Citizen Bleys
08-11-2014, 02:39 PM
OK, I've just got the go-ahead to open signups for Mafia, with a tentative start date of August 27th or 28th (depending on how hung over I am, I'm going to see Alice in Chains on the 26th)
The theme will be the Tim Curry Clue movie, and carries non-standard Mafia mechanics. (Based on this game (http://forum.mafiascum.net/viewtopic.php?f=54&t=26324) at MS)
Mechanics
Instead of power roles, there will be items randomly distributed throughout the house. Each item has a unique, town-centric ability that can be used like a PR, or scum can use it to kill. Yes, this means if the scum don't have an item, they can't night kill.
Using, or killing with an item will cause you to lose it and have it distributed to a different room. Death flavour for night kills will reflect which weapon was used, and if someone picks up an item the day after it was used to kill, flavour may reflect that as well, depending on the item.
Items can only be used on someone in an adjacent room to the one you are in (or the same room, of course). The same applies to scum night kills. If you have an item, you will have to tell me if you want to use, hold, drop, or (in the case of scum) kill with it. You can only hold an item once, if an item is not used within 2 night phases it will be automatically dropped.
The game board is here (http://bleysmaynard.net/eoff/cluemaster.jpg) and will be posted as an image in the opening post of the game thread for easy reference.
I'm looking for 13 players, but I think I can make it work with up to 21 by increasing the size of the scum team and making up Clue-like character names.
Day phases will last 24 hours or until a hammer is cast, and nights will last 18 hours. As with the last game I ran, quicktopics will be used for the scum and the dead. This is a semi-closed setup : players will not be informed of the abilities each item has unless they pick the item up.
=== Signups : 2/13 ===
Freya
qwertysaur
The theme will be the Tim Curry Clue movie, and carries non-standard Mafia mechanics. (Based on this game (http://forum.mafiascum.net/viewtopic.php?f=54&t=26324) at MS)
Mechanics
Instead of power roles, there will be items randomly distributed throughout the house. Each item has a unique, town-centric ability that can be used like a PR, or scum can use it to kill. Yes, this means if the scum don't have an item, they can't night kill.
Using, or killing with an item will cause you to lose it and have it distributed to a different room. Death flavour for night kills will reflect which weapon was used, and if someone picks up an item the day after it was used to kill, flavour may reflect that as well, depending on the item.
Items can only be used on someone in an adjacent room to the one you are in (or the same room, of course). The same applies to scum night kills. If you have an item, you will have to tell me if you want to use, hold, drop, or (in the case of scum) kill with it. You can only hold an item once, if an item is not used within 2 night phases it will be automatically dropped.
The game board is here (http://bleysmaynard.net/eoff/cluemaster.jpg) and will be posted as an image in the opening post of the game thread for easy reference.
I'm looking for 13 players, but I think I can make it work with up to 21 by increasing the size of the scum team and making up Clue-like character names.
Day phases will last 24 hours or until a hammer is cast, and nights will last 18 hours. As with the last game I ran, quicktopics will be used for the scum and the dead. This is a semi-closed setup : players will not be informed of the abilities each item has unless they pick the item up.
=== Signups : 2/13 ===
Freya
qwertysaur