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View Full Version : Seven Deadly Sins of RPGs



Wolf Kanno
06-30-2014, 08:39 AM
What are seven design.story, character, or pet peeves about RPGs that are deal breakers for you?

blackmage_nuke
06-30-2014, 10:20 AM
Enemies Leveling with the Party that punishes grinding without you knowing unless you look it up
Long battle animations that cant be skipped or shortened
Characters who leave for extended periods and are significantly weeker than the rest of the party when they return

I cant think of 7

Therey not really "deal breakers" though, just annoyances. The only way for a game to stop me from playing is by being boring.

Rez09
06-30-2014, 03:48 PM
1) Not letting me remap controls. I have my buttons, and my buttons are not your buttons. My ways are not your ways, and there shall be to you many strange mappings.

2) Counting on nostalgia or affinity. Your game is trying to harken back to something nostalgic. Great. Now make it good and maybe I'll appreciate it.

3) Giving me a main character who isn't the main character. If my ass is going to be drug around for 15+ hours by your damn plot, at least have me be the central to it.

4) (Poorly written) Ditsy, stupid, 'childish', or 'innocent' characters. If I have to wonder how these characters managed to survive in your world, you should have as well.

5) Telling me person 'x' is powerful. If you are lazy enough to simply tell me this then you are also lazy enough to throw an unwinnable battle at me next time I fight them, and I'm just lazy enough to check out of you story right about now.

6) Flawed combat/controls. I like your combat system, I really do, especially that part on the left where it doesn't function like it should and I just paid for it.

7) I'll think of a seventh later . . .

Skyblade
06-30-2014, 05:12 PM
I'll add in a seventh for you:

Thou shalt have at least one New Game+ option.

Pumpkin
06-30-2014, 05:22 PM
1) Not having a difficulty setting IF the game is difficult. If your game is too hard, I WILL stop playing, and there will be so much wasted effort
2) Making bland characters. Please make likeable characters. They are what help get me invested in the story
3) Having really cheap plot twists. Don't build up some big thing, get me all intense in to it, and then use some cheap cop out for what it really is
4) Not having any sidequests. Sidequests are great for when I want to play the game but I'm not ready to continue the story or just need a break from it
5) Having way overly sexualized characters for EVERY character. I can forgive it some, but if my whole party is giant breasted women in bikinis who are awkwardly blushing and standing in suggestive poses all the time I will throw that game out
6) Not having any magic. I want magic in my RPG's. I don't care if its only certain characters who can use it, if its everyone, if you buy it, if you learn it as you level up, whatever, just have magic
7) Make it fun. There have sadly been a few RPG's I've had to read the transcript for because the story was great, but the game felt like a pain to play. Either the battle system was too complicated, or it was just boring. Make it a joy to play

Skyblade
07-01-2014, 03:33 AM
4) Not having any sidequests. Sidequests are great for when I want to play the game but I'm not ready to continue the story or just need a break from it

Truth.


5) Having way overly sexualized characters for EVERY character. I can forgive it some, but if my whole party is giant breasted women in bikinis who are awkwardly blushing and standing in suggestive poses all the time I will throw that game out

What if all the characters are overly sexualized, but there are plenty of overly sexualized men to go along with the ladies?


7) Make it fun. There have sadly been a few RPG's I've had to read the transcript for because the story was great, but the game felt like a pain to play. Either the battle system was too complicated, or it was just boring. Make it a joy to play

This was the case with Knights of the Old Republic for me. Fortunately, you can cheat in that game.

Fynn
07-01-2014, 06:04 AM
[QUOTE=shion;3439328][quote]5) Having way overly sexualized characters for EVERY character. I can forgive it some, but if my whole party is giant breasted women in bikinis who are awkwardly blushing and standing in suggestive poses all the time I will throw that game out

What if all the characters are overly sexualized, but there are plenty of overly sexualized men to go along with the ladies?

I was gonna ask the same thing. I've recently beaten Vagrant Story, where the ladies are a bit sexualities but that's nothing compared to Ashley's assless chaps and Sydney's lack of shirt and dangerously low pants. Everyone is basically wearing bondage hear, especially the men. But I still love the game and how original the character designs are.

Pumpkin
07-01-2014, 01:01 PM
Women or men. I used the example of women because its more common but I said overly sexualized characters not overly sexualized female characters. I guess enough people like it or don't care, but it just lessens the experience for me.

Like I said, its not all the time. Play Suikoden (any of them) but let's take V for example. Kisara has gigantic boobies and a very low cut top and Jeane is just... look it up if you haven't played Suikoden. But they also have women who are modestly dressed, normally dressed, and everything in between. I'm fine with that because let's face it, some people just dress sexier than others and that's okay. It's just when its all the time, for no reason, and doesn't even fit the character or the climate I just can't stand it.

Jessweeee♪
07-01-2014, 02:47 PM
Impractical female armor. Like if everyone's armor is stupid or just normal clothes then ok. But this sort of thing nags at me:

http://www.collegehumor.com/video/6550847/female-armor-sucks

Skyblade
07-01-2014, 03:38 PM
Impractical female armor. Like if everyone's armor is stupid or just normal clothes then ok. But this sort of thing nags at me:

http://www.collegehumor.com/video/6550847/female-armor-sucks

All video game armor is impractical, but some are more impractical than others. (http://www.gamesradar.com/gamings-most-impractical-suits-armor-metalworker-weighs/?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_115302)

magemasher
07-01-2014, 03:51 PM
FF8 where everyone in the party were in the orphanage as kids but they all forget until near the end of the game. Maybe I missed something but that weak point in the story really bugged me.

Also when the enemies for some reason gets an extra round of turns in battle, the X remaster has game over'd me a few times with this.

Rez09
07-01-2014, 09:03 PM
Play Suikoden (any of them) but let's take V for example. Kisara has gigantic boobies and a very low cut top and Jeane is just... look it up if you haven't played Suikoden. But they also have women who are modestly dressed, normally dressed, and everything in between.

I especially appreciate how awesome some of those normally dressed ladies, like Lyon, Cathari, and Hazuki, are in combat. Belcoot is gonna have a hell of a fight after that war ends. <_<

theundeadhero
07-03-2014, 11:57 PM
When they decide the best music to go with the game, most commonly in combat, is high-pitched speed metal. Unless the game has other points that are really good I'm likely to turn it after two or three fights because it's annoying and doesn't fit in.

Skyblade
07-04-2014, 12:58 AM
When they decide the best music to go with the game, most commonly in combat, is high-pitched speed metal. Unless the game has other points that are really good I'm likely to turn it after two or three fights because it's annoying and doesn't fit in.

Examples? :D

Mercen-X
07-04-2014, 07:15 AM
Chaos Wars had an annoying music system wherein it continued to change depending on which characters' turn it was. So if you were actually playing rather quickly, you'd have a bunch of jarring musical shifts that in no way fit each others' moods. WTF were they thinking?

Formalhaut
07-04-2014, 01:00 PM
Has 'fetch quests' been done yet? If not, that should be up there. I actually quite liked Lightning Returns, but the sheer number of fetch quests was tiring...

Loony BoB
07-04-2014, 03:23 PM
These aren't dealbreakers for me AT ALL and I can think of exceptions to a lot of them, but these are the ones that irk me. Possibly not the worst seven things ever but seven that popped into my head right now, and that's good enough, right?

- Kiddy Heroes. I'm talking 12 and under. A ten year old saving the world is not realistic. And even if they're 13-16, they still shouldn't be able to outmuscle a 25-30 year old.

- No traversable world map. I WANT MY TRAVERSABLE WORLD MAP. I'm not here to be told I can only travel upon a persistently uneventful, bland road that goes from one place directly to another. That's not realistic at all. This is an RPG, and I should have the ability to experience the travels and whatnot as well as the towns and dungeons.

- Only three characters. I hate it when there are less than six characters, really.

- Absolutely No Comedic Moments. I mean, come on. We're here to have fun!

- Time Travel. Unfortunately this is incredibly common in RPGs.

- Silent Protagonist. If everyone else can talk, I want my lead character to be able to talk, too.

- Fighting Sidequests. For all the defending I do for FFXIII, it still irks me that the one thing I could do aside from fight was ... oh, fight.

Colonel Angus
07-04-2014, 04:50 PM
A lot of good ones. One I'd like to mention is "hidden things that would be impossible to find w/o an FAQ/game guide". I just mentioned the hidden boxes in SMRPG to Shion & realized that I wouldn't've known about them myself in the first place if it weren't for GamePro. Maybe you come across one accidentally? But really, who wants to jump all over the place just to find a random item.

Formalhaut
07-04-2014, 07:17 PM
- Fighting Sidequests. For all the defending I do for FFXIII, it still irks me that the one thing I could do aside from fight was ... oh, fight.

This isn't so bad for me, personally, as long as there were other things as well to do. I mean, Final Fantasy XII's main sidequest was the hunting quests, and I really liked them.

Skyblade
07-04-2014, 07:27 PM
- Fighting Sidequests. For all the defending I do for FFXIII, it still irks me that the one thing I could do aside from fight was ... oh, fight.

This isn't so bad for me, personally, as long as there were other things as well to do. I mean, Final Fantasy XII's main sidequest was the hunting quests, and I really liked them.

I liked the hunts that had story, puzzles (the white flan in the sewers), and things like that. The ones which were just "go here and kill" I found incredibly boring.

FFXIII made it so much worse, because the closest you got to any depth to the hunts was things like the Tonberry killing the Eternal Cie'th (which was admittedly awesome). A fifteen second cutscene and then just more random killing.

Mercen-X
07-04-2014, 10:21 PM
A dearth of mini-games.

blackmage_nuke
07-05-2014, 09:03 PM
Large roster with small parties. (eg Chrono Cross)

VeloZer0
07-05-2014, 10:05 PM
Large roster with small parties. (eg Chrono Cross)
To take that further large rosters with battle mechanics that actively dissuade you from using certain characters together.

Gzussaves
07-10-2014, 12:17 PM
1) Timed storylines (yep immediately going after Lightning returns) I like to run around for hours doing stupid stuff, grinding for no real reason.. exploring every corner that im not supposed to.. If im going to get a game over in 20 hours give or take because i want to run around.. sorry i just cant

2. Achievements that you can only figure out with a guide (kind of counts as two parts) a. You know what the achievement is but you have no clue whatsoever it is talking about or how to do it, or b. It is hidden and after completing the game it is still there

I cant think of much else right now that hasnt been covered

Pumpkin
07-10-2014, 01:57 PM
I generally don't like timed storylines but I think Majora's Mask did this excellently

metagloria
07-10-2014, 05:21 PM
- No traversable world map. I WANT MY TRAVERSABLE WORLD MAP.

- Only three characters. I hate it when there are less than six characters, really.

- Silent Protagonist. If everyone else can talk, I want my lead character to be able to talk, too.



*nods vigorously*

Time travel, though, I don't know. I don't see this as overdone, per se, but it can certainly be cheesy if used improperly. I'd like to see a game do it really in-depth, where you can sort of freely shift through time and change/recreate events (Chrono 3???)

Mercen-X
07-15-2014, 06:24 AM
- Silent Protagonist.

How the hell can everyone else understand my character if he doesn't talk? Are they telepathic? And why do they call him a "silent protagonist" and yet they give him "lines of selectable dialogue"?

Wolf Kanno
07-19-2014, 01:17 AM
Backloading the gameplay - This is probably my number one pet peeve out of the whole bunch, I can forgive and grumble less about the other six but this just bugs me to no end and it is easily the single worst gameplay design that Square ever introduced into the genre. Basically, this means that the bulk of the gameplay is available in the last part of the game instead of being evenly placed throughout the game, I'm talking about leaving all the sidequests to be opened up when its time to go to the final dungeon BS or in the case of games like FFX and XIII where the gameplay sucks until the game finally starts to open up all the elements of the gameplay or finally throws enemies worthy of the battle system at you in the 11th hour. No, I don't care how awesome you think your story is and no I don't want the gameplay to be dumbed down so the people who are only here for the plot can play the game without grinding. Fuck you I spent money to play a game, not watch you fap about trying to be Steven Spielberg.

Loot Systems - I've seen these done well, and I've seen these done terribly but either way I just don't like them cause I never feel like the designers give it a proper balance to make me less aware of it. I like it conceptually but it I hate having to grind for loot/money and every loot system I've seen always has an unequal supply/demand element whereas typical money drops are generally more balanced depending on the game. The other annoying thing about loot systems is they allow designers to implement...

Fetch Quests - This one is a two parter! There is the obvious MMO Fetch Quest which are the lazy designers means of making a sidequest that balloons gameplay time without having any fun value to it. Listen MMO can get away with this cause they have the social element to make them less annoying but I don't have the time to sit around and collect 16 Rabbit tails for little Suzy's fur coat, Little Suzy is a selfish biotch and I hope PETA pours paint on it when its done. The other side of this is the old game design version of it of which the Mana series is a bit susceptible as are SRPGs where the plot demand me to stop what I'm doing in the plot to travel around the globe to collect four McGuffins so I can finally move onto the more interesting parts of the story. No this isn't compelling writing, this is padding plain and simple. Sometimes this can be done decently but it is also prone to being done poorly as well. Just say no...

Oversexualized fetish bait females - Most prevalent in JRPGs though Western games are just as bad, but JRPGs tend to take this to creepy fetishistic levels. Like having the jailbate characters like Rikku have a eerie cutscene of her changing out of an outfit which mainly focuses on her ass, or Vanille having an orgasm every time she uses her summon. Besides sexulaizing chicks that are partially illegal in most developed nations you also just get the chainmail bikinis or the jiggle physics (I'm looking at you Xenoblade) or the fact that some characters costumes look like they were pulled out of a lingerie store. It is starting to get to the point where I can't take your games seriously anymore or it gets distracting cause I'm seeing so much skin. When your female cast looks and dresses like the same archetypes seen on porn sites, maybe you need to take the team out and get them laid so they can comeback and actually create some characters that hold a semblance of reality.

Trivializing Shops/Equipment - Any game that has tried to remove shops as important elements, or heaven help us, remove the value of equipment in combat is always a broken game. I've yet to really see a game that removes or trivializes shops and equipment and not be a lousy game for some reason or other. Hell any game where your stats are 90% more important than your gear is always a warning sign to me that this game is going to fall into some really unbalanced territory. Besides I like customizing my character with gear and I actually enjoy the town/shop design of RPGs.

Linear Dungeon Design - Again, something I've rarely seen done well. I prefer a bit more substance in my dungeon design, hell I'll take bad platforming or obnoxious puzzles over a dungeon that is just a straight shot. This is largely cause I feel dungeons need more variety beyond graphics and because its rare for a battle system to be so awesome that it can be the sole form of gameplay entertainment.

Telling me how to feel - I hate games that try to egg me on to what I should be feeling. Don't build up something that I know will be bad and expect me to be bothered by it. This was a prime complaint against XIII where I never felt anything for Cocoon, the game is acting like we need to save it but I honestly kept asking why bother? As a writer and world designer, I should be introduced to an awesome world I come to care about, not be thrown into the fold and told that "hey go save the world cause its the right thing to do" I don't roll like that and I am not someone who is spurned on by emotion so trying to appeal to my sense of humanity with no effort of making me feel attached is going to work.

Sephiroth
07-19-2014, 01:29 AM
- No Random Battles/Visible Enemies in too narrow areas.
I am a random battler. Visible enemies are okay, sometimes also in narrow areas but not so often as in Final Fantasy XIII. It would have been way better and seemed like you could run around more if you couldn't see the enemy blocking your path and this gives it a totally different feeling. Though I don't think of it as that bad now but it definitely is one of the things I would change.
- Too much action-based combat & less usable characters
I do like and have Action RPGs but I don't want it to be reduced to that heavily. Lightning Returns made it good but I want more characters too control. Or just have a normal battle system like in Atelier or the older Final Fantasys. It can be very well dynamic as in the new ones but I also want to control my team. And I meant really control in their turn with commands and not only Optima Shifts.
- Less Sidequests or just no variety, same goes for shops, NPCs and other options
This makes an RPG lively.
- No Overworld Map
I love that feature.

The Space Pope
07-19-2014, 06:15 AM
None of these are dealbreakers, at least by themselves, but they can really drag down the overall enjoyment of a game.

- RPGs that claim to require ''strategy' when they really mean "use the newest spell/item/weapon once in this very specific situation, then forget it ever existed".

- The illusion of choice. I don't care how many times a dialogue tree branches; if it all leads back to the same choice, then what's the point?

- Enemies that level with you. I don't mind scaling enemies, helps keep things fresh, but don't have them level up right with me or even worse, ahead of me. In theory, it could work brilliantly, but I've never seen it done in practice.

- troutty battle music. If I have to listen to a song 632564 times, you better make it good.

- I don't like stories where everything has to be so black and white. But on the flip side, I dislike when a story is *too* ambiguous. There's got to be some sort of balance, you know?

- Slow loading times when loading menus and/or random encounters (like the PS ports of Chrono Trigger and FF4)

- Some games go overboard with the fanservice. The sexual aspect doesn't (usually) bother me, but fanservice is often used in place of a coherent plot and character development (FF10-2, anyone?).

Ayen
07-19-2014, 09:55 AM
I can't think of seven reoccurring themes in RPGs that put me off playing them. If the gameplay and/or story is bad or boring to me then I won't play it, but that goes for pretty much every game I try. Some of the other pet peeves I've seen in this thread aren't limited to just RPGs for me, either.