Spooniest
05-27-2014, 07:22 AM
Mx3KNKHLyBc
ProTip: don't try to write about music (or write at all, really) while listening to music. At least, it's too hard for me to do.
As far as the basic battle theme:
Each FF on the SNES has a different way of introducing battles. FFVI goes with the ride up the strings (also featured here) into a bassline (that familiar part). FFV, on the other hand, seems to have a xylophone or something mixed in on the ride up, and the bassline is overscored with the strings from FFIV's "Battle With Zeromus" theme.
In FFVI, however, the addition of a heavily phase-shifted electric guitar synthesizer is added. This would be the last time for a while that the battles start with this particular bassline...it was replaced with something different in each game thereafter excluding IX. The guitar sounds give way to a single trumpet stating the primary theme.
An A-minor mode (?) is used to flesh out the main melody, and is joined by harmony on the "stabs" in the B section. The stabs are alternated with some flourishes on the trumpet, underscored with strings carrying the rhythm and chord structure.
I must confess, the rest of the main battle theme kind of falls flat for me. The synth guitar from the intro is reused, to make an attempt at having an "instrumental break," but it never came across the way something like the Rondo of Blood's guitar sounds. It was a good attempt at a guitar tone.
As for the Boss Battle Theme and the Ultima Weapon theme, well, let's discuss.
And don't forget that there's also the Veldt Theme and the World Of Ruin Theme that plays when you get Tritoch/Valigarmander.
And, you know, Dancing Mad.
ProTip: don't try to write about music (or write at all, really) while listening to music. At least, it's too hard for me to do.
As far as the basic battle theme:
Each FF on the SNES has a different way of introducing battles. FFVI goes with the ride up the strings (also featured here) into a bassline (that familiar part). FFV, on the other hand, seems to have a xylophone or something mixed in on the ride up, and the bassline is overscored with the strings from FFIV's "Battle With Zeromus" theme.
In FFVI, however, the addition of a heavily phase-shifted electric guitar synthesizer is added. This would be the last time for a while that the battles start with this particular bassline...it was replaced with something different in each game thereafter excluding IX. The guitar sounds give way to a single trumpet stating the primary theme.
An A-minor mode (?) is used to flesh out the main melody, and is joined by harmony on the "stabs" in the B section. The stabs are alternated with some flourishes on the trumpet, underscored with strings carrying the rhythm and chord structure.
I must confess, the rest of the main battle theme kind of falls flat for me. The synth guitar from the intro is reused, to make an attempt at having an "instrumental break," but it never came across the way something like the Rondo of Blood's guitar sounds. It was a good attempt at a guitar tone.
As for the Boss Battle Theme and the Ultima Weapon theme, well, let's discuss.
And don't forget that there's also the Veldt Theme and the World Of Ruin Theme that plays when you get Tritoch/Valigarmander.
And, you know, Dancing Mad.