View Full Version : Most underrated Final Fantasy?
Fonzie
03-23-2010, 12:30 AM
Which Final Fantasy do you feel deserves more attention and praise?
I'd have to say the Final Fantasy Tactics series, just a great couple of games in general really. I kind of feel it's overlooked though because it's not really on a major platform as the main titles are. :(
Raistlin
03-23-2010, 01:55 AM
FFT is not widely regarded as the best FF ever, so it's underrated.
Otherwise, you can say some of the older games are underrated. Maybe not FFI because of its 10 million versions, but FFIV and FFV (especially the latter for me).
Goldenboko
03-23-2010, 02:09 AM
Final Fantasy XII
Final Fantasy XII? (http://forums.eyesonff.com/final-fantasy-xii/130733-ffxii-appreciation-thread.html#post2811458)
VeloZer0
03-23-2010, 02:24 AM
There is a lot of hate for FFXII.
FFT is not widely regarded as the best FF ever, so it's underrated.
True, but it is rated fairly appropriately by the people in the know :)
I'm going to go with FFIII. I always overlooked it as being primitive on the level of FFI (don't get me wrong, I love FFI. But it is still a game made in 1987), but playing through it I felt the only thing that separates it from modern titles is the lack of character development.
P4ine
03-23-2010, 06:36 AM
Can't think of anyone, but around these places ALL of them seem to be underated, maybe especially nine for its alleged "childish character lineup".
Mo-Nercy
03-23-2010, 12:19 PM
I think FFV is fairly underrated. Because FFVII was the first for a lot of gamers, everything preceding that can get dismissed by the younger 'generation'. FFs IV and VI are two exceptions that seem to have broken through and received their rightful accolades.
I think the same respect needs to be given to FFV. In my opinion, it's right up there as one of best.
Rebellious Eagle
03-24-2010, 10:03 PM
I agree with FFV. The Advance version is just so darn funny and I found it very entertaining. And I really love FFIII, even though it hardly gets any credit.
blackmage_nuke
03-25-2010, 12:09 AM
I think III is very rarely spoken of and deserves alot more praise
arcanedude34
03-25-2010, 04:47 AM
To avoid saying that all the games I like need more praise, I'll just Tactics Advance is a MARVELOUSLY crafted game. As far as balance of difficulty and accessibility, this game is far and away better than Tactics.
Also, FFV needs more love. C'mon people.
~*~Celes~*~
03-25-2010, 05:20 AM
I LOVE FFV :D especially the job system. I know it's not new, but I dunno, it just seems so AWESOME in V.
Bolivar
03-25-2010, 09:28 PM
II and V easily. V for the reasons people have discussed in here already, plus the self-proclaimed "elitists" of FF who grew up on the localized games overlook it simply because they didn't play it when they were children. FFII was somewhat ahead of its time to me with the name-recognition system, guest characters, and a character development system with a level of depth that wouldn't be revisited until FFVII's materia (or arguably FFVI's combination of accessories/espers/equipment character building or FFV's jobs+equipment palette).
I would also actually say FFVII. Certain circles within the FF community desperately struggle to fabricate arbitrary critiques, even 13 years after its release, for the sole fact that it's more popular than their favorite game, and also out of childish impulses of competition. At the same time, many of its biggest fans don't appreciate it for its strengths, only because of the nostalgia factor. It's very rare you get real discussions about the literary themes & techniques which it introduced to gaming at the time, or the production values which exceeded nearly every game before it.
Gotta love VII!
Vermachtnis
03-25-2010, 09:45 PM
Mystic Quest, yo. It has a rockin' soundtrack and Tristam. And the Dragon Claw!
On the other hand, V really doesn't get the attention it deserves. I may be a little biased cause it's my favorite game, but ya'll agree that it deserves more too. Especially the revamped script in Advance. And the job system is awesome.
Wolf Kanno
03-26-2010, 06:32 PM
FFII, III, V, VIII, XI and XII. Basically any game in the series that doesn't have a ridiculously overzealous fanbase. At least these fans tend to have the ability to actually look past the nostalgia of their games and see them for what they are worth and not paint them as "best of times" bullcrap that goes into all the other entries. :roll2
Not counting the numbered entries. I'll give it to Tactics Advance cause it also gets nailed with the kitty moniker despite having a fairly mature story (with kids!). Its not as solid or as balanced as Tactics but its a better game than the haters give it credit for.
I'd also put down the original Crystal Chronicles. Ignoring the hardware flaws, it was an excellent multiplayer game and really brought back fond memories of the Mana series for me.
Vermachtnis
03-26-2010, 07:05 PM
Not counting the numbered entries. I'll give it to Tactics Advance cause it also gets nailed with the kitty moniker despite having a fairly mature story (with kids!). Its not as solid or as balanced as Tactics but its a better game than the haters give it credit for.
And don't forget the people who completely missed the point of the game and pegged Marche as the bad guy.
arcanedude34
03-27-2010, 12:43 AM
Not counting the numbered entries. I'll give it to Tactics Advance cause it also gets nailed with the kitty moniker despite having a fairly mature story (with kids!). Its not as solid or as balanced as Tactics but its a better game than the haters give it credit for.
And don't forget the people who completely missed the point of the game and pegged Marche as the bad guy.
I will argue until the day I die that Marche was the bad guy. That doesn't stop me from loving the game however.
Skyblade
03-27-2010, 05:25 AM
Not counting the numbered entries. I'll give it to Tactics Advance cause it also gets nailed with the kitty moniker despite having a fairly mature story (with kids!). Its not as solid or as balanced as Tactics but its a better game than the haters give it credit for.
And don't forget the people who completely missed the point of the game and pegged Marche as the bad guy.
Marche is the bad guy.
Read on. (http://www.eyesonff.com/members/wiki/articles/observationsofivalice)
And Wolf, FFTA is so much more balanced than FFT was. FFT had the most terrible unbalanced and broken battle system of almost any tactical RPG I've ever played.
Forsaken Lover
03-27-2010, 07:05 AM
Final Fantasy X-2. Probably THE most hated game in the series and it has the best battle system to date.
It also gave you a greater role in playing the game. Much more than any other FF ever has.
Wolf Kanno
03-27-2010, 10:22 AM
And Wolf, FFTA is so much more balanced than FFT was. FFT had the most terrible unbalanced and broken battle system of almost any tactical RPG I've ever played.
I couldn't disagree with you more. :p
Karifean
03-27-2010, 04:00 PM
Final Fantasy X-2. Probably THE most hated game in the series and it has the best battle system to date.
It also gave you a greater role in playing the game. Much more than any other FF ever has.
I second that.
black orb
03-27-2010, 06:35 PM
>>> FF2..:luca:
arcanedude34
03-28-2010, 06:16 AM
And Wolf, FFTA is so much more balanced than FFT was. FFT had the most terrible unbalanced and broken battle system of almost any tactical RPG I've ever played.
I couldn't disagree with you more. :p
Tactics is far and away the most unbalanced game in the FF series. The rift between player and enemy strength is the only thing that keeps me from putting the game in my top five. I hate having to spend an hour retrying every battle.
VeloZer0
03-28-2010, 06:25 AM
The rift between player and enemy strength is the only thing that keeps me from putting the game in my top five.
Though we probably shouldn't turn this into a giant FFT debate, I am somewhat confused by this statement. FFT is one of the few FF titles where the party and the enemies play by the same rules. Can you elaborate?
arcanedude34
03-28-2010, 11:21 PM
The rift between player and enemy strength is the only thing that keeps me from putting the game in my top five. Though we probably shouldn't turn this into a giant FFT debate, I am somewhat confused by this statement. FFT is one of the few FF titles where the party and the enemies play by the same rules. Can you elaborate?
Off the top of my head, the enemy nearly always has several more troops than you can ever have on a playing field, they tend to have higher levels and more abilities in jobs you should barely have access to, there's NO semblance of balance between jobs (who the hell is ever going to use all or even half the jobs in the game when so many are just terrible?)
qwertysaur
03-29-2010, 07:44 AM
Gotta go with V
Bolivar
03-29-2010, 11:20 PM
IDK if Tactics is underrated because the people who have played it recognize it as challenging, but probably one of the best RPG's ever made. Underappreciated, as in not talked about by enough gamers/RPG fans, is probably more accurate.
That said, I only believe the game is unbalanced in that towards the end, it's not about Tactics anymore. It's about the luck of me getting in those first few devastating blows before the enemies get their turns and get in their first few devastating blows and win.
Devastating Blows FTW.
LowCaloriePie
03-30-2010, 12:34 AM
Final Fantasy II. I found the leveling system to be brilliant for its time.
Wolf Kanno
03-31-2010, 10:58 AM
Off the top of my head, the enemy nearly always has several more troops than you can ever have on a playing field
Most SRPGs tend to let the player be outnumbered. In FFT its usually only by two or three and with a proper party its rarely a big deal. The difference between leveling in FFT and FFTA series is that FFTA is completely mission based so you get all your random leveling through the missions you undertake whereas its easy to actually avoid random encounters in FFT and be underleveled for the story battles.
You are still grinding in both games but FFTA series hides it behind you redoing the same missions over and over again whereas FFT makes you do more traditional RPG random battles. Where I feel FFT is better than FFTA is that its possible to maximize these encounters to get major benefits for your party whereas FFTA feels it has to mediate all XP and JP for every encounter meaning that you are better off just using overly abusive abilites that litter the title, to end battles as quickly as possible, so you can get to the next mission. It makes battles very tedious in my opinion and even with the laws, its very easy to get past them or flat out ignore them.
they tend to have higher levels and more abilities in jobs you should barely have access to,Depends how much you level. Yes, for the first couple of battles before RE zones open up but once you can get into random battles you can easily level and enjoy better benefits. In my current file, I've had Ninja and Samurai unlocked since Chapter 1 and the only thing that is keeping me from using them was waiting for the class specific weapons to unlock in shops. I'm usually on par with enemies or more powerful than them, but then again, I like the battle system and love getting into random battles.
I also like the fact that the computer does keep the classes somewhat in good order (though I feel it could be better) as even some of the final story missions can be tough if you don't pay attention. Which is better than TA where enemy encounters don't really improve after the halfway point of the story. Outside of the optional dungeon in TA2, nothing in that game can touch me and all mission battles are terribly tedious, the same happens with TA1. The computer is just weak compared to you.
there's NO semblance of balance between jobs (who the hell is ever going to use all or even half the jobs in the game when so many are just terrible?)Well me for starters and I must say that with the proper preparation I've found that all the classes are extremely useful as long as you know what you are doing. Certainty some classes are more useful than other but I feel this is less about the class being broken as much as its that the class requires less work and effort to bring out their full potential. With a proper set up, you can actually beat every applicable battle with just using the same party and with the right equipment, you may not even need sub classes or abilites outside of the classes theoretically.
In TA's case, the classes are completely unbalanced. Soldier is completely useless, Gadgeteer is completely unpredictable and makes the class useless and other classes like Beastmaster are only useful for helping make good classes (Blue Mage) useful. You can ignore the Nu Muo, Moogles, Bangaa, Seeq, and Gria and easily beat the game. I can solo missions with a two party set-up using an Illusionist and a Paladin with Fighter skills.
Most of the Humes classes are horribly overpowered and they are easily the best melee characters in the game simply because they get Duel Wield which allows them to out-damage anything the Bangaa could throw at the enemy not to mention the time spent learning the skill as a Ninja means your Hume will get two turns for every one the Bangaa gets unless you leave the Bangaa as a White Monk until the game ends. The Seer Class is just cheap as well.
Viera are faster than the Nu Muo, more durable and better at magic than the Moogles and can actually hold their own with melee. A summoner with with proper equips can just nuke chunks of the map and restore their own health.
TA2 tries to balance how broken mages are by creating the silly 0MP rule which cripples the Nu Muo who were already on thin ice compared to how more useful Viera and Moogles are in terms of speed and durability. Throw in that the game gives the Viera an ability that lets them use their HP for MP and you have a race that ends up being the best mage class cause they get both the summoner abilites and the Elementalist.
The Humes and Viera are incredibly overpowered and though its possible to make some good classes from the other races, they are still not nearly as effective as a Hume/Viera team. Moogles are mostly jokes except for the Gunner/Fusiler class, they can be made pretty good but it requires leveling them in the proper classes and learning the right abilites and even then I still feel your better using a HUME/Viera blitzkrieg team. Nu Muo and Bangaa are terribly slow and support abilites allow the second string races Hume/Viera to chump them both in terms of Physical and Magic power so once again their mostly there to play with rather than being practical or useful. Seeq are only useful cause TA2 decided to make Thieves a nearly useless class and the Gria are actually fairly decent but incredible limited in their classes.
Throw in all the stuff that had to be nerfed between TA2 and TA1 (Hunter, Ninja, Paladin, Assassin etc...) that gets thrown out the window by introducing classes like Parivir, Seer, Green Mage, and Spellblade and its like they basically shot themselves in the foot in terms of balancing, not to mention Paladins, Ninjas, Elemetalists, Summoner, and Fighter are still horribly overpowered classes whose "nerfing' was the equivalent of a gentle slap on the wrist. I only die in TA2 when I'm in Bel Tor and fighting things 40 levels higher than me and even then, I can still hold my own for awhile. How is that balanced?
What TA series passes as balanced has more to do with the games terrible ability system. It worked in FFIX cause the game was meticulously balanced for the player to acquire certain equips at certain points whereas TA gives you equips haphazardly. What makes Paladin and Ninja somewhat balanced is that you may be playing for a good 10, 20, maybe even 30 hours before the game will finally give you the rest of their equipment that gives their abilites. In TA1, I was 20 hours past finishing the game before I got the item that taught Firaga... seriously, what the smurf? This also happens with crappy abilites even, or abilites that would have been useful hours ago but are now irrelevant cause the game dropped items with better abilites that trump those old skills.
TA2 does a bit of a better job but I still found myself waiting hours before I had the chance to learn new skills for some of my classes. I've mastered Master Monk in TA2 but I have never mastered White Monk in either TA title cause I'm still trying to gather the materials or wait for the random drop of their final weapon. :roll2
So yeah... I'd say FFT is more balanced than TA simply cause TA's rules for "balance" is to make everything broken. It works in GG but not in a SRPG. Don't get me wrong, I do enjoy the TA series but god do they piss me off how they screw up their mechanics.
Slothy
03-31-2010, 01:18 PM
there's NO semblance of balance between jobs (who the hell is ever going to use all or even half the jobs in the game when so many are just terrible?)
I think WK talked about all of these points in quite a bit of depth, but I feel the need to say something about this one that he didn't. Even if we assume you're correct that half the jobs are terrible (they're not though. Everything has it's useful skills and abilities, but for the sake of argument we'll run with it) it doesn't mean the game is unbalanced. If there were one or two strategic options that so completely dominated the others that you'd have to be an idiot to use anything else then it would be unbalanced. But given how many classes are very useful and could easily be used on their own in multiple combinations to beat any fight in the game, the game isn't unbalanced. It would be like saying a fighting game is unbalanced because there are one or two characters out of twenty that will never win a tournament ever. If you still have eighteen well balanced characters that stand a decent chance in any given fight then you're doing pretty well.
Some useless options don't unbalance a game. One or two options that are far and away the best choices does make an unbalanced game though.
Loony BoB
03-31-2010, 01:21 PM
V & VIII for me. Well, I say VIII, but only because so many people slate it when I think it was actually quite enjoyable.
Meat Puppet
03-31-2010, 02:57 PM
hmm VII
Omni-Odin
03-31-2010, 11:00 PM
V and VIII
arcanedude34
04-01-2010, 03:11 PM
To those who responded to my post, I will say, fair enough. Though, expecting me to grind excessively to be on par with enemies whereas I normally coast through RPGs without grinding except for optional superbosses is a bit annoying, but I don't hold that against Tactics since it's kinda supposed to be that kinda game.
That being said, I don't think Tactics is underrated, as nearly everyone who has played it acknowledges it as one of the best. TA, on the other hand, gets overlooked as being a kid-friendly handheld game.
Wolf Kanno
04-02-2010, 01:41 AM
^ I will not disagree with that. FFT is only underrated in that its not as well known as fans would like but when considering people in the knowing, I feel the TA series gets kicked down more for silly reasons when they titles are actually very good. That's why it got my vote for being the most underrated.
Skyblade
04-02-2010, 03:49 AM
Off the top of my head, the enemy nearly always has several more troops than you can ever have on a playing field
Most SRPGs tend to let the player be outnumbered. In FFT its usually only by two or three and with a proper party its rarely a big deal. The difference between leveling in FFT and FFTA series is that FFTA is completely mission based so you get all your random leveling through the missions you undertake whereas its easy to actually avoid random encounters in FFT and be underleveled for the story battles.
Actually, experience in FFTA was done via actions in combat, via a very straightforward system that is far easier to manipulate than FFT's.
You are still grinding in both games but FFTA series hides it behind you redoing the same missions over and over again whereas FFT makes you do more traditional RPG random battles. Where I feel FFT is better than FFTA is that its possible to maximize these encounters to get major benefits for your party whereas FFTA feels it has to mediate all XP and JP for every encounter meaning that you are better off just using overly abusive abilites that litter the title, to end battles as quickly as possible, so you can get to the next mission. It makes battles very tedious in my opinion and even with the laws, its very easy to get past them or flat out ignore them.
FFTA had randomly set up enemy encounters that you could engage or retreat from far easier than the "walk back and forth for 5 days" that FFT used. It just also had a number of optional missions in addition to make things more interesting than fighting the same enemies over and over (as happens in the random encounters, as each area only has something like two possible set-ups for enemies).
there's NO semblance of balance between jobs (who the hell is ever going to use all or even half the jobs in the game when so many are just terrible?)Well me for starters and I must say that with the proper preparation I've found that all the classes are extremely useful as long as you know what you are doing. Certainty some classes are more useful than other but I feel this is less about the class being broken as much as its that the class requires less work and effort to bring out their full potential. With a proper set up, you can actually beat every applicable battle with just using the same party and with the right equipment, you may not even need sub classes or abilites outside of the classes theoretically.
Um, yeah, no. Sure, you can argue about how each class "has its potential uses", but how many of them do you actually use when you play the game? 3 or 4, tops. There are clearly some classes that just do way better than others. Calculators eliminate the need for basically every other magic-using class in the game, for example.
In TA's case, the classes are completely unbalanced. Soldier is completely useless, Gadgeteer is completely unpredictable and makes the class useless and other classes like Beastmaster are only useful for helping make good classes (Blue Mage) useful. You can ignore the Nu Muo, Moogles, Bangaa, Seeq, and Gria and easily beat the game. I can solo missions with a two party set-up using an Illusionist and a Paladin with Fighter skills.
Soldier is useless? Did you PLAY Tactics? Squire is useless. It has one passive ability that everyone uses because without it, the grind becomes even more tedious, and one ability that can be spammed infinitely for JP. That's it. Soldiers have a hell of a lot more utility than that. They have more well rounded stat growth than Paladins or Fighters, and, while their weapon choice is inferior to those classes, their debuffs can be very handy.
Most of the Humes classes are horribly overpowered and they are easily the best melee characters in the game simply because they get Duel Wield which allows them to out-damage anything the Bangaa could throw at the enemy not to mention the time spent learning the skill as a Ninja means your Hume will get two turns for every one the Bangaa gets unless you leave the Bangaa as a White Monk until the game ends. The Seer Class is just cheap as well.
Ninja don't have great attack growth, and a lot of the Bangaa classes do. Even once you unlock Dual Wield (which isn't done in the first half-hour the way it is in Tactics), it takes a long time to master it, during which your Bangaa is levelling up in a job like Gladiator, which, when combined with Doublehand, lets him out damage most Ninja, even with Dual Wield. Dual Wield on its own isn't that overpowered. It's when it's combined with the weapons of a Paladin and a job with decent attack growth that it rises to such a prominent position (and even then, in FFTA, Concentrate is usually better).
Viera are faster than the Nu Muo, more durable and better at magic than the Moogles and can actually hold their own with melee. A summoner with with proper equips can just nuke chunks of the map and restore their own health.
I won't try to argue that FFTA doesn't have problems, especially with racial balancing (although any of the other races is vastly more useful than any of the monsters from FFT, except for the two or three that let you infinitely min-max your team). But every race has its points. Jugglers are the best distraction unit in the game, with no-cost abilities that put the Elementalist to shame, and Tinkers can kill entire groups on their own if you set them up right. And even Nu Mou have their purposes in TA (they can be the highest-damage unit in the game, used right).
I'm too lazy to answer the rest right now, but I'll do it later.
Slothy
04-02-2010, 12:16 PM
Um, yeah, no. Sure, you can argue about how each class "has its potential uses", but how many of them do you actually use when you play the game? 3 or 4, tops. There are clearly some classes that just do way better than others. Calculators eliminate the need for basically every other magic-using class in the game, for example.
Can't really agree with any of this. If you only use 3-4 classes tops when you play through FFT then that's cool and all, but everytime I've played through I've used almost every class in the game very successfully at one time or another. The only ones I've never used much were basically Dancer, Mystic, Bard, and Orator. Not that they can't be good, I just never cared for their play styles and abilities. Plus, everything else can either hold their own in battle, or in the case of the calculator, has a skill so good that you'd be a fool not to learn it. Point is though, that pretty much every class is useful which does lead to a wide variety of different party setups and strategies. I've talked with plenty of people who use different class setups than I do regularly.
Which brings me to your last point actually. The Calculators ability is amazing, but their stats are so weak that their only use is learning it. Once you learn their Math abilities you're better off never using them again, and they aren't so good that I'd take them into a hard fight over a Black Mage or Summoner that can actually attack at a reasonable rate.
No.78
04-02-2010, 05:28 PM
V is the most underrated FF.
It has the best job system, imo.
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