Vyk
10-22-2013, 05:07 AM
My girlfriend and I just partook of GameStop's Buy 2 Get 1 Free sale, to give our systems some old-time love on games that we missed long ago (I tend to shy away from buying used games when a developer could still use some money). And her choice was the White Knight Chronicles Combo
The way this game is set up, you create a character to befriend the main character, and follow this main character on their quest through the game. In a cynical way it reminds me of Tidus and Yuna, and how you play as one, but the story centers around the other. But there really aren't a lot of games that use this mechanic. You either play as a pre-made hero on their quest (like every other JRPG), or you make a character to be your avatar in the game world (like every WRPG)
Recent Fire Emblem games are the only ones I can think of that utilize this befriending mechanic. And I for one am totally for it. It's definitely outside the box for the story to not be your story
I've always thought it was very convenient for every RPG on the planet to presume you are convenient enough to be some chosen one destined to save the world/galaxy; either a character you create, or one you inhabit within the story
And I've often mused what it'd be like to be another character in these worlds, either doing your own thing outside the main heroic adventures, or alongside the main hero who happens to not be you
Some might argue that creating a hero in this sense is a pointless waste of times, and that games should be about the main story and the main hero and if you're not playing as them then they shouldn't exist. But I think it adds investment to the story, and to a main character that you don't create. That way the developer can tell their story, and you can make a character, and everything meshes into one cohesive experience
Are there any other games that are designed in this manner? I've become increasingly curious. And does anyone have any thoughts on the pros and cons of this style? Anyone else love it? Hate it?
The way this game is set up, you create a character to befriend the main character, and follow this main character on their quest through the game. In a cynical way it reminds me of Tidus and Yuna, and how you play as one, but the story centers around the other. But there really aren't a lot of games that use this mechanic. You either play as a pre-made hero on their quest (like every other JRPG), or you make a character to be your avatar in the game world (like every WRPG)
Recent Fire Emblem games are the only ones I can think of that utilize this befriending mechanic. And I for one am totally for it. It's definitely outside the box for the story to not be your story
I've always thought it was very convenient for every RPG on the planet to presume you are convenient enough to be some chosen one destined to save the world/galaxy; either a character you create, or one you inhabit within the story
And I've often mused what it'd be like to be another character in these worlds, either doing your own thing outside the main heroic adventures, or alongside the main hero who happens to not be you
Some might argue that creating a hero in this sense is a pointless waste of times, and that games should be about the main story and the main hero and if you're not playing as them then they shouldn't exist. But I think it adds investment to the story, and to a main character that you don't create. That way the developer can tell their story, and you can make a character, and everything meshes into one cohesive experience
Are there any other games that are designed in this manner? I've become increasingly curious. And does anyone have any thoughts on the pros and cons of this style? Anyone else love it? Hate it?