Loony BoB
04-14-2011, 04:36 PM
A pretty solid patch, really.
- New sidequests.
- Balancing of guildleve rewards.
- Adjustments to party system (max party size down from 15 to 8, etc) and thus party battle content.
- Adjustments to environment collision detection.
- Adjustments to enemy distribution.
- Addition of new notorious monsters.
- Implementation of new equiment/items.
- Reduction in randomness affectiong approach phase in gathering (ie, less extreme RNG, yay).
- Adjustments and additions to active icons.
- And mentioned in a later update on Lodestone, Grand Company-related content.
Decent. Still awaiting the bigger changes being mentioned around the forums - particularly to do with the job system and crafting - the exact words being used to do with crafting by the dev team are "materia system", I :bou::bou::bou::bou: you not. But all the same, I'm quite happy with 1.17 from the looks of it. Still waiting on the finer details to be put onto Lodestone, though, I'm just going by the 'preview' post.
- New sidequests.
- Balancing of guildleve rewards.
- Adjustments to party system (max party size down from 15 to 8, etc) and thus party battle content.
- Adjustments to environment collision detection.
- Adjustments to enemy distribution.
- Addition of new notorious monsters.
- Implementation of new equiment/items.
- Reduction in randomness affectiong approach phase in gathering (ie, less extreme RNG, yay).
- Adjustments and additions to active icons.
- And mentioned in a later update on Lodestone, Grand Company-related content.
Decent. Still awaiting the bigger changes being mentioned around the forums - particularly to do with the job system and crafting - the exact words being used to do with crafting by the dev team are "materia system", I :bou::bou::bou::bou: you not. But all the same, I'm quite happy with 1.17 from the looks of it. Still waiting on the finer details to be put onto Lodestone, though, I'm just going by the 'preview' post.