Skyblade
05-05-2010, 07:04 AM
The auto-battle system, despite what the game may tell you, is not designed to create efficient battles. It is designed to make battles prettier. Don't believe me? Go test it out. Playing as a Ravager, I've noticed the game make inexcusable combat choices just to add variety. My Magic stat is a hundred points higher than my Strength stat, and the enemy has a single weakness, to fire, and no extra mitigation to magic or physical damage. So what does auto-battle do? Fire, Flamestrike, Fire, Flamestrike, Fire. Why? That's not the most efficient use of my abilities, because Fire does way more damage, and they both chain the same amount. Or, even better, after I stagger the enemy (despite staggering adding no elemental weaknesses, I checked), it starts tossing Watera and Aero into the chain. Just to make the fights look prettier.
The only time the game seems willing to chain the same command together (for an attacker) is the Commando's Attack command, and that's only because the attack animation changes depending on where in the chain the command is.
Then too, the auto-battle is incredibly terrible at noting stacking bonuses. Against an enemy with neutral elemental coverage, but who resists physical attacks, it spams various different elemental spells. If an enemy has an elemental weakness, it will use that element. If you combine a couple of those things, will it use only single element spells? Nope. It's never stupid enough to use things the enemy is immune to or absorbs, but it is perfectly happy to put out half a chain of 1/10th damage Waterstrikes. You can put Faith on to stick to just spells, as long as your Synergist isn't AI controlled and just going to put Bravery on as well, which will cancel it out for weakness calculations, no matter which is stronger.
Not to mention the abysmal intelligence of the part of battle you can't control, character positioning. I'm fighting enemies with AOE attacks, and I'm using spells with infinite range. Why do my characters thus constantly try to group up on the Sentinel?
The only time the game seems willing to chain the same command together (for an attacker) is the Commando's Attack command, and that's only because the attack animation changes depending on where in the chain the command is.
Then too, the auto-battle is incredibly terrible at noting stacking bonuses. Against an enemy with neutral elemental coverage, but who resists physical attacks, it spams various different elemental spells. If an enemy has an elemental weakness, it will use that element. If you combine a couple of those things, will it use only single element spells? Nope. It's never stupid enough to use things the enemy is immune to or absorbs, but it is perfectly happy to put out half a chain of 1/10th damage Waterstrikes. You can put Faith on to stick to just spells, as long as your Synergist isn't AI controlled and just going to put Bravery on as well, which will cancel it out for weakness calculations, no matter which is stronger.
Not to mention the abysmal intelligence of the part of battle you can't control, character positioning. I'm fighting enemies with AOE attacks, and I'm using spells with infinite range. Why do my characters thus constantly try to group up on the Sentinel?