Jiro
10-01-2012, 07:22 AM
Last month we brought you some info (http://home.eyesonff.com/content/1972-demons-score.html) on an iOS rhythm game from Square Enix and iNiS - the guys behind Elite Beat Agents. Demon's Score looks like another enjoyable rhythm based game, perhaps an attempt to revive the genre. But Square Enix also seems to be using it to screw over its Western fanbase.
http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/Final Fantasy heroes/crisis_core_cg__1__tif_jpgcopy--article_image.jpg
We're shocked and disappointed too, Cloud.
While the initial $6.99 price tag for Demon's Score looks relatively affordable -- especially compared to the ~$19.99 price in Japan -- it is actually a trap. Cue Admiral Ackbar. The actual version released to western audiences is heavily scaled back, with a number of DLCs required to actually unlock the full game. Japanese customers are saved the hassle in their one-time fee, but western gamers are going to be forced to buy $2.99 and $3.99 DLCs if they want the same experience, totally somewhere around $40 for the same package.
It isn't hard to think that different cultures might react differently to various sales methods. Japanese customers might be more willing to spend $19.99 on an iOS game, or are hostile towards DLC. Western audiences, on the other hand, might prefer to get a game for cheap and only buy DLC if they're enjoying it. But at the very least Square Enix should try to balance the pricing so that we're not paying twice as much as the home-grown fans.
Source: The Escapist (http://www.escapistmagazine.com/news/view/119815-Square-Enix-Exploits-Western-Gamers-With-Crazy-DLC)
http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/Final Fantasy heroes/crisis_core_cg__1__tif_jpgcopy--article_image.jpg
We're shocked and disappointed too, Cloud.
While the initial $6.99 price tag for Demon's Score looks relatively affordable -- especially compared to the ~$19.99 price in Japan -- it is actually a trap. Cue Admiral Ackbar. The actual version released to western audiences is heavily scaled back, with a number of DLCs required to actually unlock the full game. Japanese customers are saved the hassle in their one-time fee, but western gamers are going to be forced to buy $2.99 and $3.99 DLCs if they want the same experience, totally somewhere around $40 for the same package.
It isn't hard to think that different cultures might react differently to various sales methods. Japanese customers might be more willing to spend $19.99 on an iOS game, or are hostile towards DLC. Western audiences, on the other hand, might prefer to get a game for cheap and only buy DLC if they're enjoying it. But at the very least Square Enix should try to balance the pricing so that we're not paying twice as much as the home-grown fans.
Source: The Escapist (http://www.escapistmagazine.com/news/view/119815-Square-Enix-Exploits-Western-Gamers-With-Crazy-DLC)