Loony BoB
07-06-2010, 01:37 PM
Archer, Lancer, Marauder, Gladiator, Pugilist.
Archer = Obvious enough!
Lancer = Polearms.
Marauder = Axes.
Gladiator = Swords.
Pugilist = Monk/Thief mixture.
With regards to Lancer/Marauder/Gladiator, I'm interested in seeing how they play out overall. With FFXI, you could equip both axes and swords under a single job, and that wasn't a big deal. With this game it seems it's not as simple as that, and you stick to a certain weapon type if you want to increase your skill as a certain role.
My main point of interest regarding all of this is which will be the damage dealers and which will be the tanks. My first thought is that the Marauder, with the big axes, will be the greatest damage dealers whilst the gladiators will be the tanks. But from what I'm reading, it doesn't sound as simple as that. With ranges being taken into account for weapons, it seems that the pugilist may be first in line for a lot of attacks, especially when you consider area of effect attacks that will inevitably come about. Lancers are possibly the more unique of the roles from what I'm used to in FF games - I know they are similar to Dragoons but the change of description makes me think more of those who would poke at an enemy from distance, so can be weak but still do decent damage. I also wonder if they can 'push' the enemy or keep it at bay. This could, in theory, mean that with a couple of good lancers and a group of archers, you could do some serious work on singular enemies despite a lack of high HP allies. I wonder!
As for tanking, I've looked into the abilities which are listed on FFXIV's wikia site - I'm not sure if these are official or not, but it looks as though Pugilist and Gladiator both have provoke abilities whilst the Marauder has the Defender ability. The lack of a specific role covering both Defender and Provoke abilities means that we may well see a nice variety of jobs tanking in their own ways.
Archer = Obvious enough!
Lancer = Polearms.
Marauder = Axes.
Gladiator = Swords.
Pugilist = Monk/Thief mixture.
With regards to Lancer/Marauder/Gladiator, I'm interested in seeing how they play out overall. With FFXI, you could equip both axes and swords under a single job, and that wasn't a big deal. With this game it seems it's not as simple as that, and you stick to a certain weapon type if you want to increase your skill as a certain role.
My main point of interest regarding all of this is which will be the damage dealers and which will be the tanks. My first thought is that the Marauder, with the big axes, will be the greatest damage dealers whilst the gladiators will be the tanks. But from what I'm reading, it doesn't sound as simple as that. With ranges being taken into account for weapons, it seems that the pugilist may be first in line for a lot of attacks, especially when you consider area of effect attacks that will inevitably come about. Lancers are possibly the more unique of the roles from what I'm used to in FF games - I know they are similar to Dragoons but the change of description makes me think more of those who would poke at an enemy from distance, so can be weak but still do decent damage. I also wonder if they can 'push' the enemy or keep it at bay. This could, in theory, mean that with a couple of good lancers and a group of archers, you could do some serious work on singular enemies despite a lack of high HP allies. I wonder!
As for tanking, I've looked into the abilities which are listed on FFXIV's wikia site - I'm not sure if these are official or not, but it looks as though Pugilist and Gladiator both have provoke abilities whilst the Marauder has the Defender ability. The lack of a specific role covering both Defender and Provoke abilities means that we may well see a nice variety of jobs tanking in their own ways.