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View Full Version : Nintendo chose its name... Xenoblade



Wolf Kanno
01-30-2010, 05:27 AM
Anyone else remember a little company that crashed and burned at the start of the new millennium? No this isn't one of my usual cheap shots at Squenix... I'm talking of course about Monolith Soft who created the infamous Xenosaga series. Well Nintendo bought them up and outside of the Super Robot Taisen series we haven't seen much of them... Unless you've been following a game called Monado: The Beginning of the World.

Well its close to release and apparently Nintendo is bringing it over here with the new name... Xenoblade (http://www.siliconera.com/2010/01/29/nintendo-chose-the-name-xenoblade/)

Here's the link to a teaser video showing gameplay and cutscenes with some excellent music accompaniment. (http://www.siliconera.com/2010/01/29/this-is-xenoblade-nintendos-other-wii-rpg/)

And here is the teaser site... with more excellent music. (http://www.nintendo.co.jp/wii/sx4j/index.html?link=rss)

JKTrix
01-30-2010, 05:58 AM
So I guess Soma Bringer really is never coming out.

Bolivar
01-30-2010, 06:48 PM
Is this Mitsuda?

Wolf Kanno
01-30-2010, 07:08 PM
Its either Mitsuda or Kaijura if they are still using people they know/ Otherwise it might be someone completely new.

Rostum
01-30-2010, 10:55 PM
Awesome.

KentaRawr!
01-31-2010, 04:32 AM
I've been watching this game for a while now. Or rather, I looked up the five minutes worth of information a while ago. It's good to see coverage on it. I dig the new name. :p

Edit: AAAH MUSIC IS GOOD.

Wolf Kanno
02-01-2010, 05:31 AM
Hopefully we'll get a lot more info for the game since its going to be released this spring in Japan. I doubt many News sites will do lengthy feautres for it especially since all eyes will be on the World Release of FFXIII, still I'm hoping to hear a few good things.

Game reminds me of Jade Cocoon meets Star Ocean but the characters and music definetly feel like the Xeno team and with Soraya Saga being credited as one of the writers for it, I am a bit stoked cause researching her she has written some of my favorite characters throughout FF and the Xeno series.

Mercen-X
02-01-2010, 03:49 PM
The images are cool. I'm not gonna get my hopes up though. If it's any good, I want to be surprised. Just because the name is now Kickass Xenoblade, doesn't mean it'll be good. I'll choose apathy for awhile.

KentaRawr!
02-04-2010, 05:49 PM
Knowing that Monolith Soft is made up of developers from Square that made Xenogears, and then went on to make Xenosaga and Baten Kaitos, I really am looking forward to this.

KentaRawr!
02-17-2010, 08:07 PM
New scans and an interview:

Xenoblade Gets Gorgeous Scans Revealing Gameplay and Game Details on VGChartz.com (http://news.vgchartz.com/news.php?id=7077)


- "The world setting, story and other elements have no relation (to past Xeno games). It's a completely new title." - Xenoblade director Tetsuya Takahashi
- Takahashi feels that past Monolith titles have focused on events and scenarios, and this development path was a dead end
- Xenoblade started off with the dev team examining the origins of the RPG genre, and creating a game that was simply fun
- Why does this game have 'Xeno' in the title? "I wanted to to have some sort of common point with the games I've made."
- "Xeno" has the meaning of "different nature" or "uniqueness"
- the 'blade' portion of the name is explained in the game's ending
- background story involves two gods that fought a great battle tens of thousands of years ago
- the end of this battle resulted in two giant corpses, which happen to be the setting for this game
- "It seemed like it would be enjoyable to adventure on top of the body of a giant god." h
- Mr. Takahashi was inspired by Soma Bringer for his giant god idea, and started to work on design documents right away
- a model of the two gods (one with wings) was created in order to better give a sense of what's going on
- the two gods are frozen in battle, with swords clashing against one another
- the model was created before game development began. "It was of great help when explaining the project to Nintendo."
- the entire game takes place on the two gods, and you'll find nothing but ocean surrounding them. There's not even any outer space to speak of.
- the game world is about the size of Japan
- areas of the world open up as you explore
- you'll be able to go inside one of the gods
- verticality is a big part of Xenoblade. "From the start of the project, we thought it would be interesting if we could make use of a vertical construction."
- Areas of the world correspond to parts of the gods' bodies
- you'll also experience different weather and varied monster ecolog
- you can head to the top of one of the gods to see an aurora
- the people that live on the different gods are fighting with each other
- one god is a home to organic life (where the main character is from), and the other is home to mechanical life
- story beginning: "It's simple -- the fight against mechanical life that threatens the peace of mankind."
- the game kicks off in a cave on the foot of one god
- your aim is to make it to the god's head
- the game keeps track of where you should be going for both the main quest and side quests
- use warps to transport back to older areas
- specific systems in place to keep you from getting lost
- seamless world movement: "We've put effort into this, because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."
- gain experience for exploring special areas that include monsters that can't be defeated at first. Level up and return to take these foes down.
- enemies visible in the game world, encounter one and you seamlessly transition to battle
- nearby enemies can join in on battles
- journey with two AI-controlled characters
- select special skills (called Arts) for your AI party members
- your character performs attacks automatically
- Arts - attack skills, recovery skills and more
- 50 to 60 hours of gameplay
- Takahashi promises you won't spend endless amounts of time grinding or engaging in event scenes

The areas have an impressive scale, judging by the gameplay scans. "Verticality" is interesting.

Bolivar
02-17-2010, 08:27 PM
^ Damn, this really sounds like one to watch.

Wolf Kanno
02-18-2010, 08:34 PM
This game gets more interesting every time I read about it.

Moon Rabbits
02-22-2010, 03:37 AM
The scans of gameplay look really pretty.

Sorry, I didn't really read anything - what system is this for ?

Wolf Kanno
02-22-2010, 05:34 AM
I think the title should give you a strong clue...

Shoeberto
04-08-2010, 12:32 AM
YouTube - Xenoblade ゼノブレイド 予告映像2~動静~ (http://www.youtube.com/watch?v=3aMSpLIB62g&feature=player_embedded)

Visuals bring to mind more Xenogears, less Xenosaga. Which is a good thing.