ivalice has harnessed the starting power of Red Magic, though can't use it fully. His Double spells have a chance of acting only once, as if they were a normal spell.
Party:
Your official party is always Rad and Ramza. You can't mold Gafgarion, he's your boss. Rad though is your Apprentice, therefore anything that Ramza can know, so can Rad. There are currently only two new basic Classes, Traveler (A Mage Theif) and Blue Mage (self explanatory...) before the end Dancer and Bard will more then likely be replaced. The other units that are "on your side" are always already deployed on the battlefield, but unlike normal "guests" you can control Gafgarion and any other guests you happen to have, at the time.
Screenshots: Basically just screenshots of that which is done, more then likely on video, there are a few exceptions though...
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_23062008_024404_0383.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_23062008_025834_0945.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_13082008_141436_0412.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_13082008_141641_0037.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_17082008_002113_0203.png
http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_17082008_004146_0104.png
Video Updates:I will be updating the project with video's of my work to show in person what is changed and what not, reading is good, and pictures are better, but they simply can't compare to the medium of videos. I have up four video's currently, the intro of Mercenaries, Two Ability demonstrations, and an Exodus preview. As well as t he second event and battle teaser.
Gaff Patch Demo (http://www.youtube.com/watch?v=9vZeE2sH-6A)
Lion War Tourney (http://www.youtube.com/watch?v=G37t3oQFv5M)
Mercenaries Intro (http://www.youtube.com/watch?v=1dBt4UKUEOY)
Exodus, Esper of Libra (http://www.youtube.com/watch?v=0QYKlf5MKp4)
Gariland Guests (http://www.youtube.com/watch?v=9qIQ5oYARwE)
Lavian Luna, Mandalia Plains (http://www.youtube.com/watch?v=I2j4j14uckY)
Features:
The Lion War!
Take active part in this epic battle, Join either the Black or White Lions while chance and skill may lead the day, don't become disheartened, expect a grand prize at the end! 10 battles in all and many guest appearances from many different units, all dependent on the side chosen!
New end boss battle! At the end there will be a boss battle with Exodus the Esper associated with Libra, how this all comes about, you may ask? Well that would be giving everything away!
Exodus, Esper of Libra (http://www.youtube.com/watch?v=0QYKlf5MKp4)
Secret skills and Class inheritance! Part way through the game you will recieve an item called "Band of Abilities" which if you had been picking up crystals (from everything else but Squires and Chemist) you would notice odd skill receptions which you don't actually have access to, for instance Shock with Knights, Doom Archer for Archer, etc. Well the Band of Abilities unlocks these abilities for you to use, but keep in mind you can only recieve these abilities from crystals of those fallen classes, go for all 16!
New storyline! Past Zirekile the game takes an incredible turn! (as can be read from the title...) With Ramza and Rad staying with Gafgarion a whole new adventure awaits!
New Addition: Historical Archives!
History plays a large part in Mercenaries, with a lot of the back story actually being told through these scrambled historical texts. Everything that used to be a proposition, is now a small snippet of history! Of course the rumors are no exception, hopefully I'll be able to figure out how to add more. But I have far too similar of a writing pattern when I write but first let me give you a slight base...
The three main books you read in the game are...
The Durai Report, which had gained massive success and is garnering resentment towards the Hyral Royal Family, it has now been released for 40 years and though many people have tried to refute it, Alazlam was able to respond in kind and point out how everything "fit". Frequently citing another book called "Memoirs of a Cadet" which was widely believed to be a work of fiction, until the Durai Report was released.
This book chronicles the life of young nobleman Badum Gillroy as he journey's with St. Victor to stop the cause of the Lion War, it is a tale of daring and danger, demons, monsters, and ill hearted humans fill it's pages but St. Victor and his team triumph over all. The book ends on a rather sad note as they descend into Orbonne Monastary, Badum leaves the collected diary outside, hoping someone would pick it up if he were not to return. Believed to be a work of fiction, written shortly after King Delita united the land, the Durai Report adds credence to this tale, and would mean that "St. Victor" was none other then Ramza Beoulve.
Alazlam has used these two books as a way to keep out debate for thirty eight years in total. Though shortly after he died of natural causes, historians came out of the woodwork, struggling to tear down Durai's legacy of "Enlightenment". Many court historians arose like locusts with many "unreleased" texts which painted Ramza as a cold blooded murder, but that only seemed far too suspicious to the wary public, and disregarded these new "manuscripts".
Griescher's Documents is the second book, written only years after the Durai Report's release, he was Alazlam's main opponent and his notes aim to prove that the Durai Report is for the most part nearly a fabrication. Griescher was the head historian for the Hyral Royal Family, it was tasked to him to show that the Durai Report was just misleading propoganda against the great founder of the current Royal Family. His Foreword places Ramza Beoulve as a dangerous Heretic who killed these innocent people lusting after the Holy Stones, who had no relation to the Hero King Delita. Before being able to complete his work, he died under mysterious circumstances. His unfinished works were collected and released, shortly after Griescher's death. Any serious historian studying the Lion War would take both the Durai Report as well as Griescher's Documents along with them in their journeys.
The final and most important book is called "Ruglia's Records" which chronicles the life of a young mercenary in the service of renowned mercenary Gaff Gafgarion. The story starts at Fort Zeakden, known to history as the Fort Zeakden incident. This book is Ramza's own personal journal, the only biases are his biases, no one elses. Truly the most influential text of the mystery surrounding the youngest Beoulve. Though many other court historians have arrived with their own "lost texts" the historian Hedin Fordring must prove that these are genuine articles and compile the journey's of Ramza Ruglia, into a single, coherent book. Armed with the Durai Report in one hand and Griescher's Documents in the other, the young historian journey's Ivalice on the thirst for further information on the Lion War.
Here are a few samples for Olan and Grieschers books. (Thanks goes to Saigas as well as LostMinstrel for writing up Griescher's foreword and a snippet of the Griescher's Documents)
I am looking for submissions for any random piece of the Ending of the Fifty Year War, until King Delita Unites the Land. Don't worry about grammar, I would be glad to fix it up for you, this also gives a good chance to be put in Mercenaries! I cannot wait for what you fellows come up with, there are a lot of propositions that need replaced, so keep the creativity flowing!
Foreword to Griescher's Documents:
Let me get straight to the point...
Ramza is a fictional character concocted by Orlan Durai as part of his anti-Delita agenda. 99% of the story is untrue, because Alazlam is retelling history based on the Durai Report, which Orlan wrote, and we can't trust Orlan because of his anti-Delita bias.
Reasons for Orlan to hate Delita include Delita's manipulation of Goltana to have his foster father (Orlandu) arrested, Delita's murder of Goltana, and Delita's murder of Orlandu. In the Report, a "fake" Orlandu is killed by Delita. In actual history, Delita killed the real Orlandu. Orlan changes things in his report, having his foster father join with the fictional Ramza to "save Ivalice from the Zodiac monsters".
The actual Ramza is as the Church says, a heretic. There were never any Zodiac monsters in history. Ramza just kills everyone, and Orlan attributes the massacres to Zodiac monsters. Crazy I know, but consider Vormav as he is portrayed in The Manipulator and the Subervient and Vormav as he appears in The Valiant. In The Manipulator and the Subservient, he is an agent of the Church, manipulating things with Delita's help. In The Valiant, after no time lapse, he is possessed by a Zodiac monster. Orlan stretches the truth, and paints Ramza as a "kind man", from a "noble family". He does this to establish a character to rival Delita, a stable boy of humble beginnings that rose to high standing through hard work. The people of Ivalice admire Delita, but Orlan tries to fu-fu him and make Ramza seem like a good guy.
Why did the Church conceal the Durai Report? Because it brings to light the Church's own manipulation of things. It was ultimately unable to triumph, as Delita, the clever opportunist, siezed the chances he was given.
Lastly, consider the ending. Orlan depicts Ramza as having miraculously escaped Murond. That didn't happen. Orlan is just a poor writer. He does this though to give Ramza a "larger than life" sense of being. He's from a good family, he stood true to his friends, he did things selflessly, and ultimately, he saved Ivalice from the "Zodiac monsters". His sister Alma, as least as she is portrayed in the Report, is also largely fictional. However, just as Delita showed determination and resolve after his sister's death, so too does the fictional Ramza show resolve to rescue his sister. However, fictional Ramza is ultimately successful, unlike Delita, but that is only because Orlan is mis-portraying history.
There is also the final scene in which Ovelia turns on Delita. None of that actually happened in history, but Orlan retells this out-landish lie to portray Delita as a manipulator that ultimately had nothing in the end (i.e. he loses his queen, he lost his childhood friend, etc.). He does this in one final attempt to portray Delita as a bad person, having "used" the fictional Ramza for his own purposes.
Excerpt from the journal of Brother Shaker, Groundskeeper for Lionel Castle.
November 3rd
A great miracle has happened! Lord Bremondt’s long lost lover Reis has finally been found! She returned to Lionel Castle today, escorted by honorable Templar Aliste. The poor girl. I was still in the service of Lord Draclau back then, but I remember that dreadful curse Heretic Beowulf Cadmus placed on her. His Holiness says that the demon magic the jealous former Templar commander used to turn her into a dragon (a DRAGON, of all things!) has scarred her memory. She can no longer recall the love that the two of them once shared. I do hope she gets well again. I see sadness in the eyes of Lord Bremondt whenever he looks upon her, for Reis avoids his gaze whenever he does so. To her broken mind, he is but a stranger. It breaks my heart to witness such things…
November 4th
I write this entry now whilst fearing for my life and feeling so very helpless. The entire castle is empty, all my brethren dead, Lord Bremondt and Templar Aliste murdered, and Reis has been kidnapped! And I simply stood by and watched as it happened. I am so ashamed of myself that my tears dot the pages of my parchment as I try scrawling out words with my quill. But I cannot fight, I have never been in battle, and so I hid. I hid behind the statue of St. Ajora in the hall and I watched, and now I am the only one alive. The only one who has SEEN what has happened here.
I was tending to the polishing of Lord Draclau’s memorial bust in the Entrance Hall when it happened. There came an assortment of muffled voices through the front doors and, curious as to who might be making such noise, I quietly went forth and opened one of them. I peeked my head outside, only to see an event that I have no doubt will give me nightmares from this day forward. A group of strangers I had never before laid eyes upon were doing battle with Templar Aliste and the castle guards! I could make out two faces from amongst those who were unfamiliar, however. One was none other than that terrible man, Beowulf Cadmus. He came to take Reis from Bremondt by force. I feel only slight comfort knowing that his deals with demons will leave him damned to an eternity of Hell. The other man, however, is truly the most important of them all. Heretic Beowulf is keeping company with the Heretic Ramza Beoulve!!! I watched as Heretic Ramza and Heretic Beowulf, along with their party of delusional blasphemers, skewered the guards. I swear to you, Heretic Beowulf looked like he was smiling when he viciously drove his sword into Templar Aliste’s stomach.
It was then that I ran back inside, leaping behind the statue of St. Ajora and praying that none of them found me. God chose to answer my prayers, which I am wont to regret for if I had only prayed for everyone else’s safety instead of only my own they might still be here. Heretic Beowulf and his blasphemers burst through the castle door and began to slaughter everyone that stood in their way. Inching around the sides of the statue to catch glimpses of the goings-on, I note that both Heretic Ramza and Heretic Beowulf were fighting like men possessed, and I suspect that might very well be the case. Only Lucavi himself could have given them such power as to burn through Lord Bremondt’s Elite Guard as they did. When they passed through the Entrance Hall and on to the Great Chamber, they proceeded no further. I heard voices arguing again, Lord Bremondt’s cries for assistance and then some kind of “Dark Spell”. Only moments later there was a terrible roar, like that of a dragon, and the entire castle shook with it. Whatever it was, His Holiness valiantly tried to vanquish its evil. Alas, when all alone even his Holy Magic could not stand against the darkness of two Heretics given demonic power by Lucavi. I’m certain the same dark power was used here to murder Lord Bremondt as that which was used to murder Lord Draclau.
When all was over, Heretic Beowulf and Heretic Ramza left the castle. They took Reis with them. The castle is now empty, save for myself, but I will not linger here. After I perform the funeral rights for those who died, I will be placing this account in the Castle Archive and heading for Lesalia. I will live out the rest of my days there in shame, for I know that the guilt of not aiding my Lord when he needed me most will stay with me forever. I only hope that St. Ajora will be lenient with me, and that this account will remain intact so that no one will forget what happened here. I know that I never will.
Brother Ephraim Shaker
Groundskeeper
Lionel Castle
Current Progress and skills:
Rich
Travel magic, summon monster born from greed, dwells in
the vaults of hell.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:3·Vertical 2 enemy {Color
08}MP{Color 00}:15 {Color 08}SP{Color 00}:50
Darkness elemental{END}
---------------------------------------
Guard!
Word skill commands target to Defend
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1{END} {Color
08}Add{Color 00}:Defend{END}
------------------------------
Revelry
Word skill makes enemies sing along with the user.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:2 enemy
{Color 08}Add{Color 00}:Performing{END}
----------------------
--------------------------------
Spirit Shriek
Break the enemies concentation by sicking a tortured soul upon them.
{Color 08}Range{Color 00}:2 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:07
{Color 08}Cancel{Color 00}:Charging{END}
-----------------------
Devil's Grudge
Deal back in kind the damage that was done to you.
{Color 08}Range{Color 00}:1 {Color 08}Effect{Color 00}:1
-------------------
Dark Storm
A vortex swirls within the Dark Knight's gauntlet, upon release enemies are cast into the raging storm.
{Color 08}Range{Color 00}:4·Vertical 4 {Color 08}Effect{Color 00}:2 {Color 08}
MP{Color 00}:45 {Color 08}SP{Color 00}:10{END}
------------------
Sever Belief
Renounce God and become a pure being.
{Color 08}Range{Color 00}:0 {Color 08}Effect{Color 00}:1·Vertical 0 {Color 08}
MP{Color 00}:8 {Color 08}SP{Color 00}:34 {0xD110}
{Color 08}Add{Color 00}:Innocent{END}
----------------
Cloud Sight
The Dark Knight breathes a cloud of shadow which overcasts his foes.
{Color 08}Range{Color 00}2 {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}SP
{Color 00}:37 {0xD110}
{Color 08}Add{Color 00}:Blind{END}
---------------------------]
Undead Master
Control the undead with vile curses.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:2·Vertical 2 {Color 08}
MP{Color 00}:10 {Color 08}SP{Color 00}:34 {0xD110}
{Color 08}Add{Color 00}:Charm{END}
-------------------------
Heathen Bane
A dark blow which preys upon a person's insecurities of the unknown.
{Color 08}Range{Color 00}:3 {Color 08}Effect{Color 00}:1·Vertical 3 {Color 08}
MP{Color 00}:15 {Color 08}SP{Color 00}:24 {0xD110}{END}
-----------------------------------
Zealot Blaze
A vicious spell which incinerates the target for having faith in God.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:1·Vertical 3 {Color 08}
MP{Color 00}:24 {Color 08}SP{Color 00}:28 {0xD110}{END}
-------------------------
Blackout
Snipe skill, arrow blinds enemy with darkness, lowering
success % of direct attacks.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:6 {Color 08}Add{Color 00}:Darkness{END}
----------------
Beso Toxico
Snipe skill, Enchanted arrow poisons enemy.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8
{Color 08}Add{Color 00}:Poison{END}
----------------------
Swarmstrike
Swordplay skill, A quick swipe of the sword coats it in poisonous bees which mercilessly attacks the foe.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:04
{Color 08}Add{Color 00}:Poison{END}
---------------
Feather Blow
Swordplay skill, When the sword is lifted above the head, magical burning feathers emit from the sword, forcing the opponent to step back.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {END}
---------------------------
Swallowtail
Swordplay Skill, Fencer calls down Quetzacoatl to deal with her foes.
{Color 08}Range{Color 00}:0 {Color 08}Effect{Color 00}:2 {Color 08}MP{Color 00}:12 {END}
----
Manastrike
Swordplay Skill, an enchantment on the blade pierces the enemies memories, making them forget their spells.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:14{END}
--------
Piercethrough
Swordplay skill, A blindingly fast lunge pierces through the body of one enemy into another.
{Color 08}Range{Color 00}:2 {Color 08}Effect{Color 00}:2 {Color 08}MP{Color 00}:4 {END}
--------------
Nighthawk
Swordplay skill, the Fencer invokes the darkness in her soul, manifesting it to attack far away foes.
{Color 08}Range{Color 00}:4 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8 {END}
----------
Cupid
Snipe skill, blesses an arrow with the spirit of love, charming whoever it may strike.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:8{Color 08}Add{Color 00}:Charm{END}
-------------
Lifeforce Shot
Snipe skill, releases the caster from the bonds of life, with it's remaining life force imbued into the arrow, an arrow is shot which cannot be stopped. Seeing this act may drive some to insanity.
{Color 08}Range{Color 00}:8 {Color 08}Effect{Color 00}:8 {Color 08}MP{Color 00}:30 {Color 08}Add{Color 00}:Confusion{END}
-------------------
Take Aim
Snipe skill, a perfectly aimed shot which cannot miss it's target.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:00 {Color 08}SP{Color 00}:32{END}
---------------
Magic Disperse
Snipe skill, enchanted arrow pierces the enemies mana flow, passing safely through the body.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:15 {Color 08}{END}
--------------
Blade Flurry
Swordplay skill, the ultimate word on technique, relentlessly attacks the enemy as time goes by, leaving the enemy defenseless until it can move.
{Color 08}Range{Color 00}:1 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:04{END}
-----------------
Banish Undead
Magic arrow alters decay and dirt turning enemy to stone.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:6 {Color 08}Add{Color 00}:Petrify{END}
-------------
Double Ice
Novice skill, conjures two Ices and lets them fly as a single spell.
{Color 08}Range{Color 00}4 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Ice elemental{END}
------------
Double Fire
Novice skill, Attacks enemy with two conjured fires at once.
{Color 08}Range{Color 00}4 {Color 08}Effect {Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Fire elemental{END}
-------------
Double Bolt
Novice skill, shocks enemies with two cascading bolts.
{Color 08}Range{Color 00}4 {Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:8 {Color 08}SP{Color 00}:32
Lightning elemental{END}
------------
Dragon Soothe
Dragon skill, soothes dragon's spirit sending them into a deep and peaceful sleep.
{Color 08}Range{Color 00}:3·Vertical 2 {Color 08}Effect{Color 00}:1 enemy
{Color 08}MP{Color 00}:15
{Color 08}Add{Color 00}:Sleep{END}
----------
Soul Sphere
Dragon skill, a call which frightens pieces of the enemies soul out of their body and into the caster, draining their MP.
{Color 08}Range{Color 00}:2·Vertical 2
{Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:45 Wind elemental
{END}
--------
Aura
Earth Blessed skill, calling upon the Earth Mother invokes a spell of restoration and rebirth.
{Color 08}Range{Color 00}:Self·Vertical Self {Color 08}Effect{Color 00}:Self
{Color 08}MP{Color 00}:6 {Color 08}SP{Color 00}:48
Water elemental{END}
----------
Astra
Earth Blessed skill, the caster may choose whom takes on a form similar and closer to the earth then skin and bone, becoming something else entirely.
{Color 08}Range{Color 00}:2·Vertical 0 {Color 08}Effect{Color 00}:1 MP{Color 00}:18
Add{Color 00}:Astra
Ice elemental{END}
------------
---------
Divine Lance
Earth Blessed skill, borrowing the power of heaven, a beam of blazing light is summoned and thrust into the ground, rising above the target searing their flesh.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 MP{Color 00}:24
Holy elemental{END}
--------
Repeating Thrust
Earth Blessed skill, quick repeating thrusts jab into the enemy, though how much is done is entirely dependent on the luck of the weilder.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}MP{Color 00}:8
Lightning Elemental{END}
-------------
Vital Sense
Earth Blessed skill, each skillful well aimed thrust to the vital points of the
foe she targets can debilitate them for life.
{Color 08}Range{Color 00}:Weapon
{Color 08}Effect{Color 00}:1
{Color 08}MP{Color 00}:15
Add{Color 00}Darkness, Confusion, Silence, Berserk, Critical, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence
Dark elemental
{END}
------------
Downsize
Earth Blessed skill. An unearthly strike which melts the soul of
the afflicted.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:12
Fire elemental{END}
-------------
Wind Lancet
Earth Blessed skill, a plain thrust enhanced with the ability to absorb the vital life force of foes.
{Color 08}Range{Color 00}:Weapon {Color 08}Effect{Color 00}:1·Vertical 2 {Color 08}MP{Color 00}:10
Wind elemental{END}
---------------------
Dragon Craze
Dragon skill, send a dragon into a rage with a magic pin prick.
.{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1{Color 08}MP{Color 00}:05
Add{Color 00}Confusion
{END}
-----------------
Dragon Gambit
Dragon skill, calling forth the ancestral spirit the caster puts all their hopes into one strike. If they are lucky the spirit will return in kind, leaving the enemy beaten and bruised.
{Color 08}Range{Color 00}:Weapon·Vertical 0 {Color 08}Effect{Color 00}:1 enemy
{Color 08}Add{Color 00}:Stop, Don't Move, Don't Act, Poison, Sleep{END}
----------------
Wisdom's Downfall
Dragon skill, uses the enemies intelligence against them, the wiser and stronger the soul, the deeper the blow will find it's home.
{Color 08}Range{Color 00}:Weapon·Vertical 2 {Color 08}Effect{Color 00}:1{Color
08}MP{Color 00}:08 {END}
------------
Dragon Roar
Dragon skill, the caster conserves his energy then expels it in one earth shaking roar, which slows the frightened enemies down.
{Color 08}Range{Color 00}:0·Vertical 0 {Color 08}Effect{Color 00}:3 {Color 08}MP{Color 00}:32 {Color 08}SP{Color 00}:28
{Color 08}Add{Color 00}:Slow{END}
--------------
Mage Bane Fist
Travel magic, attacks enemy not physically but attempts to damage their souls
{Color 08}Range{Color 00}:1·Vertical 1 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:10{END}
-------------
Blow Leaves
Travel magic, a cutting wind picks up, damaging all around these razor sharp leaves.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:4 {Color 08}MP{Color 00}:14 {Color 08}SP{Color 00}:36{END}
------------
Hide Away
Travel magic, powerful incantations camouflages the target of this spell.
{Color 08}Range{Color 00}:3·Vertical 3 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:10 {Color 08}SP{Color 00}:40{Color 08}Add{Color 00}:Transparent{END}
-----------
Pick Up Speed!
Travel magic, a small enchantment on one's own body picks up movement speed.
{Color 08}Range{Color 00}:Self {Color 08}Effect{Color 00}:0·Vertical 0 {Color 08}MP{Color 00}:10 {Color 08}SP{Color 00}:36
{END}
-------------
Dragon Breath
Dragon skill, attacks enemy with mighty dragon breath.
{Color 08}Range{Color 00}2(4 directions) {Color 08}Effect{Color 00}:2{Color 08}MP{Color 00}:30
{END}
-----------
Banshee Scroll
The Dark Knight pulls from his pack, a picture of horrifying qualities, that comes to life to wreak havoc on his enemies.
{Color 08}Range{Color 00}:2·Vertical 2 {Color 08}Effect{Color 00}:1 {Color 08}MP{Color 00}:06
Dark elemental{END}
---------------
Dark Wave
The Dark Knight summons the power of his sword, evoking dark spirits spitting out dark waves in every which direction.
{Color 08}Range{Color 00}:Self·Vertical 3 {Color 08}Effect{Color 00}:4 {Color 08}MP{Color 00}:05 {Color 08}SP{Color 00}:52 {END}
-----------------
Jump
Dragon skill, imitating a flying Dragon, the Dragoon leaps onto his target.
{Color 08}Range{Color 00}:4·Vertical 4 {Color 08}Effect{Color 00}:1{END}
And even more! This is merely the first step, there are still many skills to make! And of course for gameplay purposes I couldn't reveal the Secret Skills, that just wouldn't be any fun, hehe.