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View Full Version : A return to Final Fantasy XIV - Impressions from my first two days (WARNING: Long!)



Loony BoB
04-01-2012, 09:19 PM
Danielle (aka smittenkitten) and I recently subscribed to Final Fantasy XIV. We haven't played for months now - I think the last time we were on was in December, and even then it wasn't a regular thing. It's been far too long since we actually spent more than a maybe two hours on the game in a week. Most of our later efforts were spent on gathering, crafting and working with materia - and this was just to get ourselves up to speed with our general crafting in the hope that eventually a number of EoFFers would join up to the game and we could kit them up with the right gear without any cost to themselves (this offer still stands, by the way, should a few of you jump in).

This is the first time we've played since the pay-to-play aspect finally kicked in. It's £6.89 each for us, which isn't much. Of course, not many online games are trying to recreate themselves after a company-confessed catastrophe like we saw with FFXIV. I was prepared for the worst from the get-go, and for me, the get-go was actually paying the money. Previously, this involved paying for an online currency called Crysta, similar to Microsoft Points on Xbox Live. I was never keen on this system as it involves paying for more Crysta than you need (again, similar to Microsoft Points). If I remember right, though, they have now allowed you to identify more specific amounts of Crysta to avoid this issue. I still wasn't interested. I like to pay through either PayPal or through direct debit. The latter option being available, I opted for this.

That was that... simple. For those who managed to get through the trials of registering a character, this was a welcome change. I just followed the instructions supplied to me on Square Enix's website and was activated in no time. Patching was over in about ten minutes, downloading at around 500kps, which is great compared to the old 3kps we used to have to deal with using the default downloader. One more thing, though - world merges. This was done automatically in our case, having missed the chance to choose our server. We didn't mind as we wanted to stay with the people we'd seen in earlier days.

We logged in and picked up right where we logged off. One slight issue clearly hasn't changed since I last played, although it could just be my PC or something else out of SE's control - the terrible lag you get after you first log into the game, especially if you haven't played for a long time. It took me about a minute of running around in circles before the game would keep up with my movements. Once that was out of the way, I walked around while Danielle got her patch done and talked to some people.

A few new things on the minimap caught my attention and soon I was unlocking achievement types. My initial thought was "Why do we have to unlock the achievement system?" However, it did give Danielle and I something to do. We started teleporting and chocobo-riding our way around Eorzea. I went to areas I'd never seen before while doing this, and we accidentally unlocked the goobbue mount, which we amused ourselves with for a while. It didn't take us too long and it turns out I already have quite a few achievements unlocked, which is nice. Unfortunately there are achievements for things I've already done, however since they weren't counting this kind of stuff at the time, my counter for this kind of thing (eg. craft 50 items requiring level 1-10 woodworking recipes) starts at zero. It was a solid adventure, roaming the world again and it got us back into the swing of things with some unexpected bonuses.

With that out of the way, we attempted a bit of power-leveling, which was a futile venture as we had no clue how it was supposed to be done. In the end, it was an education for us in the new actions/traits system. Previously your class level would dictate how many points you could spend on actions and traits. Each action and trait had it's own cost. There was, however, a lot of mixing and matching of skills that allowed everyone to come up with their own form of red mage without there even being an official red mage class. For example, my axe-weilding, damage-dealing marauder would wander around, waving his weapon at his enemies... after he had ensured that he had enough emnity/hate from his opponent using various provoking skills. Oh, and after casting various buffing spells prior to battle. Not to mention curing himself during battle. Perhaps I might poison the enemy. Sure, I couldn't use every skill from every other class, but I could use most of them and I could even avoid using marauder skills altogether if I wanted to.

The new system restricts this kind of do-everything mentality immensely. Now my level 32 gladiator has an allowance of six additional actions. All gladiator actions are there by default, so I don't need to spend any points on them. However, skills belonging to other classes are additional actions and for me, that meant I had to give up a lot of the luxury I used to have. On the flipside, when I fight, it really feels like I am my own character. Danielle has found the change more frustrating than I have, although I think we'll get the hang of it in time. I'll feed back on that again later, I think.

After we gave up on power leveling, we turned our attention to unlocking jobs. Danielle was to go first - she had just got her gladiator to the level she needed to be in order to unlock White Mage. Unlocking any job requires a very similar (and very closely tied) class - in her case, Conjurer - to be level 30 (hers was level 32). It also requires an additional job to be level 15. The first thing she found upon taking on this quest was that she can bring up to three additional characters in her party. I was one, but did we really need the other two? It did make the note that it was reccommended, so we asked around. Nobody bit when she shouted out, although she did get some advice - try to get people to help her that are around level 40. Erk. That's above our rank by some way... and we still couldn't find anyone.

Then we found what we needed in the new Search function. A little bit that says "Seeking Party". Within five minutes of turning this on, we had our party organised, together and were teleporting to the appropriate place. A kind individual had attempted this quest with just two helpers before, and died. We quickly warned her that we had only just got back and weren't up to speed, but we decided to go ahead anyway. It was a team of three conjurers, all doing the same quest, and me tagging along for fun. Only one of us was level 40, and two of us were level 32 and still rusty, so this wasn't something we figured would be easy.

Just a quick note - it still is very novel that we only find out that one of our party members doesn't speak English after chatting with them. Online translation software - which I assume they used - mixed with the in-game communication system leaves such barriers paper-thin, and the only downfall of the in-game solution is that I couldn't find anything that asked "So, where are you from?" I still don't know what language they spoke fluently. But I'd party with them again any time. :)

Every one of us was most definitely needed. I asked for confirmation of my expected course of action as the local tank (something along the lines of "I take it that I just attack the big one, yeah?") and was given the thumbs up. At least some things never change. :) I focused on this task completely and used every one of my 16 skills. I still got low on health on many an occasion and barely made a dent in the enemy, but I assured myself that this was a valuable task, keeping the main enemy off the backs of the relatively weak conjurers. The Danielle died. Having three conjurers paid off, though, and one continued their assault on the many smaller but apparently quite vicious mobs while the other raised the KO'd ally. I... carried on clicking buttons, but didn't panic. Then another died, and the recently revived Danielle raised them. They got through them, though, and suddenly the fight got much easier. I'd only taken a third of the main enemy's health, but with three mages backing me up it was over very quickly, and we all celebrated and parted ways.

We went power leveling for a while after this, having finally figured it out (basically, don't party up) and got Danielle from level 1 through to level 13 on her pugilist in roughly an hour or so. I think the game has really come far since it's release and although I'm not a master of MMO standards by any means, I'm happy to pay £6.89 per month to keep up with the world... particularly now that it's so much more social, and that parties are so easily put together. :) The people are still friendly, too, which is always a plus. I think it makes a big difference when everyone is paying for the game rather than trolling for free.

Raistlin
04-01-2012, 10:09 PM
Interesting reading, and I'm glad you've noticed some improvements (even if the skill restrictions are more limiting). I was really turned off from even trying FFXIV when it came out due to all the negative reports, and it looks like that was the right choice. But reading up on all the changes being made has made me intrigued, and I could see myself trying it out after the 2.0 relaunch.

Loony BoB
04-02-2012, 11:55 AM
Think of it this way: If the game had just been released this month and it was at full cost, I don't think many people would complain about it. The only thing that people seem to complain about at the moment on any large level is the lack of end-game content. I haven't got to that point since I move at a slower pace to most MMO players, so I haven't come across the issue.

I think the player search functionality is the catalyst for me when it comes to making the game untold amounts better. The fact that we could put together a four person party in about three minutes says that the game is doing well. Especially when you consider that half the people are level 50... which means that I figured finding level 32-40 people (which we did without trouble) would be tricky. It wasn't, so I can only imagine that when we close in on level 50 that we will have a buttload of people ready for partying. But yeah, party play is what makes an MMO for me, and not having easy access to it without shouting around for half an hour asking for people to help you do Quest A is a big plus.

We haven't even checked out half the stuff that is new in the game, though. We got our inn room unlocked, but unfortunately they are doing maintenance on the Ul'dah inn (which is where we will be based) so I haven't had the chance to check it out.

La Boomsikashod
04-07-2012, 09:25 AM
Hi, my first post here in quite a many years...

I tried out FFXIV for a month back in early 2011 and quit because of the inconvenience of finding a party and checking out prices of things sold by PCs. It's good to know they sorted out the party seeking system.

I'm just wondering how much has the bazaar/AH system changed since then?
I remember I had to select the item I want to buy and it would put a star on the heads of those people selling it, then I visit their bazaars individually to check out the price, keeping track of who's selling it at what price, then go hunt down the person selling it cheapest...

What also caught my interest is the return of traditional FF jobs (white mage, etc), rather than continuing the whole new job system that it started with. XIV is looking a lot more like an FF game now.

I "quit" FFXI a couple months ago, after 8+ years, and may return to FFXIV when version 2.0 comes out.

Mirage
04-07-2012, 09:38 AM
I'll probably play it when 2.0 comes out too. Maybe a few months earlier, just to get through some of the exclusive pre-2.0 content they were talking about.

ThePheonix
04-08-2012, 04:01 AM
I've been playing FFvix on and off since around the launch, with a particularly long break from when billing began to a few weeks ago (I was on Lindblum, now on Sargatanas after merge ). It has been getting noticeably different (in a good way) every time I check back.

To answer the question about the player market, it's still based on retainers, and selling is really not much different, however it is now much easier to buy: the retainer search now shows you the items of the type you select that are for sale, sorted by price, and you now can click on one and buy it directly from the search. Every time you do buy something however, it has to reload your surroundings (all characters, npcs, etc.) and then you can search for something else, when the menu comes back up.
There seems to also be a limit to the number of retainers that can be in the market wards, as it's been reached with the server merge, at least in Ul'dah.

*Devore*
04-12-2012, 01:35 PM
So how many people from eyesonff are still playing? Is it just Loony and smittenkitten? I haven't been on since December for various annoying reasons to do with me not the game, but I finish all my uni work in May, so I should be back on for the whole of that month at least.

Loony BoB
04-12-2012, 01:38 PM
As far as I know, it's just the two of us from EoFF, yeah. But we're getting to know a large number of people and it's very social/active on Sargatanas, the server that Lindblum merged into. It's arguably the most active server in FFXIV, so we certainly picked a good'un. :)

*Devore*
04-12-2012, 02:33 PM
Cool, I'll definitely get on in may, but I'm not really liking the name Sargatanas but I guess it doesnt really matter.
What are the chances that the subscription fee goes up at the launch of version 2.0?

BTW, for those who want to see what the game looks like and how it plays at the moment, watch sambonz "Let's Play Final Fantasy XIV" series on youtube.

Loony BoB
04-12-2012, 03:03 PM
The name Sagatranas will grow on you as the people within it grow on you, hopefully. :) I didn't like it either at first, but I love it now because of what I associate it with - great people and an active community. And all that without even being in an active linkshell because I'm still stuck with our empty Fat Chocobos one. xD I don't need it - I get /tells from people I partied with before a lot of the time. I wouldn't say I'm a great player, but Danielle and I are both very social and I think that makes people want to party with us more often.

Subscribers will get a free month once 2.0 goes live, and the charges will more than likely return to more industry-standard levels for major subscription MMO's.

Dignified Pauper
05-01-2012, 12:40 PM
once my diablo 3 craze wears off, i could see myself picking this up.

chionos
05-02-2012, 11:35 PM
I'd probably jump in right now if my ffxiv would run, even at low settings, on my laptop with onboard graphics. As it stands now, I'll either join up when I get a new pc in the fall or when ffxiv comes to ps3.

*Devore*
05-12-2012, 11:25 AM
So I've finally finished all my assignments and have finally been able to get back on, but I'm not too happy with some of the changes.
First of all, I dont have stone skin anymore which is annoying because casting it at the beginning of a fight kept me alive just long enough to win a hard fight.
Also, my two favourite archery moves are gone as well. (When I say gone I mean moved to a higher level). Quick Noch and Wide Volley. Admittedly, they were a bit OP since with them I could handle about five monster, that where around 3 levels before me, very easily by spamming them two.

Finally, multishot is gone. literary gone. Do I have to save up loads of archery guild points to buy it again?

Loony BoB
05-12-2012, 04:11 PM
So I've finally finished all my assignments and have finally been able to get back on, but I'm not too happy with some of the changes.
First of all, I dont have stone skin anymore which is annoying because casting it at the beginning of a fight kept me alive just long enough to win a hard fight.
Also, my two favourite archery moves are gone as well. (When I say gone I mean moved to a higher level). Quick Noch and Wide Volley. Admittedly, they were a bit OP since with them I could handle about five monster, that where around 3 levels before me, very easily by spamming them two.

Finally, multishot is gone. literary gone. Do I have to save up loads of archery guild points to buy it again?
Because a lot of the changes were made with the intention of making classes more unique, a lot of things had to go and a lot of things had to be 'shifted' to different levels etc. While it might be annoying in the short term, you have to remember that MMO's are nothing if they aren't balanced right, and I've yet to hear someone who has played for more than a week that hasn't enjoyed the changes overall.

Archer was always known to be overpowered, though, so it makes sense that it won't be as easy as it was before if that's what you have focused on.

As for magic, I'm glad that they have minimised the amount of magic you can use on different classes (eg. Stoneskin). I never liked that every class had become a re mage. I still use Cure on occasion and I keep Raise handy, but that's it. Being able to use Protect, Stoneskin and Thundara as a Gladiator never made sense to me.

*Devore*
05-12-2012, 06:46 PM
Being able to use Protect, Stoneskin and Thundara as a Gladiator never made sense to me.

That didnt make sense to me either, but I wasn't complaining.

Oh well, I'm sure I'll end up loving the changes too. Although I still haven't joined yet, how many of the Fat Chocobos are currently active?

Loony BoB
05-12-2012, 08:03 PM
Since Danielle and I got engaged we've basically forgotten about gaming altogether, so I don't think any of us are active now. :( Perhaps after we get the big things out of the way things will be easier... a guy has to hope! xD

Rostum
05-20-2012, 12:42 AM
They had a free 10-day trial for existing accounts, so I thought I'd try it out. To be honest I just couldn't get around the completely draconian system, especially after experiencing something as smooth as Tera recently.

That is to say the log in / character select / graphical options / etc. Not only can I not choose Windowed Fullscreen, but I could not change the main graphical options inside the game. Then there was all the lag in Ul'dah.

In saying that, overall the game was running much smoother and the in-game menus were much nicer to navigate, though I can't wait to see a redesign of the UI. I love how the battles feel weighty, like you're really packing a punch. The only other MMO I've felt that with has been Tera.

Anyways, I'm still excited and it just reinforced my decision to wait until 2.0 since they'll be redoing all of that to be up to today's standards, including servers. I guess I'm not too worried about missing the current content either, even though the Ifrit / Moogle / Garuda fights look pretty cool.

Loony BoB
06-11-2012, 01:58 PM
We re-returned to FFXIV this weekend and managed to get some solid gametime in. We did a couple of job quests each, killed some Notorious Monsters and partied for about seven hours, one hour with just the two of us then six hours with a full party (8 players) found simply by asking people found via Player Search if they'd like to join us. Five of us were there for the entirity of the six hours and it was great fun, I got from L38 to L45 on my paladin so I'm pretty happy with that. :) Got a bunch of new gear afterwards, some which had materia in them (finally spending about 500,000 of the 8,000,000 I made via some hardcore crafting and selling months ago).

We're hoping to get my paladin and Danielle's white mage up to L50 soon so we can really start trying out all this endgame content people keep talking about, something I never did when playing FFXI. The people in this game are fantastic and although we don't have a linkshell we are constantly finding the same people on our social list to party up with which is really great. We're starting to notice the people we pass by more regularly, waving and catching up. Since our return a couple of people have got back in touch just by seeing us on their social list from when we were last playing at the start of April, which is nice. :) The community feel has definitely kicked in for me. When we lacked ideas of where to level, we asked on the forums and I got replies almost instantly, too, and they were all constructive, which was a real bonus. :p

Fighting feels like it should, crafting is just the same as before but still something I do when I'm sitting watching TV (luckily the timer is gone so we don't accidentally get sidetracked and then come back to a failed craft). Tanking as paladin, I was able to keep hate about 90% of the time on a single target, which I feel is about how it should be. It of course depends on who you party with, but I guess I was lucky enough to get a lot of people who knew that if they drew hate too often then they had to tone it down. Still, six levels in six hours isn't shabby! I wish crafting was that fast. xD

Along with reaching L50, I hope to get cracking with the remaining paladin quests and the main storyline quests, too. Then it's back to slowly grinding my armourer and blacksmith up... I've got a long way to go there!

Should any of you guys jump back into the game on our server (Sargatanas), let us know! :D

*Devore*
06-16-2012, 07:26 PM
I'm back on now. I dont go on very often but I will be on tomorrow at some point. I'm trying to level up my conjurer so that I can have a stone skin/protect combo again.
Then I'll need to grind my archer from L30-L50 so that I can get all those OP moves like wide volley back. Oh how I miss being able to take out several monsters with one attack.