MJN SEIFER
11-15-2010, 01:30 PM
I like FFVI, it's one of my top FF games, and I get that the reason this happened is because there is no "forced" main character (like in FFVII for example you are "forced" to select Cloud most of the time), so there is no particular character saying it.
But it just looked wrong for me. I get that sometimes it's simple things like "Let's go to [town's name]!" or whatever, but other times it is specific. For example on the Phantom Train, it's obviously Sabin talking (there's no "thou" type speech for Cyan, and Shadow isn't necessarily there (and the lines don't suit him), but the name is still left off. Another example is when Ramuh tells the story of Espers and a random character says a line like "[somebody] told me about this when I was a kid" it's still a samey line, but if you study the different variations of this line (mostly by whoever it was that told them the story) you can guess which character it was that spoke, this is more obvious in the Japanese translation.
Finally, other FFs always took steps to do optional lines for characters - I dunno how it works, but it's obvious that there is some kind of code in the prgraming that checks, whether a character is there or not before playing his/her lines; again using FFVII as an example, the game reaches, say the Temple of Ancients - Cloud and Aeris are always present so the game automatically includes their lines, but the 3rd character is optional. Say you choose Cid, and it's time for the 3rd character to speak, the game obviously has a check like "Is Cid there? Yes/No" and if it's Yes, the game loads his lines, and cancels anyother lines.
But it just looked wrong for me. I get that sometimes it's simple things like "Let's go to [town's name]!" or whatever, but other times it is specific. For example on the Phantom Train, it's obviously Sabin talking (there's no "thou" type speech for Cyan, and Shadow isn't necessarily there (and the lines don't suit him), but the name is still left off. Another example is when Ramuh tells the story of Espers and a random character says a line like "[somebody] told me about this when I was a kid" it's still a samey line, but if you study the different variations of this line (mostly by whoever it was that told them the story) you can guess which character it was that spoke, this is more obvious in the Japanese translation.
Finally, other FFs always took steps to do optional lines for characters - I dunno how it works, but it's obvious that there is some kind of code in the prgraming that checks, whether a character is there or not before playing his/her lines; again using FFVII as an example, the game reaches, say the Temple of Ancients - Cloud and Aeris are always present so the game automatically includes their lines, but the 3rd character is optional. Say you choose Cid, and it's time for the 3rd character to speak, the game obviously has a check like "Is Cid there? Yes/No" and if it's Yes, the game loads his lines, and cancels anyother lines.