Evastio
05-27-2011, 04:01 AM
See the updated post here. (http://forums.eyesonff.com/dissidia-final-fantasy/137293-back-into-dissidia-again.html#post3010811)
This is a continuation of my old thread (http://forums.eyesonff.com/dissidia-final-fantasy/131418-tried-out-dissidia-while-ago.html), since it'd probably too old for me to post in again. Anyways, since my friend was able to find Dissidia again, I was able to play it again and I just wanted to update my progress and ask for some advice and some explanation for some things.
Anways, I somehow became better at Dissidia by not playing it. Weird, I know, but I was able to do block counters, Searchlight to Paladin Force, became better defensively and offensively (mostly the former) in chase sequences, and learned how to use certain moves more effectively that I had a harder time hitting with before (namely Sacred Cross, Shadow Lance, Spiral Cut, and Jecht Stream combos). Also, before I couldn't defeat around half of the Expert Battle Pieces in Shade Impulse 1, but I was able to defeat each and every one of them in all of Shade Impulse 2 and Shade Impulse 3-1 and 3-2 (the latter being the farthest I was able to do today).
Characters I've Improved With: regarding Cecil (my main), I've become more accustomed to distance fighting (with Paladin Arts, Searchlight, Paladin Force, and Dark Flame) and blocking and countering with Paladin Force. Warrior of Light (he's probably my second main now) I think I've slightly improved with (I'm really good with Shield of Light now, though I have a really hard time hitting with Rising Buckler). Jecht, I've become much better with his Jecht Stream combos, but not his Jecht Rush combos. I still can't get Jecht Stream to combo into Jecht Blade or Triumphant Grasp. I can do Jecht Stream so it ends in Chase or Wall Rush rather consistantly though. I know the timing for the first part of Jecht Stream starts a split second after the second kick, though I don't know when to press O for the other parts though. Same with Jecht Rush, though I don't know how to do any of the parts. I fluked out once and got him to continue Jecht Rush in the air, though. Tidus used to be my worst character on Cosmos' side, but now I'm probably better with him than Firion (who's was my 5th main). After learning to use Spiral Cut insanely close to the enemy and trying his air HP attack for a change (Energy Rain), I'm doing really well with him now. Though I don't really know how to use Wither Shot and Stick and Move all that well. With Garland, I've gotten better with hitting with Earthquake and Chain Cast, though I don't really know how to use Deathblow and Twin Swords well. I only tried Onion Knight a couple of times today, but I've gotten much better with Blade Torrent now that I know the distancing for it.
Characters I've Became Worse With: Golbez' slow movement speed has started to take it's toll on me. He's at level 5 right now, and I don't really have a bread and butter Brave attack for him, except for Rising Wave, and that's rather limited since it needs to start from really close up for full effect. I have become much better with Nightglow though, and can effectively use the Brave damaging part. Maybe I need to unlock some more moves for him? For Firion, it was probably the fact that I was fighting in Dream's End against Zidane that I think I've become worse with him. I still won that match, but I don't really have any bread and butter Brave attack for him either, except for Lance Combo which suffers from the same problem Rising Wave does, limited range. Though maybe I'm being too picky since I prefer melee moves where the character moves since it extends the range of the attack (like WoL's crossover or Cecil's Radiant Wings). I guess it's also a case of unlocking better moves. The Emperor, I'm totally out of shape with. I won both matches I tried out with him, but I could hardly get the mines or Light Crest to hit. I suppose that one's a matter of getting back into the Emperor's playstyle's mindset.
Anyways, for questions, what is the best way to get Chocobo accesories? And what's the best way to level up villain characters besides Quick Battle? Is it Duel Colosseum or the Distant Glory Storylines? Also, how do you activate Brave to HP attacks? I know you have to master the move that triggers it, then equip it, but do you have to press Square at a certain time during the move, or does it automatically trigger when pressing O to continue the attack? Also, I know that the red circles in Jecht's Brave attacks are supposed to signify the timing, and that they don't appear if you do the attacks improperly. But, how exactly do you do the attacks properly so that the red circles appear?
This is a continuation of my old thread (http://forums.eyesonff.com/dissidia-final-fantasy/131418-tried-out-dissidia-while-ago.html), since it'd probably too old for me to post in again. Anyways, since my friend was able to find Dissidia again, I was able to play it again and I just wanted to update my progress and ask for some advice and some explanation for some things.
Anways, I somehow became better at Dissidia by not playing it. Weird, I know, but I was able to do block counters, Searchlight to Paladin Force, became better defensively and offensively (mostly the former) in chase sequences, and learned how to use certain moves more effectively that I had a harder time hitting with before (namely Sacred Cross, Shadow Lance, Spiral Cut, and Jecht Stream combos). Also, before I couldn't defeat around half of the Expert Battle Pieces in Shade Impulse 1, but I was able to defeat each and every one of them in all of Shade Impulse 2 and Shade Impulse 3-1 and 3-2 (the latter being the farthest I was able to do today).
Characters I've Improved With: regarding Cecil (my main), I've become more accustomed to distance fighting (with Paladin Arts, Searchlight, Paladin Force, and Dark Flame) and blocking and countering with Paladin Force. Warrior of Light (he's probably my second main now) I think I've slightly improved with (I'm really good with Shield of Light now, though I have a really hard time hitting with Rising Buckler). Jecht, I've become much better with his Jecht Stream combos, but not his Jecht Rush combos. I still can't get Jecht Stream to combo into Jecht Blade or Triumphant Grasp. I can do Jecht Stream so it ends in Chase or Wall Rush rather consistantly though. I know the timing for the first part of Jecht Stream starts a split second after the second kick, though I don't know when to press O for the other parts though. Same with Jecht Rush, though I don't know how to do any of the parts. I fluked out once and got him to continue Jecht Rush in the air, though. Tidus used to be my worst character on Cosmos' side, but now I'm probably better with him than Firion (who's was my 5th main). After learning to use Spiral Cut insanely close to the enemy and trying his air HP attack for a change (Energy Rain), I'm doing really well with him now. Though I don't really know how to use Wither Shot and Stick and Move all that well. With Garland, I've gotten better with hitting with Earthquake and Chain Cast, though I don't really know how to use Deathblow and Twin Swords well. I only tried Onion Knight a couple of times today, but I've gotten much better with Blade Torrent now that I know the distancing for it.
Characters I've Became Worse With: Golbez' slow movement speed has started to take it's toll on me. He's at level 5 right now, and I don't really have a bread and butter Brave attack for him, except for Rising Wave, and that's rather limited since it needs to start from really close up for full effect. I have become much better with Nightglow though, and can effectively use the Brave damaging part. Maybe I need to unlock some more moves for him? For Firion, it was probably the fact that I was fighting in Dream's End against Zidane that I think I've become worse with him. I still won that match, but I don't really have any bread and butter Brave attack for him either, except for Lance Combo which suffers from the same problem Rising Wave does, limited range. Though maybe I'm being too picky since I prefer melee moves where the character moves since it extends the range of the attack (like WoL's crossover or Cecil's Radiant Wings). I guess it's also a case of unlocking better moves. The Emperor, I'm totally out of shape with. I won both matches I tried out with him, but I could hardly get the mines or Light Crest to hit. I suppose that one's a matter of getting back into the Emperor's playstyle's mindset.
Anyways, for questions, what is the best way to get Chocobo accesories? And what's the best way to level up villain characters besides Quick Battle? Is it Duel Colosseum or the Distant Glory Storylines? Also, how do you activate Brave to HP attacks? I know you have to master the move that triggers it, then equip it, but do you have to press Square at a certain time during the move, or does it automatically trigger when pressing O to continue the attack? Also, I know that the red circles in Jecht's Brave attacks are supposed to signify the timing, and that they don't appear if you do the attacks improperly. But, how exactly do you do the attacks properly so that the red circles appear?