View Full Version : Producer's plans for the future

12-16-2012, 05:51 AM

Ten years after its release, Final Fantasy XI has been the most financially successful game Square Enix have released. Even with its successor - Final Fantasy XIV: A Realm Reborn - facing a re-release, the original FF MMORPG still has a loyal following and, it seems, plans for the future.

Not content to shut up shop, current producer Akihiko Matsui has given an interim report (http://forum.square-enix.com/ffxi/threads/28932-Interim-Report-%E2%80%93-Sorry-to-keep-you-all-waiting!) on what the team has been working on. It's a slow moving process, but it looks as though the development team understand the problems facing the ageing beast and are taking steps to fix it.

With the userbase far smaller than it was in Final Fantasy XI's "glory days," Matsui says that things need to change so that new players can experience the vast range of content. They haven't stopped with what content they already have though; the fifth expansion pack - Seekers of Adoulin (http://www.playonline.com/ff11us/adoulin/) - is slated for a 2013 release, so there is still growth and new content to be experienced.

It's all very promising for players and fans, and between Naoki Yoshida and Akihiko Matsui, it seems the MMORPG installments in our favourite series are in good hands.

[Source: Jostiq (http://massively.joystiq.com/2012/12/15/the-mog-log-final-fantasy-xis-future-might-just-be-bright/)]

Del Murder
12-16-2012, 06:24 AM

Citizen Bleys
12-16-2012, 06:30 AM
And yet, it seems to be just me & Super Christ as the EoFF contingent in Vana'diel

Citizen Bleys
12-16-2012, 06:31 AM

Del Murder
12-16-2012, 08:49 AM
Well I think FFVI and VII are better than most other games too, but I don't still play those every day. ;)

I may come back for the new expansion depending on how good the story is.

12-16-2012, 04:01 PM
While I loved Final Fantasy XI back in the days, I no longer have any desire to touch it with a ten foot pole. That said, I think it's interesting that they're finally willing to acknowledge that the enmity system needs adjusting ten years later. That's somewhere between impressive (that they're willing to address it) and depressing (that they took so damned long).

12-19-2012, 11:29 PM
I am surprised that they still intend to produce additional content for the game even after ten years. When I was younger, I thought for sure that the game would eventually go to a single server, if that, and be a lot less active than it is now.