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Jiro
01-16-2014, 04:34 AM
http://img.gawkerassets.com/img/19cnt4wup7dpepng/ku-xlarge.png

Dialogue portraits are a'ight
http://img.gawkerassets.com/img/19cnukz9x8aoqjpg/ku-xlarge.jpg

Just looks like something slapped together, as if the art assets are all independent
http://img.gawkerassets.com/img/19cnt4wuse4y1jpg/ku-xlarge.jpg

[Source: Kotaku (http://kotaku.com/oh-no-square-enix-what-have-you-done-to-final-fantasy-1502268040)]

Jiro
01-16-2014, 04:38 AM
the textures are so smooth, like they've taken all the smurfing personality and washed it away. Seriously Square Enix this is the ONE TIME where nobody wanted you to touch a goddamn thing and you go and smurf it up.

Vyk
01-16-2014, 05:30 AM
Angry Joe: Ya done FUCKED it up!

But jeeze, this reminds me of what they did with Shining Force 1 for the GBA port. That's extremely drastic and jarring. I'd be curious to see how it looks or flows in actual video or in person though. Maybe it works better in motion?

Rostum
01-16-2014, 05:31 AM
What the fuck Square Enix!

Jiro
01-16-2014, 05:41 AM
I remember reading an article about how Square were excited about the range of emotions they could portray with their pixels. The laughing, etc. But fucking hell, there is more emotion in those crappy pixels than there is in this stupid airbrushed emotionless shit.

Pumpkin
01-16-2014, 05:46 AM
I thought it was espers and not espiers?

I hate the first one with Figaro Castle. Looks awful. Well, they all do, but I think Celes is adorable.

Hollycat
01-16-2014, 06:06 AM
yuck. Do not want a vita port.

Jiro
01-16-2014, 06:09 AM
I thought it was espers and not espiers?

I hate the first one with Figaro Castle. Looks awful. Well, they all do, but I think Celes is adorable.

yeah what the fuck did they mess up a translation? :aimmad:

VeloZer0
01-16-2014, 07:38 AM
And this is why I have been cringing any time someone brings up a full 3D remake of FF6. If they can't do this passably....

Ayen
01-16-2014, 07:39 AM
Square Enix: We've done more than lazily touch up a FF Classic. We've hurt you, and we wish to go on hurting you. We will take your memories of the past and annihilate them all with mobile releases and texture as smooth as a baby's skin! Sequels that nobody ever asked for and don't want will be made and the people will still give us money to buy them telling us, "Yes, Square, give us more!" and we'll push back the games you do want another decade.

Forever! FOREVER!

-----------------------------------

Joking aside, first screenshot is bleh, second is passable, third doesn't bother me but they seem to not care about day or night anymore. I'm surprised this is just getting a mobile port. You'd think this would be something that'd get a 3DS or PlayStation Vita re-release. Not sure if it would be any better that way but just the pretense of being on one or the other would at least give more incentive to try. I'll never understand Square's sudden obsession over mobile phone games. Unless it's just because they feel if it's on a cellphone then they don't have to try.

The Man
01-16-2014, 07:53 AM
Unless it's just because they feel if it's on a cellphone then they don't have to try.That would explain why they obviously didn't try with this port. :monster:

blackmage_nuke
01-16-2014, 08:03 AM
I actually think the sprites look a lot more true to the concept art Eyes on Final Fantasy - Final Fantasy VI Characters (http://home.eyesonff.com/content/504-ff6-characters.html)

But at the same time it doesnt seem to blend with the background and they use way too much blur filtering.

Botchmun
01-16-2014, 11:08 AM
It looks like they used photoshop's smudge tool to try and remove the pixels. The whole thing just seems unnatural and cartoony, like they wanted to be Dofus but without all that hot hot French anime. Lets just say stuff like this is why I refer to the company as Square Penis.

Rostum
01-16-2014, 12:26 PM
Actually the sprites are starting to grow on me, it's more they just don't fit into the background which is what is making them look bad.

Bubba
01-16-2014, 01:26 PM
Maybe it's because I'm used to my nice, grainy FFVI GBA port but it all looks a bit too... clean. I'm not a fan of the sprites at all and the font they have used is just horrible.

I do like the artwork for Terra on her speech bubble though, that looks great. I'll definitely be sticking to my GBA to experience this game.

The Man
01-16-2014, 01:45 PM
See, someone commented to me that Terra looked stoned in the port's version of her portrait and now I can't get it out of my mind whenever I look at it.

Ayen
01-16-2014, 01:51 PM
See, someone commented to me that Terra looked stoned in the port's version of her portrait and now I can't get it out of my mind whenever I look at it.

Terra is for the legalization of cannabis. You should be for the legalization of cannabis too.

Play Final Fantasy VI on your mobile phone.

The Man
01-16-2014, 02:01 PM
Posted as a comment in Jiro's Kotaku link:

http://art.ngfiles.com/images/46000/46920_littlestfurman_kefka-final-battle-hd.png

I can't emphasize how much better this style would have looked.

Flying Mullet
01-16-2014, 02:10 PM
I can't help but hope that these images are some kind of prototype and they will release the final, updated screenshots where they have gone back and overlayed more texturing onto the sprites.

Sephex
01-16-2014, 02:12 PM
Again, they should have made it look like the PSP ports of FFI and FFIV. I kind of lost my boner looking at this.

Rob Roy
01-16-2014, 02:30 PM
Breaking News!
FFVI mobile port is a total boner killer!

Flying Mullet
01-16-2014, 02:31 PM
Bummer :(

Bubba
01-16-2014, 02:43 PM
Breaking News!
FFVI mobile port is a total boner killer!

I'll be sure to remember this the next time I get an awkward boner in public

maybee
01-16-2014, 04:00 PM
Oh wow ! This looks amazing ! I don't know what you guys are on, but I want it !













jokes,



it looks terrible. Square- Enix seems to enjoy spitting on our beloved memories of this game.


Yup, sticking to the PlayStation port.

Hollycat
01-16-2014, 05:21 PM
Didn't they promise they wouldn't do a ff6 remake unless they could put their all into it?

Liars.

Sephiroth
01-16-2014, 05:36 PM
I don't think it is bad.

starlet
01-16-2014, 07:50 PM
Nice rack Setzer....

Heath
01-16-2014, 09:42 PM
Son of a submariner, those graphics are horrid.

This isn't just me being boring and old and hating change, I just think they look terrible and amateurish. The original sprites made the game look an awful less cartoon-y, which is not something I'm inherently opposed to as I rather like the Wind Waker-style Zelda games.

Rostum
01-17-2014, 12:21 AM
Posted as a comment in Jiro's Kotaku link:

http://art.ngfiles.com/images/36/littlestfurman_kefka-final-battle-hd.png

I can't emphasize how much better this style would have looked.

Kefka looks great, but those player sprites look even worse and more amateurish. Some of you guys must just be blind to design fundamentals in general.

Sephiroth
01-17-2014, 12:27 AM
Posted as a comment in Jiro's Kotaku link:

http://art.ngfiles.com/images/36/littlestfurman_kefka-final-battle-hd.png

I can't emphasize how much better this style would have looked.

Kefka looks great, but those player sprites look even worse and more amateurish. Some of you guys must just be blind to design fundamentals in general.

Final Kefka: HD errection style.

Ha, ha.

His normal version is better. He does not look that much crazy harlekin-like on it.

Dr Unne
01-17-2014, 03:38 AM
Maybe there's a generation of gamers who like this style because they didn't grow up with pixels? That's the only thing I can think of.

Why do mobile games always look like a cross between freeware Flash games and Playskool-branded Sesame Street toys?


Posted as a comment in Jiro's Kotaku link:

I can't emphasize how much better this style would have looked.

Way better than what SE crapped out. Still not as good as SNES.

Slothy
01-17-2014, 03:43 AM
Posted as a comment in Jiro's Kotaku link:

http://art.ngfiles.com/images/36/littlestfurman_kefka-final-battle-hd.png

I can't emphasize how much better this style would have looked.

Considering anything with some actual hard lines breaking up the characters is superior to something as washed out as what was actually released, I have to agree with you. Plus that style actually looks good on it's own merits.


Maybe there's a generation of gamers who like this style because they didn't grow up with pixels? That's the only thing I can think of.

I like to think that in some cases the recognition of bad art and design transcends any generation gap.

Jiro
01-17-2014, 05:14 AM
If there is a generation of gamers not offended by this art style then they are most certainly going to be offended by the game. How many of them do you think would play a Final Fantasy game, especially an OLD one. I mean GOSH.

I have a distaste for the character models, but perhaps in an original game I would not mind them so much. It's just that I cannot see anywhere near the level of personality they managed to convey through a couple of fucking pixels like two decades ago. The fact that the character models and background don't go together at all as well is shameful. Look, I'm not someone who places a lot of emphasis on graphical quality but this is just offensive and I find the entire practice indicative of Square Enix's lost grasp of reality. They do not know what fans want and they do not know how to give it to them even if they did.

This upsets me because I have such fond memories.

Slothy
01-17-2014, 05:40 AM
Even in an original game I wouldn't like those characters. They're too soft and washed out. It's very hard for the eye to distinguish between different parts of them at a glance. Pretty sad considering what the original did with far fewer pixels.

Edge7
01-17-2014, 05:49 AM
I'm surprised no one's commented on the hint system.

Come on Square, it's not that easy to get lost in FFVI

Slothy
01-17-2014, 05:54 AM
Oh yeah, I actually meant to comment on that initially but got distracted by the nicer artwork The Man posted. The game's pretty explicit about telling you where to go, and considering how linear most of the first half is I just don't see the need for the hints. By the time the game really opens up you've explored the entire map anyway.

The Man
01-17-2014, 06:05 AM
I can't bring myself to care too much about that because (a) it's optional and (b) it's primarily there for people who put the game aside for months as is presumably more likely to happen with cell phone games. The interface for it is just as hideous as the rest of the game though.


Kefka looks great, but those player sprites look even worse and more amateurish. Some of you guys must just be blind to design fundamentals in general.Piss off. Just because you don't like cel-shading doesn't mean other people who do like it are ignorant.

Jiro
01-17-2014, 06:19 AM
Even in an original game I wouldn't like those characters. They're too soft and washed out. It's very hard for the eye to distinguish between different parts of them at a glance. Pretty sad considering what the original did with far fewer pixels.

I can't see a mouth. I know this is a strange comment, esp. given that mouths were absent in VII, but come the fuck on man we have the ability to render a mouth on some sprites these days.

maybee
01-17-2014, 06:27 AM
I'm surprised no one's commented on the hint system.

Come on Square, it's not that easy to get lost in FFVI


Was thinking about that last night, I was awful at FF VI and still managed to know where to go next. :sweat:



Not to sound awful, but is Generation Z? Dumb or something ? Or does Square think that we are dumb ?

Pumpkin
01-17-2014, 06:28 AM
I like the hint thingy with the cute moogle :(

Ayen
01-17-2014, 06:31 AM
I'm surprised no one's commented on the hint system.

Come on Square, it's not that easy to get lost in FFVI


Was thinking about that last night, I was awful at FF VI and still managed to know where to go next. :sweat:



Not to sound awful, but is Generation Z? Dumb or something ? Or does Square think that we are dumb ?

People are dumb in general regardless of generation. I submit every stupid warning label that had to be written to avoid ridiculous lawsuits as evidence.

So... replace Gen Z with people and I find a combination of the two to be true.

Slothy
01-17-2014, 02:13 PM
Posted as a comment in Jiro's Kotaku link:

http://art.ngfiles.com/images/36/littlestfurman_kefka-final-battle-hd.png

I can't emphasize how much better this style would have looked.

Kefka looks great, but those player sprites look even worse and more amateurish. Some of you guys must just be blind to design fundamentals in general.

I agree that the sprites could use a bit more work in places, but if you're honestly arguing those are worse than the blobs of color Square came up with then I think it may be you who needs their eyes checked. At least these ones are readable.

Ayen
01-17-2014, 02:23 PM
http://art.ngfiles.com/images/36/littlestfurman_kefka-final-battle-hd.png

How many of you are dreading what the official version of this scene is going to look like?

Slothy
01-17-2014, 03:00 PM
I pray I never find out to be honest. And unless someone posts a picture I never will.

The Man
01-17-2014, 08:02 PM
In b4 someone posts a screenshot of the final battle

Slothy
01-17-2014, 08:09 PM
I really hope none exist yet.

Jiro
01-18-2014, 02:36 AM
I did a bit of a search but it doesn't look like anyone has uploaded anything yet. I'm not sure anyone has been able to stomach it long enough.

Ayen
01-18-2014, 05:44 AM
I doubt they got to that part yet, honestly.

The Man
01-18-2014, 05:46 AM
Maybe no one will be able to stomach playing the remake for long enough to get to it. It's possible.

maybee
01-18-2014, 08:16 AM
How many of you are dreading what the official version of this scene is going to look like?


Picture leaked from Final Fantasy News. com today



http://s3.amazonaws.com/picable/2008/08/17/275075_Simple-Stick-Animation_400.jpg


wow such amazing


and look at the detail on Kefka !


Square has truly out done themselves

Ayen
01-18-2014, 08:23 AM
Maybe no one will be able to stomach playing the remake for long enough

If people can stomach six seasons of Jersey Shore >.>

Jessweeee♪
01-18-2014, 08:35 AM
Ok well I'll just go emulate the SNES version next time I wanna play I guess :(

Spooniest
01-18-2014, 11:07 AM
See, someone commented to me that Terra looked stoned in the port's version of her portrait and now I can't get it out of my mind whenever I look at it.

I've been hearing that for years. :D The green hair is vaguely reminiscent...

Seriously, this pisses me off enough to promote Stand Guard. (http://www.romhacking.net/hacks/794)

I rewrote the SNES version and you can put it on any SNES emulator you want and play the dang game the way it was meant to be played...please support the official release, but hey, I worked on the thing for two years. You won't find any typos like that in my script! :3


"The following is a non-profit fan-based rewrite. Final Fantasy is owned by Square Enix. Please support the official release." (http://www.romhacking.net/hacks/794)

Ayen
01-18-2014, 02:21 PM
http://s3.amazonaws.com/picable/2008/08/17/275075_Simple-Stick-Animation_400.jpg



Looks like the re-release of Final Fantasy VIII to me. That's clearly Rinoa falling into the arms of Squall.

Heath
01-20-2014, 10:02 PM
I was nosing through the Google Play Store last night, and I saw FFVI. In my sleepy state I took a look at the game, saw the screenshots and wept myself to sleep.

True Completely false story.

Aulayna
01-20-2014, 11:17 PM
I was under the impression Square outsourced this.

Honestly, I don't think it looks that bad. It's not great, but it's not terrible either. But either way I won't be purchasing it because I just can't get into the whole mobile gaming thing. So, /shrug

Del Murder
01-21-2014, 04:46 AM
I love this game, but there is nothing here I'm interested in. This version looks too much like a regression than a progression. :yuck:

I wouldn't mind a 3D version similar to the remake of FFIV for DS. Keep the character models cute though.

Maehara
01-21-2014, 12:51 PM
I actually don't mind the way it looks so much... Then again, I liked the FFV remake as well... That's the wonder of the world, everyone having there own opinions on the matter... I have more beef with the fact that they released it on android, and not iOS at the moment, with no ETA on it. I also find it odd, not a single screenshot of any of the high res summons.

Flying Mullet
01-21-2014, 02:16 PM
Alright, I'm going out on a limb and picking it up. I'll post some screenshots as I play through. If anyone wants to see specific screen shots, let me know.

Ayen
01-21-2014, 02:30 PM
I was under the impression Square outsourced this.

Honestly, I don't think it looks that bad. It's not great, but it's not terrible either. But either way I won't be purchasing it because I just can't get into the whole mobile gaming thing. So, /shrug

I'm in the same boat, really. Even if the game was amazingballs I wouldn't be getting it because my phone can't play games, and I'm not interested in one that can play games.

Slothy
01-21-2014, 02:31 PM
I want to see all of the screenshots so I can look upon it in horror. But specifically, town and boss pics, the occasional dungeon, etc.

Flying Mullet
01-21-2014, 03:10 PM
Honestly, so far I'm actually enjoying it. The graphics aren't that bad, especially with everything moving in-game. Granted I've only reached the first save point after entering the mine (I did this over my coffee break at work...).


Not surprisingly, the intro with the Magitek armors walking towards town looks cool:
50843

Some of the character portraits in the menu screen:
50844

One of the things I love about FFVI is the customization you can do with the backgrounds and borders of the menu and dialog screens. Unfortunately this is not present. The "Window Pattern" is really just six different colors:
50845

Jus' chillin' with my homies:
50846

The environmental animation, including the smoke from the chmineys and the belts running on gears, is really smooth (not that a screen shot shows that...):
50850

In battle with The Wolf of Narshe. The battle controls are pretty smooth. You can scroll up and down each person's list of commands to select what you need. You can also tap on an enemy first and it will execute (or open the sub-menu for) the first available character's first command. I was hoping the "Auto" feature of FFIV would be included but it doesn't look like it.
50849

I like how they've overhauled the bestiary home screen:
50851

I'll grab some more screenshots when I play some more this evening.

Psychotic
01-21-2014, 03:24 PM
I don't think it looks anywhere near as bad as people are claiming.

Ayen
01-21-2014, 03:30 PM
Those screenshots actually look better than the ones in the original post. Either some last minute touch ups were done or there's something wrong with my eyes, I don't know.

Flying Mullet
01-21-2014, 03:38 PM
The screenshots in the first post are blown up about twice as big as they normally appear when looking at a phone. I tried to size my images down to relative phone dimensions. I wonder if some reviewers that don't like the graphics are on a device with a huge screen. My phone screen is four inches so graphics tend to look a little crisper and less jagged with less artifacts.

Flying Mullet
01-21-2014, 04:10 PM
I couldn't resist taking a quick break to finish up the Esper intro part of the game. I'll put these screenshots into spoiler tags in case someone doesn't want to see them until they play the game themselves.


What does the lightning whelk say?
50852

These guys might as well wear red shirts...
50853

Aww, she already looks sad. If only she had children to love...
50854

Apparently emoticons are evil...
50855

Bubba
01-21-2014, 04:13 PM
I'm actually warming to this now. The monsters are drawn really well.

Ayen
01-21-2014, 05:33 PM
I wonder if some reviewers that don't like the graphics are on a device with a huge screen.

It seems they were :cool: blown out of proportion.

-----------------------------

Yeah, the monsters are drawn pretty well. Nice screen shots, Mullet.

Slothy
01-21-2014, 07:30 PM
I don't think that anyone was saying all of the graphics were awful. I think it was pretty clear from the initial screenshots that it was a mixed bag. Some of the enemies and other things look all right, but others like the characters and portraits, and some of the background elements just look atrocious compared to the originals.

Pumpkin
01-21-2014, 07:32 PM
the only thing I don't like is the battle command menu and the umm colour thingy for the menu. I love having all the different colours available, and 6 just isn't enough.

Sephiroth
01-21-2014, 07:51 PM
I have Final Fantasy VI for Super Famicom/SNES, PS One and GBA and instead of another 2D remake I would like to see one in 3D.

Edge7
01-21-2014, 08:06 PM
Thanks Mullet, these screenshots are a lot better than what we were working with.

Flying Mullet
01-21-2014, 09:13 PM
I have Final Fantasy VI for Super Famicom/SNES, PS One and GBA and instead of another 2D remake I would like to see one in 3D.
Or you can be like me and have another one in 2D. :p

The Man
01-21-2014, 09:59 PM
Mulley's screenshots don't look too horrifying but the characters still look awful. Not quite as awful as before, but still not good.

Btw the Magitek armor intro screenshot doesn't work.

Fynn
01-21-2014, 10:39 PM
I don't think it looks anywhere near as bad as people are claiming.

This.

The Man
01-21-2014, 10:46 PM
So not only does it look like shit, but it's currently unwinnable (http://kotaku.com/major-glitch-makes-final-fantasy-vi-unbeatable-on-andro-1505100344).

Great job, Square Enix!

Flying Mullet
01-21-2014, 10:54 PM
Btw the Magitek armor intro screenshot doesn't work.
50863

Sephiroth
01-21-2014, 10:57 PM
Btw the Magitek armor intro screenshot doesn't work.
50863

The art reminds me of Chrono Trigger now.

Sephex
01-21-2014, 11:38 PM
So not only does it look like shit, but it's currently unwinnable (http://kotaku.com/major-glitch-makes-final-fantasy-vi-unbeatable-on-andro-1505100344).

Great job, Square Enix!

CyZoe-r9qb0

Flying Mullet
01-22-2014, 12:03 AM
So not only does it look like shit, but it's currently unwinnable (http://kotaku.com/major-glitch-makes-final-fantasy-vi-unbeatable-on-andro-1505100344).

Great job, Square Enix!
That's okay. Everything after Leo's death is shit anyway.

Heath
01-22-2014, 12:07 AM
I don't think that anyone was saying all of the graphics were awful. I think it was pretty clear from the initial screenshots that it was a mixed bag. Some of the enemies and other things look all right, but others like the characters and portraits, and some of the background elements just look atrocious compared to the originals.

Yeah, pretty much summed it up for me. The characters and the portraits look awful. Some of the monsters and the backgrounds look pretty good actually. However, I do hate (http://janaiblog.files.wordpress.com/2010/09/kefka_hate1.jpg) the character models and as they're something that I would like to look good, and which look rather bad, that probably explains my view.

Jiro
01-22-2014, 03:53 AM
Final Fantasy IV got a full 3D upgrade.
Final Fantasy VII got a straight steam port.
Final Fantasy X got a full HD upgrade.

So of the three previous styles, I think all would have been acceptable. But they did something weird, and that's stupid. The one time you want Square Enix to like, stay in character, they cock it up. It's just... why? Why touch it at all? A friend of mine has been emulating FFVI on his phone for years and it looks fine, there was no need to like... whatever they did. Outsourcing, if that is the case, is clearly worse a decision. Maybe everybody needs to stop touching Final Fantasy for a while.

EDIT: yes and I know this is a mobile version not an upgrade for a new platform but smurfing hell surely it would've made more sense to just hotwire it for a mobile as opposed to redoing the entire smurfing in grossy mcgross style

Psychotic
01-22-2014, 09:23 AM
Yeah, I think VI could've used a bit more of a graphical upgrade than what they did, although I doubt we'll ever see it.

On the characters, while I don't think they're as charming as the originals and I'm not a fan, they're not irredeemably bad and an affront to humanity either. I've seen a lot worse.

Carl the Llama
01-22-2014, 10:04 AM
I actually like the newly updated graphics...

maybee
01-22-2014, 11:40 AM
So not only does it look like trout, but it's currently unwinnable (http://kotaku.com/major-glitch-makes-final-fantasy-vi-unbeatable-on-andro-1505100344).

Great job, Square Enix!


The Kefka love was so strong, they officially changed the game to make Kefka win.

Ayen
01-22-2014, 12:21 PM
I guess Kefka was in the band of people who thought the mobile port was trout.

Flying Mullet
01-22-2014, 02:26 PM
A'hoy matey! Thar be screenshots inside that spoiler tag!

The empire is alive and well in sepia times.
50888

Call me treasure hunter or I'll rip your throat out!
50889

I tried tempting the fates and used an emoticon for Locke's name. The game didn't seem to care...
50890

Moogles! (Where's my hug!?)
50891

Some people have a barrel of monkeys. I have a party of moogles.
50892

I almost forgot to grab a screen shot of the battle with the Marshall before he bit the dust. This is actually the killing blow being landed. Talk about great timing.
50893

Flying Mullet
01-22-2014, 02:34 PM
Well golly-gee-willickers, the screenshots are still coming!

I could be mistaken but I believe that other than the spring in the cave to South Figaro there aren't any other recovery springs or buckets...
50894

The equipment/relic screen:
50895

I think I found the first script typo:
50896

Optional world map overlay:
50897

While Figaro Castle looks tiny, it has a lot of detail, as does South Figaro, coming up later. I'm curious to see if the higher resolution/detail plays into how towns are displayed in simulated mode7 graphics.
50898

The shopping screen:
50899

Pimpin' ain't easy, but it sure is fun!
50900

Someone's looking a little scrawny...
50901

Slothy
01-22-2014, 02:43 PM
That is not the bear that strayed from his gym. :colbert:

Flying Mullet
01-22-2014, 02:48 PM
And the adventure just keeps rolling...

He was such a sweet child...
50902

Riding me some chocobo.
50903

South Figaro is represented better on the overworld than Figaro Castle.
50904

He'd slit his momma's throat for a nickel...
50905

I saw this person lying in bed and thought it would make for some steamy conversation. I was sorely disappointed...
50906

I figured out what I don't like about the sprites. They have a black border which shows up on lighter environments. The sprites feel like they are floating above the environment rather than being a part of it. :(
50907

The mobile version has a new feature called an Album. It shows a series of plot summaries with a screen shot from that point during the story.
50908

Crossing Mt. Kolts.
50914

Heeeeeere's Vargas!
50910

Blitzes are input by swiping your fingers over the arrows and then tapping the punch button.
50911

A bodybuilder who has strayed from his gym...
50912

And my party is now complete. :)
50913

Pumpkin
01-22-2014, 02:52 PM
I think Locke's sprite is adorable, but his face pic is ew. So is Edgar's.

Ayen
01-22-2014, 02:58 PM
That was always the part I got stuck on.

I hate that move.

Flying Mullet
01-22-2014, 02:59 PM
I made it through Mt. Kolts before I stopped for the night yesterday. I'll leave you with some screenshots from battles in the various environments.

Grasslands:
50915

Forest:
50916

Desert (The entire background, including the sand under the party's feet, shimmers and moves.):
50917

Mountains:
50918

Flying Mullet
01-22-2014, 03:01 PM
I think Locke's sprite is adorable, but his face pic is ew. So is Edgar's.
It is odd playing with such child-like sprites and then seeing a very adult face in their portraits.

Ayen
01-22-2014, 03:05 PM
I actually like the portraits, but I agree they clash with the sprites.

The Man
01-22-2014, 07:05 PM
I could be mistaken but I believe that other than the spring in the cave to South Figaro there aren't any other recovery springs or buckets...There's one in the Phantom Forest as well :colbert:


I think I found the first script typo:
50896Espiers was the first one :doublecolbert:


I made it through Mt. Kolts before I stopped for the night yesterday. I'll leave you with some screenshots from battles in the various environments.

Grasslands:
50915

Forest:
50916

Desert (The entire background, including the sand under the party's feet, shimmers and moves.):
50917

Mountains:
50918
None of these attachments work :(

Psychotic
01-22-2014, 07:11 PM
The more I see, the more I like. Even the characters. :shobon:

Flying Mullet
01-22-2014, 07:15 PM
None of these attachments work :(
What the smurf, EoFF. This is the second time this has happened...
Let's try that again:

Grasslands:
50948

Forest:
50949

Desert (The entire background, including the sand under the party's feet, shimmers and moves.):
50950

Mountains:
50951

The Man
01-22-2014, 07:16 PM
My impression of most of the game has improved somewhat, but the character sprites still look like trout and the art styles still clash horribly :colbert:

new version works, thanks :monster:

Slothy
01-22-2014, 08:46 PM
I disagree a bit about the black border on the sprites. I'd prefer it not be a stark black, but it's about the only thing keeping the sprites from being totally washed out at the moment.

Fynn
01-22-2014, 10:09 PM
When is this coming to iOS! D:

Jiro
01-23-2014, 02:14 AM
the bucket next to that dude is also a recovery spring in case you didn't know :monster:

Flying Mullet
01-23-2014, 03:27 AM
Yeah, that I knew. :p

Spooniest
01-23-2014, 05:26 AM
Better than I initially thought. I wonder if they used any of my rewritten lines. They had ample opportunity...

Flying Mullet
01-23-2014, 01:58 PM
Time to relax by the river...

Banon, you sexy beast!
50989

Cruising down the river...
50990

Oh Uncle Ulty, you're such a perv...
(The water flows under the raft in the river battles. It makes for a pretty cool effect.)
50991

At the crossroads...
50992

What's in store for Sabin? Only time will tell...
50993

Fynn
01-23-2014, 02:38 PM
Is it just me, or are the ATB gauges gone?

Flying Mullet
01-23-2014, 02:49 PM
I always turn them off when I play FFVI. I'll turn then on for a couple of battles and grab a screenshot to show how that looks.

Pumpkin
01-23-2014, 09:09 PM
Sabin and Edgar look like big breasted ladies from the side.

Topaz Flare
01-23-2014, 10:00 PM
The longer I look, the stronger my migrane becomes and nausea takes over.

Why bother making it look like this after they spoiled us with FFIV:CC?

Flying Mullet
01-23-2014, 10:57 PM
Sabin and Edgar look like big breasted ladies from the side.
When I first saw Locke I thought he had a beer gut.

Ayen
01-23-2014, 11:04 PM
Sabin and Edgar look like big breasted ladies from the side.
When I first saw Locke I thought he had a beer gut.

He really let himself go.

Spuuky
01-23-2014, 11:16 PM
I still really, really, really, really hate the character sprites. I think they're disgusting.

But I also really like the character portraits.

Jiro
01-24-2014, 12:29 AM
I still really, really, really, really hate the character sprites. I think they're disgusting.

But I also really like the character portraits.

Yeah. Some of the background environments look neat too, but in a totally different style to the characters so ugh. I will hate this forever.

Spooniest
01-24-2014, 12:55 AM
Let's face it.

It's hard to ruin Final Fantasy VI.

If I have opportunity to get it, I'ma get it.

Flying Mullet
01-24-2014, 05:20 PM
And the beat goes on...

Turns out there is no ATB gauge in this mobile port. Each character's command menu slowly rises up from the bottom of the screen and when it's reached full height that character can act.
51054

Mr. Thou...
51055

So far I like Cyan's portrait the best.
51056

OMG, I loved you in Blade Runner!
51057

Battling in the Imperial Camp:
51058

Battling outside on the Phantom Train:
51059

Battling inside of the Phantom Train:
51060

A sample of using items and the item management screen:
51061

OH.HELL.YEAH!
51062

.
.
.

What was that, you missed it?
SUPLEX!
51063

Falling the down waterfall, where the background is rushing past you:
51064

Gau
51065

The Veldt battle screen:
51066

Aww, Gau's all done up for his 80's glamour shoot:
(he has a mullet, he has my heart)
51067

Pumpkin
01-24-2014, 05:24 PM
51058

That pic is great.

Jiro
01-25-2014, 01:44 AM
Shadow looks like he has weird growths

Slothy
01-25-2014, 02:13 AM
Shadow looks like he has weird growths

They're called tits.

Why do so many of the dudes look like they have tits from the side?

Mirage
01-25-2014, 02:18 AM
I haven't really changed my opinion. I still think the sprites look too flat and bland

Mirage
01-25-2014, 03:00 AM
I'm actually warming to this now. The monsters are drawn really well.

After some playing around with photoshop today, I'm actually not sure how much drawing has been done to them. I'm currently playing around with certain upscaling and interpolation filters to see how close I can get an original sprite to the phone-version sprites. So far, I've gotten very very close and I haven't really spent a lot of time on this yet. I'm also far from a professional at photoshop or whatever.

It is possible that they just upscaled the original sprites, cleaned up the outline borders and added a tiny bit of detail by hand on top of that. Then again, I've only played around with the Lobo sprite so far, and I suppose important bosses could have gotten a more complete makeover.. The proportions and details on the lobo line up so perfectly that I'd say at least this sprite is very likely to be mostly not drawn anew for this version of the game.

Flying Mullet
01-27-2014, 03:23 PM
Here's some screenshots from over the weekend, up through Zozo.

A battle in the Serpent Trench. The screen "waves" as the battle is underwater.
51276

Cyan's still got it.
51277

Battling in town, dudes in their underwear. He even has rosy cheeks. What's not to love?
51278

Celes' portrait.
51279

Getting ready for some three-way action with Kefka. This is also how the standard party member selection screen looks.
51280

A battle in the snowfield.
51281

I forgot to get a screenshot of Kefka in battle so here's one of his entry in the Bestiary:
51282

Who's that big, furry, sexy beast?
51283

When riding a chocobo (and I'm assuming an airship) the buildings on the landscape "pop-up". I'm curious what Kefka's Tower and the Tower of Fanatics in the WoR will look like.
51284

I'm happy to report that Edgar didn't lose his hockey mask.
I'm also happy to report that FFVI mobile does have an "auto" option in battle, much like FFIV mobile. Press the double arrow button at the top left corner of the battle screen and all of the characters will repeat their last battle action. Makes for a much more enjoyable battle experience.
51285

Methinks someone had sex on the brain when they drew esper Terra's portrait.
51286

The esper management screen.
51287

The Man
01-27-2014, 04:25 PM
Would be nice to see what all the espers look like in the remake. Some of these screenshots look better than expected. I still don't like the character sprites though.

Flying Mullet
01-27-2014, 04:47 PM
Just for you I'll do some esper screenshots in battle as I acquire them.

The Man
01-27-2014, 05:07 PM
Cheers.

Flying Mullet
01-27-2014, 07:50 PM
Let's see some espers:

Kirin
51307

Siren
51308

Cait Sith
51309

Ramuh
51310

The Man
01-27-2014, 10:26 PM
The effects look really cool in this. I guess there are advantages to a bigger screen with more advanced technology.

Dr Unne
01-27-2014, 10:50 PM
Mostly everything looks OK except the characters themselves. The enemies look good with those dark heavy outlines and shadows. The portraits and battle backgrounds are awesome. It makes the character sprites look even more terrible by comparison.

Shoeberto
01-27-2014, 10:54 PM
I've been following this thread and I'm kinda starting to get used to the look. Still don't think I'd ever buy it with how readily available emulators are.

Slothy
01-27-2014, 11:09 PM
The enemies look good with those dark heavy outlines and shadows. The portraits and battle backgrounds are awesome. It makes the character sprites look even more terrible by comparison.

Those heavier outlines really help give the enemies and other things a crispness and readability that those character sprites lack. It's like most of the art is just really nice, crisp looking versions of the already stellar art from the original game. And then they hired some guy who'd never seen outlines, shadows, or depth before to do the characters. They clash so much.

Ayen
01-27-2014, 11:18 PM
The more screenshots I see, the more it makes me wish they made the characters the same way the enemies and summons are drawn.

Jiro
01-28-2014, 01:27 AM
yep pretty much

Yar
01-28-2014, 04:39 AM
It all looks.... incredibly cheap.

And I guess when you think about it, it is an iOS game. So I guess cheapness is.. okay.




Disappointing, really.

Jiro
01-28-2014, 05:59 AM
It all looks.... incredibly cheap.

And I guess when you think about it, it is an iOS game. So I guess cheapness is.. okay.




Disappointing, really.

Except it's andriod (semantics) and it's $16 so not exactly cheap for a mobile game :monster:

blackmage_nuke
01-29-2014, 01:04 PM
I looked at preview shots on my phone and its not absolutely horrible on a small screen. The bluring is only just barely noticeable

Slothy
01-29-2014, 03:26 PM
Gonna have to disagree with you there. Still looks horrendous on my phone.

Flying Mullet
01-30-2014, 03:02 PM
Last night I went to the opera.

Battling in the rafters of the Opera House.
51492

Trying to do a scene with Ultros but he steals the show (as always).
51493

Setzer's portrait. My least favorite so far.
51494

Approaching Vector and the Empire.
51495

Spooniest
01-30-2014, 06:16 PM
The characters remind me of the sprites from Maniac Mansion.

Edge7
01-31-2014, 05:16 AM
Vector's lacking a noticeable amount of purple.

At least, I remember it being purple

Flying Mullet
02-01-2014, 07:29 PM
Some more screenshots including a bunch of espers.
(I saved these images as jpg's instead of png's so they would be faster to upload but the quality isn't quite as nice.)


Ifrit
51619

Shiva
51620

Drilling Number 024
51621

Granddad's portrait
51622

Battling Number 128 on the mine car
51623

Unicorn
51624

Maudin
51625

Shoat
51626

Carbuncle
51627

Phantom
51628

Bismark
51629

Battling the crane arms with Setzer
51630

Using Setzer's reels
51631

Esper sprites
51632

Gestahl's got some major bags under his eyes
51633

Looking at Vector from the Blackjack
51634

Mr. Mog
51635

VeloZer0
02-02-2014, 04:16 AM
I think the summons are the only thing in the game that look all right.

The Man
02-02-2014, 04:29 AM
My earlier reaction stands: Many of the elements look good individually, but they fail to mesh well and the character sprites look horrible. They have done a pretty good job upgrading the enemy/esper art though.

Jiro
02-02-2014, 04:59 AM
My earlier reaction stands: Many of the elements look good individually, but they fail to mesh well and the character sprites look horrible. They have done a pretty good job upgrading the enemy/esper art though.

Still in agreement. The Opera battle (above the rafters) almost looks like it was designed with the character sprites in mind and so it almost works except that I still hate the character sprites.

blackmage_nuke
02-02-2014, 02:41 PM
By any chance do you know if they censored the beating up Celes scene like they did for the GBA?

Flying Mullet
02-02-2014, 03:10 PM
Shoot, I don't remember for sure but I think they did. So far everything has pretty much been a port of the GBA version. The script is definitely the GBA version.

The Man
02-02-2014, 09:25 PM
How come there was a typo of "Esper" then? :/

Flying Mullet
02-03-2014, 12:52 AM
To make little girls ask questions?

Jiro
02-03-2014, 05:26 AM
There were a bunch of typos, from what I read. Sloppy.

Psychotic
02-03-2014, 09:11 AM
Mog looks awesome, Gestahl looks absolutely ridiculous!

Flying Mullet
02-03-2014, 02:12 PM
Terra is going home!

Battling on our way to the Sealed Gate
51668

At the Sealed Gate
51669

Zoneseek
51666

Seraph
51667

NeoCracker
02-03-2014, 05:13 PM
I can't be the only one who thinks locke has a beer belly, can I?

Mirage
02-03-2014, 06:10 PM
everyone has a beer belly

Maehara
02-07-2014, 03:10 AM
So, after waiting forever to finally get the iOS version, started playing it. Gameplay, it's nothing but an improvement, example, Cyan charges his Bushido passively, AFTER you've selected which ability you want to use, freeing you to continue putting commands for other characters.

The graphics, aren't nearly as bad as they may seem, in fact, a lot of the effects are really really good. Like the waves from fire, or being under water. The music and sound effects are straight from the SNES, no changes there, except the sound of blowing wind, that's pretty much it...

Now my cons.
Selecting multiple enemies, except for the fingers pointing at all the enemies, has 0 indication on the targeting nameplates below.

The game breaker, FPS inconsistencies. World map. 60fps, looks wonderful, nice, and smooth. Combat, missing frames, spell and ability animations are lower quality animation than the original. It's just the abilities missing too... Like they never put them in... Since other parts that are playing simultaneously, are at a higher FPS. Needs to be patched ASAP, since it really takes away from the feel of the game, really destroys immersion.

maybee
02-09-2014, 12:02 PM
http://home.eyesonff.com/attachments/final-fantasy-vi/51634d1391279001t-final-fantasy-vi-mobile-port-looks-gross-screenshot_2014-02-01-01-45-37.jpg


Final Fantasy VI Minecraft edition

Pike
04-20-2014, 06:48 PM
My suggestion for those who want to play FF6 on mobile is to download John GBA Lite (https://play.google.com/store/apps/details?id=com.johnemulators.johngbalite) and then acquire a ROM for the GBA port. But, uh, you didn't hear that from me. :chocobo:

Mirage
04-20-2014, 06:55 PM
gameboid is totally the best android emu and also you don't need to get it with ads through gplay

Jiro
04-21-2014, 05:43 AM
My suggestion for those who want to play FF6 on mobile is to download John GBA Lite (https://play.google.com/store/apps/details?id=com.johnemulators.johngbalite) and then acquire a ROM for the GBA port. But, uh, you didn't hear that from me. :chocobo:

The GBA version is really solid anyway, and emulating it ain't so bad.