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View Full Version : New FFXIII: Versus scans.



Rostum
06-29-2010, 03:20 AM
Wasn't sure where to put this. (http://www.gamerama.fr/view_message.php?sujet=1028&message=488597)


The game's cloud effects use real physics calculations
The world is an open field, and you can go everywhere except for the mountains
The battles are seamless
The game's encounter system is both random and symbol-based (meaning you can see enemies in advance).
The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
You can destroy objects that you find on the road.
The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
The staff is excited about making the game.


Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3 .

Note: I have no idea where these quotes come from. But whatever.

Looks like a complete flip of FFXIII's linearity and jRPG elements.

Rase
06-29-2010, 04:24 AM
Wasn't sure where to put this. (http://www.gamerama.fr/view_message.php?sujet=1028&message=488597)

Possibly here (http://forums.eyesonff.com/final-fantasy-xiii/132864-new-information-ff-versus-xiii-agito-xiii-nomura.html)? :p

Rostum
06-29-2010, 06:06 AM
Well sure, that'd be one place to put it.