Bastian
12-23-2010, 01:46 AM
I recently (last week) purchased the game and finished it (along with the four bonus towers) today.
I'm surprised it's getting no love here.
It certainly has it's quirks. In a lot of ways, it seems to be a Dragon Quest game hiding in "Final Fantasy" clothing. While it has all the traditionally-named Final Fantasy spells (which you can rename to whatever you want) and items and enemies, so many of its structual elements seem to be intentionally Dragon Quest. When you die you do not lose progress, but money instead. Check. Each party member is limited to a specific amount of items/weapons/etc. they can carry. Check. Even simple things like the HP-to-Level ratio are MUCH more DQ than FF.
True, the basic plot seems ripped from the beginning section of the first Final Fantasy, but even so, that plot seems more suited to a DQ game anyway.
So why make a blatantly DQ game under the FF name? Clearly S-E recognizes that FF sells better overseas and is trying to train FF fans into enjoying DQ.
But I don't think they'll be very successful.
Unfortunately while I did find the game decently enjoyable, it had far too many isses that I think will turn a lot of people off. The bizarre lack of targeting, for instance, is EXTREMELY frustrating. Personally, I like my party to gang up on tricky enemies and take them down fast. In this bizarre non-target system, that's impossible. The game decides for you which enemy it wants each party member to take on. Idiotic. And led to many, many deaths.
Also, if the intention was to harken back to ye old days with 8-bit style sounds, why completely ditch Nobuo Uematsu's classic fanfares, inn themes, etc? The new music cues are okay, but it would have felt more "Final Fantasy" with new arragements of Uematsu's stuff rather than brand new stuff.
Speaking of which: where were the chocobos and moogles? The whole fairy section could have been redone with moogles rather than fairies.
Even silly changes like the name of the spell "Desolater" is clearly meant to be "Meteor" . . . why the change?
All in all, it didn't feel like much of a Final Fantasy game but more like another studio's RPG which borrowed the spell and item and enemy names.
Did anyone else play and finish it?
I'm surprised it's getting no love here.
It certainly has it's quirks. In a lot of ways, it seems to be a Dragon Quest game hiding in "Final Fantasy" clothing. While it has all the traditionally-named Final Fantasy spells (which you can rename to whatever you want) and items and enemies, so many of its structual elements seem to be intentionally Dragon Quest. When you die you do not lose progress, but money instead. Check. Each party member is limited to a specific amount of items/weapons/etc. they can carry. Check. Even simple things like the HP-to-Level ratio are MUCH more DQ than FF.
True, the basic plot seems ripped from the beginning section of the first Final Fantasy, but even so, that plot seems more suited to a DQ game anyway.
So why make a blatantly DQ game under the FF name? Clearly S-E recognizes that FF sells better overseas and is trying to train FF fans into enjoying DQ.
But I don't think they'll be very successful.
Unfortunately while I did find the game decently enjoyable, it had far too many isses that I think will turn a lot of people off. The bizarre lack of targeting, for instance, is EXTREMELY frustrating. Personally, I like my party to gang up on tricky enemies and take them down fast. In this bizarre non-target system, that's impossible. The game decides for you which enemy it wants each party member to take on. Idiotic. And led to many, many deaths.
Also, if the intention was to harken back to ye old days with 8-bit style sounds, why completely ditch Nobuo Uematsu's classic fanfares, inn themes, etc? The new music cues are okay, but it would have felt more "Final Fantasy" with new arragements of Uematsu's stuff rather than brand new stuff.
Speaking of which: where were the chocobos and moogles? The whole fairy section could have been redone with moogles rather than fairies.
Even silly changes like the name of the spell "Desolater" is clearly meant to be "Meteor" . . . why the change?
All in all, it didn't feel like much of a Final Fantasy game but more like another studio's RPG which borrowed the spell and item and enemy names.
Did anyone else play and finish it?