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Depression Moon
05-08-2012, 12:35 AM
I started a bit ago on playing the classic NES version of III on an emulator. I've been mostly quiet for a while, but what got me to start this thread is the random damage I'm starting to see in the game. Right now I'm up to the Water Crystal where I'm in the cavern where the Chimera and frogs are. The cave has an extremely annoying encounter rate and it seems like you can't run away from battles that you don't start out with the First Strike. In battle my Scholar and White Mage have been dealing some quite strange damage. Most of the time my white mage misses, but every so often when it hits she does 24 damage. Just a second ago she dealt over 5000 on a chimera, and a bit earlier she only dealt 1 point of damage ??? My scholar is acting similarly dealing around 124 every time, but every so often does about 84 damage, then about 5000, then even more rarely he does 9999.

In the last dungeon the 9999 damage attacks came more frequently against the undead monsters. I had Refia as a Hunter and she was dealing that amount every so often too. What's with the weird damage output with these three classes?

Alpha2099
05-08-2012, 05:43 PM
That's weird. I don't think that ever happened to me. I would guess some of it has to do with the skill level of your classes, and maybe some critical hits, but that's just a guess.

Depression Moon
05-09-2012, 11:20 PM
Majority of the time when I do critical hits with my monk it barely does more damage than his regular hits lol.

Right now I'm in the sewer dungeon. I got pretty mad when I found three free equipment in the city after spending money on almost all the same items.

Also, is it just me or do you enemies get more viscous when you attempt to run?

Edit: I also just got 11 shiny swords/ What the hell am I supposed to do with them?

Alpha2099
05-10-2012, 06:34 AM
To me, the enemies are always vicious, running or not. The whole friggin' game is vicious. It's a test of your will as much as your skill (and I didn't intend for that to rhyme). And yeah, you'll get screwed by the free equipment thing a lot. It's the game's way of saying "Hey! Listen! You need to use this class for the next part of the game or you're gonna get roasted!"

As far as I know, the Shiny Swords have no practical uses in combat. They exist to be sold. And BTW, I know you're still early in the game, but start thinking up a plan to conserve money. You'll be needing a lot of it for the end parts of the game.

Depression Moon
05-14-2012, 07:54 PM
I just walked through a forest on the world map with my chocobo when I was suddenly killed and got a game over. What the fuck?

Alpha2099
05-14-2012, 08:08 PM
Wha??? :confused:

That sounds really weird. Can you explain that a little more? Like, where were you on the map, where were you heading, what exactly happened on the screen to give you a game over, things like that. Sounds like a glitch, but that's one hell of a glitch if so, and I never had that happen to me when I played.

Depression Moon
05-14-2012, 08:16 PM
http://i.imgur.com/rPfRD.png

Right in between those statues.

Elpizo
05-14-2012, 10:31 PM
Yeah, those statues kill you unless you have all four fangs that let you pass.

Alpha2099
05-15-2012, 04:33 AM
Yeah, those statues kill you unless you have all four fangs that let you pass.
Yup, what he said. Really, it's not necessary to go anywhere near that place until you have the first 3 fangs. One of the more irritating things about FF3 is the lack of inventory space, and this is one of the spots where it comes into focus. The fangs take up precious space, and don't go away until you use them up on the proper statues. What I have found works best (based on walkthroughs) is to wait until you have 3 fangs, then go up there and walk through the first 3 sets of statues ONLY. Those fangs will get used and now you have 3 free spots for inventory. But trust me, you'll fill them up fast, lol.

Depression Moon
05-19-2012, 07:12 PM
http://i.imgur.com/kFwJ5.png

Help.

Alpha2099
05-19-2012, 07:41 PM
I believe this is Garuda, yes? If so, then judging by that screencap you're doing it all wrong. The easiest way to beat him is to have 4 dragoons. Equip them with Wind Spears if possible. You should have found some dragoon equipment -- both armor and weapons -- before entering the tower where he's located. You probably don't have enough money to deck everybody out, but you probably don't need it, either. Just get 4 dragoons, equip them with Wind Spears, then spend some time building their skill levels. You don't need to do much, so do whatever you think is best. When you've done that, get to the boss fight, and just have everybody jump. Garuda is weak against wind, so with the Wind Spears everyone will do a ton of damage.

Depression Moon
05-19-2012, 07:59 PM
Where can I find the dragoon armor. I only recall a single weapon shop being open and it only had two spears.

Alpha2099
05-20-2012, 03:04 AM
You're going to have to do the Dragon Tower to get most of the stuff. I was going to copy a section of a walkthrough to explain what to do, but it was lengthier than I remembered. However, there are one or two pieces you can get in Southwest Salonia before the Tower. Here's that paragraph (sorry about the formatting):

Southwest Salon's where it's at. Enter and go straight up.
Talk to that guy you see just across that bridge. He'll tell you to
go into the bar. Do what he says- it's a trap, but a pathetic one
so you've nothing to worry about. Some dudes seem to be making life
kinda difficult for some kid. Go to save him from future torture.
Some GoldKnights will confront you. Kick their asses. The kid's
gonna follow you around. Prince Allus (the kid you just saved) was
banished from the castle for some reason. Leave the pub and cross
the bridge left and head into the water. Go down to the unmarked
house you see, and get down to the lower left corner of the town.
Talk to the man to receive a WIND JAVELIN. Head back on up, go into
the water and make your way due east to that guy an the island.
He'll give you a DRAGON ARMOR when spoken to. It should also be
noted that there's a free Fat Chocobo for you in lower right house
here. In that room, go through the left indentation to find several
CARROTS within chests. Now leave the town.

If you want the Dragon Tower section, let me know and I will post it. I didn't want to do it here because it is kinda long.

Depression Moon
05-21-2012, 09:32 PM
Thanks for letting me know about the dragon armor. I didn't have enough money to make everyone dragoons. The random damage this game does is still irking my nerves. Most of these jumps I'm doing are missing. I've been on this fight for about ten minutes now just watching continuous missed jumps. Is this dragon tower a separate dungeon?

Alpha2099
05-21-2012, 10:13 PM
Yes, the Dragon Tower is a different place from where you fight Garuda. It takes a bit of time to get to the top of it, and there are lots of fake walls to go through, but if you get to the top you'll find a good stash of dragoon armor that will hopefully round out your group. It's also a good place for your newly made dragoons to gain skill levels. That should cut down on the missed jumps.

Elpizo
05-23-2012, 06:18 PM
I remember the first time playing how I sold all that dragoon stuff and didn't know about that shop with the spears. So I grinded all the way from early twenties to level 30 in that damn Dragon Tower. Sheesh, Garuda really was a mean bird. One of III's infamous bosses, actually.

Alpha2099
05-23-2012, 09:14 PM
Sheesh, Garuda really was a mean bird. One of III's infamous bosses, actually.
But certainly not the only one.

Depression Moon
05-24-2012, 12:27 AM
I guess I'm smurfed. I saved my game after my airship was shot down.

Alpha2099
05-24-2012, 01:07 AM
That just depends on how prepared you are for the events that follow. The Dragon Tower is there in Salonia, you just have to go to it. I believe it's in the southeast section.

Depression Moon
06-03-2012, 10:27 PM
Now I just woke up Unne and can't remember where to quite go, but I did find the Darkness Cavern and Iw asn't able to get there before so I'm guessing that's where I'm supposed to be. The monsters in there are ferocious. I'm guessing you're supposed to use an entire mage based party against them. My problem with that is that I don't have enough equipment to support them. I guess it's grind for that money time.


I was also wondering if it's possible to get the submarine airship again. I left a couple of treasure chests in that secret dungeon alone in fear of a game over.

Alpha2099
06-04-2012, 12:28 AM
Oh heck, now you're taxing my memory. I do think you can get the submersible airship again, just remember where you left it.

Wolf Kanno
06-04-2012, 10:00 AM
Now I just woke up Unne and can't remember where to quite go, but I did find the Darkness Cavern and Iw asn't able to get there before so I'm guessing that's where I'm supposed to be. The monsters in there are ferocious. I'm guessing you're supposed to use an entire mage based party against them. My problem with that is that I don't have enough equipment to support them. I guess it's grind for that money time.


I was also wondering if it's possible to get the submarine airship again. I left a couple of treasure chests in that secret dungeon alone in fear of a game over.

You can also use the Magic Knight class (kind of looks like a Dark Knight) their weapons prevent the enemies from dividing when you do damage to them. Also, if memory serves me correct, you don't want to run in a battle in this game cause it drops your defense to 0 for the rest of the fight. Though I could be wrong about that tidbit.You should be able to get the Submarine Airship back, as far as I remember this game worked like FFIV where as long as the ship isn't destroyed in the plot, its still accessible. You just need to backtrack to where you last used it.

Depression Moon
06-17-2012, 06:11 PM
Where can I buy armor and weapons for the M. Knight class. I look on the wiki page for this job and it says most of the armor I already have can be equipped to it, but that's not true as there are Xs around all those armor and a bunch of those weapons. I'm guessing the NES version only allows him to equip katanas for weapons. I was given one in the cave, but I still don't have any armor for it whatsoever.

Elpizo
06-17-2012, 09:52 PM
There's a town called Falgabard on the north-west continent that specifically sells M.Knight stuff. It's number 13 on this map:

http://www.finalfantasykingdom.net/3/ff3map3.gif

Alpha2099
06-17-2012, 11:19 PM
You'll definitely need that stuff. The dividing enemies don't go away any time soon.

Depression Moon
06-22-2012, 04:15 AM
FUCK THIS GAME!

Alpha2099
06-22-2012, 06:15 AM
SMURF THIS GAME!
Having trouble, are we? :smug:

Elpizo
06-22-2012, 02:01 PM
smurf THIS GAME!

Ah, you seem to have gotten it backwards. This game smurfs YOU. (Even outside of Soviet Russia. ;) )

Depression Moon
06-22-2012, 05:18 PM
Man that Cave of Darkness was some old bullshit! That was dunegon was unbelievably long and it had the highest back attack rate out of any duengeon or game I've played. I wasted time that first couple of times before I got help here getting useless items like the Lamia Scale and Lilith Kiss. Fuck those damn pathways that loop on you. Partway through I just looked up someone else's playthrough so I wouldn't waste time going through any of those. The dungeon was so long I nearly ran out of magic with my Conjurer and White Mage. Seriously, that fucker was long. I can't imagine doing that thing with only one M. Knight or none!

Alpha2099
06-22-2012, 06:05 PM
The dungeons don't get any shorter, either. Particularly the Crystal Tower and Tower of Sylx at the end.

Elpizo
06-22-2012, 08:00 PM
No kidding. Especially since you can't save after the Syrcus Tower and have to do the World of Darkness straight after, with 6 of the toughest bosses in the whole game, no save-points or well-springs... Huh, I just realised how hard this game was on the famicom. :D Still, it's tough as nails but not so far as to be unfair. Gaining a few levels will always work wonders if you're ever stuck.

It's still a playable (and enjoyable) experience to go through, even with the difficulty, something that (IMHO) can't be said of the other two famicom Final Fantasy games. (No auto-retargetting and no damage-on-enemy-display seriously smurf FF I and II up to unplayable levels.)

Alpha2099
06-23-2012, 03:08 AM
No kidding. Especially since you can't save after the Syrcus Tower and have to do the World of Darkness straight after, with 6 of the toughest bosses in the whole game, no save-points or well-springs... Huh, I just realised how hard this game was on the famicom. :D
Yeah, thank god for savestates. Even with that, it still took me about 3 hours to go through that end of the game. It's such a grind. By the time I was finished, I was thinking, "Please let this be over so I can play something else." I'm glad I've played and beaten it, but honestly I think this is the only FF that I didn't like on the grounds of not having fun.

Elpizo
06-23-2012, 12:01 PM
It's a matter of taste, I guess. I greatly enjoyed this game, even on the famicom, and it's my favourite FF. I think it's because of how well it's aged. Difficulty aside, the famicom version is still very playable, and it still looks quite good as well (kinda like IV but in 8-bit :p ). Quite a pleasant musical score for a famicom game as well. Still, I agree that the last hours of the game are exhausting and merciless. It's even harder when you do it without Ninjas and Sages. I used a team of Mystic Knight, Summoner, Devout and Knight, all lvl 60 (or more) and I barely made it. Xande and the 4 Dark Crystal bosses went okay, but it's the final boss that nearly did me in. She simply did more damage than I could ever heal with just one healer. That's one of the few things that truly bug me about the famicom version: it's how weak healing spells are when you spread them over your entire party. At lvl 60, Cure4 will only heal about 700hp each when spread out. Not very great against a boss that does 1500 damage to the whole party every turn...

Depression Moon
07-09-2012, 12:43 AM
Do y'all think it's worth getting Odin? I think I'm supposed to be going to the last dungeon now. I just fought Dorga and Unne. I got Leviathan and Bahamut yesterday.

Alpha2099
07-09-2012, 01:43 AM
If you already have Leviathan and Bahamut, I don't think you'll need Odin. As I recall, I used Odin when I was fighting Bahamut because of his Reflect spell, but if you got Bahamut without that, then you don't need Odin. You'll be spamming Leviathan and Bahamut for the rest of the game now.

Wolf Kanno
07-09-2012, 06:22 AM
Might as well. Just for completion sake. I mean if you got Bahamut, you should wipe the floor with Odin. Besides, FFIII is his debut title. :D

Depression Moon
07-10-2012, 04:01 AM
Odin was easy. The monsters in the dungeon were harder than him. Just only tried him once so far and his atk failed against the enemies in the labyrinth. Is this the end of the game now? If so I seem to be missing some spells for my Warlock and Shaman. I'm guessing it's Flare and Meteor for the Warlock and Life2 and Holy for the Shaman.

Wolf Kanno
07-10-2012, 04:30 AM
You'll find them in the Forbidden Land of Eureka. Its a place accessible in the first floor of the final dungeon by the key Unne and Doga gave you.

Alpha2099
07-10-2012, 04:46 AM
Those spells come at the very end when you're getting your final job classes and beating all the nasty-tough bosses. For what it's worth, don't bother with any of those spells. You need to save your money as much as you can.

It's probably no secret to you that at the end of the game you'll earn the Ninja and Sage jobs, which are virtually essential to beating the game. In order to get through the Dark World and defeat the Cloud at the end, it helps to have shurikens for your Ninjas, and those cost a lot of money. I think the guide I read says you need 35-40 of them, and obviously more is better. And as I said before, you'll be spamming Bahamut and Leviathan for all they're worth, so don't worry about Flare, Meteor, and those other spells.

Elpizo
07-10-2012, 07:41 PM
Or be a man and do it without Ninja's and Sages! :p It saves you farming the money for shurikens, and it's kinda boring to use that team anyway. I did it with a M.Knight, Summoner, Shaman and Knight, all lv 60, and I managed, though it got a bit tight with the Cloud. Lv 65 to 70 probably would have been better for me.

Depression Moon
07-11-2012, 01:56 AM
http://i.imgur.com/lCsi1.png

Those genies always show up in the exact same damn place. Instant bringers of death. Also will there be an inn coming up soon? I'm afraid I'll run out of MP before I get to the end.

Wolf Kanno
07-11-2012, 03:38 AM
There are no inns in the Crystal Tower, just another dungeon, The World of Darkness. You should have some items that cast magic, you will most likely need to rely on them to survive and conserve your MP for the boss battles.

Depression Moon
07-11-2012, 03:59 AM
smurf, I'm about to run out already and you say I'll get new jobs soon. Doesn't switching jobs reset my mp?

This game is beyond cruel.

Wolf Kanno
07-11-2012, 04:13 AM
Elpizo will have to answer that I'm afraid. I never played the original Famicom version but the DS version never reset your MP, and that game is kinder to you from what I've heard. Ninja and Sage are at the bottom floor of Eureka, which the entrance to is located on the first floor of the Crystal Tower. You will also find shops for the last sets of spells and summons you might have missed, as well as the games Ultimate Weapons barring the Onion Gear in Eureka as well.

Alpha2099
07-11-2012, 05:50 AM
I believe switching jobs only resets MP if you go from a magic job to a non-magic job and then back again (i.e. Black Mage to Fighter to Black Mage). Magic to magic shouldn't affect anything.

And oh, BTW, good luck. You'll need it.

Elpizo
07-11-2012, 12:24 PM
There's a revive-spring and well-spring at the last level of Eureka, but that's about it. No inns, no springs in the Crystal Tower or the World of Darkness. Preparation is the key to victory here. The last section of FF III is brutal, no denying there. My personal suggestion is to not go in until you're somewhere between lv 55 to 60. Good place to grind is Bahamut's cave, relatively easy enemies that give a good deal of exp, and you can go to the Invincible outside to rest up if needed. Don't forget to switch every one to Black Belts (the monk with the cape) when grinding, they have the highest HP gain upon lvl up. Stock up on high potions if you can. Once you're lvl 60, Eureka and the Crystal Tower shouldn't pose any problem anymore. Go raid Eureka first then. Pick up the new jobs, the best weapons, everything you need. I would then personally suggest to make your way back through the ancients maze to the Invincible to restock any healing items you used in Eureka. Then go back and finally tackle the Crystal Tower. If you want it easier, then definately use Ninjas and Sages once you have them, they pack a serious punch in the NES version. Having two healers is not a luxury, either. Try and conserve MP for the boss battles, if you can. Try to use healing items instead whenever possible (those high potions I recommended). Any elixers you have should be saved for the World of Darkness, as they're your only way of restoring MP there.

The final dungeons of FF III are the only part of the game where I agree that the game went overboard in terms of brutality. Believe it or not, the developers back in the day wanted to add a save-point between the Crystal Tower and World of darkness, but gamers complained it made the game too easy. :p

Depression Moon
07-14-2012, 02:32 AM
I just got to the end of the Eureka dungeon and found out that I have to walk the whole way back.

FUCK THIS GAME! I AM THROUGH!

Alpha2099
07-14-2012, 02:44 AM
For whatever reason, going back is easier than going up.

But yes, it was around this time that I had really lost my patience with the game.

Wolf Kanno
07-18-2012, 07:09 AM
Funny enough, I've actually been inspired to sit down and play NES version as well.

My Party:

Bowie - Warrior: Named after David Bowie, I plan on making him a Red Mage soon, since David Bowie never liked being type cast.

Freddy - Monk: Named after Freddie Mercury, he gets one of my fave classes

Joan - White Mage: Named after Joan Jett, I should make her a black mage but I desperately need a white mage...

Plant = Black Mage: Named after Robert Plant, he gets to be a black mage since he's fascinated in the dark arts...

I just left Ur. My first impression of the NES game, is "Wow" this game is pretty gorgeous, even for an NES title. You can really tell Square pushed the console to the limits when they made this thing. I mean I just finished an NES playthrough of FFI and I feel like I've jumped into the 16-bit era with this title.

Elpizo
07-18-2012, 04:28 PM
I just left Ur. My first impression of the NES game, is "Wow" this game is pretty gorgeous, even for an NES title. You can really tell Square pushed the console to the limits when they made this thing. I mean I just finished an NES playthrough of FFI and I feel like I've jumped into the 16-bit era with this title.

That impression gets even stronger when you start comparing III and IV. Just look at the firaga spell in both games, for example, and tell me they don't look alike. There are plenty of other things IV carried over from its younger brother. The trees look suspiciously alike, too. Graphic-wise, the leap from III to IV wasn't as gigantic as the leap from IV to V, in my opinion (for an easy example, just compare the trees in IV and V, the difference is mind-blowing).

Wolf Kanno
07-19-2012, 06:31 AM
IV's graphical strength over FFIII is a combination of better color palette options, Mode 7 effect (still makes the best airship flying in the series), and being able to draw in the whole battle screen background. Other than that, I agree the leap isn't nearly as much as the leap between the other 16-bit entries from one another.

Depression Moon
07-23-2012, 02:07 AM
Well I pulled myself to walk back through the dungeon and back to the airship. It wasn't as hard this time since I acquired a new job class that has plentiful MP. I can't believe going through that whole thing that I only leveled up once. Do I really have to be on level 60 to stand a chance against Cloud of Darkness? My characters are only on lvl 46.

Alpha2099
07-23-2012, 05:11 AM
If you do 2 Ninjas and 2 Sages, you don't have to. I forget exactly what level my party was at -- I believe it was somewhere in the 50s -- and I beat it. However, I also had a load of Shurikens for the Ninjas which was critical, and when I did beat the Cloud of Darkness, it came down to the wire. It was kinda like a walk-off home run, if you get that reference.

ReloadPsi
07-28-2012, 05:12 AM
I just left Ur. My first impression of the NES game, is "Wow" this game is pretty gorgeous, even for an NES title. You can really tell Square pushed the console to the limits when they made this thing. I mean I just finished an NES playthrough of FFI and I feel like I've jumped into the 16-bit era with this title.

That impression gets even stronger when you start comparing III and IV. Just look at the firaga spell in both games, for example, and tell me they don't look alike. There are plenty of other things IV carried over from its younger brother. The trees look suspiciously alike, too. Graphic-wise, the leap from III to IV wasn't as gigantic as the leap from IV to V, in my opinion (for an easy example, just compare the trees in IV and V, the difference is mind-blowing).

I noticed Paladin Cecil on critical HP looks almost exactly like FF3's Knight.

Depression Moon
08-06-2012, 02:39 AM
Got back into this game and made it to Cloud of Darkness and I'm attacking her, but she's invincible. How the hell do I kill this witch?

Wolf Kanno
08-06-2012, 08:12 AM
Is this right after you whooped Xande/Zande's ass at the top of the Crystal Tower? Then you don't. the first battle with her is fixed against you. You now get to go to the World of Darkness and meet some very very unfriendly bosses before your real final battle against CoD.

Depression Moon
08-07-2012, 08:57 AM
I'm fighting her the second time and now I'm pissed off that I have to go through this whole long ass dungeon a third time.

Alpha2099
08-07-2012, 05:51 PM
Considering the way the final dungeons are structured, and the fact you can't save anywhere at the end, I understand why this game never made it to the states.

Elpizo
08-07-2012, 09:46 PM
Yeah, us western sissies would never have been able to handle its awesomeness.

Wolf Kanno
08-07-2012, 11:34 PM
They just don't make them like they used to. :(

Elpizo
08-07-2012, 11:43 PM
Unfortunately, you are correct. SE should make another NES-styled FF, like Megaman did with Megaman 9. :D

Wolf Kanno
08-07-2012, 11:51 PM
I just want the unforgiving difficulty back. Just finishing the original NES version of FFI was exciting because even with the best gear in the game and high levels, I still wasn't safe from being snuffed out by a random encounter. I mean Chaos is a cakewalk compared to Kraken and Tiamat rematches and just about any creature featured on their floors. Yet I found it really fun because I actually had to use the run command for tactical purposes, and even normal fights had to be watched carefully due to the games funky damage algorithm.

Let's put an end to auto-full heals after battles, plentiful save points that restore your whole party, plentiful items, overpowered gear/skills/abilities, and random encounters that can be resolved by mashing the command button. The Game Over screen is not some terrible beast who wishes to crush your dreams (unless it's Atlus and SNK) but a gentle mentor who wishes for you to learn how to pick yourself up and not let a little adversity prevent you from earning the victory you feel you deserve.

Depression Moon
08-08-2012, 01:56 AM
Really though how do I hurt Cloud of Darkness?

Alpha2099
08-08-2012, 02:32 AM
Really though how do I hurt Cloud of Darkness?
If this is the first post-Zande fight, you can't. Just defend until you die and are sent to the World of Darkness. From there, you have to go through the WoD, release the four Dark Warriors from their crystals (which also means fighting four pretty nasty bosses), and ONLY THEN can you kill the Cloud of Darkness. When you fight it, have your Ninjas throw every Shuriken they've got, and have one Sage spam Bahamut while the other casts the highest Cure spell on your whole party. Even then, it's gonna be a tight battle.

Depression Moon
08-08-2012, 04:13 AM
Really though how do I hurt Cloud of Darkness?
If this is the first post-Zande fight, you can't. Just defend until you die and are sent to the World of Darkness. From there, you have to go through the WoD, release the four Dark Warriors from their crystals (which also means fighting four pretty nasty bosses), and ONLY THEN can you kill the Cloud of Darkness. When you fight it, have your Ninjas throw every Shuriken they've got, and have one Sage spam Bahamut while the other casts the highest Cure spell on your whole party. Even then, it's gonna be a tight battle.

What bosses? I didn't run into any on the way to her.

Wolf Kanno
08-08-2012, 04:22 AM
They are scattered around in the World of Darkness, they guard the dark crystals. After CoD beats you in the Crystal Tower and your party is revived. You travel to the World of Darkness, instead of taking the direct path, take the side paths to find them. You can also find some other items like Ribbons.

Depression Moon
08-08-2012, 04:36 AM
Wish the game could've at least told me to do this while I was there. Now that I know this I'm unsure how I can even defeat her. Surely, I'd run out of magic by the time I get to her by fighting these bosses.

Wolf Kanno
08-08-2012, 04:42 AM
Just be cautious with how you use your magic. You can still win without abusing Flare, Holy, Meteor, or Bahamut. Use Raise instead of Arise and stick to low tier magic and items to heal between rounds. Old School RPGs are based around resource management.

Alpha2099
08-08-2012, 05:07 AM
Wish the game could've at least told me to do this while I was there. Now that I know this I'm unsure how I can even defeat her. Surely, I'd run out of magic by the time I get to her by fighting these bosses.
There are ways around it without overusing magic. Most cases revolve around having your Ninjas use Shurikens. However, you have to be careful not to use too many of those, either. As I recall, the FAQ I used while playing said you need at least 36 Shurikens available for the Cloud of Darkness. I had 40 and still almost didn't make it.

But to the bosses themselves, it will occasionally be helpful to put your characters in the back row. From there, as previously said, manage resources wisely. There are no shops from here on in.

Depression Moon
08-08-2012, 06:17 AM
Yeah, I wanted to beat this without a ninja since I used a ninja when I beat IV and V last time.

Alpha2099
08-08-2012, 06:50 AM
Yeah, I wanted to beat this without a ninja since I used a ninja when I beat IV and V last time.
This isn't IV or V. This is 1000x harder than those two combined. If you're not going to use a Ninja, then you're pretty much screwed.

Elpizo
08-08-2012, 08:08 AM
Yeah, I wanted to beat this without a ninja since I used a ninja when I beat IV and V last time.
This isn't IV or V. This is 1000x harder than those two combined. If you're not going to use a Ninja, then you're pretty much screwed.

Not really, I did it without Ninjas or Sages, but to be able to do that being level 60 or higher is an absolute must. If you aren't, then yeah, stick to Ninjas and Sages or be screwed.

Depression Moon
08-08-2012, 06:09 PM
shit i might have to change job classes now, but I only bought about 40 shruikens

Alpha2099
08-08-2012, 08:10 PM
tit i might have to change job classes now, but I only bought about 40 shruikens
Apologies, I made a mistake. The FAQ says you need 36-40 Shurikens for the whole World of Darkness, not just the final battle. For the final fight it recommends at least 14. Sorry, didn't mean to alarm you.

Depression Moon
08-09-2012, 08:25 PM
tit i might have to change job classes now, but I only bought about 40 shruikens
Apologies, I made a mistake. The FAQ says you need 36-40 Shurikens for the whole World of Darkness, not just the final battle. For the final fight it recommends at least 14. Sorry, didn't mean to alarm you.


What Skill Level should the Ninjas be on?

Alpha2099
08-10-2012, 12:35 AM
What Skill Level should the Ninjas be on?
The FAQ recommends that you should get the Ninjas and Sages to Skill Level 2 before even attempting the Sylx Tower -- in other words, as soon as you get their new jobs. I would guess you've already done that, so you're probably okay at whatever skill they have.

Depression Moon
03-13-2013, 02:06 AM
http://i.imgur.com/L7ddT6h.png http://i.imgur.com/ahfZncX.png

So I've finally beaten this game after a long wait and I managed to do it without a team of all sages and ninjas.

Luneth was a Knight, Arc, a Warlock, Refia a Sage, with Ingus being the Ninja and the cast were all at Level 56 with the exception of Luneth who leveled up right before the fight.

Don't think I'll be playing this again anytime soon.