View Full Version : Whether the game can lie or not
Future Esthar
04-24-2010, 03:12 PM
After playing FFXIII it is confirmed that FFVIII can indeed lie.
These were the only FF´s with a storyline information registry.
FFXIII´s namedthe Datalog keeps changing when there are revelations contradicting earlier knowledge.
FFVIII´s Information section of the Tutorial just add information.
When there are twists it didn´t change but just adds the new information.
f f freak
04-24-2010, 03:42 PM
FFXIII Datalogs aren't lying to you, they just aren't giving away the entire story from the very begining. What would be the point in playing it if the Datalog told you everything straight away?
Future Esthar
04-24-2010, 09:33 PM
They are fixed on the events entries but not on the characters entries.
FFXIII Datalogs aren't lying to you, they just aren't giving away the entire story from the very begining. What would be the point in playing it if the Datalog told you everything straight away?
There are situations were it told the exact opposite of it said earlier.
So when you finish the game you can´t really trust it completely.
It´s like the tv news.You can´t trust it until you investigate the reports.It´s reports are constantly actualizing and giving the information "at the moment".
The storyline must be deduced from the character behavior and graphical details.Is is always open ended and logic must be applied.
Registry don´t validate storyline.
MJN SEIFER
04-24-2010, 10:30 PM
I dunno what a Datalog is (To FE: if they're are mentioned on the PM you sent me, I appologize, as I am going to read them thoroghly soon, as I haven't been on the computer that long to day.), but games, especially RPGs will often "lie" to you.
FFVII "lied" about Cloud's history, FFVIII "lied" that Edea was your enemy. If that makes sense.
Future Esthar
04-24-2010, 11:38 PM
I will not spoil what it is but it is something that show that FF´s can lie.
You will see why MJN Seifer when you play FFXIII.
Goldenboko
04-25-2010, 12:05 AM
Games "lie" all the time throughout it. Although it isn't actually lying, it's the viewer having to go off of what whosever perspective they are viewing the game is though. This allows the options of plot twists. However, the goal of a good story line is to clear up what was misinformation and what is truth by the end of the storyline. Leaving endings up to interpretation is often used in good literature too, however rarely authors intend for every aspect of a game to be up to interpretation.
Future Esthar
04-25-2010, 12:14 AM
Exactly
Goldenboko
04-25-2010, 12:18 AM
Yes, but my point was, by the end of the game you're suppose to know what is the truth. Which *preemptive strike as I already see where this is going* derails a theory the moment it tells you to disregard an endgame truth.
Future Esthar
04-25-2010, 12:37 AM
You already said that sometimes the end is open.
Goldenboko
04-25-2010, 12:52 AM
You already said that sometimes the end is open.
There's a difference between open and ignoring everything. Also, I never said the ending to FFVIII or XIII are open, merely that endings of literature IN GENERAL ARE CAPABLE OF BEING OPEN. An example of an open ending would be The Giver. the end of this book it's impossible to tell what happens to Jonas, whether he dies, or made it to a faraway land, or as some Religious loving theme'd people claim, made it to heaven. We cannot know exactly how it ended, however we do know, truths that cannot be changed in your interpret of the ending. We know:
Jonas left home
Jonas lost the memories
Jonas was starving at the end of the book
Jonas recalls hearing singing in the distance
Your interpretation of the ending of that book can be whatever you want, but cannot change the truths you know, except maybe the last one because I'm fairly sure the book uses the term "thought he heard" and not "heard".
Future Esthar
04-25-2010, 12:59 AM
Datalogs show that I am right.
Storylines can lie as long as it hints on the possible interpretations through game events.
Goldenboko
04-25-2010, 01:01 AM
The storyline must be deduced from the character behavior and graphical details.Is is always open ended and logic must be applied.
Registry don´t validate storyline.
Datalogs show that I am right.
Where is PuPu, I need one of his images for this.
Christmas
06-12-2010, 03:43 PM
Did the nose of the game grow longer after playing it? If it do, then the game lie!! :mad2:
WhiteStorm
03-30-2011, 06:55 PM
Did the nose of the game grow longer after playing it? If it do, then the game lie!! :mad2:
LOL
I guess our dear friend FE is getting a little paranoid now, uh? I mean, he sees lies even in games...
MJN SEIFER
03-30-2011, 08:07 PM
I guess our dear friend FE is getting a little paranoid now, uh? I mean, he sees lies even in games...
I don't know you, so I can't tell if you are just joking, but for the most part Future Esthar is right on this thread. The game can "lie" to you, the same way a book can "lie" the same way a movie can "lie". The writers have a particular point that needs to be revealed later in the game, and it has to be against what the characters thought they knew, for example this game "lied" by telling us that Edea was in full control of her actions, and then "admitted" that there was another sorceress controlling her, it also "lied" that main characters didn't know each other. things are kept secret by writers to allow plot twists to develop.
KainHighwind
03-30-2011, 08:30 PM
I don't understand this thread at all. I can only deduce that the OP has no concept of how writing is supposed to work.
WhiteStorm
03-30-2011, 08:40 PM
I guess our dear friend FE is getting a little paranoid now, uh? I mean, he sees lies even in games...
I don't know you, so I can't tell if you are just joking, but for the most part Future Esthar is right on this thread. The game can "lie" to you, the same way a book can "lie" the same way a movie can "lie". The writers have a particular point that needs to be revealed later in the game, and it has to be against what the characters thought they knew, for example this game "lied" by telling us that Edea was in full control of her actions, and then "admitted" that there was another sorceress controlling her, it also "lied" that main characters didn't know each other. things are kept secret by writers to allow plot twists to develop.
A game doesn't lie, it just gives you half truths. It's not the same.
And yeah, you're right about it keeping info so that plot twists are plausible. What would be the point of playing a game if you already know everything since the beginning? There would be no excitement in it. It's like watching Titanic, everyone knows the damn ship is going to sink.
MJN SEIFER
03-30-2011, 09:16 PM
I guess our dear friend FE is getting a little paranoid now, uh? I mean, he sees lies even in games...
I don't know you, so I can't tell if you are just joking, but for the most part Future Esthar is right on this thread. The game can "lie" to you, the same way a book can "lie" the same way a movie can "lie". The writers have a particular point that needs to be revealed later in the game, and it has to be against what the characters thought they knew, for example this game "lied" by telling us that Edea was in full control of her actions, and then "admitted" that there was another sorceress controlling her, it also "lied" that main characters didn't know each other. things are kept secret by writers to allow plot twists to develop.
A game doesn't lie, it just gives you half truths. It's not the same.
And yeah, you're right about it keeping info so that plot twists are plausible. What would be the point of playing a game if you already know everything since the beginning? There would be no excitement in it. It's like watching Titanic, everyone knows the damn ship is going to sink.
I placed "lie" in quotes, so I was basically saying what you said. You're right about the rest though.
WhiteStorm
03-30-2011, 09:49 PM
I guess our dear friend FE is getting a little paranoid now, uh? I mean, he sees lies even in games...
I don't know you, so I can't tell if you are just joking, but for the most part Future Esthar is right on this thread. The game can "lie" to you, the same way a book can "lie" the same way a movie can "lie". The writers have a particular point that needs to be revealed later in the game, and it has to be against what the characters thought they knew, for example this game "lied" by telling us that Edea was in full control of her actions, and then "admitted" that there was another sorceress controlling her, it also "lied" that main characters didn't know each other. things are kept secret by writers to allow plot twists to develop.
A game doesn't lie, it just gives you half truths. It's not the same.
And yeah, you're right about it keeping info so that plot twists are plausible. What would be the point of playing a game if you already know everything since the beginning? There would be no excitement in it. It's like watching Titanic, everyone knows the damn ship is going to sink.
I placed "lie" in quotes, so I was basically saying what you said. You're right about the rest though.
Yeah, well, that's how literature in general works.
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