PDA

View Full Version : The Xenosaga Topic of 2013



Forsaken Lover
12-21-2012, 07:45 PM
So I'm a bit early. Consider ti my Christmas present to all of you. The gift of Xenosaga talk is the best gift of them all.

http://upload.wikimedia.org/wikipedia/en/6/6b/Xenosaga1box.jpg

Best game in the Trilogy?
Yes.

http://upload.wikimedia.org/wikipedia/en/b/b0/Xenosaga_Episode_II_-_Jenseits_von_Gut_und_Bose_Coverart.png

WAH WAH WAH EPISODE 1 WASN'T WHAT I WANTED! THEY BETTER CHANGE IT!
.
.
MY GOD THIS IS AWFUL CHANGE IT BACK CHANGE IT BACK

http://upload.wikimedia.org/wikipedia/en/8/84/Xeno3boxart.jpg

This game was pretty good.

Voice your Xeno thoughts and opinions. Favorite game, favorite characters, whatever.

NeoCracker
12-21-2012, 09:03 PM
I don't think Episode 2 is as bad as most. Oh yes, there was a lot of fuck ups with it. But it did fix the Boost System, which I found entirely stupid in episode 1.

And while the main plot barely advanced, I loved the story of Jr., Albedo, and the whole U.R.T.V's plot points being expounded upon. And Dmitri is an awesome villain.

That said, Episode 3 is awesome.

Necronopticous
12-21-2012, 10:49 PM
I like the one with all of the child molestation in it.

AJtG_7bhyM4

Forsaken Lover
12-21-2012, 10:59 PM
hey man, I'll have you know that the girl being molested ended up really liking him. Hell, all the other girls he molested and mutilated liked him too.

Must be Crispin Freeman's voice.

Wolf Kanno
12-22-2012, 08:11 AM
Crispin Freeman has that way with people, he is Alucard (http://en.wikipedia.org/wiki/Hellsing) and Captain Tylor (http://en.wikipedia.org/wiki/The_Irresponsible_Captain_Tylor).

I liked the first game despite some superfluous game mechanics and some awful pacing with the story. I still consider the scene with Chenrenkov at the Cathedral Ship, that whole sequence actually made the entire slow pace in the beginning worth it and its my favorite sequence in the entire series.

I don't like Episode 2, they botched the dungeon design, the battle system is only good in theory but it made battles incredibly tedious and samey after awhile (which is why I'm not surprised FFXIII suffered the same problem since it practically stole this game's battle system). The character building system is awful and the games one sidequest ping pongs violently back and forth from terrible to competent. The story also feels like mostly filler compared to Episode 1 introducing the cast and conflicts, and Episode 3 completing them. I do like the U.R.T.V. story sequences and the E.S. Units are a huge step up from the AGWS despite the AGWS being more engaging from a gameplay standpoint.

Episode 3 is my favorite though I do feel Shion and KOS-MOS' character redesigns are a little too slutty... and the game feels absolutely rushed at the end and entire story sequences fall flat if you haven't been keeping up with the rest of the Xenosaga mythos. Yet the battle system and music are amazing in this game, the dungeon designs are much improved and the story overall is actually really good. Of anything, I'm just happy I finally got to smack down Shion, cause I really feel she had been asking for it since the first game since she's pretty selfish about things and nearly gets the party killed several times throughout the series trying to protect a combat android designed to wipe out an alien menace and has a living god trapped inside of her that can potentially end the universe... and most of this is shown to you in Episode 1, yet she still coddles her... So you have no idea how many times I replayed that sequence.

I do feel overall that Xenosaga does lose itself with the philosophy and religious context, some stories bring up interesting ideas but then drops them and in later titles tries to bring them back in and act like it's been an underlying theme the whole time. I honestly don't feel the game gave a satisfying conclusion to the Realinas story. I also don't care for Wilhelm as a villain, partially because he spends two of the games on the sidelines just being overly cryptic about everything in the five seconds he ever shows up in, and his goal was interesting but I felt it came too late in the story and wasn't really brought in as neatly as the other plot elements.

Albedo, Yuriev, and Voyager are probably my favorite villains, Ziggy, Jr. and Jin are my favorite of the heroes. Mathews and the Elsa Crew are my favorite important side characters, while the Professor is my favorite ascended extra.

Episode 3 has the best soundtrack and I feel Pied Piper has the best story/writing.

Forsaken Lover
12-23-2012, 05:11 PM
I thought Episode 1 had a quality soundtrack but Episode 3 simply had a larger quantity of quality. So many great boss and area themes.

http://www.youtube.com/watch?v=tRsVhMBCgp4
http://www.youtube.com/watch?v=dIReESnbO0c
http://www.youtube.com/watch?v=e9GXF75D29k
http://www.youtube.com/watch?v=pTo__g57IPo

But I must say, Episode 1 has my favorite ballad.
Xenosaga Episode I - Escape (Pain) - YouTube (http://www.youtube.com/watch?v=oJzU8RMBQDY)

I never get tired of watching this scene. I've probably rewatched it more than any other part in the Trilogy.

tony12
12-24-2012, 04:16 AM
The Xenosaga series was good however it is inferior to Xenogears in almost every way storywise.

I liked the second disc of xenogears because it kept all the story elements in. Xenogears had better developed and more interesting characters. And it's story was far supperior to that of xenosaga.


If I hadn't played Xenogears first I would probably think more of the Xenosaga games because I wouldn't have a story like that to compare it to. But since I did play Xenogears first Xenosaga felt like it fell a little short.

NeoCracker
12-24-2012, 10:31 AM
...I'm just tempted to point you to my Xenogears playthrough thread so that I don't need to go into ever detail as to why you are wrong. :p

Wolf Kanno
12-24-2012, 10:32 AM
^ You seriously don't want me to to turn that around and explain why Xenosaga is a meandering mess of half thought up ideas either. :p

NeoCracker
12-24-2012, 11:13 AM
^ You seriously don't want me to to turn that around and explain why Xenosaga is a meandering mess of half thought up ideas either. :p

The difference here is you are, to the say the lest, a delusional sycophant. I have the clear advantage in this.

Skyblade
12-24-2012, 01:37 PM
My question is "when are Xenogears and Xenosaga going to be released on PSN so I can play 'em on my Vita or PSP"?

NeoCracker
12-24-2012, 01:49 PM
Xenogears is on PSN. That's how I played it. :p

tony12
12-24-2012, 04:50 PM
NeoCracker it sounded like you were bitching any time you came across anything in Xenogears that you didn't understand right off the bat. That is actually what I felt made Xenogears really cool. It wasn't a story made for ten year olds like a lot of rpg's are. It actually made you think a bit. It really does take a couple play throughs of Xenogears to put all the pieces together.


Xenogears came much closer to Takahashi's original vision for the game then any of the Xenosaga series did. Xenogears gives you glimpses of what took place during all five episodes of the series and if you combine that with perfect works you get an even deeper understanding of what took place within all five episodes.


The only way Xenosaga even comes halfway as close to being as deep as Xenogears is if you include all that database stuff. And the characters in Xenosaga went through so many re-designs that they just ended up seeming like a chopped up mess.


Basically Xenosaga didn't come anywhere near what Takahashi originally planned. If Takahashi's original plan came to be Xenosaga would of all been one game and then Episode II would have taken place thousands of years later with a completely new cast of characters and so on and so on until they reached Episode VI.


But it was much more expensive to create a 70-90 hour long PS2 game then it was a 70-90 hour long PS1 game (and xenogears didn't have state of the art graphics anyway for the ps1 system). It would of been absolutely foolish for them to make such a financial investment for a game that they didn't even know was going to sell that well. Which is why the Xenosaga series ended up getting sliced and diced and it took three games to basically tell one story and at the same time just ended with that without giving any indications of what further episodes were to hold. And Takahashi and his wife ended up getting cut from the team before it was over.

That is why Xenogears is much better than Xenosga in my opinion.

NeoCracker
12-24-2012, 06:53 PM
A lot of the things I immidiately came across and bitched about were either me just poking fun, (The stupidity of the 'I seek power, do you doesire power line' for example) or things that were legitamately dumb (Tim being in the second round of the tournament, Vanderkaum's outrageious stupidity), none of my real issues with the game came until pretty much near the end.

You had quite a few things that the plot just plain drops. Things like Rico's entire story. There are things that serve nor purpose, either symbolic or story wise, that were the dropped entirely nothing would change in game. The worst example of this is the council. I loved the council, they were great. But why were they really nescessary to anything? You get a lot of scenes with them, but it does nothing to help the overall plot. The slightly complex relationship between them, Krellian, and Cain was great at first, but due to a lack of any real interaction with the Council, it becomes moot. If it was just Krellian needing to subvert Cain, who stopped the activation of The Key, not one thing about the story would change.

The reason this bothers me so much is you have a lot of things going on that are completely pointless, yet disc 2 is nothing but a giant exposition dumb, as if they didn't have time to finish everything. All the important details are told in absurdly lengthy text dumps, yet there is all of this you do play through that is largely irrelevant and pointless.

Not to mention the shear stupidity of that smurfing fluffy thing, whose name escapes my mind. It kills the tension of Marie's scene where she goes to fight that giant mech. Not to mention the imagery of all the Gears being strung up to crosses is at best laughable when you see the giant crucified bunny man.

And while the Xeno-Redisigns did bother me, those designs were pretty much just cosmetic. The characters themselves remained pretty damned consistant from game to game. And I argue that even without the database, Xenosaga is by far the more ambitious plot of the two games, and did a hell of a lot better in terms of characters. At no point does anyone in your party feel like they really don't need to be there, a problem that happens with about half of your Xenogears cast. (Rico, Pupu, and Esmaralda could have been dropped entirely and you'd probably never notice the difference.)

And outside of story, Xenogears has some of the worst Dungeon designs I have ever experienced in an RPG. Effectively FF XIII being one giant hallway, beginning to end of the game, is about the only worse offender of bad Dungeon design.

Xenogears ended up being a ball of wasted potential, and some serious taxation on ones suspension of disbelief.

Edit: I know you have a response WOfly, but hold off. I want to have this argument with fresh blood. :p

Forsaken Lover
12-24-2012, 07:07 PM
Hey, at least FFXIII's dungeons were nice to look at! Xenogears dungeons had no redeeming qualities at all.

Totally spot on about the party however. Xenosaga did a masterful job of keeping each character relevant and interesting and I felt they all received satisfying closure in Episode 3.

Well maybe not MOMO but I stopped caring about her after Episode 1. They just didn't...uh, give her the attention she deserved after that.
http://i.imgur.com/zCeKr.jpg

Overall I liked Xenogears more for a few reasons. First and foremost, Feia nd Elly. The whole Contact/Antitype love story was great and I'm a sucker for romance. I felt this tragic romance was also handled very well.

Xenogears also had a great lineup of villains. So did Xenosaga but I loved Lacan/Grahf. He's one of my favorite villains in any video game ever. You also have Miang who is the best bitch in all of gaming history. She makes Kreia seem kind and straightforward.

And...uh, I lost my train of thought. I hope that post works for now.

NeoCracker
12-24-2012, 07:12 PM
I did love Grahf a lot. I just felt his end lacked. It didn't feel at all impactful to me. Then again, the text dumps had worn me out by that point, so I may not be the fairest judge. :P

I do agree with Wolf on a point with Xenosaga, mostly the lack of presence Wilhelm had. I do think a lot of his scenes helped make him to be a good villain, and I think he is one of the most unique villains in all gaming, but to an extent he suffered the same curse as The Council due to lack of interactions with your party. However, he's still very relevant and nescessary, so that helped to counter balance it for me. :p

But yeah, Dmitri was probably the games best villain. :p

Also, I thought Miang was alright, but not amazing.

Forsaken Lover
12-24-2012, 07:25 PM
I loved Yuriev too. I was never wild about the URTV Subplot but he really shined in Episode 3. It helps that Yuriev and Grahf have a lot in common thematically I suppose.

Speaking of Wilhelm and Yuriev though, this is one of my favorite lines in the whole series.
Xenosaga III - 116 - Chapter 8 - The True Form of the Ark - YouTube (http://www.youtube.com/watch?v=3VYAU3cTMzc&t=3m54s)

And don't forget this scene.
Xenosaga III - 127 - Chapter 9 - The Truth Behind Ormus - YouTube (http://www.youtube.com/watch?v=GCWXBL10VKw)

As a fan of Margulis since Episode 1, I really love this scene. i feel the emotion in it is just palpable as you see Margulis, pretty much a paragon of confidence and righteousness, lose himself. It makes you hate Wilhelm a lot. Well, for me it did.

Even still, this line is great:
Margulis: Then all we've done so far...all we've worked for was meaningless?
Wilhelm: It wasn't meaningless as long as you, yourself, believe it wasn't meaningless.

It might seem like he's snubbing Margulis but I don't think so. I think it's neat view of life in general.

NeoCracker
12-24-2012, 07:32 PM
I saw, in a way, Wilhelm being what Krellian was intended to be. A line about Krellian after you finish the game says something along the lines of 'he has more love in his heart then anyone' yet at no point in the game does he give off that vibe.

Wilhelm shows a lot of scenes where you get the feeling that at his heart, he's not a bad guy. Just that he has a very skewed, although I feel wholly understandable, view.

I think the first time he started showing this was in Episode 1 when speaking of Albedo. I am probably off on the quote, as usual, but here goes. "His will shines with a most beautiful light. Its sad he is little more then a key."

Again, had he had some more interaction with the party, rather then feeling like a distant entity entirely, I think he could have been one of gaming's best villains.

tony12
12-24-2012, 09:25 PM
A lot of the things I immidiately came across and bitched about were either me just poking fun, (The stupidity of the 'I seek power, do you doesire power line' for example) or things that were legitamately dumb (Tim being in the second round of the tournament, Vanderkaum's outrageious stupidity), none of my real issues with the game came until pretty much near the end.

You had quite a few things that the plot just plain drops. Things like Rico's entire story. There are things that serve nor purpose, either symbolic or story wise, that were the dropped entirely nothing would change in game. The worst example of this is the council. I loved the council, they were great. But why were they really nescessary to anything? You get a lot of scenes with them, but it does nothing to help the overall plot. The slightly complex relationship between them, Krellian, and Cain was great at first, but due to a lack of any real interaction with the Council, it becomes moot. If it was just Krellian needing to subvert Cain, who stopped the activation of The Key, not one thing about the story would change.

The reason this bothers me so much is you have a lot of things going on that are completely pointless, yet disc 2 is nothing but a giant exposition dumb, as if they didn't have time to finish everything. All the important details are told in absurdly lengthy text dumps, yet there is all of this you do play through that is largely irrelevant and pointless.

Not to mention the shear stupidity of that smurfing fluffy thing, whose name escapes my mind. It kills the tension of Marie's scene where she goes to fight that giant mech. Not to mention the imagery of all the Gears being strung up to crosses is at best laughable when you see the giant crucified bunny man.

And while the Xeno-Redisigns did bother me, those designs were pretty much just cosmetic. The characters themselves remained pretty damned consistant from game to game. And I argue that even without the database, Xenosaga is by far the more ambitious plot of the two games, and did a hell of a lot better in terms of characters. At no point does anyone in your party feel like they really don't need to be there, a problem that happens with about half of your Xenogears cast. (Rico, Pupu, and Esmaralda could have been dropped entirely and you'd probably never notice the difference.)

And outside of story, Xenogears has some of the worst Dungeon designs I have ever experienced in an RPG. Effectively FF XIII being one giant hallway, beginning to end of the game, is about the only worse offender of bad Dungeon design.

Xenogears ended up being a ball of wasted potential, and some serious taxation on ones suspension of disbelief.

Edit: I know you have a response WOfly, but hold off. I want to have this argument with fresh blood. :p

Honestly if you didn't have a lot to complain about until the end then you must not of found much to complain about. What did you expect them to do in the second disc? Slice and dice the story all up like they did in Xenosaga or eliminate some of the gameplay and dungeons. I personally am glad the second disc ended up being the way it did. For starters the game was long enough already and they kept the story intact. If gameplay and dungeons is so important to you then you shouldn't be playing the Xeno games to begin with.

The purpose of the council was to give the player an idea of what the overall plot is during the course of the game. It's hard to figure that out because you really don't know what they are talking about during the middle of the game but towards the end and then in the second play through everything they say starts falling into place and you realize what they are referring to.

The Chu Chu race was the only beings on the planet prior to the Eldridge crashing. The council were the minds of the original people Miang/Deuss created and they were being saved on a super computer. Chu Chu isn't any less retarted then all the other comic relief characters we have in any other rpg.

I really think you could of used a second play through to piece more of the puzzle together. I think you went in looking for things to complain about and started griping about anything that immediately didn't make sense to you. It's hard to place all the pieces together in the first play through because the scope of the story is so vast.

Xenogears will always be supperior to Xenosaga. Xenogears was Takahashi's original idea and it came much closer to being what his original vision intended it to be then Xenosaga did. Xenosaga was only half of what it was originally intended to be.

Ultima Shadow
12-25-2012, 12:09 AM
I'm too lazy to read everything and get involved in the argument (plus I just got Xenoblade which will soon distract me from absolutely everything else :greenie:). BUT...

If gameplay and dungeons is so important to you then you shouldn't be playing the Xeno games to begin with.
Wait, wait, wait... what? Gameplay is important as long as there is any. Even if you play a game for its story and character design, you will still have to make it through the "gameplay parts". If you have to spend, say, a total of 12 hours making it from boring point A's to boring point B's and button mashing X to make it through boring battles that have no impact on you, then that's certainly just bad for the game as a whole. On the other hand, exploring interesting places and enjoying intense and interesting battles will always be a great plus. A good story and good character design does not automatically mean any and all gameplay flaws are forgiven.

...this is, for example, the sole reason I really didn't like Xenosaga 2. I could accept the new character models after a while, but the terrible battle system just killed it for me. I did, however, love both Xenosaga 1 and 3. Because I found both of their battle systems totally fun and awesome. So yes, that "small" difference in gameplay was the deciding factor that made me love 1 and 3, but not 2. If you are playing a "game", then the gameplay will matter. A lot. :p


------------------------------

...anyhow, the best track from the Xenosaga series is obviously Promised Pain. It's so epic:

https://www.youtube.com/watch?v=fv7c0si2AEo

NeoCracker
12-25-2012, 06:20 PM
A lot of the things I immidiately came across and bitched about were either me just poking fun, (The stupidity of the 'I seek power, do you doesire power line' for example) or things that were legitamately dumb (Tim being in the second round of the tournament, Vanderkaum's outrageious stupidity), none of my real issues with the game came until pretty much near the end.

You had quite a few things that the plot just plain drops. Things like Rico's entire story. There are things that serve nor purpose, either symbolic or story wise, that were the dropped entirely nothing would change in game. The worst example of this is the council. I loved the council, they were great. But why were they really nescessary to anything? You get a lot of scenes with them, but it does nothing to help the overall plot. The slightly complex relationship between them, Krellian, and Cain was great at first, but due to a lack of any real interaction with the Council, it becomes moot. If it was just Krellian needing to subvert Cain, who stopped the activation of The Key, not one thing about the story would change.

The reason this bothers me so much is you have a lot of things going on that are completely pointless, yet disc 2 is nothing but a giant exposition dumb, as if they didn't have time to finish everything. All the important details are told in absurdly lengthy text dumps, yet there is all of this you do play through that is largely irrelevant and pointless.

Not to mention the shear stupidity of that smurfing fluffy thing, whose name escapes my mind. It kills the tension of Marie's scene where she goes to fight that giant mech. Not to mention the imagery of all the Gears being strung up to crosses is at best laughable when you see the giant crucified bunny man.

And while the Xeno-Redisigns did bother me, those designs were pretty much just cosmetic. The characters themselves remained pretty damned consistant from game to game. And I argue that even without the database, Xenosaga is by far the more ambitious plot of the two games, and did a hell of a lot better in terms of characters. At no point does anyone in your party feel like they really don't need to be there, a problem that happens with about half of your Xenogears cast. (Rico, Pupu, and Esmaralda could have been dropped entirely and you'd probably never notice the difference.)

And outside of story, Xenogears has some of the worst Dungeon designs I have ever experienced in an RPG. Effectively FF XIII being one giant hallway, beginning to end of the game, is about the only worse offender of bad Dungeon design.

Xenogears ended up being a ball of wasted potential, and some serious taxation on ones suspension of disbelief.

Edit: I know you have a response WOfly, but hold off. I want to have this argument with fresh blood. :p

Honestly if you didn't have a lot to complain about until the end then you must not of found much to complain about. What did you expect them to do in the second disc? Slice and dice the story all up like they did in Xenosaga or eliminate some of the gameplay and dungeons. I personally am glad the second disc ended up being the way it did. For starters the game was long enough already and they kept the story intact. If gameplay and dungeons is so important to you then you shouldn't be playing the Xeno games to begin with.

The purpose of the council was to give the player an idea of what the overall plot is during the course of the game. It's hard to figure that out because you really don't know what they are talking about during the middle of the game but towards the end and then in the second play through everything they say starts falling into place and you realize what they are referring to.

The Chu Chu race was the only beings on the planet prior to the Eldridge crashing. The council were the minds of the original people Miang/Deuss created and they were being saved on a super computer. Chu Chu isn't any less retarted then all the other comic relief characters we have in any other rpg.

I really think you could of used a second play through to piece more of the puzzle together. I think you went in looking for things to complain about and started griping about anything that immediately didn't make sense to you. It's hard to place all the pieces together in the first play through because the scope of the story is so vast.

Xenogears will always be supperior to Xenosaga. Xenogears was Takahashi's original idea and it came much closer to being what his original vision intended it to be then Xenosaga did. Xenosaga was only half of what it was originally intended to be.

I fully understand who the council were. Their identities aren't the issue. The issue is they didn't need to be there. We already had Krellian and Cain who could have showed us the plot, as well as Gharf and that one Solarian General, I forget his name of the top of my head.

And the Chuchu Race is just something esle thats there and doesn't even add to the story at all. Chu Chu is probably the most retarded comic Side relief character I have ever scene, hell look to their latest game, Xenoblade. Riki is amazing as your comic side relief character.

The actual plot of the game doesn't confuse me at all. I get it, I really do. It's not as complex as a lot of people have made it out to be in the past. Hell, the actual plot I don't mind. What I do mind is the game is riddled with a lot of badly executed scenes, dropped plots, and a second disc that cuts out any kind of gameplay as well as giving you a condensed version of the plot. Doing that kills any real chance at character development or moments when all you get is the cliff notes.

And no, I did not go into this game looking solely to bitch. I loved Xenosaga, 3 was one of my favorite games. I love playing RPG's I missed out on when I was younger. Hell, I didn't play Lufia 1 or Breath of Fire 1 until well into the PS2's life cycle, and I enjoyed them.

I went into Xenogears thinking I would have a solid game, because the people behind the game are very talented and I love the team. I had good hopes it would turn out well, especially since, regardless of our bickering, me and Wolf have some fairly similar game tastes. I went in expecting a slightly dated game that was still fun.

I honestly don't see how Xenogears possibly could have been so close to the original intent when so much stuff was blatently cut out during production.

And Shads basically covered Gameplay for me. :p

tony12
12-26-2012, 03:41 PM
NeoCracker I think you need to read up on the history of the Xeno series. Takahashi was originally with Square when him and his team started work on Xenogears. They had an elaborate overall story which spanded thousands of years. The game of Xenogears was only one part of that story. Square however decided against finishing the rest of the games so the Takahashi could no longer continue the series under Square.


He left Square and created Monolith soft mainly for the direct purpose of finishing his story. He couldn't pick up the story where he left off though because Square still owned the rights to it so he instead had to start the series over with a new (albeit simililar) plot. That new plot ended up being Xenosaga.


Xenogears was indeed the first incarnation of the Xeno story. Like it or not it was a much more complete version than Xenosaga ever was.

NeoCracker
12-26-2012, 04:12 PM
I'm also fairly aware of the history of the company. This is completely irrelevant.

And the only reason it was "Complete' as it were, was massive text dumps to tell us what happened. Being complete, and as originally intended, are not the same thing.

The example I am using here is from Breath of Fire 2 back on the SNES.

You go the to the Colosseum to fight Kat. You find out that Argus, the Curator of the Colluseam, is an evil bastard. You approach Katt to find out she's a bit stubborn, and refuses to believe you, violently throwing you out of her room. Rand shows up, and while he's unsure as well, decides to help you to ease your mind and prevent a possible poisoning. WHen you are proven right, an enraged Rand helps you take down Argus.

The intent here was to establish Argus as a dick, present Katt as a stubborn and fairly un-intellectual idividual, yet at the same time give you reason to sympathise with her. It also establishes Rand as a character.

The Xenogears text dump version of this is 'Ryu shows up to the collosuem, and with Rands helps saves Katt and beats Argus.'

That is very complete and accurate, but in no way reflects any of the original intent.

If the Xenogears text dump was the original intent, however, then the original intent was god aweful, as it missed any reason to make one care about what is going on, and any kind of build up as shown in my example. Its hard for me to buy someone as obviously talented as Takahashi would have willingly missed all of that opportunity. True, from my understanding that happened due to a lot of time restraints Square dropped on them, but it's still abundantly clear massive chunks of Xenogears got cut to make it out on time.

Of course, in the end, does original intent even matter? Whats important is the Final Product. What we, the consumer, actually get out of it. No amount of history knowledge on the games creation will change any of that. The Xenogears, and even Xenosaga's, behind the scenes tom foolery changes anything.

tony12
12-26-2012, 04:59 PM
You know NeoCracker you really need to get over your text dump complaints. They were running out of time to complete the game and made a decision to tell the full story and scrap the gameplay in order to tell the full story. It was a smart move considering the main purpose for playing Xenogears was for the story. And besides like I said before. The game was long enough already.

You know what I think was dumb about Xenosaga. The fact that they started out with this grand story to tell. Found out that they did not have the backing in order to complete that story so ended up slashing the story to bits. Making Episode II for the most part irrelevent and basically taking three games to tell a story that they originally wanted to tell in one. And then to make it worse completely dropping the rest of the series all together without giving any indications of what was supposed to originally happen and just having the series end being very incomplete.


At least with the Xenogears text dumps they gave you an indication of what the whole story was supposed to be about. They didn't even come close to doing that in Xenosaga's case.

NeoCracker
12-26-2012, 05:07 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was shitty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.

tony12
12-26-2012, 05:19 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

NeoCracker
12-26-2012, 05:30 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

Vaguely I know of Perfect works, I just don't care.

And again, what Xenosaga was 'suppose to be' was irrelevant. Maybe it didn't end up the way it intended, I don't care. What I care about is what did happen. What I care about is what actually was released.

And again, it doesn't matter if the text dumps serve as a good synapsis, because a synapsis will never surpass the story as intended with all of it's nuisances.

All of these things that happened behind the scenes have little to no impact to me. It's intersting to learn about, I'll give you that. But in terms of game quality it's largely a pointless thing to bring up, and at best makes certain things forgivable. But it only covers for so much.

tony12
12-26-2012, 05:39 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

Vaguely I know of Perfect works, I just don't care.

And again, what Xenosaga was 'suppose to be' was irrelevant. Maybe it didn't end up the way it intended, I don't care. What I care about is what did happen. What I care about is what actually was released.

And again, it doesn't matter if the text dumps serve as a good synapsis, because a synapsis will never surpass the story as intended with all of it's nuisances.

All of these things that happened behind the scenes have little to no impact to me. It's intersting to learn about, I'll give you that. But in terms of game quality it's largely a pointless thing to bring up, and at best makes certain things forgivable. But it only covers for so much.

Lol, you are just talking nonsense now. Your lack of knowledge about the Xeno franchise is really showing at this point. As someone who did play Xenogears and did read perfect works and knows what Takahashi originally wanted to tell for Xenosaga I can tell you what ended up getting released is a hacked up incomplete version of what was originally intended.

You, who doesn't seem to have any clue what was originally intended, are quite naive on this matter. But the reason most Xenogears fans have a hard time accepting Xenosaga as an equal to Xenogears is because they know what the story actually was. They know that Takahashi leaving Square and starting Monolith Soft was because he wanted to tell that full story. And quite frankly Xenosaga ended up being a piss poor hacked up version of that full story.

NeoCracker
12-26-2012, 05:44 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

Vaguely I know of Perfect works, I just don't care.

And again, what Xenosaga was 'suppose to be' was irrelevant. Maybe it didn't end up the way it intended, I don't care. What I care about is what did happen. What I care about is what actually was released.

And again, it doesn't matter if the text dumps serve as a good synapsis, because a synapsis will never surpass the story as intended with all of it's nuisances.

All of these things that happened behind the scenes have little to no impact to me. It's intersting to learn about, I'll give you that. But in terms of game quality it's largely a pointless thing to bring up, and at best makes certain things forgivable. But it only covers for so much.

Lol, you are just talking nonsense now. Your lack of knowledge about the Xeno franchise is really showing at this point. As someone who did play Xenogears and did read perfect works and know what Takahashi originally wanted to tell for Xenosaga I can tell you what ended up getting released is a hacked up incomplete version of what was originally intended.

You, who doesn't seem to have any clue what was originally intended, are quite naive on this matter. But the reason most Xenogears fans have a hard time accepting Xenosaga as an equal to Xenogears is because they know what the story actually was. They know that Takahashi leaving Square and starting Monolith Soft was because he wanted to tell that full story. And quite frankly Xenosaga ended up being a piss poor hacked up version of that full story.

Once again, I don't care what the original intent was. Why should I?

I judge the game on it's own merits. And under that view, the games are great (Well, 2 isn't, but we've been over that. :p)

No matter how much closer to the original intent Xenogears was to Xenosaga, that doesn't excuse any of it's problems either.

tony12
12-26-2012, 05:48 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

Vaguely I know of Perfect works, I just don't care.

And again, what Xenosaga was 'suppose to be' was irrelevant. Maybe it didn't end up the way it intended, I don't care. What I care about is what did happen. What I care about is what actually was released.

And again, it doesn't matter if the text dumps serve as a good synapsis, because a synapsis will never surpass the story as intended with all of it's nuisances.

All of these things that happened behind the scenes have little to no impact to me. It's intersting to learn about, I'll give you that. But in terms of game quality it's largely a pointless thing to bring up, and at best makes certain things forgivable. But it only covers for so much.

Lol, you are just talking nonsense now. Your lack of knowledge about the Xeno franchise is really showing at this point. As someone who did play Xenogears and did read perfect works and know what Takahashi originally wanted to tell for Xenosaga I can tell you what ended up getting released is a hacked up incomplete version of what was originally intended.

You, who doesn't seem to have any clue what was originally intended, are quite naive on this matter. But the reason most Xenogears fans have a hard time accepting Xenosaga as an equal to Xenogears is because they know what the story actually was. They know that Takahashi leaving Square and starting Monolith Soft was because he wanted to tell that full story. And quite frankly Xenosaga ended up being a piss poor hacked up version of that full story.

Once again, I don't care what the original intent was. Why should I?

I judge the game on it's own merits. And under that view, the games are great (Well, 2 isn't, but we've been over that. :p)

No matter how much closer to the original intent Xenogears was to Xenosaga, that doesn't excuse any of it's problems either.

Well don't care then. But that still doesn't change the fact that you are largely naive on the matter. Again the fact that you didn't know all that history probably helped you enjoy Xenosaga more. But for those that did know all that history that is a big reason why they think less of the Xenosaga series.

NeoCracker
12-26-2012, 05:50 PM
No, I don't need to get over the text dump complaints. That was the games single worst aspect. The entire point of playing through a game is to experience the story, not be told it. This was exactly the same way the smurfed up in FF XIII, is rather then experiencing it, Barthadalous dumps about 60% of the games plot points on you at the very end.

And even if you are playing a game for the story, the text dumps are still aweful. A story is more then just the plot. It's the characters reactions to it, the little events that lead up to the climaxes, the atmosphere of the different areas. Feelings and emotions that happen along the way, character developement.

All of this is completely lost in the text dumps.

And I know what the whole story of Xenosaga is about,I found they did an amazing job at wrapping everything up they had started. (Well, the Realins were kind of shafted by the end, which was sad.)

I really don't see where that complaint is coming from. :p

Edit: I admit it was troutty that Xenogears didn't have time to finish, as I think it would have turned out great otherwise. However, sad as it is, it didn't finish. They made the same mistake with Xenosaga, in that they tried to put to much into a game that just didn't have the time to finish properly.


Your argument is irrelevent then. Even if you didn't like the text dumps the text dumps still gave you a good overall vision of what the entire story was supposed to be about. Xenosaga should of had text dumps instead of the 1/6th version that they ended up getting. I could understand your argument in a way if you were actually arguing in favor of a game that actually was more complete than Xenogears. But in no way shape or form was Xenosga more complete than Xenogears.

If you think Xenosaga did a good job of wrapping everything up then you obviously don't have any clue what Xenosaga was originally supposed to be. You probably have never even heard of Perfect Works.

Vaguely I know of Perfect works, I just don't care.

And again, what Xenosaga was 'suppose to be' was irrelevant. Maybe it didn't end up the way it intended, I don't care. What I care about is what did happen. What I care about is what actually was released.

And again, it doesn't matter if the text dumps serve as a good synapsis, because a synapsis will never surpass the story as intended with all of it's nuisances.

All of these things that happened behind the scenes have little to no impact to me. It's intersting to learn about, I'll give you that. But in terms of game quality it's largely a pointless thing to bring up, and at best makes certain things forgivable. But it only covers for so much.

Lol, you are just talking nonsense now. Your lack of knowledge about the Xeno franchise is really showing at this point. As someone who did play Xenogears and did read perfect works and know what Takahashi originally wanted to tell for Xenosaga I can tell you what ended up getting released is a hacked up incomplete version of what was originally intended.

You, who doesn't seem to have any clue what was originally intended, are quite naive on this matter. But the reason most Xenogears fans have a hard time accepting Xenosaga as an equal to Xenogears is because they know what the story actually was. They know that Takahashi leaving Square and starting Monolith Soft was because he wanted to tell that full story. And quite frankly Xenosaga ended up being a piss poor hacked up version of that full story.

Once again, I don't care what the original intent was. Why should I?

I judge the game on it's own merits. And under that view, the games are great (Well, 2 isn't, but we've been over that. :p)

No matter how much closer to the original intent Xenogears was to Xenosaga, that doesn't excuse any of it's problems either.

Well don't care then. But that still doesn't change the fact that you are largely naive on the matter. Again the fact that you didn't know all that history probably helped you enjoy Xenosaga more. But for those that did know all that history that is a big reason why they think less of the Xenosaga series.

Feel free to enjoy Xenosaga less because of that.

However that in no way effects any of the merits of the actual game.

Nor does it have any effect on any of the Merits of Xenogears for that matter.

tony12
12-26-2012, 05:54 PM
Feel free to enjoy Xenosaga less because of that.

However that in no way effects any of the merits of the actual game.

Nor does it have any effect on any of the Merits of Xenogears for that matter.

And I personally am glad for the text dumps and the fact that they made the decision to give the players an idea of what the full story was instead cutting the story all up like they did in Xenosaga. The reason Xenosaga even exists in the first place was to tell that full story. But it failed miserably at that.

NeoCracker
12-26-2012, 06:00 PM
Feel free to enjoy Xenosaga less because of that.

However that in no way effects any of the merits of the actual game.

Nor does it have any effect on any of the Merits of Xenogears for that matter.

And I personally am glad for the text dumps and the fact that they made the decision to give the players an idea of what the full story was instead cutting the story all up like they did in Xenosaga.

I still don't get the Idea that you don't have an Idea of the Xenosaga full story, really. The story they told was rather complete, or at least the story that was told, not so much what was originally intended.

Xenosaga was, basically, the struggle against Wilhelm's plans. By games end, I fully understood what Wilhelm wanted to do, and why he did it. Hell, I could even sypmathise with him. I understood the nature of The Testamants, and why groups like The Cardinal Fleet, V-Tech, and Dmitri were all involved, as well as understanding all of their motivations and why they were nescessary to the plot.

It may be vastly different from Takahada's original vision, but as a story on it's own, I don't see what was cut from the main plot. (Though again, some of the other elements of the worlds, like the Realian story, seemed saddly pushed to the side.)

That may be the only thing that boggles me about what you are saying. :p

Edit: Perhaps the problem here is the term 'Cut' doesn't really apply here, considering how much was probably altered entirely.

tony12
12-26-2012, 06:31 PM
I still don't get the Idea that you don't have an Idea of the Xenosaga full story, really. The story they told was rather complete, or at least the story that was told, not so much what was originally intended.

Xenosaga was, basically, the struggle against Wilhelm's plans. By games end, I fully understood what Wilhelm wanted to do, and why he did it. Hell, I could even sypmathise with him. I understood the nature of The Testamants, and why groups like The Cardinal Fleet, V-Tech, and Dmitri were all involved, as well as understanding all of their motivations and why they were nescessary to the plot.

It may be vastly different from Takahada's original vision, but as a story on it's own, I don't see what was cut from the main plot. (Though again, some of the other elements of the worlds, like the Realian story, seemed saddly pushed to the side.)

That may be the only thing that boggles me about what you are saying. :p

Edit: Perhaps the problem here is the term 'Cut' doesn't really apply here, considering how much was probably altered entirely.

Lol, you can accept Xenosaga if you want. You can always turn a blind eye to what it was originally meant to be and what it ended up being if you want to (again it is probably much easier for you to do this since you did not play Xenogears until recently and really don't have any clue what the full story of the Xeno franchise is supposed to be).

However I do know what Xenosaga was supposed to be and everything it failed to accomplish. You can act as naive as you want to when it comes to Xenosaga but it still doesn't change the fact that Xenosaga in no way shape or form accomplished what it was created to do in the first place. If I didn't know all the history of the Xeno franchise I would of probably liked the Xenosaga series a lot more as well.

NeoCracker
12-26-2012, 06:37 PM
I don't think knowing what it was suppose to be really matters.

Hell, I know what the third Lufia game was suppose to be, and god knows that in no way, shape, or form resembles that. Still was able to enjoy the game though, even knowing what it was originally intended to be in advance. :p

tony12
12-26-2012, 06:43 PM
I don't think knowing what it was suppose to be really matters.

Hell, I know what the third Lufia game was suppose to be, and god knows that in no way, shape, or form resembles that. Still was able to enjoy the game though, even knowing what it was originally intended to be in advance. :p

In Xenosaga's case yes it does matter because that is why Takahashi left Square and started Monolith Soft in the first place was to make the Episodes as told in Xenogears and Perfect Works because Square did not want to continue the series.

NeoCracker
12-26-2012, 06:46 PM
I don't think knowing what it was suppose to be really matters.

Hell, I know what the third Lufia game was suppose to be, and god knows that in no way, shape, or form resembles that. Still was able to enjoy the game though, even knowing what it was originally intended to be in advance. :p

In Xenosaga's case yes it does matter because that is why Takahashi left Square and started Monolith Soft in the first place was to make the Episodes as told in Xenogears and Perfect Works because Square did not want to continue the series.

I agree that it really sucks his Ideas never saw fruition. I always hate when creators aren't able to get their ideas out. Hell, I would love to see it the way he had intended. The guy clearly has talent, and it's really sad we may never see it. I already knew before playing episode 2 (But not before 1) that the game wasn't going to end up the way he wanted.

Didn't stop me from loving 3, and still enjoying 2 regardless of it's flaws. :p

Edit: Mind you, I didn't know WHAT it was intended to be, just that it wasn't going to happen.

tony12
12-26-2012, 06:57 PM
I agree that it really sucks his Ideas never saw fruition. I always hate when creators aren't able to get their ideas out. Hell, I would love to see it the way he had intended. The guy clearly has talent, and it's really sad we may never see it. I already knew before playing episode 2 (But not before 1) that the game wasn't going to end up the way he wanted.

Didn't stop me from loving 3, and still enjoying 2 regardless of it's flaws. :p

Edit: Mind you, I didn't know WHAT it was intended to be, just that it wasn't going to happen.

Here is a link to Perfect Works that was translated by some guy into English. It was a 360 some page book but it was only written in Japanese. There was a website that gave all the main points of perfect works in much better fashion than this link does but it has long since been taken down.

GameFAQs: Xenogears (PS) Perfect Works Translation Guide by int (http://www.gamefaqs.com/ps/199365-xenogears/faqs/29716)

The links aren't completely the same because again Square owned the rights to Xenogears so they could not make a direct copy of Xenogears. But in anycase you can easily see that Xenosaga was meant to be a re-telling of Perfect Works.

NeoCracker
12-26-2012, 07:02 PM
I agree that it really sucks his Ideas never saw fruition. I always hate when creators aren't able to get their ideas out. Hell, I would love to see it the way he had intended. The guy clearly has talent, and it's really sad we may never see it. I already knew before playing episode 2 (But not before 1) that the game wasn't going to end up the way he wanted.

Didn't stop me from loving 3, and still enjoying 2 regardless of it's flaws. :p

Edit: Mind you, I didn't know WHAT it was intended to be, just that it wasn't going to happen.

Here is a link to Perfect Works that was translated by some guy into English. It was a 360 some page book but it was only written in Japanese. There was a website that gave all the main points of perfect works in much better fashion than this link does but it has long since been taken down.

GameFAQs: Xenogears (PS) Perfect Works Translation Guide by int (http://www.gamefaqs.com/ps/199365-xenogears/faqs/29716)

The links aren't completely the same because again Square owned the rights to Xenogears so they could not make a direct copy of Xenogears. But in anycase you can easily see that Xenosaga was meant to be a re-telling of Perfect Works.

I can't really be assed to read it right now, I am tired and unmotivated, but I might get around to it. :p

I do want to point out though that Lufia is actually probably a better example then you gave it credit for.

If you played those games, or at least Lufia 2, you may know that probably the single most important figure in those games is a guy by the name of Arek the Absolute, or Arekdeus, whichever you prefer. The third game was intended to finally reveal who this guy was, until the studio went under and they were bought by Taito. The game was made, but at no point does it offer any information on Arekdeus, or for that matter any real addition to the story established by 1 and 2. To this day, no one but the people who created the original games have any fucking clue who Arek was.

tony12
12-26-2012, 07:05 PM
I agree that it really sucks his Ideas never saw fruition. I always hate when creators aren't able to get their ideas out. Hell, I would love to see it the way he had intended. The guy clearly has talent, and it's really sad we may never see it. I already knew before playing episode 2 (But not before 1) that the game wasn't going to end up the way he wanted.

Didn't stop me from loving 3, and still enjoying 2 regardless of it's flaws. :p

Edit: Mind you, I didn't know WHAT it was intended to be, just that it wasn't going to happen.

Here is a link to Perfect Works that was translated by some guy into English. It was a 360 some page book but it was only written in Japanese. There was a website that gave all the main points of perfect works in much better fashion than this link does but it has long since been taken down.

GameFAQs: Xenogears (PS) Perfect Works Translation Guide by int (http://www.gamefaqs.com/ps/199365-xenogears/faqs/29716)

The links aren't completely the same because again Square owned the rights to Xenogears so they could not make a direct copy of Xenogears. But in anycase you can easily see that Xenosaga was meant to be a re-telling of Perfect Works.

I can't really be assed to read it right now, I am tired and unmotivated, but I might get around to it. :p

I do want to point out though that Lufia is actually probably a better example then you gave it credit for.

If you played those games, or at least Lufia 2, you may know that probably the single most important figure in those games is a guy by the name of Arek the Absolute, or Arekdeus, whichever you prefer. The third game was intended to finally reveal who this guy was, until the studio went under and they were bought by Taito. The game was made, but at no point does it offer any information on Arekdeus, or for that matter any real addition to the story established by 1 and 2. To this day, no one but the people who created the original games have any smurfing clue who Arek was.

Never played Lufia and infact I hardly ever play video games anymore at all. I just enjoy occasionally talking about games back from the days when I did play games.

Ultima Shadow
12-26-2012, 09:21 PM
Lol, you can accept Xenosaga if you want. You can always turn a blind eye to what it was originally meant to be and what it ended up being if you want to (again it is probably much easier for you to do this since you did not play Xenogears until recently and really don't have any clue what the full story of the Xeno franchise is supposed to be).

However I do know what Xenosaga was supposed to be and everything it failed to accomplish. You can act as naive as you want to when it comes to Xenosaga but it still doesn't change the fact that Xenosaga in no way shape or form accomplished what it was created to do in the first place. If I didn't know all the history of the Xeno franchise I would of probably liked the Xenosaga series a lot more as well.
You think it's naive to accept something for what it actually is, rather than complaining about what it could have been? Really?

It does annoy me a lot that the series didn't turn out as originally intended. But the end product is what matters, not what could have been if reality looked differently. If a game turns out good, but not as what you expected or wanted, you can pretend that the game is bad and miss out on an enjoyable gaming experience if you'd rather do that. But accepting the game for being good on its own the way it is, even though it didn't turn out like intended, is hardly naive or "turning a blind eye" on something. :p

tony12
12-27-2012, 12:51 AM
Lol, you can accept Xenosaga if you want. You can always turn a blind eye to what it was originally meant to be and what it ended up being if you want to (again it is probably much easier for you to do this since you did not play Xenogears until recently and really don't have any clue what the full story of the Xeno franchise is supposed to be).

However I do know what Xenosaga was supposed to be and everything it failed to accomplish. You can act as naive as you want to when it comes to Xenosaga but it still doesn't change the fact that Xenosaga in no way shape or form accomplished what it was created to do in the first place. If I didn't know all the history of the Xeno franchise I would of probably liked the Xenosaga series a lot more as well.
You think it's naive to accept something for what it actually is, rather than complaining about what it could have been? Really?

It does annoy me a lot that the series didn't turn out as originally intended. But the end product is what matters, not what could have been if reality looked differently. If a game turns out good, but not as what you expected or wanted, you can pretend that the game is bad and miss out on an enjoyable gaming experience if you'd rather do that. But accepting the game for being good on its own the way it is, even though it didn't turn out like intended, is hardly naive or "turning a blind eye" on something. :p

You know I think NeoCracker may have had a better argument if he/she wasn't trying to defens Xenosaga and instead was trying to defend a game that truly was a complete game. NeoCracker was constantly bashing the text dumps without having any clue whatsoever what the purpose of the text dumps were for and also not having any clue whatsoever how incomplete of a series Xenosaga ended up being.

I'll say it again. The only reason Xenosaga exists at all was so it could tell the story of perfect works. It doesn't exist so it could tell some hacked up version that took three games to only tell the story of one episode.

Forsaken Lover
12-27-2012, 01:30 AM
I dunno about that. This might serve as informative and interesting reading for everyone.

The History of Xenogears and Xenosaga (Part 1) (http://xenoverse.xenotensei.com/history/history_of_xeno_part01.htm)

tony12
12-27-2012, 05:36 AM
I dunno about that. This might serve as informative and interesting reading for everyone.

The History of Xenogears and Xenosaga (Part 1) (http://xenoverse.xenotensei.com/history/history_of_xeno_part01.htm)

Goodness gracious. Whoever wrote all that up sure spent a lot of time looking all that stuff up.

It looks like Xenosaga was originally supposed to have three two game arcs instead of six one game arcs.

Maybe they should have just made Xenosaga for the PS1. PS1 games were still being sold on shelves around that time and it wouldn't of been nearly as expensive for them to make and they would have financially been able to keep their original plans for the series.

Forsaken Lover
12-31-2012, 07:17 PM
The Xenosaga Topic of 2013 is dangerously close to dying before 2013.

Let me inject some life into the game via my obnoxious opinions.

I liked Shion in Episode 1. I felt she was an interesting female lead and all the cryptic foreshadowing of her past really intrigued me.

True, that backstory turned out to be quite good in 3 but Shion also completely collapsed into a co-dependent blob of unlikability.

And just look what they did to her design!
http://imageshack.us/a/img263/2694/shionr.jpg

Shion actually had a sort of sensible outfit for the first game when you compare it to most JRPGs. By 3 though she's opted to wear shorts with no zipper so you can see her panties.

And where is her ass? She had a really big one in the first game. I'm sorry to be crude but I like what I like.

NeoCracker
12-31-2012, 07:21 PM
I understand why teh costume change, as she was no longer part of Vector. It makes sense for her to ditch the Uniform, but yeah. The choices for later uniforms were a bit... Odd.

I don't think I ever hated Shion, but really she was one of the weaker characters. She left no where near the imperessions that Kos-Mos, Chaos, Jr., Ziggy, or Jin leave.

Forsaken Lover
01-01-2013, 09:59 PM
Continuing the design talk, how about this.

Favorite Version of KOS-MOS?

Episode 1
http://images2.wikia.nocookie.net/__cb20080323115551/xenosaga/images/5/59/KOSMOSXS1.jpg

Episode 2 (that uncanny valley look in her face just makes her look brainless, not emotionless)
http://images3.wikia.nocookie.net/__cb20080319050061/xenosaga/images/4/44/Xeno3.jpg

Episode 3 - Version 3
http://images2.wikia.nocookie.net/__cb20110312085407/xenosaga/images/a/a2/KOSMOS.png

Episode 3 - Version 4
http://images4.wikia.nocookie.net/__cb20100422164056/xenosaga/images/a/a7/KOS-MOS_v4.jpg


Oh and there is one more version...
Xenosaga I - 31 - Cherenkov and KOS-MOS - YouTube (http://www.youtube.com/watch?v=-jT55WjAWHk&t=2m50s)

Archetype KOS-MOS is scary as hell.