Ledious
10-21-2008, 02:50 AM
"What makes the perfect racing game, what would you like to see changed in racing games today, what don't you want to change, what are your favorite aspects of racing games. Share your opinions -_^"
Here is what we have so far:
"Ok everyone. I was going to wait until we had better screens to show you guys but I have been really busy with college and I haven't been able to work for the studio in a while. I know we will need public opinions on this one too so I decided to do it now since I cant really do anything else for the game right now. the other members are working very hard however, they are programming the physics right now. Anyway this is a racing game for Xbox 360. We don't have a name for it so we just call it "Project Vulkein". The game is more of a futuristic action game with racing elements, it looks similar to F-zero but without the other racers. There wont be any other cars racing against you unless we add a second player mode. You race against time through one large track that navigates through stunning terrains, cities, underwater caverns, forests and even through fierce storm clouds. The tracks are all full of obstacles, loops, ramps, and triggered catastrophes that can cause damage to the track or you. there are also enemies that chase you down and get in your way. Throughout the game you can unlock upgrades for your ship including weapons that can be used to defeat enemies and destroy some obstacles."
Sounds boring doesn't it? That's why we need you guys to tell us what YOU want. That little explanation was pretty much just the foundation the game will be built on. We wanted it to be very flexible so that you guys can give us Ideas and make it YOUR game. This one isn't like medallion, this is about you, what you want. Wink
But you have to keep in mind, we are only a 7 man studio and the deadline is December, CHRISTMAS TIME!=P so creating complex AI would take allot of time. We were thinking the fighting to be something like starfox or the gummy ship arcade from KH, but just on a track, racing to the finish line before it blows up or something. We were thinking about adding a small story so we can add a main bad guy and such but this game is more about game play. It also cant be as large as mainstream games because it is an arcade game and there is a size limit on the dounloadable content for the marketplace.
"Project Vulkein" will be dounloadable from the arcade marketplace on XBox live. We are planning on releasing it around December but that's not a promise. We can have a game by then but it might not be amazing enough so we may extend the deadline to make the best game we can.
Here are some low poly, untextured ship models. This is the Vulkein:
http://fc31.deviantart.com/fs34/f/2008/293/f/1/racing_ship1_by_ledious.png
http://fc25.deviantart.com/fs35/f/2008/293/8/8/racing_ship2_by_ledious.png
http://fc84.deviantart.com/fs34/f/2008/293/a/9/racing_ship3_by_ledious.jpg
Here is what we have so far:
"Ok everyone. I was going to wait until we had better screens to show you guys but I have been really busy with college and I haven't been able to work for the studio in a while. I know we will need public opinions on this one too so I decided to do it now since I cant really do anything else for the game right now. the other members are working very hard however, they are programming the physics right now. Anyway this is a racing game for Xbox 360. We don't have a name for it so we just call it "Project Vulkein". The game is more of a futuristic action game with racing elements, it looks similar to F-zero but without the other racers. There wont be any other cars racing against you unless we add a second player mode. You race against time through one large track that navigates through stunning terrains, cities, underwater caverns, forests and even through fierce storm clouds. The tracks are all full of obstacles, loops, ramps, and triggered catastrophes that can cause damage to the track or you. there are also enemies that chase you down and get in your way. Throughout the game you can unlock upgrades for your ship including weapons that can be used to defeat enemies and destroy some obstacles."
Sounds boring doesn't it? That's why we need you guys to tell us what YOU want. That little explanation was pretty much just the foundation the game will be built on. We wanted it to be very flexible so that you guys can give us Ideas and make it YOUR game. This one isn't like medallion, this is about you, what you want. Wink
But you have to keep in mind, we are only a 7 man studio and the deadline is December, CHRISTMAS TIME!=P so creating complex AI would take allot of time. We were thinking the fighting to be something like starfox or the gummy ship arcade from KH, but just on a track, racing to the finish line before it blows up or something. We were thinking about adding a small story so we can add a main bad guy and such but this game is more about game play. It also cant be as large as mainstream games because it is an arcade game and there is a size limit on the dounloadable content for the marketplace.
"Project Vulkein" will be dounloadable from the arcade marketplace on XBox live. We are planning on releasing it around December but that's not a promise. We can have a game by then but it might not be amazing enough so we may extend the deadline to make the best game we can.
Here are some low poly, untextured ship models. This is the Vulkein:
http://fc31.deviantart.com/fs34/f/2008/293/f/1/racing_ship1_by_ledious.png
http://fc25.deviantart.com/fs35/f/2008/293/8/8/racing_ship2_by_ledious.png
http://fc84.deviantart.com/fs34/f/2008/293/a/9/racing_ship3_by_ledious.jpg