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View Full Version : The 18 Classes at launch.



Levian
07-25-2010, 02:47 PM
It's been confirmed that FFXIV will launch with 18 classes, more will probably be added later on, but these are the ones you can pick from at the beginning!

What paths do you intend to walk down? :D



Disciplines of War - Attackers


Pugilist - uses fists, is quick and able to steal
Gladiator - Uses dagger/sword and shield, can provoke.
Marauder - Uses an axe, high attack power.
Archer - Uses a bow, ranged attack.
Lancer - Uses a spear, can attack from a longer distance than other melee classes.


Disciplines of Magic - Magicians


Conjurer - Uses the power of the elements around him to cast magic. Can shift between offensive and defensive magic.
Thaumaturge - Uses a staff, enfeebler and enhancer.


Disciplines of Land - Gatherers


Miner - Uses a pickaxe to gather ore. Often combined with Goldsmith and Blacksmith
Botanist - Gathers various things found in nature, often combined with Carpenters, Weavers, Alchemists and Culinarians.
Fisher - They fish! Often combined with Culinarian and Goldsmith


Disciplines of Hand - Creators


Carpenter - Uses handsaw, makes furniture and utensils, whatever those are used for!
Blacksmith - Uses cross-pein hammer, makes weapons and tools.
Armorer - Uses hammer, makes armors.
Goldsmith - Uses chaser hammer, makes weapons, armors and tools.
Leatherworker - Uses headknives, makes leather gear.
Weaver - Uses needles, makes pieces of clothing.
Alchemist - Uses an Alembic, mixes items and turns them into new items, such as potions.
Cullinarian - Uses a skillet, makes food with various effects.

Meat Puppet
07-25-2010, 02:58 PM
Damn haven’t been a Thaumaturge since I was last in Daggerfall.

Aerith's Knight
07-25-2010, 03:44 PM
An honest day work as a goldsmith, is better than killing and raiding villages.

Goldenboko
07-25-2010, 05:25 PM
Cullinarian - Uses a skillet, makes food with various effects.
lul

Mercen-X
07-26-2010, 01:37 AM
Sounds interesting.

Renmiri
07-26-2010, 01:46 AM
Sounds awful! On wow I can be a Hunter and still, cook, mine and do jewel crafting. Why are they mixing battle classes with craft classes ?

Ouch!
07-26-2010, 01:48 AM
Sounds awful! On wow I can be a Hunter and still, cook, mine and do jewel crafting. Why are they mixing battle classes with craft classes ?
Because you can do all of them in FFXIV as well? You can change your job any time you're in passive mode (not engaged) by changing your weapon. Welcome to a few months over a year ago.

Goldenboko
07-26-2010, 04:32 AM
Sounds awful! On wow I can be a Hunter and still, cook, mine and do jewel crafting. Why are they mixing battle classes with craft classes ?
Because you can do all of them in FFXIV as well? You can change your job any time you're in passive mode (not engaged) by changing your weapon. Welcome to a few months over a year ago.

I find the concept to be funny though, if real life worked like that, I'm a professional chef whenever I hold a spatula xD

Loony BoB
07-26-2010, 08:13 AM
No, you'd be an amateur chef. In FFXI, you start off being able to do some recipes but will fail every time at others. Leveling up your crafting in that game was extremely expensive and time consuming (in the majority of crafts, anyway). Crafters will have levels to go up, too, so yeah.

I'll probably aim to be a Marauder, Pugilist, Miner and Blacksmith in the early days of the game.

Levian
07-26-2010, 09:54 AM
I'm thinking Pugilist, Botanist and Carpenter/Weaver. I'm sure FFXIV will be entirely different from FFXI, but I want to try some different classes anyhow. :D

Goldenboko
07-26-2010, 05:04 PM
I do question the lack of Mages. They left a lot of room for future updates. I only see a sort of Black/White Mage and a Green Mage. I was really hoping for some sort of Red Mage like character. I wonder if you'll be able to have any skills that you keep throughout? Like, "Reach Level 20 Conjurer to be able to cast Cure in any class".

Del Murder
07-26-2010, 05:21 PM
Looking at Archer, Lancer, or Conjurer. Don't want to do the standard sword/shield class because I do that in every game.

For crafting I'll probably go with Fisher. I'll fish stuff up and Miriel can cook it. :)

Loony BoB
07-26-2010, 05:28 PM
There has to be a lot of room for future update, or else they'd be crap. :p Multi-talented classes tend to come in later updates after the initial specialists.

Del Murder
07-26-2010, 05:32 PM
Over half the classes are crafting ones so hopefully they will add more fighting ones soon.

Mirage
07-26-2010, 05:34 PM
I'll be a marauder and a healer thing. Maybe a thief thing too.

Skyblade
07-26-2010, 08:10 PM
Over half the classes are crafting ones so hopefully they will add more fighting ones soon.

Yeah, this is what I noticed. Lumping crafting in with the combat classes is all fine and dandy (though a little pointless, in my opinion), but it just seems like an excuse to say they have more classes than they actually do.

They have seven classes, and eleven gathering professions. I hope to heck they get more combat choices.

Ouch!
07-26-2010, 09:33 PM
Flayer, Fencer, Musketeer, Assassin and others have already been unofficially "announced" via a leak. I imagine we'll see more classes relatively soon after the game's launch.

Del Murder
07-26-2010, 09:36 PM
Soulflayer?

Citizen Bleys
07-26-2010, 09:55 PM
I sure hope there are new classes at release date...no bard, no samurai, no blue mage...the wide variety of classes is what makes FFXI shine, S-E shouldn't throw that away.

I also wish they'd do away with that manually-allocated stats thing...if you allocate your stats for a melee job, you're in for a world of hurt when you go mage. FFXI's method of having your stats vary depending on your job is clearly superior.

EDIT: Maybe I should be telling this to S-E instead of EoFF...I mean, that is what they're not paying me for

Del Murder
07-26-2010, 10:00 PM
I think you have the ability to reallocate it.

Loony BoB
07-26-2010, 10:30 PM
How many classes were there at the beginning of FFXI?

Del Murder
07-26-2010, 10:40 PM
At the start of the game you could only select from 6 jobs:

Warrior
Thief
Monk
White Mage
Black Mage
Red Mage

When the game was first released there were also 6 advanced jobs:

Paladin
Bard
Beastmaster
Dark Knight
Ranger
Dragoon

So 12 jobs, though you had to get to level 30 and do a quest for the advanced ones. :D

EDIT: Whoops, forgot loldrg

Madame Adequate
07-26-2010, 10:58 PM
I dunno what headknives are but they sound badass. Going to be a LW. If I can dual-weild, going to have a headknives in one hand and a skillet in the other fgj :cool:

Miriel
07-26-2010, 11:15 PM
I definitely think I want to go with one of the attacking jobs. Archer cause the bows are pretty, or Pugilist cause I like the outfits.

And Culinarian looks freakin' awesome!

Skillet!!

http://img.photobucket.com/albums/v516/hannahgoesrawr/EoFF/culinarian.jpg

Weaver looks really cute too.

http://img.photobucket.com/albums/v516/hannahgoesrawr/EoFF/weaver.jpg

And obviously, cuteness is of the highest priority.

FFIX Choco Boy
07-26-2010, 11:43 PM
Pugilist, I always go for the H2H classes. Prolly do fishing and culinary, too.

Ouch!
07-27-2010, 12:05 AM
Flayer is purportedly a whip-wielding class. We'll have to wait and see on that one.

As of the beta, reallocation of stats when changing your class is possible. As far as I know there's not way yet to save stat profiles for specific classes, but I imagine that would help make it even better.

I think samurai was also on that list of leaked jobs. I don't recall seeing bard, and I know blue mage was not included (and given that Square Enix is typically scorning the traditional Final Fantasy job titles, I would doubt to see it as such). There was also a shepherd listed as one of the crafting jobs. Pet class?

ChickenHeart
07-27-2010, 12:44 AM
Why does this feel like runescape...cooking, mineing and fishing :S

Goldenboko
07-27-2010, 12:51 AM
Why does this feel like runescape...cooking, mineing and fishing :S

Virtually all MMO's have some kind of resource gathering.

Lionx
07-27-2010, 02:14 AM
At the start of the game you could only select from 6 jobs:

Warrior
Thief
Monk
White Mage
Black Mage
Red Mage

When the game was first released there were also 6 advanced jobs:

Paladin
Bard
Beastmaster
Dark Knight
Ranger
Dragoon

So 12 jobs, though you had to get to level 30 and do a quest for the advanced ones. :D

EDIT: Whoops, forgot loldrg

Actually DRG was a RoZ expansion job along with Ninja and Samurai. The 6th advanced job that was out with the original was actually Summoner...with only Carbuncle. (i am serious this is not a joke)

Final Fantasy XI Online: Rise of Zilart (video game) (http://www.giantbomb.com/final-fantasy-xi-online-rise-of-zilart/61-19362/)

Del Murder
07-27-2010, 02:42 AM
Oh wow, really? Hahaha that's some gimp SMNs.

Miriel
07-27-2010, 05:14 AM
Whip???

I am intrigued. :greenie:

Ouch!
07-27-2010, 07:31 AM
Whip???

I am intrigued. :greenie:
Unsubstantiated conjecture so far, but interesting unsubstantiated conjecture!

*Devore*
07-27-2010, 04:38 PM
So how many classes are you allowed to switch between? I was thinking that being a miner and blacksmith with some kind of combat skill would work well together. Obviously the more classes you have, the longer it will take to master them.

Also, would you need a red mage class with you are able to switch between Conjure and Gladiator.

Del Murder
07-27-2010, 04:41 PM
You can probably switch between as many as you like, as long as you have a weapon for that class. It's just as you said, the more classes you take up the longer it will take to be proficient in all of them.

I'll probably try a few fighting classes at first but in the end settle on 1-2 of them, and also have a 1-2 crafting classes. I was never a big fan of crafting but it seems to have such an emphasis in this game that I've got to check it out.

FFIX Choco Boy
07-28-2010, 12:15 AM
So wait, if it's determined by equipped weapon, can only Ninjas get subjobs? If not, then how will those be determined and switched? If so, won't EVERYBODY go Ninja? Maybe they're doing away with subjobs, but that would be dumb, that was a great mechanic.

Del Murder
07-28-2010, 12:24 AM
You can't think of it that way, in FFXI terms. As far as I know there is no support job mechanism, but if there is, I don't think the dual wield ability will be necessary to utilize it.

Octavious
07-29-2010, 01:45 PM
Thaumaturge or Archer...

Ouch!
07-29-2010, 08:10 PM
You can't think of it that way, in FFXI terms. As far as I know there is no support job mechanism, but if there is, I don't think the dual wield ability will be necessary to utilize it.
I vaguely recall hearing something about a dual wielding function, but I don't know specifics. One's offhand does not determine one's job.

As far as I know, the only mechanic in the game similar to support jobs is that there's some mechanic for borrowing skills you've learned from other classes. In the Alpha this mechanic was completely unbalanced, and I know they meant to revise it, but I've not heard of whether it made it into the beta or was scrapped altogether to preserve balance.

Ben
07-30-2010, 04:07 AM
The class system for this game is similar to the skill system of Guild Wars 2, where whatever weapon you hold determines the first five skills on your skill bar. (Out of 10, where the other 5 are of your choosing)

Either way, it's an interesting concept, and I'll be picking up the game (hopefully I can run it), and I'll have to try it out, though I'm still a little bit hazy on the change your class when your in "passive mode." I'll have to do some more research.

(To be honest, I haven't been keeping up on Final Fantasy XIV all that much. >_>)

NeoCracker
08-03-2010, 06:57 AM
I see myself building characters off focusing on two offensive classes and two others, probably one hand and one land.

Assuming the current official announcments only, I'll probably start as a Pugilist, Thaumaturge, Botanist, and Weaver. That, or Lancer, Thaumaturge, Miner, Goldsmith/Blacksmith.

Of course, if that Whip class ends up being legit, Lasher, Thamaturge, Fisher/Botanist, Leatherworker.

And if you can only grab so much from other classes, I'll grat Thamaturge buffs, as I find them more reliable the debilitating.

Carl the Llama
08-05-2010, 02:18 AM
If I am able to pick up this game in September I intend to be 100% Cullinarian the idea of fighting with a skillet is just to awesome to pass up. Once I get that maxed out I will probably go Conjurer.

Laddy
08-06-2010, 04:44 AM
Lancer and Conjurer! :p