Depression Moon
09-21-2010, 10:51 PM
Probably a lot of other people have done this too, but I tried making XII more fun in my 2nd and 3rd playthroughs by assigning jobs to my party members. I've heard that the international version makes it easier to do so, but I still wanted to try it out in this version and I recommend others to try it to as it gives a different perspective on the game though committing to some jobs can be frustrating.
My classification of Jobs in this game
Thief: Light armor, Daggers, steal
Pirate: light armor, guns, swords, steal
Black Mage:Magic armor, Staves Black magic, Shades of Black
White Mage; Magic armor, Rods, White magic,
Green Mage: Magic Hat, light armor, hand bombs, measures, green magic
Dark Mage: Magic armor, Staves, daggers, maces, Arcane Magic
Red Mage: Light hat, mage robes, sword & shield, black & white magic
Time Mage: Magic armor, Rods & Staves, time magic
Knight: Heavy armor, sword, shield, two handed swords
Berserker: heavy Armor, axes & hammers, gambit self berserk
Dark Knight: Helmets, Magic robes, two handed swords, axes and shields, arcane magic
Paladin: Magic hat, heavy armor, sword & shield, bow, white magic
Ninja: light armor, ninja swords, dark, darkra, darkga
Technician: Helmets, light armor, katana, guns, all techniques
Monk: light armor, unarmed, telekinesis, 1000 Needles
There may be more possible jobs that I can't think of, but here are some weapons that were left over or can be done exclusively
Bows & Crossbows
Guns
Poles
Katanas
Here's my run through of creating jobs during my 2nd playthrough. Break it down by quarters.
1st Quarter
Vaan: Thief
Ashe: White Mage
Penelo: Red Mage
Balthier: Pirate
Fran: Archer with cure (I know I cheated on this one)
Basch: Knight
2nd Quarter
Vaan: Black Mage
Ashe: White Mage
Penelo: Red Mage
Balthier: Green Mage/Tactician
Fran: Monk
Basch: Berserker
3rd Quarter
Vaan: Ninja/Black Mage
Ashe: Paladin
Penelo: Red Mage/Pole user
Balthier: Green Mage/Tactician
Frank: Anything
Basch: Dark Knight
As you can see it got boring from time to time trying to stick with my initial job classes.Others?
My classification of Jobs in this game
Thief: Light armor, Daggers, steal
Pirate: light armor, guns, swords, steal
Black Mage:Magic armor, Staves Black magic, Shades of Black
White Mage; Magic armor, Rods, White magic,
Green Mage: Magic Hat, light armor, hand bombs, measures, green magic
Dark Mage: Magic armor, Staves, daggers, maces, Arcane Magic
Red Mage: Light hat, mage robes, sword & shield, black & white magic
Time Mage: Magic armor, Rods & Staves, time magic
Knight: Heavy armor, sword, shield, two handed swords
Berserker: heavy Armor, axes & hammers, gambit self berserk
Dark Knight: Helmets, Magic robes, two handed swords, axes and shields, arcane magic
Paladin: Magic hat, heavy armor, sword & shield, bow, white magic
Ninja: light armor, ninja swords, dark, darkra, darkga
Technician: Helmets, light armor, katana, guns, all techniques
Monk: light armor, unarmed, telekinesis, 1000 Needles
There may be more possible jobs that I can't think of, but here are some weapons that were left over or can be done exclusively
Bows & Crossbows
Guns
Poles
Katanas
Here's my run through of creating jobs during my 2nd playthrough. Break it down by quarters.
1st Quarter
Vaan: Thief
Ashe: White Mage
Penelo: Red Mage
Balthier: Pirate
Fran: Archer with cure (I know I cheated on this one)
Basch: Knight
2nd Quarter
Vaan: Black Mage
Ashe: White Mage
Penelo: Red Mage
Balthier: Green Mage/Tactician
Fran: Monk
Basch: Berserker
3rd Quarter
Vaan: Ninja/Black Mage
Ashe: Paladin
Penelo: Red Mage/Pole user
Balthier: Green Mage/Tactician
Frank: Anything
Basch: Dark Knight
As you can see it got boring from time to time trying to stick with my initial job classes.Others?