Wolf Kanno
08-20-2010, 09:21 PM
I'm a course talking about Xenoblade. Learned that not only did the game get released in Japan back in June but also got pretty good scores.
What really impressed me about the game besides its interesting scenario is just all the freaking game features. Battle system similar to Star Ocean/FFXII, side-quests that change how the world views your character, equipment that changes the characters look in both exploration and cutscenes, all wrapped up in a JRPG storyline so I'm not constantly being distracted by side-quests cause they are more interesting than the main narrative; with a cast of fleshed out characters all written by Soraya Saga? What is not to love about this?
After rising and falling with the Xenosaga series, I feel Takahashi may have finally gotten it right:
"Most of the RPGs we've created had their main focus on story and cutscenes, but I think that approach has reached a dead end," Takahashi said in an interview with Famitsu magazine this week. "This project got its start because we wanted to return to basics -- we just wanted to create a fun adventure. We're trying to give the player a lot of freedom without having them feel lost."
~ Tetsuya Takahashi
The only problem now is whether Monolith Soft and Nintendo will actually release the damn game here cause they haven't said mum about a release date. For the LOVE OF GOD NINTENDO, DON'T HOLD OUT ON US!!!:tumble:
What really impressed me about the game besides its interesting scenario is just all the freaking game features. Battle system similar to Star Ocean/FFXII, side-quests that change how the world views your character, equipment that changes the characters look in both exploration and cutscenes, all wrapped up in a JRPG storyline so I'm not constantly being distracted by side-quests cause they are more interesting than the main narrative; with a cast of fleshed out characters all written by Soraya Saga? What is not to love about this?
After rising and falling with the Xenosaga series, I feel Takahashi may have finally gotten it right:
"Most of the RPGs we've created had their main focus on story and cutscenes, but I think that approach has reached a dead end," Takahashi said in an interview with Famitsu magazine this week. "This project got its start because we wanted to return to basics -- we just wanted to create a fun adventure. We're trying to give the player a lot of freedom without having them feel lost."
~ Tetsuya Takahashi
The only problem now is whether Monolith Soft and Nintendo will actually release the damn game here cause they haven't said mum about a release date. For the LOVE OF GOD NINTENDO, DON'T HOLD OUT ON US!!!:tumble: