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mattkd
07-22-2009, 03:42 AM
FF12 is EXTREMELY difficult. its almost unbeatable. am I the only one with the difficulty problem? and the story is kinda lame, reminds me of star wars. lemme hear everyones opinion on this game

Saber
07-22-2009, 04:15 AM
Yeah I think its crazy hard. I mean 1/1000 success rate of finding something? Come on. Also the time it takes to level up and finish the story. Then you got hunts, one requires you to turn off all gambits wait in one spot for 5 mins and then the monster comes out. How the heck are you suppose to know that without a guide?

On another hand it is a game that you can play for as long as you want without a guide and always do something new. It just breaks my heart that my 175 hours of playing it may be wiped out. I go to browser and try to delete a file and it fails. I tried to save a new game and it fails to make the space, I think my life is ruined. Either that or I'm going online to download others file. I had nearly 100% of the game done and now its probally ruined.

Rantz
07-22-2009, 11:30 AM
I haven't had any trouble with it so far, regular battles I hardly have to do anything at all, and boss battles and hunts are enjoyably challenging rather than actually difficult. Are you making good use of your gambits?

Rocket Edge
07-22-2009, 03:37 PM
Much like the rest of you, I didn't really find it hard at all, apart from Elder Werm (I think that's how you spell him). He was a bitch to beat, took me a good 5 times to defeat him on my first go at the game. Other than that the hunts became very challenging as I got more into them.

I just made sure I had the best equipment possible and prepared in a way that would best suit me for a coming boss battle. I wasn't afraid to level grind, and as Rantzien said I put my gambits to good use.

Raistlin
07-22-2009, 04:50 PM
I didn't think FF12 was particularly hard. Some of the optional hunts can be challenging depending on when you do them (and half the fun is doing them as early as possible), but the majority of the game itself wasn't that hard.

The Space Pope
07-22-2009, 06:29 PM
I beat the game without a single game over.

That said it was easier than that awful FF10.

Also if you want a challenge in FF12 turn off the gambits and set the battle mode to active and make it really slow. The slow battle speed only slows your party down but not the enemies.

Bolivar
07-22-2009, 07:34 PM
Not quite sure... I think the final bosses level and abilities varies depending on how your party is, because I know it took me a couple tries to beat him on my second playthrough where i had done a ton of crap as opposed to my first when i really didn't do a whole lot. Then again I could be remembering the whole thing wrong.

The game just throws so much at you to do... Some of the bosses are incredibly challenging, but you gotta put your strategy toward it and adapt. Really can't wait to play this game again.

Kawaii Ryűkishi
07-22-2009, 08:11 PM
Most of the time, it's just hard enough not to be boring, and the difficulty demands you make intelligent and dynamic use of the Gambit system, which is extremely fulfilling. The only time it ever got to be too much for me was Zodiark, with its near-constant invulnerability and rapid-fire random instant-death attacks; the fact that you have to retread that entire region of the Henne Mines (which could easily wipe you out itself) every time you die didn't help matters, either.

trancekuja
07-22-2009, 08:29 PM
The only battle I found challenging was Yiazmat. The rest of the game is pretty easy. Perhaps you just need to adjust to the new battle system.

Tuhkasieni
07-22-2009, 09:47 PM
i didnt find this game so hard. i only got fed up with selling loot to get money so i could buy some useful stuff. i only had problems fighting hell wyrm and that took a long time so im not even going to try killing yiazmat... then i had a problem finding behemoth king and the first time i fought ahriman was pain...:greenie:

Wolf Kanno
07-23-2009, 05:29 AM
Normal battles are not too bad except in places where enemies call for help or can respawn like the smurfing undead... You seriously can't win against overwhelming numbers sometimes. Beyond that, I found the Hunts and boss battles to be fairly challenging and enjoyed coming up with new strategies.

Bolivar: I kinda noticed that too. He's not very powerful but he seems to move so fast sometimes he can combo moves. I've had a few battles with him where he nearly overwhelmed my party not to mention his use of the palings can throw a monkey wrench into your plans sometimes. I have high levels and endgame equipment and he can still be a handful so I do wonder if his Gambits and stats are slightly tweaked depending on your levels or progress in the game.

The Space Pope
07-23-2009, 01:01 PM
Normal battles are not too bad except in places where enemies call for help or can respawn like the smurfing undead... You seriously can't win against overwhelming numbers sometimes.
Ugh, yeah. Like in the extended part of Barheim Passage in those two long areas where Dead Bones and Ghosts come up like literally every 5 steps. It took me 45 minutes just to past that part and I was an average of level 65. I killed most of the guys in one hit (save for Bloodwing), but there were just so many that it took me forever just to move anywhere

Rodarian
07-23-2009, 05:22 PM
The game is certainly challenging..I'm actually at the end now but I have not touched that game in months... I've yet to master the gambit system though... The Hunts can be a tedious and yes I look through a guide for that! What really I find difficult is that Vaan is supposedly the lead character... Hell I find Ashe to be more of the lead role than anything..

The Space Pope
07-23-2009, 06:34 PM
I always figured that Vann wasn't really the lead character but you were seeing the game through his eyes, at least that's how I took it to be.

Shattered Dreamer
07-23-2009, 08:19 PM
As far as the main storyline part of the game goes its not the hardest FF game by any means. But once you get as far as some of the later hunt this game can be a bitch when it wants to be!

Depression Moon
07-23-2009, 08:35 PM
The main storyline wasn't too hard for me. like all FFFs it has a couple of difficult ones Like Elder Wyrm, that big plant thing, and Hashmal.

I think I did die against Cid, and the first Judge quite a few times on my first playthrough. It might have been a while for some of use so we might not remember everything that might have been hard. Now that i recall I found those crystal bug things that disguise themselves as save points to have been hard.

They can piss you off especially if you've struggled a long way through that dungeon and your party has low health and when you see it you think its a lifesaver but when you come to it and try to use it, you're hit by blizzaga.

the later hunts get especially hard like when you journey into the Penumbra. I gave up there after repeatedly dying after walking around for about 8 secs before being mauled by a pack of bull frogs and blue horses.

mattkd
07-24-2009, 09:07 AM
wow, seems like other ppl don't share my frustration. I'm only in the part after the Dreadnought. they raped me in there, there were tons of guards chasing me :p. and thats a bad thing, don't ever let there be more than one enemy on you. I don't look at the gambit system much. I don't see whats good about it. gambit is for the actions yur partners take by themselves right?

NeoCracker
07-24-2009, 09:42 AM
If you want hard, play FF IV DS. Much harder then the original, and to date the FF I had the hardest time with.

So fun though.

But yeah, not much problems with XII either, though admittedly I stopped playing a short while after getting Ifrit. :p

Quindiana Jones
07-24-2009, 10:06 AM
I don't find this game hard at all, but I am ridiculously over-levelled. It also helped that I had equipment that wouldn't be bettered until the Cerobi Steppe from Raithwall's Tomb. :)

I enjoy using the Gambit system, so am pretty much pro at it now, and that makes the game a lot easier. I understand what makes a great party and how you should specialise characters to certain roles, so my party rocks. The only difficult part I find about this game are some of the ridiculous hunts. As has been said, how the hell are supposed to figure some of these rules out?

And the same goes for Zodiac Spear and the Bazaar Goods, although they're not necessary, for the most part they are impossible to figure out. Certainly with the better weapons like the Tournesol, which requires you to hunt monsters for some items, sell those items to activate other items in the bazaar which you must then buy and sell back, and then you can finally buy the sword. Assuming you haven't sold the items in the wrong quantities or something. If B is created using 5 As and 5 Cs, my logic states that if I sell 50 As and Cs, I should get 10 Bs. But I don't. And this is ridiculous and not something that an average player would figure out.

Shattered Dreamer
07-24-2009, 10:15 AM
wow, seems like other ppl don't share my frustration. I'm only in the part after the Dreadnought. they raped me in there, there were tons of guards chasing me :p. and thats a bad thing, don't ever let there be more than one enemy on you. I don't look at the gambit system much. I don't see whats good about it. gambit is for the actions yur partners take by themselves right?

I don't really use the gambit system either I just set up basic healing gambits & thats it. Admittedly the first time I was on Dreadnought it was pretty tough but once you get passed that I recommend you level up your characters 10 levels before continuing the story then up at least 5 levels after each storyline event that way you should fell the difficulty quite so much. A good way to level up is too do all available hunts after each storyline event. Also look up on the net the locations of decent armor & weapons. Obtaining a Zodiac Spear as early as possible is a great help.

mattkd
07-24-2009, 10:32 AM
yea, I agree, FFIV for DS is rediculously hard,especially in the last place, you dont stand a chance in just one battle there. much harder than the original.

It'll take forever to grind 10 lvs then 5 more lvs. I'm only lv 14 and JUST beat the dreadnought place. they give you a cheap experience and cheap gil.

Has anyone played ff12 revenant wings for ds? it looks like the cheesiest ff game ever

Tuhkasieni
07-24-2009, 11:58 AM
Has anyone played ff12 revenant wings for ds? it looks like the cheesiest ff game ever

haha after all the reviews and trailers ive seen of this game... i dont know, it seemed somewhat crappy... so im never going to buy it unless someone else does it for me :bigsmile:

Elpizo
07-24-2009, 03:36 PM
It was certainly a bit more challenging than some other FF's on the Playstation (like eh, VII, VIII, IX, X?). I remember dying more in this game than in any of the other games together. Some bosses were hard, like Ghis at first, or Bergan. But mostly that was because my equipment sucked, as I never had enough gill to buy good equipment. I do remember dying once against the final boss, because he overwhelmed me with Gigaflare Sword followed up by Terra Flare. I didnt get time to heal and it was game over thus. Not bad. I like Final Bosses that can kill me.

I remember that to beat Bergan, I went back to Osmone plains and just killed those purple horses over and over again for their Iron Carapass that gives you good gill. I did that to get the best equipment available at that point. Of course, by the time I was done I had gained 10 levels for all my main party members and the game was a breeze after that. ^^" Add to that that I got the Zodiac Spear as soon as it was possible to access the Necrohol of Nabudis, and nothing really stood a chance anymore. After that I gained Excalibur to breeze through Pharos, and now I posses the Tournesol, which was actually fun and not frustrating to get.

Even the Hunts weren't that difficult. No, not even Yiazmat. Yiazmat is not difficult, he's just insanely frustrating and annoying, but that does not equal difficult. I enjoyed the Hell Wyrm battle so much more. I've done almost everything in the game now, except Zodiark. I got to him, but his Darkja or whatever killed my party just like that and I didn't feel liek doing the entire treck to him again.

I do agree that getting overwhelmed by enemies can be difficult. I remember in the Henne Mines (that's the mines where you fight Tiamat, right?), when you get to a certain switch, you're suddenly surrounded by twelve blue jellies or so and in a matter of seconds I was killed. Meh, hated that.

So all in all, I wouldn't say XII is difficult. Challenging, perhaps, because it's so different from the FF's that came before it, gameplay-wise (new battle system, less easy to get equipment and so). But is that a bad thing? I say no, and I hope XIII will be just as challenging.

Kawaii Ryűkishi
07-24-2009, 07:17 PM
I don't look at the gambit system much. I don't see whats good about it. gambit is for the actions yur partners take by themselves right?

Not just your partners, but your entire party. Nearly any behavior you could carry out manually can instead be automated, and by arranging your Gambits' priority, you can even assemble a strategy that adapts automatically to a changing battle.



And the same goes for Zodiac Spear and the Bazaar Goods, although they're not necessary, for the most part they are impossible to figure out. Certainly with the better weapons like the Tournesol, which requires you to hunt monsters for some items, sell those items to activate other items in the bazaar which you must then buy and sell back, and then you can finally buy the sword. Assuming you haven't sold the items in the wrong quantities or something. If B is created using 5 As and 5 Cs, my logic states that if I sell 50 As and Cs, I should get 10 Bs. But I don't. And this is ridiculous and not something that an average player would figure out.

I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.

I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.

sir helix
07-24-2009, 08:25 PM
I proudly say that I will never finish FFXII

Wolf Kanno
07-25-2009, 05:13 AM
I don't look at the gambit system much. I don't see whats good about it. gambit is for the actions yur partners take by themselves right?

Not just your partners, but your entire party. Nearly any behavior you could carry out manually can instead be automated, and by arranging your Gambits' priority, you can even assemble a strategy that adapts automatically to a changing battle.

This is my favorite part of the whole system. Nothing is more satisfying than walking into a boss battle or Mark Hunt and getting your ass handed to you only to jump into the menu screen, reconfigure your party equipment and Gambits and then come from behind with a total victory... Simply magnificent :cool:

mattkd
07-25-2009, 05:31 AM
I don't see how ppl actually like this game. to me its garbage compared to the other ff games. I'd rather play ff1 on the NES. and I'd puke playing it on the NES xD. I'll try this game again some other day. its good to hear from ppl bout this game

Raistlin
07-25-2009, 06:21 AM
I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.

I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.

Yeah, worst part of the game, by far. I was going to play a lot more and get the Tournesol... but after a couple of hours of mindlessly searching for just the right drop, I gave up and just beat the game.

The gambits, however, as you mentioned before were excellent. You could use them as much or as little as you want, and really tailor the gameplay to your preference.

Skyblade
07-25-2009, 06:45 AM
I can't use FFXII's Bazaar system ever again after using the one from FFTA2, which is so much more streamlined and user-friendly. FFXII's now just feels like an unfinished product.

Depression Moon
07-25-2009, 06:20 PM
when you get to a certain switch, you're suddenly surrounded by twelve blue jellies or so and in a matter of seconds I was killed. Meh, hated that.

Oh yeah I remember that. Yeah now that some of you are making more mentions of the game. I'm starting to recall a lot more difficult stuff. I remember trying to fight that T-Rex I saw in the beginning of the game. I knew it was probably too strong for me, but i decided to stab it anyways and I had experienced my first game over screen.

Wolf Kanno
07-26-2009, 12:50 AM
Now that you mention it, we did have a thread about funniest death in this game and it actually went on for a long time... (http://forums.eyesonff.com/final-fantasy-xii/96499-your-most-hilarious-death.html)

Everyone has at least one horror story about the T-Rex in the beginning, walking into the Fey Woods on accident and being slaughtered by the tomato monsters. Some of the Mark hunts were pretty funny too.

Depression Moon
07-26-2009, 01:28 AM
Good stuff there. I don't see my post. I guess that was before i came back.

Skyblade
07-26-2009, 08:29 AM
Unfortuantely, most of the "hard" sections just seem too dang cheap to me.

Baknamy and their chained Sandstorms/Pyromanias are the cheapest enemy I've encountered thus far (all your buffs will run out while the spell animation is going on, and you cannot heal or rebuff until after all 5 of them have gone off), but most of the deaths I've had in this game have been due to annoying game design rather than actual difficulty. They make a big deal about having your actions be performed automatically with gambits, then punish you for using them by putting in elementals who will instant kill you if the wrong one triggers (add to that the fact that you won't even always see the elemental in the area before it decides to kill you, and it makes you wonder why you ever bother turning on the Cure gambits). They make a nice, open world map, then make it extremely restrictive by making a wrong turn lead you into enemies that instant kill you. And then every "hard" boss in the game gains its difficulty by having the ability to hit you with unblockable instant death attacks.

Baknamy and the insta-kill bosses were what drove me away from the game. I don't mind difficulty, but there's a difference between that and cheap game design.

Crimson
07-26-2009, 09:51 AM
Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



This game was easy, if you want insane bosses go play Prototype in Hard Mode.

Elpizo
07-26-2009, 12:44 PM
Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



This game was easy, if you want insane bosses go play Prototype in Hard Mode.

Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.

Quindiana Jones
07-26-2009, 04:23 PM
I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.

I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.

Yeah, worst part of the game, by far. I was going to play a lot more and get the Tournesol... but after a couple of hours of mindlessly searching for just the right drop, I gave up and just beat the game.

The gambits, however, as you mentioned before were excellent. You could use them as much or as little as you want, and really tailor the gameplay to your preference.

I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.

Having said that, I always buy a guide for a game if it is so good that I will never get rid of it so I would be buying 12s guide anyway.

And I freaking love the Gambit system. Rather than tweak it depending on the circumstance, I aim to create the prefect Gambit setup that doesn't need to adapt as it will always be able to handle whatever the game throws at it. This is difficult with limited slots, but I'm getting close.

Crimson
07-26-2009, 05:50 PM
Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



This game was easy, if you want insane bosses go play Prototype in Hard Mode.

Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.

Zodiark wasnt hard, and Yiazmat was, but then again most people assume that bosses with 50 million HP are going to provide some form of difficulty.

Sorry but using SUPERBOSSES as a defense for bosses being hard isnt a valid point.

Raistlin
07-26-2009, 06:00 PM
I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.

Oh god, I can't even imagine trying to find some of those obscure drops without some sort of help. You'd have to be a masochist.

Elpizo
07-26-2009, 06:40 PM
Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



This game was easy, if you want insane bosses go play Prototype in Hard Mode.

Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.

Zodiark wasnt hard, and Yiazmat was, but then again most people assume that bosses with 50 million HP are going to provide some form of difficulty.

Sorry but using SUPERBOSSES as a defense for bosses being hard isnt a valid point.

Never said he was hard, said he was cheap, that's all. You can't blame us for 'sucking' at a game when it uses such cheap tricks as instant death. If it weren't for Darkja, I'd have pounded Zodiark within five minutes with my current party. Also, as I said in my other post, Yiazmat isn't hard, just annoying and irritating. But that has nothing to do with us 'sucking' at a game.

Crimson
07-26-2009, 07:07 PM
The comment was directed towards those who often complain about the story bosses being insanely hard, which quite frankly, is a pathetic excuse to hide your lack of gaming abilities.


Optional superbosses are a different story however, forget Yiazmat, he's nothing compared to FFX's Penance, ive seen youtube FF pro's get wiped by him.

The Space Pope
08-01-2009, 05:47 AM
I don't see how ppl actually like this game. to me its garbage compared to the other ff games. I'd rather play ff1 on the NES. and I'd puke playing it on the NES xD.
Yes and with all that elaboration you put into your post stating why you hated the game totally drives the point home...oh wait. :rolleyes:

Battle system aside (which personally I loved, if you want the old ATB system back it's quite easy to do), I liked the story. Sure the character development was a bit lacking and felt a tad shallow, but I could say that for pretty much any FF game or alot of RPGs in general for that matter. If SE had stuck with Basch as the main guy it would've worked out that much better imo. The story was at least somewhat realistic and wasn't slowed down by some sappy romance or eternally depressed/ing characters who even an emo would beat up.

Heath
08-02-2009, 07:13 PM
I never found the game difficult at all, to be honest. Some of the hunts were challenging, but the storyline itself was no more difficult than your run of the mill FF game. I don't doubt that in terms of difficulty the optional stuff like completing the Sky Pirates' Den or Yiazmat, etc were difficult but I can't say for sure as I never attempted them.

Zeromus_X
08-02-2009, 07:30 PM
I found the game pretty hard, since I never did sidequests and just rushed through the main story. The final boss was epically challenging with store-bought equipment, had to try many times to beat him.

The Space Pope
08-02-2009, 07:34 PM
The difficulty really depends on how you are with the gambits, if you're too lazy to constantly fine tune them then you're gonna run across a few tough sots but otherwise the game is pretty much a cinch.

If you don't use gambits at all, and set the battle to active mode and on the slowest speed, then the game is a complete bitch to beat.

hhr1dluv
08-03-2009, 08:59 PM
I powerleveled, hence the game was pretty easy for me. Chaining Dustias saved my life. :P

Animora
11-30-2009, 02:42 AM
FF 12 wasn't difficult per say it took some getting used to the new battle system and gambits. However once you become comfortable with it the game was rather enjoyable for me. It does however host a horde of the most frustrating and challenging boss fights of any final fantasy, Zodiark and Yiazmat being a few examples but i love a good challenge.

black orb
11-30-2009, 02:46 AM
I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.

I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.

Yeah, worst part of the game, by far. I was going to play a lot more and get the Tournesol... but after a couple of hours of mindlessly searching for just the right drop, I gave up and just beat the game.

The gambits, however, as you mentioned before were excellent. You could use them as much or as little as you want, and really tailor the gameplay to your preference.

I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.

Having said that, I always buy a guide for a game if it is so good that I will never get rid of it so I would be buying 12s guide anyway.

And I freaking love the Gambit system. Rather than tweak it depending on the circumstance, I aim to create the prefect Gambit setup that doesn't need to adapt as it will always be able to handle whatever the game throws at it. This is difficult with limited slots, but I'm getting close.
>>> You guys didnt get Tounesol? haha, shame on you..http://i5.photobucket.com/albums/y156/rodv/Luca-Walk-Front.gif

Rad Bromance
12-06-2009, 09:41 PM
It was hard, until I realized how to use gambits effectively, and how to make significant gil (selling loot), then the game was a breeze.

But, funnily enough, it was also Elder Wyrm for me, that was a major pain to defeat. His repeated killing me was what forced me to learn how to set up gambits properly.

Jessweeee♪
12-07-2009, 01:01 AM
Like all games it got easier the more I played through it, but it's still pretty challenging for me at times. My first playthrough was a nightmare. After the Leviathan I just relied on Quickenings and it took me six million tries to beat every boss. Then I used the Neglamur or whatever trick to get to level eighty million. Now it's tricky, but I don't have to rely on cheap tactics to succeed.

I just realized that's one of the biggest reasons I like this game. The difficulty level is perfect for me. Not monster hard but still challenging. I hope it stays that way even after I play through it a fourth(?) time.

Raistlin
12-07-2009, 01:18 AM
I never had much trouble with most of the main story bosses. But I enjoyed being able to go on quests that would be very challenging for my party's levels. Right after doing the first Gilgamesh hunt I went after him for the second round and got my ass handed to me because he went up like 15 levels. I barely managed to defeat him the 2nd or 3rd try.

Overall, I approved of the game's difficulty. There were a couple of story bosses that were difficult/annoying (Elder Wyrm), and regardless of how leveled you were you could easily take up challenging hunts. The significant number of hunts is a good way to keep things interesting for any playthrough (the other being having enemies/bosses level up with you).