Wolf Kanno
06-20-2014, 05:19 AM
I read an article in RetroGamer the other day where they interviewed Akitoshi Kawazu one of the game's main designers and he mentioned that the opening was inspired as a means to shake up the player like how the first game made you play a long prologue before flashing the title screen.
So what are your thoughts about the game jumping you straight into a losing battle?
So what are your thoughts about the game jumping you straight into a losing battle?