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View Full Version : Jobs - Unlocked by leveling multiple classes!



Loony BoB
10-22-2011, 02:59 PM
May as well have a thread for jobs. :)

Some pretty key info in this second half of an interview with Massively - so I'll link to the second page (http://massively.joystiq.com/2011/10/21/our-interview-with-final-fantasy-xivs-naoki-yoshida-part-2/) of the interview directly, feel free to flip back to the first page if you want to read more info on other things.


To answer that question, we're just going to go into a little bit of an explanation of this job system. Let's say you're looking to become a Paladin and unlock the job. What we're planning is that you can get your Gladiator to level 30 and you also get your Marauder to level 15 -- and please note that these numbers are not set in stone. When both conditions have been met, you can unlock a quest, which you can accept to unlock the Paladin job.

Once that class is unlocked, you will earn a job stone (again, not necessarily the final name). When you equip that, you can change your class into the Paladin job. Beyond the level 30 quest through which you get the job stone, there will also be quests at, say, levels 35, 40, 45, and 50 -- just as an example -- that deliver you the story of the Paladin job.

The level of the jobs will always be connected with the base class, so by earning experience as a Gladiator, you will make your Paladin stronger, and any experience earned as a Paladin will go toward your Gladiator experience. There's no necessity to go and raise your Paladin separately from your Gladiator. However, there will be job-specific weapons and armor, and to unlock these, you'll need to do the quests after unlocking the jobs. Similarly, weaponskills and abilities won't be earned through levels but by doing those quests. Experience is how you improve your classes, but the quest chains are how you improve your jobs.

Obviously, the question is what's different between a class and a job. After discussing with the battle team how we wanted to do this, we decided that for light parties and casual play, we wanted players using the class system where you can freely mix and match abilities to make an all-around type of character. Jobs we want to make more specialized, like you see in a lot of other MMOs, such as where the Paladin would be designed as a tank. They have special abilities to defend other party members, and while attack power might be lower, they'll have abilities that will enhance defense and allow them to play a certain role in their party.

Of course, during this job system, to make sure that the job is specialized, there won't be as much freedom in using abilities of other classes. Players will be able to play a specific role, and with that they'll be able to know their roles in high-end battles that require more tactics and a more specific type of playstyle, rather than solo battles, which are more open and where we'd rather have players be using the class system to meet a more flexible style.

The best way of thinking about it is probably two different modes of character fighting style depending on what type of content you'll be playing.

I love that they are using the job unlocking system seen in FFTA (and I guess FFT?).

Jiro
10-22-2011, 03:12 PM
It sounds interesting. The difference between classes and jobs is one that might be a great success or a very abysmal failure. I hope it's the former, really.

Rostum
10-23-2011, 12:48 PM
It sounds interesting, but it also sounds very convoluted. And let's be honest, there seems to be a large amount of the MMO community that always needs things dumbed down for them.

I hope it's well recieved, beceause I always loved the job system that the series is famous for.

Loony BoB
10-23-2011, 06:17 PM
If "Level x class up to 15, and y class up to 30 and then you can unlock a job" is too confusing for some people, perhaps they should avoid MMOs in general. I mean, I'm not the most savvy of MMO players out there, but that's pretty easy to get my head around.

Lionx
10-24-2011, 12:17 AM
In the end, for casual players, its just something they have to think about and thats not good. Most people just pick and play, its why people love console gaming as opposed to PC. Why install when its pop and play?

I hope I don't have to go back to level the jobs i don't want to level often though. It seems theres some relationship going on between them...?

Rostum
10-24-2011, 08:20 AM
If "Level x class up to 15, and y class up to 30 and then you can unlock a job" is too confusing for some people, perhaps they should avoid MMOs in general. I mean, I'm not the most savvy of MMO players out there, but that's pretty easy to get my head around.

Oh I understand. But you'd be surprised how retarded a lot are.


In the end, for casual players, its just something they have to think about and thats not good. Most people just pick and play, its why people love console gaming as opposed to PC. Why install when its pop and play?

I hope I don't have to go back to level the jobs i don't want to level often though. It seems theres some relationship going on between them...?

Yeah, I don't really want to have to level something I don't want to play to get a job I want. However it only took me 30-40 minutes to get to level 10 on thaumaturge.

Loony BoB
10-24-2011, 11:30 AM
This was by far the most in-demand method of unlocking jobs in the forums, so personally I'm really happy they've done it. And yeah, getting to rank 15 in a job shouldn't take any time at all now. They have made leveling to about level 20 much, much easier. They've also made leveling to 30 easier, too, although the 20 through to 30 period took me a while because I spent most of the early levels in particular leveling before the patch that made it easier, so yeah... hard for me to say just how fast that part is.

At the moment, you have to learn multiple jobs if you want to be efficient at a party job anyway. With the way abilities are earned and shared, tanking can basically not be done effectively without leveling gladiator, marauder and to a (much) lesser extent, pugilist. Gladiator and marauder leveled on their own will only give you half the skills you'd want for a tank. I've got marauder to 27 and glad to 32 at the moment, and use jobs from gladiator, marauder, sentinel (shield), conjurer and pugilist. I also use traits from both gladiator and marauder to improve my block & emnity.

I can understand you guys wanting the game to be simple for idiots to learn, but I like to think that I'm not an idiot and I want the game to be enjoyable more than I want it to be simple. I would never sacrifice enjoyment for the sake of idiots. In fact, I would be upset if the game was made easy for idiots entirely, as I'm not keen on wandering around and socialising with a population made up almost entirely of idiots. :p

Rostum
10-24-2011, 12:41 PM
Yeah, but there's depth then there's tedium. I like the idea, but it still seems like a around-about way which... after 8 years of FFXI's subjob system (which in essence is the same thing), it's kind of annoying.

It'll mold itself into cookie cutter builds. Like a tank can only be a tank if they have 'this' ability from Marauder, 'this' ability from Conjurer, 'this' ability from Pugilist, etc. If I want to be a tank, why do I have to level up a mage and damage dealers in order to do that? Why can't I focus on just leveling a tank, since that's what I want to play? And being able to customise abilities within the class in order to have a unique* build.

*Either way it'll end up as a cookie-cut build, like pretty much every MMO out there

P.S. Even though it only took me 30-40 minutes to level my Thaumaturge to level 10, it was still the most boring 30-40 minutes of my life and really does not make me want to try out other classes.

Loony BoB
10-24-2011, 12:55 PM
Thaumaturge is a boring class for me, too, to be fair... but then, mages aren't my thing and THM is annoyingly lacking in direct white/black magic, let alone buffs. :p And I've never been swept away by an amazing 30 minutes of early game leveling in any MMO, but then again I'm not a major MMO player... I've played, what, four or five?

Del Murder
10-24-2011, 07:33 PM
Give me a holler when they release Blue Mage.

Rostum
10-25-2011, 02:03 AM
Thaumaturge is a boring class for me, too, to be fair... but then, mages aren't my thing and THM is annoyingly lacking in direct white/black magic, let alone buffs. :p And I've never been swept away by an amazing 30 minutes of early game leveling in any MMO, but then again I'm not a major MMO player... I've played, what, four or five?

Well I was one-two shotting all mobs with area of effect spells, and it isn't so much the mechanics of the jobs but the guildleves. It usually goes "grab 4 leves, teleport to camp, do leves, return to city, grab 4 leves, teleport to camp, do leves, return to city, and so on and so forth".

Whilst some may argue that it's all you do in other MMO's, for some reason I've always found the guildleves to be about a hundred times more boring than fetch quests in WoW - at least in WoW you are progressing through the environment and discovering new things, and the quests are easier to read. Whereas here you are fighting the same mobs over and over again, you may as well just grind it.

Loony BoB
10-25-2011, 12:15 PM
I definitely agree that leves are without any doubt the most boring form of 'standard leveling' quests I can remember doing. Even more than pages from those books in FFXI, and that's saying something.

smittenkitten
10-31-2011, 08:47 PM
I think it's a great idea and I can't wait for White Mage I wonder if they'll bringer Schollar too. ^__^ It is sooo much easier levelling to Rank 30 now which I am very happy about. I think the game is definetly getting better and it's seems to still be busy after the last big patch release so they must be doing something right.