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Coma
10-06-2008, 01:48 PM
So I was looking through my desk drawer last night, and was wondering what to do with it. Nothing came to mind, so I shelved the question for later. Later on I was browsing the net and came across this: Megaman Quilt (http://kotaku.com/gaming/mega-man/mega-man-quilt-206660.php). Suddenly, the graph paper thing clicked. I'm hand drawing pixel art. I want to draw http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gif from current gen games, as 8-Bit renders on graph paper. That sounded a bit hard, so I started small, and wound up using the quilt as a reference to draw this:
http://i449.photobucket.com/albums/qq220/Coma0073/MegaMan8-Bit.jpg

Nothing really impressive, just copying an image down to paper. Next, I decided to try something more difficult. I wanted to do Hero from Lufia and the Fortress of Doom.

16-Bit reference, next to my 8-Bit render.
http://i449.photobucket.com/albums/qq220/Coma0073/Lufia-Hero16-Bit-ReferenceCompariso.jpg

And, the hand-drawn version:
http://i449.photobucket.com/albums/qq220/Coma0073/LufiaHero16-Bit-Final.jpg

At a friend's suggestion, now that I'm comfortable in a 16-Bit space, I'm going to take on something complicated, like Terra in her Magitek Armor.

Momiji
10-06-2008, 02:22 PM
That's neat! I like pixel art, so as far as this is concerned, it's an interesting variation. I'd like to see more. :D

black orb
10-06-2008, 08:44 PM
>>> Nice, you should try to do the same using Bindeez.

rubah
10-07-2008, 01:14 AM
man, I used to do this for my nanopet all the time xD

I can't wait until you start doing snes game sprites :D

Lawr
10-07-2008, 01:17 AM
Those are sweet!

And

http://i14.photobucket.com/albums/a318/Sagensyg/Photoshop/Avatars/PirateRedMageCaptain-1.png

Yar
10-07-2008, 01:18 AM
That would be so hard for me, because I can't stay in the lines to save my life. :-/

My friend however, did that all the time in school. He had his Algebra notebook filled with sprites after the first quarter. :)

Coma
10-07-2008, 01:24 AM
man, I used to do this for my nanopet all the time xD

I can't wait until you start doing snes game sprites :D

I actually want to stick with 8-Bit. What I'm doing is to downscale games. Like Hero, was a 16-Bit SNES sprite (from my first game nonetheless), and I downscalled him to 8-Bit, and still managed to get him across. I'd like to ultimately do current gen stuff, like Dante, or a colossus in 8-Bit.


That would be so hard for me, because I can't stay in the lines to save my life. :-/

My friend however, did that all the time in school. He had his Algebra notebook filled with sprites after the first quarter. :)

Me neither, I have an artificial right wrist, so I struggle with my coloring. I did learn something doing Hero. If you look at my Mega Man, you can see I outlined blocks before I colored them, and that resulted in some pixels being bulkier while reducing the size of neighboring pixels (I attached an example). With the hero, If you look at the left foot, I started to do it, but then I stopped. I think he wound up with the pixels being much more uniform, and improved it as a whole. Also, I am now on my fourth run with Terra, on my last run, I was almost done, but I made an eror at the beginning, and it messed up the proportions for the head. T_T

rubah
10-07-2008, 01:35 AM
I know, I meant your interpretations of the snes sprites xD sry

Coma
10-07-2008, 03:55 AM
http://i449.photobucket.com/albums/qq220/Coma0073/FinalFantasy6-Terra32-Bit-Final.jpg

In this one, I decided I wasn't outlining my drawing boundaries, the most I did was dots in the extreme corners of my drawing space. Between that, and not outlining my pixels, it took me four tries to get it right. However, it looks better for it I think. I'm now working on a full screenshot from Yoshi's Island, as my last 16-Bit before I move up to 32. In case anyone's wondering, its from Touch Fuzzy, Get Dizzy <3.

Balzac
10-07-2008, 12:42 PM
Everything is easy with graph paper. :P Try it without.

Nominus Experse
10-07-2008, 07:01 PM
Perform this in such a manner so as to not have those blasted blue lines interfering with your drawing and it will be quite impressive/fun.

rubah
10-07-2008, 08:06 PM
Should be pretty easy to remove them digitally if you don't use blue in your pictures. Animators use blue construction lines for their pencil sketches (or at least I know one who does!) because they're so easy to remove.

Balzac
10-07-2008, 08:37 PM
Choma keying ftw!