View Full Version : So how many of you DON'T mash attack?

03-22-2010, 11:21 PM
Magic, Summons, Limits, etc. (not counting Drive since I'm sure lots use that)

Hell, let's also throw in Guard and Growth Abilities.

It makes the games much more fun. And even easier, coincidentally. :eep:

Aerith's Knight
03-22-2010, 11:22 PM
Jeesh, must you all make threads based on mine? -_-

Well, I button bash in KH.

03-23-2010, 03:02 AM
And even easier, coincidentally.

That's funny, because it doesn't.

Okay, you may have a point for KHI and CoM.

03-23-2010, 03:06 AM
And for KH2FM Critical Mode.

At least, that's what I heard.

03-23-2010, 06:40 AM
And for KH2FM Critical Mode.

At least, that's what I heard.And that's about right as you can additionally play the game through on Lv. 1.

But I try to use make of all attacks, in fact I do, because mashing buttons won't get you anywhere when you fight the optional/secret boss(es) in KHIIFM.

03-25-2010, 01:39 PM
Yeah I pretty much bash attack all the time in KH, because you never really need to do anything otherwise.

I use pretty much everything in KHII, though.

03-25-2010, 04:51 PM
I reached my second battle with Demyx on Hard Mode. I have no other saves and I'm not allowed to leave Hollow Bastion. There's no other place to go to fight creatures and use up my Anti-Form Drive (which I know will pop up when I fight Demyx) and when I try to fight Demyx without a Drive Mode, I easily get my ass handed to me when starts one of his annoying riffs. (obviously button-mashing ain't doing me any good) I mean, without Drive combo attacks, Sora is just so damned slow, he can't seem to touch any one of Demyx's clones and the time limit screws me each time. F--- Square for that, man. Who needs to unlock the Secret Vid anyway when I can just look it up on YouTube? Hagbags...
Hint: you're doing anti-form wrong.

03-25-2010, 05:06 PM

03-26-2010, 04:32 AM
Protip: don't get hit when you transform!

03-26-2010, 11:45 AM
Actually, when fighting single enemies Antiform can be extremely useful. And Demyx appears to be one, so just try to hit him and not to get hit by him. It's an annoying battle, but not too hard, I think :D

03-28-2010, 06:49 AM
No no no no no no no.
Anti-Form cannot take care of Demyx's GDed clones within the time limit, so when I'm low on health AND magic and use the drive to restore my HP, I have no choice but to play it out (while wishing I had a lower drive level that would drain quicker) and it's freaking useless.

03-28-2010, 11:18 AM
Of COURSE you don't use it when he's summoning his servants, because they are too MANY. Use it as long as he's fighting alone, it's an extremely strong Drive when you know how to use it.

About your HP: Use potions. In the worst case Cure, but I'd rather try to use the MP to dodge his attacks (reflec/ra/ga..it's one of the best abilities).

03-28-2010, 09:38 PM
Chain of Memories, and arguably Kingdom Hearts 1, were the only games I didn't button mash my way through. =p

03-28-2010, 11:08 PM
P4ine: Wow, you don't catch, do you? It's not like I time it perfectly to fight against Asshole Demyx's Asshole clones with my lame-ass Anti-Form. Yes, potions are worst-case and whenever I try to use them, the slow-ass command gets me killed because the people who wrote the system are also assholes. I use Anti-Form to heal myself, but Demyx's summoning happens while I'm waiting for the bitch to drain off, so I have no choice but to try to defeat his clones within the tiny time limit and .... fail!

03-29-2010, 04:11 AM
Mercen-X, for one thing, you shouldn't be using Anti-Form to heal yourself in the first place, in this battle. P4ine has been right this entire time, but I suppose what he's telling you needs more clarification. In fact, don't use your Drives at all during the fight. I've seen this fight many times, and suffered through it myself, but the keys to success in this particular fight are:

A) Limits
B) running the hell away half the time
C) Reactions

The fight can be split up into two different parts. The first part, while fighting against the clones is more straightforward than you might think. Here, what you want to do is constantly stay on the move, and to be aware of your surroundings. Go for the clones that are packed tightly in groups, and nuke them with your Fire spell. Yes, they are weak to Fire, and yes, Fire often kills many of them with little effort. You shouldn't even be getting hit at all during this point of the battle, but if you are, keep an eye on your MP bar. If it's low, then just Cure yourself, and it should bring you to significant amounts of HP. If it's high, spam some more Fire; you should get 8 or 9 uses before you decide to yourself "screw this, I need it to recharge."

But you might ask, "wait, what do I do when I'm out of MP?" Simple: use Reaction commands as they usually show up when a clone is about to attack you. By using the RC, you've avoided damage and probably wiped out half the screen's worth of enemies, due to the long range of the RC. Although, you should be wary of using the RC when the timer hits 5 seconds or less, as the animation can lock you in the clone part of the battle, even when all of the clones are dead. That means you'll still lose.

Part two is fighting against the musician himself. It's about 75% running, 20% jumping, and another 85% of the time running. Yes, I'm aware that those numbers add up to more than 100%.

Why are we running? Well, for one thing, his attacks tend to be very large areas of effect attacks, but they also attack in certain patterns that make it difficult to counter-attack, but easy to keep away. The horizontal water wall, the straight propulsion jet attacks, and the water drop are all easily avoidable, even if they make attacking very difficult. You'll either run away, run to the side, or break the physics of the video game by running out of the screen and back in. The other thing is, if you abuse your Limits, you're going to spend a lot of time waiting for your MP to raise back up.

However, there are those special moments when you can attack the musician without losing an equal amount of your HP. The idea here is to whack him with the Keyblade a couple of times, and then cast Fire in rapid succession: Demyx is weak to Fire. Either that, or the Reaction Commands that pop up from time to time (Wild Dance from stray clones, Show Stealer sometimes). Alternatively, stack nothing but Ethers, and then rely on using Donald's Limits.

After a certain point, he'll summon clones again: this part is mostly luck, but the same idea applies. If you get an RC right away, use it. Then clean up with Fire.

The lesson here is: use up as much of your MP with Fire as possible, then use Cure or Donald's Limit (depending on your situation), as those require ALL of your MP. Full or mostly empty makes no difference.

The other lesson is: Drives will be the death of you in this match. The changing animation eats up way too much time for the timered portions, and when using them, the cost largely outweighs the benefit. This is especially true for Anti-Form; for Valor and Wisdom, you might be able to get away with using them as a quick heal, and then attacking (either by knocking the guy into the air using a regular attack from Valor, or by spamming Fire in Wisdom), but if you get caught in one of his attacking patterns, you've wasted time healing yourself, the HP you got back will probably go away very quickly, and if you're running away most of the time, well, that would defeat the purpose of a Form. I don't know if you get Master Form by this point, but since you can't level it up, there's no point in discussing it.

03-29-2010, 06:22 AM
Tav's strategy was pretty good, now I'm going to tell you specifically how to dodge Demyx's attacks.

There are two water clone forms. One looks like Demyx holding his sitar, and the other just looks like his sitar. The second one is the one that lets you do the Wild Dance RC. You can also easily trigger the RC by attacking the Demyx clone ONCE, which will cause it to turn into the sitar clone.

There are very few opportunities to attack him without getting yourself hurt. When he's flying in the air on his water pillars and ending his flights saying "Like it?!" don't bother attacking him, you'll just get hurt.

One of these opportunities to hit him is when Demyx shoots a straight line of bubbles at you. Run to the left to dodge them (you can run to the right, though I find that it has a much higher chance of getting you hit by the bubbles) and then combo him. Don't hit him too much, or he'll counter attack and you'll get hurt.

When you hear him say "Ain't it a blast?" get ready to use the Show Stealer RC, then combo him. You want him to do this, as much as possible.

There is one instance in which he will summon two sitar clones and then temporarily stop attacking. There is a large chance that he will shoot you with a line of bubbles, so run to the left again and then combo him, like before. If you are lucky enough to get close enough to the sitar clones to use Wild Dance RC, then use it. But don't run after the sitar clones unless you know you are safe, otherwise you'll get pelted with bubbles.

Speaking of bubbles, there is also one attack in which you'll hear him say "Water!" and bubbles will drop from above. It is possible to run in a certain pattern to avoid them all, but this requires lots of luck. Since I'm assuming you probably don't have Quick Run, use Reflect.

His most dangerous attack is "Come on, kick to the beat!" When you hear him say this, run to the left or right to avoid the water walls that are behind you. This takes some practice, but once you know when he will use his final attack, you will know how to handle this attack. His final attack will have him say "Gotcha now!" Right before he uses it, jump and use Aerial Spiral toward him. His last attack will miss, plus you get yourself a free air combo.

He has one attack in which he sends a pillar of water which seeks you like a homing missile, then surrounds you with water pillars. Unless you have Quick Run, use Reflect on this.

He has one attack in which he approaches you slowly while a wall of water erupts continuously in front of him. Interrupt this attack by hitting him with Thunder, then combo him.

He has one attack where he will summon some bubbles around him, then fling them at the ground near his feet in front of him saying "Like it?!" Just avoid him during this attack.

06-20-2010, 06:34 PM
I hate button bashing and I revel in KH's realtime combat system... so I like to use a little strategy as I would in a real life fight. (I'm quite the scrapper) Reaction commands are all gravy but life is boring if you just mash triangle willy-nilly. I try not to use magic and never use drives or summons. It makes you have to think more. So much more fun. I like having to use attacks in a specific sequence for the desired effect, like the utilisation if all the gadgets and stuff in Ratchet and Clank for example...

Damn Demyx. I got so riled up about that boss battle I started ranting at one of his cosplayers XD

06-26-2010, 04:23 AM
i never actually button mashed in either of them i learned the combos

oh and i beat demix and got the special lil vid to in hard

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