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leilei
09-03-2008, 12:26 PM
TODO:
- Rest of the long hair (and uvmap that as well)
- Bra straps tied in the back
- Boot zippers
- Figure out what's wrong with her waist/leg proportions
- Subtractive-blend the visor
- A higher resolution version of the texture (currently it's one single 512x512, cramming all this on one trying to promise some detail is tough)

FAQ:
Q: WHAT YOU USE MODEL!!!
A: Blender 2.47

Q: WHATSITFOR!!!
A: Half-Life, Quake 2 (yes), Quake III Arena, Star Trek Voyager: Elite Force, OpenArena, World of Padman, Nexuiz, Unreal Tournament, (and if you're lucky) Unreal Tournament 2004

Momiji
09-03-2008, 02:09 PM
WOW! That's fantastic!

Shoeberto
09-03-2008, 03:13 PM
How do you get it to all of those formats with animations through Blender?
At least for Nexuiz... it doesn't seem like anyone has any success with smd->zym with animations using Blender

leilei
09-03-2008, 03:33 PM
for nexuiz, i'm not going to do zym
i'm going to rig and animate her for quake2, then use the same rig and animation for exporting a md3 for nexuiz (yes nexuiz also supports md3 players with a framelist)

the unreals would have to be through milkshape since blender psk exporters don't exist :( (md5mesh to psk exists, but md5 does not have normals)

scrumpleberry
09-03-2008, 04:11 PM
Gorgeous. The hair looks a lot better than the last model you posted. Excellent stuff.

Mirage
09-03-2008, 04:51 PM
Maybe a bit low detail for UT04, but it should look ok compared to the UT characters :p

DK
09-03-2008, 07:16 PM
LOVE <3

KoShiatar
09-05-2008, 12:01 PM
The face is really pretty.

Balzac
09-05-2008, 12:02 PM
some more views at a higher res and some wires would be nice to look at.

Rostum
09-05-2008, 12:42 PM
some more views at a higher res and some wires would be nice to look at.

This. At least, if you want some sort of genuine critisism.

black orb
09-05-2008, 11:01 PM
>>> Looks nice.
It makes me want to make 3d stuff again..