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View Full Version : Summons that should be in Dissidia



Zeromus
11-17-2009, 06:21 AM
From the classic monsters and summons from FF who did not appeared in Dissidia, wich ones do you think that should be and should not be in the game? and why?
And from the Dissidia summon catalogue, which ones are your favorites? and why?

I think Fenrir and Golem should be in Dissidia.. I missed them a lot, and I would have loved to see them, specially Golem... he could have been a very good defensive summon...
I would have loved to see The Knights of the Round too...
And I think maybe Mandragora, in spite of being useful, is one of those I would have not put in the list... Even thought I maybe would not remove a single one! I would only add more to the list!

My fave is Kraken, pretty useful!, Deathgaze and Magic pot are awesome too, but they make too easy some battles...
And I have a special love for the Golbez archfiends too... Specially for Scarmiglione... I love to counter-summon!!!

Wolf Kanno
11-17-2009, 08:03 AM
I'm pretty happy with all the summons in the game despite not finishing collecting all of them (hey, I'm power leveling :p )

I would probably throw in some of the more memorable bosses and a few more obscure summons.

Diabolos
Ark
Fenrir
Maduin
Giant of Bab-il
Hein
Mist Dragon
Hydra
Enkidu
Biggs and Wedge
Ultima (FFT/XII)
Zodiark
Eden
KoTR
Hades
Yojimbo
Anima
Omega Weapon
Lamia

Just to name a few... ;)

Zeromus
11-17-2009, 07:46 PM
Woah... I totally agree with you about Diabolos and the Giant of Bab-il!
It would be really awesome having them in Dissidia...

...and what about Cuchulainn? (I don't remember very well how to spell it)...
I would love to see my beloved Zeromus too, now I think he fits more as a summmon than as a playable character in Dissidia ...

Wolf Kanno
11-17-2009, 11:05 PM
I'm holding out for Kain and Zemus being the Hero/Viallin choices to add into Dissidia 2. ;)