View Full Version : Awesome hack of the original game!

03-15-2013, 11:03 PM
I just found this! It's really neat. =) I encourage everyone here to check it out!

Edit 2: I fail at youtube, so here's just a link to the video: http://www.youtube.com/watch?v=5Kx7kWpltew

Edit: I suppose I should probably explain a little bit about what the hack actually is. That'd help lots. :P

The main reason I found this romhack interesting is because it fixes the spells which originally didn't work how they were intended (or at all), but there are other edits made to it, too. Here are the differences listed on the patch page:

Many bugfix and enhancement patches made by other ROMhackers applied
New, animated title added at game startup
Menu color can be changed–press B at the title repeatedly to cycle through the available colors
Names of most things expanded and altered
Saving is now done from the main menu instead of via inns, tents, & such
You can now sort your magic spells and delete unwanted ones
In-game world map slightly improved; now accessed by pressing Select+Start instead of B+Select
B-Button dash available at all times, even on the airship
Water & such things are animated now, and some areas have palette-cycling effects
Censored graphics from the Japanese version restored
Boss battles have their own songs now, instead of the normal battle music
Dual-wield ability given to Ninja and Monk/High Monk
Random battle rate is slightly decreased if a Rogue or Ninja is the party leader
A few new stat-boosting items added
Most damaging-dealing spells should usually hit in the greater half of their damage range now
Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
Some spells switched around; some had effects and/or effectivity altered
Properties of some weapons and armor altered; some were changed into entirely different things
Shop inventories modified a bit
Sanctuary (formerly Clinic) can now heal petrification and poison, in addition to death
Magic Evasion of most foes lowered to a more reasonable amount
Enemy groups’ Surprise values now roughly scale with the point in the game in which they are met
Several area maps altered a bit (mostly cosmetically) and quite a few treasures changed
A few walk-through-able walls added here and there
Some towns have a hidden treasure to find
Two hidden bonus areas added: one accessed from the first town (but only late in the game) and one from the last town, south of the hidden magic shops
Ship puzzle game now gives 500 Gold (50000 if at level 50)
All party members always gain experience after battle, even if dead or petrified
In determining preemptives/ambushes, all party members’ Agility and Luck are considered (rather than only the leader’s); if a Rogue or Ninja is the leader, a minor bonus is given at this time
Oasis remains after rescuing the Fairy (sells the stat-boosting items)
Harm (Dia) spells now injure enemies in the “Evil” category as well as the Undead
You can “shoo” most bats away by talking at them
Level gains occur more rapidly, especially towards the beginning
New Game Plus mode added–beat the game to restart with your stats, equipment, spells, and gold intact, but events, treasures, levels, job class, and items reset
Game altered to run on iNES Mapper 4 instead of 1
Plenty of other minor changes & one or two surprises

It doesn't mention it here, but the text is altered, too. From what I played of it, it seems to borrow its script from the PS1 version, but I could be totally wrong. I only played until Garland just to see what the new boss music sounds like.

It's neat. I highly encourage trying it out!

03-19-2013, 02:01 AM
The technical error fixes are cool, but a lot of that stuff (being able to save anywhere, Duel-Weild given to Monk, Phoenix Downs, Dia extending to enemy types besides undead, etc.) seems to serve no purpose aside of killing the game's difficulty.

Citizen Bleys
03-20-2013, 04:27 AM
Looks interesting, but which of the many, many FF1 hacks on romhacking.net does this refer to?

03-20-2013, 03:43 PM
So uh, how do I play this?

EDIT: Nevermind, I figured it out and felt like a fool. This is truly a joy to play at this point. What people might call it's difficulty was really a barrier for a replay of the original NES; I simply don't have the time to play the original today, and most of the things he fixes just balances it out a bit.

He should consider making one for 2 and 3 and then I will officially love him.

03-22-2013, 02:15 AM
Looks interesting, but which of the many, many FF1 hacks on romhacking.net does this refer to?

Ah, sorry; I should've mentioned. It's GFF: Grond's Final Fantasy.

03-22-2013, 07:01 PM
GFF: Grond's Final Fantasy.

The music should be returned to its original pitch. Dropping the whole thing a half-step was a mistake. This has the effect of making it sound muted compared to the original soundtrack.

I would strongly encourage Grond to reconsider this decision.

03-23-2013, 01:51 PM
That's true. It actually is pretty annoying from what little bit I played. If it's updated in the future, I really hope that they'll turn the music back.