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Araciel
01-14-2013, 12:32 AM
If you're going bard, that narrows the field quite a bit - but yes it can be daunting. Once we get some of the particulars down we'll see how granular you want to get because I could just as easily make up all the numbers for you.

Bunny
01-14-2013, 07:52 AM
Friday should work for me.

I'll be playing my cleric, most likely.

Araciel
01-14-2013, 05:11 PM
What is a good time for everyone that day? I can play between 1pm and 9pm EST.

Jinx
01-14-2013, 05:19 PM
Friday works for me! 9p EST would be pushing it, but still doable. :) Any other time that day works.

Red Mage Coffman
01-14-2013, 05:20 PM
I am totally interested, but when?

I also don't know how to play this game, I just want to. If that'll be a problem, don't sweat it then.

Faris
01-14-2013, 05:23 PM
Any time is good for me~

Skyblade
01-14-2013, 05:44 PM
I am totally interested, but when?

I also don't know how to play this game, I just want to. If that'll be a problem, don't sweat it then.

It's a learner's session, Coffman. I'm just starting out too. Talk to Araciel and Bolivar, they be helpful.

And those times work for me.


BTW, should I stay simple Bard, or be an Arcane Duelist?

Jinx
01-14-2013, 06:44 PM
This is my first time too, RMC! Araciel and Bolivar are both really patient and helpful, and don't mind showing you what you need to do! :)

NeoCracker
01-14-2013, 07:11 PM
Just wait. The midget man with a minimum damage of 11 a swing.

Minimum 14 while Raging. :smug:

Araciel
01-14-2013, 09:08 PM
Coffman- as with the others, tell me what type of character you wanna make - we can make things as simple as that if you want and I'll fill in the blanks rulse-wise- you'll just have to make up what you want your character to look like and how to play the personality. Or we can go in-depth on character creation and I can show you how it all works.

Araciel
01-14-2013, 09:14 PM
Also: I meant a start time would be between 1 and 4 or 5 est this friday, cause 9 is as late as I can play- anyone have restrictions there?

Laddy
01-14-2013, 11:06 PM
1PM EST would be excellent for me. I'm not sure if I have rehearsal that day, but if I do I'll still be good depending on how early we start.

Jinx
01-14-2013, 11:10 PM
1PM EST would be excellent for me. I'm not sure if I have rehearsal that day, but if I do I'll still be good depending on how early we start.

If you don't show up, I might have to slap a hooker.

/HBIC

Laddy
01-14-2013, 11:23 PM
Nope, looks like I'm free for that day. Go slap somneone else, cause I'm the HBIC around here. :colbert:

Skyblade
01-16-2013, 12:18 AM
Really debating Arcane Duelist versus standard Bard. I gain quite a lot of combat durability, for not a ton lost. The biggest drawback seems to be losing Jack of All Trades.

Also, I've been going over stat breakdowns. It looks as though I'll want Charisma to be maxed, since it's my primary ability, granting me extra spells and working with many of my skills. After that, I've been considering melee viability, mostly focusing on Strength and Dexterity. Wisdom looks like a perfectly viable dump stat, and I'm thinking of taking Constitution as another, so I can boost my AC and Damage more. It would make me a bit of a glass cannon, but I'm interested to try.

So that'd give me this:

Str 16
Dex 14
Con 7
Int 11
Wis 7
Cha 18

I'm wary about hurting Int, since it will apparently hurt my rate of Skill gains, but I haven't seen anything stating how many skills you get per level per point of Int, so... Might be worth using that instead of Con, or just making it 9 so I can boost my Dex up to 15. There are too many things the tool just doesn't explain in basic enough terms for me. :(

Anyway, could someone tell me how this would work, if it's suicidal, and how many skill points per level I'd get with it? Because I'd like to know so I can plan things out a bit.

Bolivar
01-16-2013, 01:34 AM
I'm gonna leave it up to some of the more knowledgeable players who know about build optimization to touch this one. The only problem I'm going to raise is that going below 10 will give you a penalty and doing so for Con might hinder some of your saving throws I think, such as the effects of poison, disease, or to stop dying I believe?

I just don't know about being a glass cannon but going melee.

chionos
01-16-2013, 01:38 AM
Assuming Bard is your favored class, then every level you took Bard (and chose skill point as your FC bonus) you'd get 7 skill points to spend. If you're human, then it's 8.

Speaking of human, what race are you? Your stats will be adjusted based on your race. (Humans get +2 to any stat, Gnomes get +2 CON, +2 CHA, -2 STR, etc.) So that may change how you lay things out.

For instance, if you're a human, you could go

STR: 16
DEX: 14
CON: 12
INT: 12
WIS: 7
CHA: 16+2=18

So you'd have 9 hp instead of 6, 8 skill pts/level instead of 7 (or 6), and still have a high enough CHA to get bonus spells.

A bard with 7 CON who got hit a single time for 13 damage (which is totally possible even at level 1) would be insta-dead, so yeah, imo it would be a little suicidal.

The 7 WIS is mitigated partly by BARD having a good base will save, so it's not quite as bad, (unless your GM is mean, or smart, and uses creatures that cast confuse, hold person, etc.)

NeoCracker
01-16-2013, 01:44 AM
Really debating Arcane Duelist versus standard Bard. I gain quite a lot of combat durability, for not a ton lost. The biggest drawback seems to be losing Jack of All Trades.

Also, I've been going over stat breakdowns. It looks as though I'll want Charisma to be maxed, since it's my primary ability, granting me extra spells and working with many of my skills. After that, I've been considering melee viability, mostly focusing on Strength and Dexterity. Wisdom looks like a perfectly viable dump stat, and I'm thinking of taking Constitution as another, so I can boost my AC and Damage more. It would make me a bit of a glass cannon, but I'm interested to try.

So that'd give me this:

Str 16
Dex 14
Con 7
Int 11
Wis 7
Cha 18

I'm wary about hurting Int, since it will apparently hurt my rate of Skill gains, but I haven't seen anything stating how many skills you get per level per point of Int, so... Might be worth using that instead of Con, or just making it 9 so I can boost my Dex up to 15. There are too many things the tool just doesn't explain in basic enough terms for me. :(

Anyway, could someone tell me how this would work, if it's suicidal, and how many skill points per level I'd get with it? Because I'd like to know so I can plan things out a bit.

Bards gain 6+ int modifier skillser per level. So right now you would get 6 per level, unless you were a human, which grants an extra 1 per level.

And to note, your con and wisdom being low is going to hurt you a hell of a lot more. A 7 con means that, at first level, you will only have 6HP. Also, as a bard Fortitude saves are low for you. Pair that with a low con, you'll have a -2 on fortitude saves for the first two levels. It won't be until 6th level you'll have a 0 Forititude. This is a problem, because Fortitude saves are some of the most important ones to make in the game. Having such a low con opens you up to a lot of the nastiest things that can happen to you in this game. Same with a low will, which is based off your wisdom. You do have a better natural will save as a bard, but even then starting at first level will leave you at a 0 Will. Having both those stats so low is a pretty damning thing to have on a character.

Heres a bit of a pro-tip, you don't need an 18 CHA as a bard. If you knock that down to a 16, and possibly lower your strength by a point or two, you could keep yourself from getting royally messed up. Bards make for terrible Glass Cannons.

Skyblade
01-16-2013, 01:59 AM
6+ Int Modifier. With 11 Int, would that be 6+ 11, for 17 Skills a level?

Also, could my +2 Attribute Human Bonus push an Attribute above 18?

NeoCracker
01-16-2013, 02:00 AM
11 is the stat, not modifier. :p

11 has a 0 modifier.

And yes it can.

Edit: Modifiers for your stats listed here.
http://www.d20pfsrd.com/basics-ability-scores/ability-scores

Araciel
01-16-2013, 02:00 AM
hold on i'm sending you a mognet

Skyblade
01-16-2013, 02:14 AM
Well, I would like your guy's input/advice, but I do also kind of want to figure this out myself somewhat.

How about this:

Str: 15
Dex: 15
Con: 11
Int: 10
Wis: 10
Cha: 16

And then, where should I put my +2? I could use them to boost my Charisma back to the natural max (although 20 would have been much prettier), but it might serve better to be a little well rounded.

Laddy
01-16-2013, 02:32 AM
A +2 to Strength or Con could make you an able fighter, which would be swell.

But it's your decision.

NeoCracker
01-16-2013, 02:37 AM
Also, here are the basics of my character. :p

A quick note to those newer players, don't try to base your stats off mine. There was a lot of finagling to get these numbers, especially as a small sized creature. ;P


Race: Assaimar
Class: Barbarian (Titan Mauler)
HP: 15
AC: 18

Fort: 4
Ref: 2
Will: 1

Str: (20)
Con: (14)
Dex: (14)
Wis: (12)
Int: (12)
Cha: (10)

Feats:
Power Attack


Skills:
Survival (1 + 1 + 3) 4
Perception (1 + 1 + 3) 4
Climb (1 + 5 + 3) 9
Swim (1 + 5 + 3) 9
Athletics (1 + 2 + 3) 5

Traits:


Attacks:
Power Attack Scimitar: +5, 1d6 + 10
Scimitar: +6, 1d6 + 7
Rage Power Attack Scimitar: + 7, 1d6 + 14
Rage Scimitar: + 8, 1d6 + 10


Edit: Well, AC is not entirely accurate. Technically it's a 17, but 18 when in Melee with a creature Medium size or higher.

Skyblade
01-16-2013, 02:56 AM
I'm showing Aasimar as Medium creatures, not Small... (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar)

NeoCracker
01-16-2013, 02:57 AM
Thats exactly the reason I said the new players shouldn't examine it, as it will make no sense. ;P

Skyblade
01-16-2013, 03:18 AM
Asking me not to analyze stat numbers is probably futile. But it's not my character, so I won't obsess over it too much. :)

NeoCracker
01-16-2013, 03:27 AM
Analize away then, especially since by technicality, the numbers I have listed aren't entirely accurate anyway. XD

Bolivar
01-16-2013, 03:32 AM
aasimars are more inclined toward acts of kindness rather than evil

I can't wait to see you roleplay Neo!!! HAhahahahahaha

Ok, never saying that sentence again.

NeoCracker
01-16-2013, 03:35 AM
aasimars are more inclined toward acts of kindness rather than evil

I can't wait to see you roleplay Neo!!! HAhahahahahaha

Ok, never saying that sentence again.

For the record, 'inclined' and 'actually doing' are not mutually exclusive terms. :p

But yeah, I'll be playing him a good guy. :p

Skyblade
01-16-2013, 04:01 AM
So, let's see.


Human Arcane Duelist (Level 1)

Str: 15
Dex: 17
Con: 11
Wis: 10
Int: 10
Cha: 16

Fortitude Save: +0 (Ouchies)
Reflex Save: +5 (Much better)
Will Save: +2 (Meh)

CMB: +2
CMD: +15

Skills (8 Ranks, 6 from Bard, 1 from Human, 1 from Favored Class)
-Perform (Sing)
-Bluff
-Intimidate
-Diplomacy
-Use Magical Device (WHY is this Charisma based?)
-Sleight of Hand
-Knowledge: Dungeoneering (I think it's probably the most useful for monster IDing, but correct me if I'm wrong)
-Perception

Feats (1 for First Level, 1 for Human)
-Deft Hands
-Dodge
-Arcane Strike (Bonus Feat for Arcane Duelist)

How does that sound so far? Any advice or especially criticism?

Also, I heard that skill ranks also adjust based on attributes (and of course Deft Hands). If so, what would actually be my effective ranks in each of those?

chionos
01-16-2013, 05:08 AM
Looks like a keeper Skyblade.
Perform (song)7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Bluff7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Intimidate7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Diplomacy7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Use Magic Device4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill)Sleight of Hand9 = 1 (Rank) + 3 (from DEX) + 3 (Class Skill) + 2 (Deft Hands)Kn. Dungeoneering4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill)Perception4 = 1 (Rank) + 0 (from WIS) + 3 (Class Skill)

Araciel
01-16-2013, 05:09 AM
Skill rank max is always equal to your level
you get a +3 for each class skill that you put a rank into
each skill also gets a bonus equal to the ability mod tied to it (if you have an INT of 15, that's a +2 mod, and so you get a +2 to all knowledge skills you have ranks in)

It looks pretty good.

Bunny
01-16-2013, 05:13 AM
For more on skills and their related attribute scores, as well as basically anything else you might have a question about, this site will be a massive help:

Skills - Pathfinder_OGC (http://www.d20pfsrd.com/skills)

Bolivar
01-16-2013, 05:32 AM
I'm feelin it too. Really strong across the board for what you want from a bard with Perform (I think sing is perfect), Bluff, Intimidate and Diplomacy. Great Sleight of Hand when you need it. Arcane Duelist should be a fun Archetype to play with. What's the overall AC?

You can get really creative with Dungeoneering if your GM allows it. Like which way would likely be the exit, or how to cave in the ceiling to trap any pursuers behind us (natural 1 to cave it in on us and we all die :) )

Araciel
01-16-2013, 05:34 AM
(natural 1 to cave it in on us and we all die :) )

Glad you're not only prepared, but elated by this possibility.

Skyblade
01-16-2013, 05:59 AM
I'm not sure how to calculate natural AC. I'm also not sure how armor affects it, the description was kind of confusing with Dex penalties and such.

Also, how do you want to handle starter gear, Araciel? NeoCracker let people roll for wealth, or use the average if they ran below average. And once we've determined wealth, can we start kitting ourselves up with basic gear?


One note, guys. Taking Arcane Duelist means that I get to be a lot sturdier on the battlefield, at the cost of my Knowledge checks. I lose Bardic Knowledge, the ability to Take 10 on Knowledge checks, and the ability to use untrained Knowledge checks. So while I'll have Dungeoneering, I'll be less Knowledge savvy than the regular Bard (and I get no Int bonus for it). So keep that in mind.

chionos
01-16-2013, 06:38 AM
Your base AC is 10. Once you find out how much money you get, you'll pick from the list of Light Armor, which in core includes Padded, Leather, Studded leather, and Chain Shirt: +1, +2, +3, +4 bonus to AC respectively. As a bard, and with 17 Dex, there's no reason not to take the Chain Shirt if you have enough money.

As armors get heavier, they put lower and lower limits on how much benefit you can get from DEX. In light armor you don't have to worry about that, since the worse it gets is max DEX +4 from Chain Shirt, and you only have +3.

So with a Chain Shirt your AC would be:

10 (base) + 4 (from armor) + 3 (from Dex) = 17
or situationally:
10 (base) + 4 (from armor) + 3 (from Dex) + 1 (from Dodge)
which equals 18
unless Aracial house rules Dodge like most GMs to be just a static +1 AC all the time, in which case you'd just be 18 AC always.

NeoCracker
01-16-2013, 06:52 AM
Chain shirt is not a good Idea level 1. That 100Gp is fucking steep, and will likely prevent you from getting just about any other kind of equipment.

And In Pathfinder, Dodge IS +1 all the time. Only in DnD is it against a single target at at time.

Skyblade
01-16-2013, 06:53 AM
Could someone tell me what the damage would be for a Quarterstaff used as a two handed weapon instead of a double weapon?

Also, what are the Dmg (S) and Dmg (M) listings in the weapon guide?

I was hoping to go primarily Quarterstaff with my Bard, but it's listed as a double weapon. If I can't wield it as a double due to the penalties, and wielding it 2h reduces it to 1d4 damage, I might have to give it up. Hopefully it'll be 1d6 at least.

NeoCracker
01-16-2013, 07:15 AM
The exact same. You just use 1.5 X your strenght modifier for damage for damage.

Dmg (S) is if its small sized. Dmg (m) is medium sized. Since you are a medium sized creature, you'll luse Medium size damage. (Well, unless you are using one made for a small creature, but you probably won't be. :p)

Skyblade
01-16-2013, 07:20 AM
The exact same. You just use 1.5 X your strenght modifier for damage for damage.

Dmg (S) is if its small sized. Dmg (m) is medium sized. Since you are a medium sized creature, you'll luse Medium size damage. (Well, unless you are using one made for a small creature, but you probably won't be. :p)

It's damage is listed as 1d6/1d6. I assumed that was the damage I would deal with each end. So 2h it's only 1d6?

Also, what penalties would I incur using it as a double weapon?

NeoCracker
01-16-2013, 07:24 AM
The penalites for Two weapon fighting will apply.

Basically, you will never want to use it as a double weapon. A bard has to low a base attack to get away with it. :p

Skyblade
01-16-2013, 07:33 AM
The penalites for Two weapon fighting will apply.

Basically, you will never want to use it as a double weapon. A bard has to low a base attack to get away with it. :p

I couldn't find those penalties listed anywhere though.

Oh well, 1d6 is probably fine. Even if the Longsword is 1d8. :(

Wait, do I get a higher Str bonus for a 2h weapon?

NeoCracker
01-16-2013, 07:35 AM
Yeah. Normally, you ad your str. modifer to damage.

At a 15 STR your modifier is +2. So normally you add +2 damage to strength.

However, with a two handed weapon, that becomes +3.

So when making an attack with a quarterstaff wielded two handed, you are doing 1d6 + 3 damage.

Skyblade
01-16-2013, 07:43 AM
Oh, ok. That works fine for me then. That would give me 4 to 9 damage with the Quarterstaff, and 3 to 10 with the Longsword. More consistency, though less max damage.

How do the crit modifiers work? Crit damage for both weapons seems to be x2, but the Longsword has 19-20 in front of it. Can you crit with a roll of 19 with a Longsword?

And, while I'm at it, what are the rules for confirming a crit?

NeoCracker
01-16-2013, 08:00 AM
Yes, rolling a 19-20 on the dice before adding your bonus is a crit with a long sword. You need to roll a 20 with the quarterstaff.

To confirm a critical, you simply make a second attack roll. If that one hits, you deal critical damage.

Skyblade
01-16-2013, 01:37 PM
Looks like a keeper Skyblade.
Perform (song)7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Bluff7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Intimidate7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Diplomacy7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill)Use Magic Device4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill)Sleight of Hand9 = 1 (Rank) + 3 (from DEX) + 3 (Class Skill) + 2 (Deft Hands)Kn. Dungeoneering4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill)Perception4 = 1 (Rank) + 0 (from WIS) + 3 (Class Skill)


Wait wait wait. I'm reading Use Magic Device as Charisma based.


Also...

Spells:
Level 0 (Cantrips):
Mage Hand - I still think this one has potential. Can I use it with Sleight of Hand (Sleight of Mage Hand, he he) to steal from a range? I'm thinking of a number of uses for it, but no experience with it.
Unwitting Ally - Will save or you work for us for a turn. Sounds good.
Spark - You never know when we might need a fire.
Message - Can communicate long range. Not sure on this one, but could be useful for coordination on certain events, especially if we wind up splitting the party.

Level 1:
Cure Light Wounds - Yeah, someone will need to keep the meatheads alive. :D
Charm Person - Because I'm not quite persuasive enough on my own.


Any objections? :)

Araciel
01-16-2013, 06:03 PM
UMD is indeed Charisma-based. To be fair, that was a lot of info.

Mage Hand - I rule that it can't be used with sleight of hand - it's not that precise in my mind, but if you're creative with it you can still do some pretty cool things.

Also, a special thanks to UBH and Chionos and Bolivar.

noshowmillk
01-16-2013, 06:27 PM
I am interested. Let me know if I am capable of joining and what I need to do. I am new to this, so if I can't it won't be a problem. ^_^

Red Mage Coffman
01-16-2013, 06:28 PM
Sounds good to me, one, four, or five, so I didn't misunderstand the time. But by whose time zone or whatever?

And, if you can, try and make a Red Mage themed character, That would be awesome. If thats to broad, I can get more specific or make something else entirely.

Bunny
01-16-2013, 06:49 PM
I should be fine on Thursday or Friday. The only thing on Friday is I may have to take a short break around 4 MST (6 EST) for about 20-30 minutes to drop my fiance off at work. If a break is doable around that time then it would be great.

Araciel
01-16-2013, 06:53 PM
Red Mage is closely linked to bard, unless you want to go fighter/wizard which would likely be the best way - i'll send you some details tonight.

To clear up schedule stuff - I'll be around starting at 1pm EST

from there I can get everyone up to speed with the adventure and introduce them to the game and show them how to use the roll20.net site (which is very simple for a player - don't worry)

I was saying 4-5 EST just as an idea to see who could play when, but it's up to all of you.

Bolivar
01-16-2013, 09:45 PM
Just as a general rule, your ability modifiers are almost always however far away you are from 10, divided in half and rounded down. So a 16 or 17 would be +3, whereas a 7 or 8 would be -1.

I think.

Araciel
01-16-2013, 10:13 PM
No you're right, that's the exact formula

Skyblade
01-17-2013, 02:36 AM
Are we using the "2 Traits" rule as well?

'Cause I think I have those figured out. Resilience (give me +2 to Fortitude rolls, saving my 0), and Prince (+1 to both Intimidate and Diplomacy).

NeoCracker
01-17-2013, 02:55 AM
Only a +1 for Resilient. No Trait offers a +2 on a save, unless it's against something specific.

Red Mage Coffman
01-17-2013, 09:40 PM
I suppose a Bard would be fine, I'm an Edward fan anyways. Unless we already have one, in which case I'll be a Warrior.

I might be a little late, will that be okay?

NeoCracker
01-18-2013, 01:30 AM
You know, would you rather me not try to break your first couple adventures Ara? Because with my Barbarian, that's exactly what will happen. :p

I have another physical build I could run! A Monk! :p

Edit: I think I will anyway. I can have more fun with the monk then the Barbarian. :p

Jinx
01-18-2013, 02:09 AM
Can't wait for tomorrow. :hyper:

Skyblade
01-18-2013, 03:04 AM
I suppose a Bard would be fine, I'm an Edward fan anyways. Unless we already have one, in which case I'll be a Warrior.

I might be a little late, will that be okay?

I'm the Bard, but I don't see why we can't have more than one. I'm going as an Arcane Duelist (one of the Archtypes, or spin off classes), which means I lose Bardic Lore, so having a full on Bard will still come in handy.

Also, I'm thinking of adjusting my spells, dumping Message. Light or Dancing Lights will probably be more handy.

Laddy
01-18-2013, 04:26 AM
So, what time is this exactly?

EDIT: Uh, whoops. Nevermind.

Araciel
01-18-2013, 05:08 AM
the game link: https://app.roll20.net/join/67743/q3N2nQ

game time will be once I have a few people in - As others join I'll try to break you into the action ASAP.

Coffman - I'm making you a 'Magus' right now - it's a character who learns magic and fighting alongside one another.

NeoCracker
01-18-2013, 05:22 AM
Isn't the game Friday?

It's still Thursday here. :p

Araciel
01-18-2013, 05:24 AM
Tomorrow - yes.

chionos
01-18-2013, 05:28 AM
Oooohhh. Magus can be really cool, if not utterly broken.

NeoCracker
01-18-2013, 05:29 AM
Here's a good test.

Is the class stronger then a druid? If the answer is yes, it's broken. if not, you're fine. :p

Magus is certainly not tougher then a Druid.

Skyblade
01-18-2013, 06:06 AM
The game you linked isn't compatable with Internet Explorer. Dangit.

Araciel
01-18-2013, 02:04 PM
Then this is an opportunity to learn how awesome Chrome is!

Skyblade
01-18-2013, 04:30 PM
Chrome is never going to be used by me, because I object on principle to their piggybacking off other installs to install Chrome without telling me. Which has happened multiple times. If I wanted it, I'd go for it. I didn't want it, and I still don't.

Firefox it is, I guess. Though I thought we'd be doing play by post in here. :)

Red Mage Coffman
01-18-2013, 05:15 PM
So, its tomorrow? And okay, Magus sounds awesome.

I downloaded a Dice Rolling App/Hit points monitor for this xD Totally can't wait if its tomorrow. See, here its Friday, so I have no idea T.T' Glad to hear its tomorrow though, I never woulda figured that out on my own.

Araciel
01-18-2013, 05:20 PM
It may be a few pages ago but I said 'Friday at 1pm EST to 9pm EST'

Laddy
01-18-2013, 05:22 PM
Awwww yeaaaaah,

Red Mage Coffman
01-18-2013, 05:22 PM
Oh. This is my fault then T.T Sorry, my bad.

Seriously looking forward to this, you have no idea :D

Laddy
01-18-2013, 08:06 PM
I can't get on the server. :(

Red Mage Coffman
01-18-2013, 11:53 PM
Does all this run good on Firefox?

Faris
01-18-2013, 11:58 PM
Does all this run good on Firefox?

Yup! That's what I'm using :D

Bunny
01-19-2013, 12:15 AM
Here is a list of the players and their respective characters, along with their individual class, race, and a short description. It should help whoever wants to jump in get acquainted with each character.

Player Name: Bolivar
Character Name: Rakses
Character Class: Fighter
Character Race: Half-Orc
Association: Pathfinder's Guild
Description: A 5'7" green-greyish Half-Orc with jet black hair and amber eyes. He wears a traveller's cloak over scale mail.
Traits: Friendly, for a half-orc.

Player Name: Skyblade
Character Name: Skyblade
Character Class: Bard (Arcane Duelist)
Character Race: Human
Association: Pathfinder's Guild, Prince of Foreign Land
Description: A tall man covered in a blue robe, with a blue hat. Beneath his long sleeves are gauntleted hands. His left holds a long, stout walking stick. Across his back is a backpack, and his right hand is left open.
Traits: Very good with attractive ladies.

Player Name: Laddy
Character Name: Rione deVilliare
Character Class: Rogue
Character Race: Half-Elf
Association: Pathfinder's Guild, Hubert the Bottle
Description: You see a tall and thin half-elven man, with both side of his heritage giving him a handsome albeit roguish appearance. He has unkempt medium-length brown hair and a small goatee on his chin. He is dressed in fashionable, if inexpensive, clothing, and has a rapier hanging down his side. He is covered in cheap jewelery, such as earrings and necklaces.
Traits: His only real friend is a wine bottle.

Player Name: Faris
Character Name: Aluella
Character Class: Ranger
Character Race: Elf
Association: Pathfinder's Guild, Trees
Description: Aluella is a full elf who had to live in the woods most of her life because Humans burned down her home town. Learning to survive on her own she is no stranger to the elements can be standoffish at first.
Traits: Likes to shoot arrows at her friends, doesn't work well with Humans.

Player Name: Tifa's Boobs
Character Name: Enyale
Character Class: Sorcerer
Character Race: Elf
Association: Pathfinder's Guild, Fine Ass Titties
Description: Forthcoming.
Traits: Yells uncontrollably sometimes.

Player Name: Bunny
Character Name: Ithmazael Formus
Character Class: Cleric
Character Race: Aasimar
Association: Cleric of Sarenrae, Pathfinder's Guild
Description: Ithmazael is tall and thin, slightly muscular and reasonably handsome. He has, for the most part, the appearance of a typical human, although his hair has a bronze tint to it and his eyes are a very deep purple; additionally he has the faint glow of a halo floating above his head. He carries a scimitar at his side, one hand always resting on the handle and a shield is strapped to his opposing forearm. He always wears a slight smile.
Traits: His bedside manner is subpar at best.








Missing in Action:
NeoCracker
Red Mage Coffman

Skyblade
01-19-2013, 03:53 AM
Thanks for the session guys. I had a great time, sorry I got pulled away at dinner. I thought I'd be back in less than half an hour, but stuff came up. :(

Unfortunately, I'm on Thursday next week, not Friday.

How did it end?

NeoCracker
01-19-2013, 05:20 AM
Yeah, my connection started spazzing out on me, so I wasn't able to join in. :(

Faris
01-19-2013, 03:26 PM
How did it end?

You all died because I have bad aim and crit failed harvesting for strawberries. We're in a really weird place that a big oozing thing lived in. Next time we should start by exploring because there should be interesting items abound!

Skyblade
01-20-2013, 05:53 PM
You shot me in the back.:mad:

Faris
01-20-2013, 06:15 PM
I said I have bad aim!

Oh and it just had to be max damage too. Thank you dice gods for making me look like a bitch.

Bunny
01-20-2013, 06:18 PM
You'd be pretty safe coming into melee with us. :P

Faris
01-20-2013, 06:20 PM
Yeah, I probably should rely on my Scimitar until we have battles with multiple enemies.

Araciel
01-20-2013, 08:33 PM
Once you hit lv 2 you can get the feat 'precise shot'

Bunny
01-23-2013, 12:57 AM
Any word on the next session or will we be aiming for Thursday/Friday again?

Araciel
01-23-2013, 02:26 AM
This week is a no-go for me sadly.

I'll let you all know asap.

Skyblade
01-24-2013, 05:15 AM
I don't get off until 5 Central on Friday, so I wouldn't be able to join in until probably at least 6.

In fact, on most days I work, that's when I get off. Later is better for me.

Bunny
01-30-2013, 02:33 AM
Just sorta bumping this so people don't lose it like last time.

Wouldn't want it to be one and done again.

Skyblade
02-06-2013, 11:26 PM
I'm off on Friday if we want to try another session.

Bunny
02-08-2013, 07:23 PM
It seems everyone forgot about this thread again.

I'd be down for today if we could get something running. I just have to take a short 20 minute break at around 4 (MST).

Bolivar
02-08-2013, 07:52 PM
I think it's tough to fit in with Araciel's schedule, so this might be a good time to playtest Laddy's RPG. My schedule might be getting hectic soon but I might be able to GM a couple sessions in the interim.

Araciel
02-10-2013, 05:22 AM
Tuesday or Wednesday any time - I'm around, and no longer on-call.

Araciel
02-11-2013, 04:28 AM
Maybe it's too short notice.

Faris
02-11-2013, 04:32 AM
Tuesday is best for me but some plans at random times are still up in the air. I can only do Wednesday if it's after 6:30.

Araciel
02-11-2013, 05:13 AM
SOLD! let me know what time works.

Bolivar
02-11-2013, 02:47 PM
I'm not 100% on my availability this week, should have an idea after today so if I can, I'll be there.

Bunny
02-14-2013, 12:16 AM
My schedule is extremely flexible right now so basically just let me know what days work best for everyone else and I can adjust my schedule as necessary. Sunday and Monday are the only days that are pretty much the only days that I am unavailable for the entire day.

Faris
02-14-2013, 02:17 AM
Monday and Tuesdays are my new weekend... for now.

Araciel
02-14-2013, 07:17 PM
Okay we'll shoot for monday or tuesday this time then - what time

Faris
02-22-2013, 03:09 PM
:crying: We'll have more luck with timing in the summer, perhaps?

Bolivar
02-22-2013, 04:13 PM
Well, we might be playtesting Laddy's RPG today if you wanna get in on that, shouldn't be too hard to roll a character real quick.

I do enjoy the classic feel of D&D/Pathfinder, though, so I'm willing to GM a game if we can get a few together, maybe early next week?

Jinx
02-22-2013, 04:24 PM
Laddy, make me a character.

Araciel
02-22-2013, 06:47 PM
Maybe Tuesday...I need players