PDA

View Full Version : [3D] Tolako Village



Rostum
05-04-2009, 11:25 PM
Hey, I don't know if anyone is interested. Haven't really posted stuff here for awhile, but thought someone might be interested...

Basically, this trimester in my environment modelling (for games) class we had a bunch of exercises to do, and also had to create a design document for an environment (could be anything) which I related to my character (you can see her idle animation in the video too!). Then we had a few weeks to actually make it and put it in Unreal 3, so there were large time constraints and it shows.

However, the style stayed true to the design doc - very stylised and comical. In fact I'd post the design doc, but it's around 30MB...

Enough of my jibber-jabber.

YouTube - Tolako Village (http://www.youtube.com/watch?v=zp0f6Tr6m2A)
You can watch it in HD! And I advise to, because it's blurry in SD.

Made in Maya, Unreal Tournament 3 Editor. Textures painted in Photoshop and fly through composited in Premiere and After Effects.

scrumpleberry
05-04-2009, 11:30 PM
OMECLE WHY YOU SO AWESOME >(

Marshall Banana
05-05-2009, 12:57 AM
Wow. =O

Rostum
05-05-2009, 01:39 AM
I will take it you guys like it. Thanks. :D

The Summoner of Leviathan
05-05-2009, 02:33 AM
Wow, tis awesome. Sorta reminded me of Dark Cloud for some reason, at first at least.

Rantz
05-05-2009, 07:11 AM
Very cool, atmospheric as hell.

Rostum
05-05-2009, 08:13 AM
Thanks for the comments guys! Feel like my hard work paid off (until I get my marks back for it *crosses fingers*). :)

Renmiri
05-06-2009, 02:48 AM
Awesome!!! You used Unreal to do all that or did you use Maya / Blender too ?

Rostum
05-06-2009, 02:56 AM
Thanks. :)

I created all the assets (terrain, buildings, etc. etc.) in Maya, painted textures in Photoshop and imported it all into Unreal and did automatic collision around each mesh, and then made all the lighting and animated the camera fly through inside Unreal.

So nothing that comes with the Unreal Tournament 3 editor was used, all my own creation. The water and particles (smoke/fire) were done using the material and particle editors, but used all my own textures.

KentaRawr!
05-06-2009, 05:45 AM
That's really cool.

McLovin'
05-06-2009, 08:58 AM
Wow, tis awesome. Sorta reminded me of Dark Cloud for some reason, at first at least.

Me too :Eek:

black orb
05-07-2009, 09:57 PM
>>> Thats pretty cool, even if those are not complex polygons i guess you need a monster computer to make all those wide 3d enviroments..

Rostum
05-08-2009, 01:12 AM
Well, it was low poly - at least mainly. The sky huts were around 3,000 tris and I think the terrain reached near 20,000 tris, but everything else was under 1,000. All up, for the vast environment, it was around 190,000 tris or so.

190,000 tris isn't really much, considering some of Unreal Tournament 3's environments can get up to 700,000 - 1,000,000. But yeah, it does require having a decent enough computer (nothing major though), because the Unreal 3 editor crashes a lot and causes a lot of problems (it is free, so can't complain too much).