Greatermaximus
01-04-2013, 05:01 AM
Maybe this goes for any game in general and/or fits with my upper limit thread but since this forum is still up.
I'll try to narrow the game down into three aspects that more people will gripe about. Back in 1997 FFT's became a final draft and has been altered no doubt and what has happened can't be helped now. But...
1. Difficulty setting. The designers didn't make the enemies/objectives more difficult through numeric means. Although the characters level with you, you'd have to play at lower levels for the game to get harder.
2. Character criteria and attributes. Discussion with Zodiac Sign compatibility and brave/faith influence. Equipable items and their usefulness/uselessness to beat the game.
3. Married to more. The number of available and necessary classes/classes omitted? Why can't you go to a church and have a regular character become a holy knight or a sorceror like Klietien.
Overall, I'd say the game is above average in almost every of its aspects. But after the first time through or so you'd have to move on because of the limited programming.
I'll try to narrow the game down into three aspects that more people will gripe about. Back in 1997 FFT's became a final draft and has been altered no doubt and what has happened can't be helped now. But...
1. Difficulty setting. The designers didn't make the enemies/objectives more difficult through numeric means. Although the characters level with you, you'd have to play at lower levels for the game to get harder.
2. Character criteria and attributes. Discussion with Zodiac Sign compatibility and brave/faith influence. Equipable items and their usefulness/uselessness to beat the game.
3. Married to more. The number of available and necessary classes/classes omitted? Why can't you go to a church and have a regular character become a holy knight or a sorceror like Klietien.
Overall, I'd say the game is above average in almost every of its aspects. But after the first time through or so you'd have to move on because of the limited programming.